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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs345
1 files changed, 194 insertions, 151 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index abb69f4..deacd18 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -1,23 +1,19 @@
1using System;
1using System.Collections.Generic; 2using System.Collections.Generic;
2using System.Text;
3using System.Xml; 3using System.Xml;
4using System.Xml.Serialization; 4using System.Xml.Serialization;
5using System.IO;
6using System;
7using Axiom.Math; 5using Axiom.Math;
8using libsecondlife; 6using libsecondlife;
9using libsecondlife.Packets; 7using libsecondlife.Packets;
10using OpenSim.Framework.Interfaces; 8using OpenSim.Framework.Interfaces;
11using OpenSim.Framework.Types; 9using OpenSim.Framework.Types;
12using OpenSim.Framework.Utilities; 10using OpenSim.Framework.Utilities;
11using OpenSim.Region.Environment.Interfaces;
13using OpenSim.Region.Environment.Scenes.Scripting; 12using OpenSim.Region.Environment.Scenes.Scripting;
14using OpenSim.Framework;
15using OpenSim.Region.Physics.Manager; 13using OpenSim.Region.Physics.Manager;
16using OpenSim.Region.Environment.Interfaces;
17 14
18namespace OpenSim.Region.Environment.Scenes 15namespace OpenSim.Region.Environment.Scenes
19{ 16{
20
21 public class SceneObjectPart : IScriptHost 17 public class SceneObjectPart : IScriptHost
22 { 18 {
23 private const uint FULL_MASK_PERMISSIONS = 2147483647; 19 private const uint FULL_MASK_PERMISSIONS = 2147483647;
@@ -25,8 +21,7 @@ namespace OpenSim.Region.Environment.Scenes
25 private string m_inventoryFileName = ""; 21 private string m_inventoryFileName = "";
26 private LLUUID m_folderID = LLUUID.Zero; 22 private LLUUID m_folderID = LLUUID.Zero;
27 23
28 [XmlIgnore] 24 [XmlIgnore] public PhysicsActor PhysActor = null;
29 public PhysicsActor PhysActor = null;
30 25
31 protected Dictionary<LLUUID, TaskInventoryItem> TaskInventory = new Dictionary<LLUUID, TaskInventoryItem>(); 26 protected Dictionary<LLUUID, TaskInventoryItem> TaskInventory = new Dictionary<LLUUID, TaskInventoryItem>();
32 27
@@ -57,19 +52,25 @@ namespace OpenSim.Region.Environment.Scenes
57 #region Properties 52 #region Properties
58 53
59 public LLUUID CreatorID; 54 public LLUUID CreatorID;
60 public LLUUID ObjectCreator { get { return CreatorID; } } 55
56 public LLUUID ObjectCreator
57 {
58 get { return CreatorID; }
59 }
61 60
62 /// <summary> 61 /// <summary>
63 /// Serial count for inventory file , used to tell if inventory has changed 62 /// Serial count for inventory file , used to tell if inventory has changed
64 /// no need for this to be part of Database backup 63 /// no need for this to be part of Database backup
65 /// </summary> 64 /// </summary>
66 protected uint m_inventorySerial = 0; 65 protected uint m_inventorySerial = 0;
66
67 public uint InventorySerial 67 public uint InventorySerial
68 { 68 {
69 get { return m_inventorySerial; } 69 get { return m_inventorySerial; }
70 } 70 }
71 71
72 protected LLUUID m_uuid; 72 protected LLUUID m_uuid;
73
73 public LLUUID UUID 74 public LLUUID UUID
74 { 75 {
75 get { return m_uuid; } 76 get { return m_uuid; }
@@ -77,6 +78,7 @@ namespace OpenSim.Region.Environment.Scenes
77 } 78 }
78 79
79 protected uint m_localID; 80 protected uint m_localID;
81
80 public uint LocalID 82 public uint LocalID
81 { 83 {
82 get { return m_localID; } 84 get { return m_localID; }
@@ -84,6 +86,7 @@ namespace OpenSim.Region.Environment.Scenes
84 } 86 }
85 87
