diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 29a163b..f226150 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -804,13 +804,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
804 | 804 | ||
805 | public LLQuaternion GetSitTargetOrientationLL() | 805 | public LLQuaternion GetSitTargetOrientationLL() |
806 | { | 806 | { |
807 | return new LLQuaternion(m_sitTargetOrientation.w, m_sitTargetOrientation.x, m_sitTargetOrientation.y, m_sitTargetOrientation.z); | 807 | return new LLQuaternion( m_sitTargetOrientation.x, m_sitTargetOrientation.y, m_sitTargetOrientation.z,m_sitTargetOrientation.w); |
808 | } | 808 | } |
809 | 809 | ||
810 | // Utility function so the databases don't have to reference axiom.math | 810 | // Utility function so the databases don't have to reference axiom.math |
811 | public void SetSitTargetLL(LLVector3 offset, LLQuaternion orientation) | 811 | public void SetSitTargetLL(LLVector3 offset, LLQuaternion orientation) |
812 | { | 812 | { |
813 | if (!(offset.X == 0 && offset.Y == 0 && offset.Z == 0 && (orientation.W == 0 || orientation.W == 1) && orientation.X == 0 && orientation.Y == 0 && (orientation.Z == 0 || orientation.Z == 0))) | 813 | if (!(offset.X == 0 && offset.Y == 0 && offset.Z == 0 && (orientation.W == 0 || orientation.W == 1) && orientation.X == 0 && orientation.Y == 0 && orientation.Z == 0)) |
814 | { | 814 | { |
815 | m_sitTargetPosition = new Vector3(offset.X, offset.Y, offset.Z); | 815 | m_sitTargetPosition = new Vector3(offset.X, offset.Y, offset.Z); |
816 | m_sitTargetOrientation = new Quaternion(orientation.W, orientation.X, orientation.Y, orientation.Z); | 816 | m_sitTargetOrientation = new Quaternion(orientation.W, orientation.X, orientation.Y, orientation.Z); |