aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index e68632b..843ae3d 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -173,7 +173,7 @@ namespace OpenSim.Region.Environment.Scenes
173 //lock (m_parentGroup.m_scene.SyncRoot) 173 //lock (m_parentGroup.m_scene.SyncRoot)
174 //{ 174 //{
175 PhysActor.Position = new PhysicsVector(value.X, value.Y, value.Z); 175 PhysActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
176 m_parentGroup.m_scene.PhysScene.AddPhysicsActorTaint(PhysActor); 176 m_parentGroup.m_scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
177 //} 177 //}
178 } 178 }
179 catch (Exception e) 179 catch (Exception e)
@@ -226,7 +226,7 @@ namespace OpenSim.Region.Environment.Scenes
226 //lock (m_scene.SyncRoot) 226 //lock (m_scene.SyncRoot)
227 //{ 227 //{
228 PhysActor.Orientation = new Quaternion(value.W, value.X, value.Y, value.Z); 228 PhysActor.Orientation = new Quaternion(value.W, value.X, value.Y, value.Z);
229 m_parentGroup.m_scene.PhysScene.AddPhysicsActorTaint(PhysActor); 229 m_parentGroup.m_scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
230 //} 230 //}
231 } 231 }
232 catch (Exception ex) 232 catch (Exception ex)
@@ -961,7 +961,7 @@ namespace OpenSim.Region.Environment.Scenes
961 AddFlag(LLObject.ObjectFlags.Phantom); 961 AddFlag(LLObject.ObjectFlags.Phantom);
962 if (PhysActor != null) 962 if (PhysActor != null)
963 { 963 {
964 m_parentGroup.m_scene.PhysScene.RemovePrim(PhysActor); 964 m_parentGroup.m_scene.PhysicsScene.RemovePrim(PhysActor);
965 /// that's not wholesome. Had to make m_scene public 965 /// that's not wholesome. Had to make m_scene public
966 PhysActor = null; 966 PhysActor = null;
967 } 967 }
@@ -971,7 +971,7 @@ namespace OpenSim.Region.Environment.Scenes
971 RemFlag(LLObject.ObjectFlags.Phantom); 971 RemFlag(LLObject.ObjectFlags.Phantom);
972 if (PhysActor == null) 972 if (PhysActor == null)
973 { 973 {
974 PhysActor = m_parentGroup.m_scene.PhysScene.AddPrimShape( 974 PhysActor = m_parentGroup.m_scene.PhysicsScene.AddPrimShape(
975 Name, 975 Name,
976 Shape, 976 Shape,
977 new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, 977 new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
@@ -1015,14 +1015,14 @@ namespace OpenSim.Region.Environment.Scenes
1015 1015
1016 PhysActor.IsPhysical = UsePhysics; 1016 PhysActor.IsPhysical = UsePhysics;
1017 // If we're not what we're supposed to be in the physics scene, recreate ourselves. 1017 // If we're not what we're supposed to be in the physics scene, recreate ourselves.
1018 //m_parentGroup.m_scene.PhysScene.RemovePrim(PhysActor); 1018 //m_parentGroup.m_scene.PhysicsScene.RemovePrim(PhysActor);
1019 /// that's not wholesome. Had to make m_scene public 1019 /// that's not wholesome. Had to make m_scene public
1020 //PhysActor = null; 1020 //PhysActor = null;
1021 1021
1022 1022
1023 if ((ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0) 1023 if ((ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
1024 { 1024 {
1025 //PhysActor = m_parentGroup.m_scene.PhysScene.AddPrimShape( 1025 //PhysActor = m_parentGroup.m_scene.PhysicsScene.AddPrimShape(
1026 //Name, 1026 //Name,
1027 //Shape, 1027 //Shape,
1028 //new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, 1028 //new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
@@ -1037,7 +1037,7 @@ namespace OpenSim.Region.Environment.Scenes
1037 } 1037 }
1038 } 1038 }
1039 } 1039 }
1040 m_parentGroup.m_scene.PhysScene.AddPhysicsActorTaint(PhysActor); 1040 m_parentGroup.m_scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
1041 } 1041 }
1042 } 1042 }
1043 1043
@@ -1293,7 +1293,7 @@ namespace OpenSim.Region.Environment.Scenes
1293 OpenSim.Framework.Console.MainLog.Instance.Verbose("PHYSICS", "Physical Object went out of bounds."); 1293 OpenSim.Framework.Console.MainLog.Instance.Verbose("PHYSICS", "Physical Object went out of bounds.");
1294 RemFlag(LLObject.ObjectFlags.Physics); 1294 RemFlag(LLObject.ObjectFlags.Physics);
1295 doPhysicsPropertyUpdate(false,true); 1295 doPhysicsPropertyUpdate(false,true);
1296 m_parentGroup.m_scene.PhysScene.AddPhysicsActorTaint(PhysActor); 1296 m_parentGroup.m_scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
1297 1297
1298 1298
1299 } 1299 }