86 protected string m_name; 88 protected string m_name;
89
87 public virtual string Name 90 public virtual string Name
88 { 91 {
89 get { return m_name; } 92 get { return m_name; }
@@ -91,20 +94,23 @@ namespace OpenSim.Region.Environment.Scenes
91 } 94 }
92 95
93 protected LLObject.ObjectFlags m_flags; 96 protected LLObject.ObjectFlags m_flags;
97
94 public uint ObjectFlags 98 public uint ObjectFlags
95 { 99 {
96 get { return (uint)m_flags; } 100 get { return (uint) m_flags; }
97 set { m_flags = (LLObject.ObjectFlags)value; } 101 set { m_flags = (LLObject.ObjectFlags) value; }
98 } 102 }
99 103
100 protected LLObject.MaterialType m_material; 104 protected LLObject.MaterialType m_material;
105
101 public byte Material 106 public byte Material
102 { 107 {
103 get { return (byte)m_material; } 108 get { return (byte) m_material; }
104 set { m_material = (LLObject.MaterialType)value; } 109 set { m_material = (LLObject.MaterialType) value; }
105 } 110 }
106 111
107 protected ulong m_regionHandle; 112 protected ulong m_regionHandle;
113
108 public ulong RegionHandle 114 public ulong RegionHandle
109 { 115 {
110 get { return m_regionHandle; } 116 get { return m_regionHandle; }
@@ -113,6 +119,7 @@ namespace OpenSim.Region.Environment.Scenes
113 119
114 //unkown if this will be kept, added as a way of removing the group position from the group class 120 //unkown if this will be kept, added as a way of removing the group position from the group class
115 protected LLVector3 m_groupPosition; 121 protected LLVector3 m_groupPosition;
122
116 public LLVector3 GroupPosition 123 public LLVector3 GroupPosition
117 { 124 {
118 get { return m_groupPosition; } 125 get { return m_groupPosition; }
@@ -120,6 +127,7 @@ namespace OpenSim.Region.Environment.Scenes
120 } 127 }
121 128
122 protected LLVector3 m_offsetPosition; 129 protected LLVector3 m_offsetPosition;
130
123 public LLVector3 OffsetPosition 131 public LLVector3 OffsetPosition
124 { 132 {
125 get { return m_offsetPosition; } 133 get { return m_offsetPosition; }
@@ -132,6 +140,7 @@ namespace OpenSim.Region.Environment.Scenes
132 } 140 }
133 141
134 protected LLQuaternion m_rotationOffset; 142 protected LLQuaternion m_rotationOffset;
143
135 public LLQuaternion RotationOffset 144 public LLQuaternion RotationOffset
136 { 145 {
137 get { return m_rotationOffset; } 146 get { return m_rotationOffset; }
@@ -139,6 +148,7 @@ namespace OpenSim.Region.Environment.Scenes
139 } 148 }
140 149
141 protected LLVector3 m_velocity; 150 protected LLVector3 m_velocity;
151
142 /// <summary></summary> 152 /// <summary></summary>
143 public LLVector3 Velocity 153 public LLVector3 Velocity
144 { 154 {
@@ -147,6 +157,7 @@ namespace OpenSim.Region.Environment.Scenes
147 } 157 }
148 158
149 protected LLVector3 m_angularVelocity; 159 protected LLVector3 m_angularVelocity;
160
150 /// <summary></summary> 161 /// <summary></summary>
151 public LLVector3 AngularVelocity 162 public LLVector3 AngularVelocity
152 { 163 {
@@ -155,6 +166,7 @@ namespace OpenSim.Region.Environment.Scenes
155 } 166 }
156 167
157 protected LLVector3 m_acceleration; 168 protected LLVector3 m_acceleration;
169
158 /// <summary></summary> 170 /// <summary></summary>
159 public LLVector3 Acceleration 171 public LLVector3 Acceleration
160 { 172 {
@@ -163,13 +175,15 @@ namespace OpenSim.Region.Environment.Scenes
163 } 175 }
164 176
165 private string m_description = ""; 177 private string m_description = "";
178
166 public string Description 179 public string Description
