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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index a626fa3..96ee169 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -1223,7 +1223,6 @@ if (m_shape != null) {
1223 if (userExposed) 1223 if (userExposed)
1224 dupe.UUID = UUID.Random(); 1224 dupe.UUID = UUID.Random();
1225 1225
1226 dupe.LocalId = localID;
1227 dupe._ownerID = AgentID; 1226 dupe._ownerID = AgentID;
1228 dupe._groupID = GroupID; 1227 dupe._groupID = GroupID;
1229 dupe.GroupPosition = GroupPosition; 1228 dupe.GroupPosition = GroupPosition;
@@ -1245,6 +1244,8 @@ if (m_shape != null) {
1245 if (userExposed) 1244 if (userExposed)
1246 dupe.ResetIDs(linkNum); 1245 dupe.ResetIDs(linkNum);
1247 1246
1247 // Move afterwards ResetIDs as it clears the localID
1248 dupe.LocalId = localID;
1248 // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. 1249 // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated.
1249 dupe._lastOwnerID = ObjectOwner; 1250 dupe._lastOwnerID = ObjectOwner;
1250 1251
@@ -1927,6 +1928,7 @@ if (m_shape != null) {
1927 { 1928 {
1928 UUID = UUID.Random(); 1929 UUID = UUID.Random();
1929 LinkNum = linkNum; 1930 LinkNum = linkNum;
1931 LocalId = 0;
1930 1932
1931 ResetInventoryIDs(); 1933 ResetInventoryIDs();
1932 } 1934 }