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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 60ea480..660deaf 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -327,7 +327,7 @@ namespace OpenSim.Region.Environment.Scenes
327 } 327 }
328 else 328 else
329 { 329 {
330 // Child prim we have to calculate it's world rotation 330 // Child prim we have to calculate it's world rotationwel
331 LLQuaternion resultingrotation = GetWorldRotation(); 331 LLQuaternion resultingrotation = GetWorldRotation();
332 PhysActor.Orientation = new Quaternion(resultingrotation.W, resultingrotation.X, resultingrotation.Y, resultingrotation.Z); 332 PhysActor.Orientation = new Quaternion(resultingrotation.W, resultingrotation.X, resultingrotation.Y, resultingrotation.Z);
333 //MainLog.Instance.Verbose("PART", "RO2:" + PhysActor.Orientation.ToString()); 333 //MainLog.Instance.Verbose("PART", "RO2:" + PhysActor.Orientation.ToString());