167 { 180 {
168 get { return this.m_description; } 181 get { return m_description; }
169 set { this.m_description = value; } 182 set { m_description = value; }
170 } 183 }
171 184
172 private string m_text = ""; 185 private string m_text = "";
186
173 public string Text 187 public string Text
174 { 188 {
175 get { return m_text; } 189 get { return m_text; }
@@ -181,6 +195,7 @@ namespace OpenSim.Region.Environment.Scenes
181 } 195 }
182 196
183 private string m_sitName = ""; 197 private string m_sitName = "";
198
184 public string SitName 199 public string SitName
185 { 200 {
186 get { return m_sitName; } 201 get { return m_sitName; }
@@ -188,6 +203,7 @@ namespace OpenSim.Region.Environment.Scenes
188 } 203 }
189 204
190 private string m_touchName = ""; 205 private string m_touchName = "";
206
191 public string TouchName 207 public string TouchName
192 { 208 {
193 get { return m_touchName; } 209 get { return m_touchName; }
@@ -195,17 +211,19 @@ namespace OpenSim.Region.Environment.Scenes
195 } 211 }
196 212
197 protected PrimitiveBaseShape m_shape; 213 protected PrimitiveBaseShape m_shape;
214
198 public PrimitiveBaseShape Shape 215 public PrimitiveBaseShape Shape
199 { 216 {
200 get { return this.m_shape; } 217 get { return m_shape; }
201 set { m_shape = value; } 218 set { m_shape = value; }
202 } 219 }
203 220
204 public LLVector3 Scale 221 public LLVector3 Scale
205 { 222 {
206 set { this.m_shape.Scale = value; } 223 set { m_shape.Scale = value; }
207 get { return this.m_shape.Scale; } 224 get { return m_shape.Scale; }
208 } 225 }
226
209 #endregion 227 #endregion
210 228
211 public LLUUID ObjectOwner 229 public LLUUID ObjectOwner
@@ -215,16 +233,16 @@ namespace OpenSim.Region.Environment.Scenes
215 233
216 public SceneObjectGroup ParentGroup 234 public SceneObjectGroup ParentGroup
217 { 235 {
218 get { return m_parentGroup; } 236 get { return m_parentGroup; }
219 } 237 }
220 238
221 #region Constructors 239 #region Constructors
240
222 /// <summary> 241 /// <summary>
223 /// 242 ///
224 /// </summary> 243 /// </summary>
225 public SceneObjectPart() 244 public SceneObjectPart()
226 { 245 {
227
228 } 246 }
229 247
230 /// <summary> 248 /// <summary>
@@ -236,43 +254,44 @@ namespace OpenSim.Region.Environment.Scenes
236 /// <param name="localID"></param> 254 /// <param name="localID"></param>
237 /// <param name="shape"></param> 255 /// <param name="shape"></param>
238 /// <param name="position"></param> 256 /// <param name="position"></param>
239 public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition) 257 public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
240 { 258 PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition)
241 this.m_name = "Primitive"; 259 {
242 this.m_regionHandle = regionHandle; 260 m_name = "Primitive";
243 this.m_parentGroup = parent; 261 m_regionHandle = regionHandle;
244 262 m_parentGroup = parent;
245 this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; 263
246 this.OwnerID = ownerID; 264 CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
247 this.CreatorID = this.OwnerID; 265 OwnerID = ownerID;
248 this.LastOwnerID = LLUUID.Zero; 266 CreatorID = OwnerID;
249 this.UUID = LLUUID.Random(); 267 LastOwnerID = LLUUID.Zero;
250 this.LocalID = (uint)(localID); 268 UUID = LLUUID.Random();
251 this.Shape = shape; 269 LocalID = (uint) (localID);
252 270 Shape = shape;
253 this.GroupPosition = groupPosition; 271
254 this.OffsetPosition = offsetPosition; 272 GroupPosition = groupPosition;
255 this.RotationOffset = LLQuaternion.Identity; 273 OffsetPosition = offsetPosition;
256 this.Velocity = new LLVector3(0, 0, 0); 274 RotationOffset = LLQuaternion.Identity;
257 this.AngularVelocity = new LLVector3(0, 0, 0); 275 Velocity = new LLVector3(0, 0, 0);
258 this.Acceleration = new LLVector3(0, 0, 0); 276 AngularVelocity = new LLVector3(0, 0, 0);
259 277 Acceleration = new LLVector3(0, 0, 0);
278
260 m_inventoryFileName = "taskinventory" + LLUUID.Random().ToString(); 279 m_inventoryFileName = "taskinventory" + LLUUID.Random().ToString();
261 m_folderID = LLUUID.Random(); 280 m_folderID = LLUUID.Random();
262 281
263 m_flags = 0; 282 m_flags = 0;
264 m_flags |= LLObject.ObjectFlags.ObjectModify | 283 m_flags |= LLObject.ObjectFlags.ObjectModify |
265 LLObject.ObjectFlags.ObjectCopy | 284 LLObject.ObjectFlags.ObjectCopy |
266 LLObject.ObjectFlags.ObjectYouOwner | 285 LLObject.ObjectFlags.ObjectYouOwner |
267 LLObject.ObjectFlags.Touch | 286 LLObject.ObjectFlags.Touch |
268 LLObject.ObjectFlags.ObjectMove | 287 LLObject.ObjectFlags.ObjectMove |
269 LLObject.ObjectFlags.AllowInventoryDrop | 288 LLObject.ObjectFlags.AllowInventoryDrop |
270 LLObject.ObjectFlags.ObjectTransfer | 289 LLObject.ObjectFlags.ObjectTransfer |
271 LLObject.ObjectFlags.ObjectOwnerModify; 290 LLObject.ObjectFlags.ObjectOwnerModify;
272 291
273 ScheduleFullUpdate(); 292 ScheduleFullUpdate();
274 } 293 }
275 294
276 /// <summary> 295 /// <summary>
277 /// Re/create a SceneObjectPart (prim) 296 /// Re/create a SceneObjectPart (prim)
278 /// currently not used, and maybe won't be 297 /// currently not used, and maybe won't be
@@ -283,23 +302,26 @@ namespace OpenSim.Region.Environment.Scenes
283 /// <param name="localID"></param> 302 /// <param name="localID"></param>
284 /// <param name="shape"></param> 303 /// <param name="shape"></param>
285 /// <param name="position"></param> 304 /// <param name="position"></param>
286 public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, int creationDate, LLUUID ownerID, LLUUID creatorID, LLUUID lastOwnerID, uint localID, PrimitiveBaseShape shape, LLVector3 position, LLQuaternion rotation, uint flags) 305 public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, int creationDate, LLUUID ownerID,
306 LLUUID creatorID, LLUUID lastOwnerID, uint localID, PrimitiveBaseShape shape,
307 LLVector3 position, LLQuaternion rotation, uint flags)
287 { 308 {
288 this.m_regionHandle = regionHandle; 309 m_regionHandle = regionHandle;
289 this.m_parentGroup = parent; 310 m_parentGroup = parent;
290 311
291 this.CreationDate = creationDate; 312 CreationDate = creationDate;
292 this.OwnerID = ownerID; 313 OwnerID = ownerID;
293 this.CreatorID = creatorID; 314 CreatorID = creatorID;
294 this.LastOwnerID = lastOwnerID; 315 LastOwnerID = lastOwnerID;
295 this.UUID = LLUUID.Random(); 316 UUID = LLUUID.Random();
296 this.LocalID = (uint)(localID); 317 LocalID = (uint) (localID);
297 this.Shape = shape; 318 Shape = shape;
298 319
299 this.OffsetPosition = position; 320 OffsetPosition = position;
300 this.RotationOffset = rotation; 321 RotationOffset = rotation;
301 this.ObjectFlags = flags; 322 ObjectFlags = flags;
302 } 323 }
324
303 #endregion 325 #endregion
304 326
305 /// <summary> 327 /// <summary>
@@ -309,8 +331,8 @@ namespace OpenSim.Region.Environment.Scenes
309 /// <returns></returns> 331 /// <returns></returns>
310 public static SceneObjectPart FromXml(XmlReader xmlReader) 332 public static SceneObjectPart FromXml(XmlReader xmlReader)
311 { 333 {
312 XmlSerializer serializer = new XmlSerializer(typeof(SceneObjectPart)); 334 XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart));
313 return (SceneObjectPart)serializer.Deserialize(xmlReader); 335 return (SceneObjectPart) serializer.Deserialize(xmlReader);
314 } 336 }
315 337
316 /// <summary> 338 /// <summary>
@@ -319,7 +341,7 @@ namespace OpenSim.Region.Environment.Scenes
319 /// <param name="xmlWriter"></param> 341 /// <param name="xmlWriter"></param>
320 public void ToXml(XmlWriter xmlWriter) 342 public void ToXml(XmlWriter xmlWriter)
321 { 343 {
322 XmlSerializer serializer = new XmlSerializer(typeof(SceneObjectPart)); 344 XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart));
323 serializer.Serialize(xmlWriter, this); 345 serializer.Serialize(xmlWriter, this);
324 } 346 }
325 347
@@ -329,7 +351,6 @@ namespace OpenSim.Region.Environment.Scenes
329 public void SetParent(SceneObjectGroup parent) 351 public void SetParent(SceneObjectGroup parent)
330 { 352 {
331 m_parentGroup = parent; 353 m_parentGroup = parent;
332
333 } 354 }
334 355
335 public LLUUID GetRootPartUUID() 356 public LLUUID GetRootPartUUID()
@@ -342,34 +363,38 @@ namespace OpenSim.Region.Environment.Scenes
342 } 363 }
343 364
344 #region Copying 365 #region Copying
366
345 /// <summary> 367 /// <summary>
346 /// 368 ///
347 /// </summary> 369 /// </summary>
348 /// <returns></returns> 370 /// <returns></returns>
349 public SceneObjectPart Copy(uint localID) 371 public SceneObjectPart Copy(uint localID)
350 { 372 {
351 SceneObjectPart dupe = (SceneObjectPart)this.MemberwiseClone(); 373 SceneObjectPart dupe = (SceneObjectPart) MemberwiseClone();
352 dupe.m_shape = m_shape.Copy(); 374 dupe.m_shape = m_shape.Copy();
353 dupe.m_regionHandle = m_regionHandle; 375 dupe.m_regionHandle = m_regionHandle;
354 dupe.UUID = LLUUID.Random(); 376 dupe.UUID = LLUUID.Random();
355 dupe.LocalID = localID; 377 dupe.LocalID = localID;
356 dupe.GroupPosition = new LLVector3(GroupPosition.X, GroupPosition.Y, GroupPosition.Z); 378 dupe.GroupPosition = new LLVector3(GroupPosition.X, GroupPosition.Y, GroupPosition.Z);
357 dupe.OffsetPosition = new LLVector3(OffsetPosition.X, OffsetPosition.Y, OffsetPosition.Z); 379 dupe.OffsetPosition = new LLVector3(OffsetPosition.X, OffsetPosition.Y, OffsetPosition.Z);
358 dupe.RotationOffset = new LLQuaternion(RotationOffset.X, RotationOffset.Y, RotationOffset.Z, RotationOffset.W); 380 dupe.RotationOffset =
381 new LLQuaternion(RotationOffset.X, RotationOffset.Y, RotationOffset.Z, RotationOffset.W);
359 dupe.Velocity = new LLVector3(0, 0, 0); 382 dupe.Velocity = new LLVector3(0, 0, 0);
360 dupe.Acceleration = new LLVector3(0, 0, 0); 383 dupe.Acceleration = new LLVector3(0, 0, 0);
361 dupe.AngularVelocity = new LLVector3(0, 0, 0); 384 dupe.AngularVelocity = new LLVector3(0, 0, 0);
362 dupe.ObjectFlags = this.ObjectFlags; 385 dupe.ObjectFlags = ObjectFlags;
363 386
364 byte[] extraP = new byte[this.Shape.ExtraParams.Length]; 387 byte[] extraP = new byte[Shape.ExtraParams.Length];
365 Array.Copy(this.Shape.ExtraParams, extraP, extraP.Length); 388 Array.Copy(Shape.ExtraParams, extraP, extraP.Length);
366 dupe.Shape.ExtraParams = extraP; 389 dupe.Shape.ExtraParams = extraP;
367 390
368 return dupe; 391 return dupe;
369 } 392 }
393
370 #endregion 394 #endregion
371 395
372 #region Update Scheduling 396 #region Update Scheduling
397
373 /// <summary> 398 /// <summary>
374 /// 399 ///
375 /// </summary> 400 /// </summary>
@@ -387,7 +412,7 @@ namespace OpenSim.Region.Environment.Scenes
387 { 412 {
388 m_parentGroup.HasChanged = true; 413 m_parentGroup.HasChanged = true;
389 } 414 }
390 this.TimeStampFull =(uint) Util.UnixTimeSinceEpoch(); 415 TimeStampFull = (uint) Util.UnixTimeSinceEpoch();
391 m_updateFlag = 2; 416 m_updateFlag = 2;
392 } 417 }
393 418
@@ -402,7 +427,7 @@ namespace OpenSim.Region.Environment.Scenes
402 { 427 {
403 m_parentGroup.HasChanged = true; 428 m_parentGroup.HasChanged = true;
404 } 429 }
405 this.TimeStampTerse = (uint)Util.UnixTimeSinceEpoch(); 430 TimeStampTerse = (uint) Util.UnixTimeSinceEpoch();
406 m_updateFlag = 1; 431 m_updateFlag = 1;
407 } 432 }
408 } 433 }
@@ -426,56 +451,60 @@ namespace OpenSim.Region.Environment.Scenes
426 } 451 }
427 } 452 }
428 } 453 }
454
429 #endregion 455 #endregion
430 456
431 #region Shape 457 #region Shape
458
432 /// <summary> 459 /// <summary>
433 /// 460 ///
434 /// </summary> 461 /// </summary>
435 /// <param name="shapeBlock"></param> 462 /// <param name="shapeBlock"></param>
436 public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock) 463 public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
437 { 464 {
438 this.m_shape.PathBegin = shapeBlock.PathBegin; 465 m_shape.PathBegin = shapeBlock.PathBegin;
439 this.m_shape.PathEnd = shapeBlock.PathEnd; 466 m_shape.PathEnd = shapeBlock.PathEnd;
440 this.m_shape.PathScaleX = shapeBlock.PathScaleX; 467 m_shape.PathScaleX = shapeBlock.PathScaleX;
441 this.m_shape.PathScaleY = shapeBlock.PathScaleY; 468 m_shape.PathScaleY = shapeBlock.PathScaleY;
442 this.m_shape.PathShearX = shapeBlock.PathShearX; 469 m_shape.PathShearX = shapeBlock.PathShearX;
443 this.m_shape.PathShearY = shapeBlock.PathShearY; 470 m_shape.PathShearY = shapeBlock.PathShearY;
444 this.m_shape.PathSkew = shapeBlock.PathSkew; 471 m_shape.PathSkew = shapeBlock.PathSkew;
445 this.m_shape.ProfileBegin = shapeBlock.ProfileBegin; 472 m_shape.ProfileBegin = shapeBlock.ProfileBegin;
446 this.m_shape.ProfileEnd = shapeBlock.ProfileEnd; 473 m_shape.ProfileEnd = shapeBlock.ProfileEnd;
447 this.m_shape.PathCurve = shapeBlock.PathCurve; 474 m_shape.PathCurve = shapeBlock.PathCurve;
448 this.m_shape.ProfileCurve = shapeBlock.ProfileCurve; 475 m_shape.ProfileCurve = shapeBlock.ProfileCurve;
449 this.m_shape.ProfileHollow = shapeBlock.ProfileHollow; 476 m_shape.ProfileHollow = shapeBlock.ProfileHollow;
450 this.m_shape.PathRadiusOffset = shapeBlock.PathRadiusOffset; 477 m_shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
451 this.m_shape.PathRevolutions = shapeBlock.PathRevolutions; 478 m_shape.PathRevolutions = shapeBlock.PathRevolutions;
452 this.m_shape.PathTaperX = shapeBlock.PathTaperX; 479 m_shape.PathTaperX = shapeBlock.PathTaperX;
453 this.m_shape.PathTaperY = shapeBlock.PathTaperY; 480 m_shape.PathTaperY = shapeBlock.PathTaperY;
454 this.m_shape.PathTwist = shapeBlock.PathTwist; 481 m_shape.PathTwist = shapeBlock.PathTwist;
455 this.m_shape.PathTwistBegin = shapeBlock.PathTwistBegin; 482 m_shape.PathTwistBegin = shapeBlock.PathTwistBegin;
456 ScheduleFullUpdate(); 483 ScheduleFullUpdate();
457 } 484 }
485
458 #endregion 486 #endregion
459 487
460 #region Inventory 488 #region Inventory
489
461 public void AddInventoryItem(TaskInventoryItem item) 490 public void AddInventoryItem(TaskInventoryItem item)
462 { 491 {
463 item.parent_id = m_folderID; 492 item.parent_id = m_folderID;
464 item.creation_date = 1000; 493 item.creation_date = 1000;
465 item.ParentPartID = this.UUID; 494 item.ParentPartID = UUID;
466 this.TaskInventory.Add(item.item_id, item); 495 TaskInventory.Add(item.item_id, item);
467 this.m_inventorySerial++; 496 m_inventorySerial++;
468 } 497 }
469 498
470 public int RemoveInventoryItem(IClientAPI remoteClient, uint localID, LLUUID itemID) 499 public int RemoveInventoryItem(IClientAPI remoteClient, uint localID, LLUUID itemID)
471 { 500 {
472 if (localID == this.LocalID) 501 if (localID == LocalID)
473 { 502 {
474 if (this.TaskInventory.ContainsKey(itemID)) 503 if (TaskInventory.ContainsKey(itemID))
475 { 504 {
476 string type = TaskInventory[itemID].inv_type; 505 string type = TaskInventory[itemID].inv_type;
477 this.TaskInventory.Remove(itemID); 506 TaskInventory.Remove(itemID);
478 this.m_inventorySerial++; 507 m_inventorySerial++;
479 if (type == "lsltext") 508 if (type == "lsltext")
480 { 509 {
481 return 10; 510 return 10;
@@ -496,16 +525,17 @@ namespace OpenSim.Region.Environment.Scenes
496 /// <param name="localID"></param> 525 /// <param name="localID"></param>
497 public bool GetInventoryFileName(IClientAPI client, uint localID) 526 public bool GetInventoryFileName(IClientAPI client, uint localID)
498 { 527 {
499 if (localID == this.m_localID) 528 if (localID == m_localID)
500 { 529 {
501 if (this.m_inventorySerial > 0) 530 if (m_inventorySerial > 0)
502 { 531 {
503 client.SendTaskInventory(this.m_uuid, (short)m_inventorySerial, Helpers.StringToField(m_inventoryFileName)); 532 client.SendTaskInventory(m_uuid, (short) m_inventorySerial,
533 Helpers.StringToField(m_inventoryFileName));
504 return true; 534 return true;
505 } 535 }
506 else 536 else
507 { 537 {
508 client.SendTaskInventory(this.m_uuid, 0, new byte[0]); 538 client.SendTaskInventory(m_uuid, 0, new byte[0]);
509 return false; 539 return false;
510 } 540 }
511 } 541 }
@@ -515,8 +545,8 @@ namespace OpenSim.Region.Environment.Scenes
515 public string RequestInventoryFile(IXfer xferManager) 545 public string RequestInventoryFile(IXfer xferManager)
516 { 546 {
517 byte[] fileData = new byte[0]; 547 byte[] fileData = new byte[0];
518 InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, this.UUID); 548 InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, UUID);
519 foreach (TaskInventoryItem item in this.TaskInventory.Values) 549 foreach (TaskInventoryItem item in TaskInventory.Values)
520 { 550 {
521 invString.AddItemStart(); 551 invString.AddItemStart();
522 invString.AddNameValueLine("item_id", item.item_id.ToStringHyphenated()); 552 invString.AddNameValueLine("item_id", item.item_id.ToStringHyphenated());
@@ -550,49 +580,56 @@ namespace OpenSim.Region.Environment.Scenes
550 } 580 }
551 return ""; 581 return "";
552 } 582 }
583
553 #endregion 584 #endregion
554 585
555 #region ExtraParams 586 #region ExtraParams
587
556 public void UpdateExtraParam(ushort type, bool inUse, byte[] data) 588 public void UpdateExtraParam(ushort type, bool inUse, byte[] data)
557 { 589 {
558 this.m_shape.ExtraParams = new byte[data.Length + 7]; 590 m_shape.ExtraParams = new byte[data.Length + 7];
559 int i = 0; 591 int i = 0;
560 uint length = (uint)data.Length; 592 uint length = (uint) data.Length;
561 this.m_shape.ExtraParams[i++] = 1; 593 m_shape.ExtraParams[i++] = 1;
562 this.m_shape.ExtraParams[i++] = (byte)(type % 256); 594 m_shape.ExtraParams[i++] = (byte) (type%256);
563 this.m_shape.ExtraParams[i++] = (byte)((type >> 8) % 256); 595 m_shape.ExtraParams[i++] = (byte) ((type >> 8)%256);
564 596
565 this.m_shape.ExtraParams[i++] = (byte)(length % 256); 597 m_shape.ExtraParams[i++] = (byte) (length%256);
566 this.m_shape.ExtraParams[i++] = (byte)((length >> 8) % 256); 598 m_shape.ExtraParams[i++] = (byte) ((length >> 8)%256);
567 this.m_shape.ExtraParams[i++] = (byte)((length >> 16) % 256); 599 m_shape.ExtraParams[i++] = (byte) ((length >> 16)%256);
568 this.m_shape.ExtraParams[i++] = (byte)((length >> 24) % 256); 600 m_shape.ExtraParams[i++] = (byte) ((length >> 24)%256);
569 Array.Copy(data, 0, this.m_shape.ExtraParams, i, data.Length); 601 Array.Copy(data, 0, m_shape.ExtraParams, i, data.Length);
570
571 this.ScheduleFullUpdate();
572 602
603 ScheduleFullUpdate();
573 } 604 }
605
574 #endregion 606 #endregion
575 607
576 #region Texture 608 #region Texture
609
577 /// <summary> 610 /// <summary>
578 /// 611 ///
579 /// </summary> 612 /// </summary>
580 /// <param name="textureEntry"></param> 613 /// <param name="textureEntry"></param>
581 public void UpdateTextureEntry(byte[] textureEntry) 614 public void UpdateTextureEntry(byte[] textureEntry)
582 { 615 {
583 this.m_shape.TextureEntry = textureEntry; 616 m_shape.TextureEntry = textureEntry;
584 ScheduleFullUpdate(); 617 ScheduleFullUpdate();
585 } 618 }
619
586 #endregion 620 #endregion
587 621
588 #region ParticleSystem 622 #region ParticleSystem
589 public void AddNewParticleSystem(libsecondlife.Primitive.ParticleSystem pSystem) 623
624 public void AddNewParticleSystem(Primitive.ParticleSystem pSystem)
590 { 625 {
591 this.m_particleSystem = pSystem.GetBytes(); 626 m_particleSystem = pSystem.GetBytes();
592 } 627 }
628
593 #endregion 629 #endregion
594 630
595 #region Position 631 #region Position
632
596 /// <summary> 633 /// <summary>
597 /// 634 ///
598 /// </summary> 635 /// </summary>
@@ -600,46 +637,52 @@ namespace OpenSim.Region.Environment.Scenes
600 public void UpdateOffSet(LLVector3 pos) 637 public void UpdateOffSet(LLVector3 pos)
601 { 638 {
602 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); 639 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
603 this.OffsetPosition = newPos; 640 OffsetPosition = newPos;
604 ScheduleTerseUpdate(); 641 ScheduleTerseUpdate();
605 } 642 }
606 643
607 public void UpdateGroupPosition(LLVector3 pos) 644 public void UpdateGroupPosition(LLVector3 pos)
608 { 645 {
609 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); 646 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
610 this.GroupPosition = newPos; 647 GroupPosition = newPos;
611 ScheduleTerseUpdate(); 648 ScheduleTerseUpdate();
612 } 649 }
650
613 #endregion 651 #endregion
614 652
615 #region rotation 653 #region rotation
654
616 public void UpdateRotation(LLQuaternion rot) 655 public void UpdateRotation(LLQuaternion rot)
617 { 656 {
618 this.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W); 657 RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
619 ScheduleTerseUpdate(); 658 ScheduleTerseUpdate();
620 } 659 }
660
621 #endregion 661 #endregion
622 662
623 #region Resizing/Scale 663 #region Resizing/Scale
664
624 /// <summary> 665 /// <summary>
625 /// 666 ///
626 /// </summary> 667 /// </summary>
627 /// <param name="scale"></param> 668 /// <param name="scale"></param>
628 public void Resize(LLVector3 scale) 669 public void Resize(LLVector3 scale)
629 { 670 {
630 this.m_shape.Scale = scale; 671 m_shape.Scale = scale;
631 ScheduleFullUpdate(); 672 ScheduleFullUpdate();
632 } 673 }
674
633 #endregion 675 #endregion
634 676
635 #region Client Update Methods 677 #region Client Update Methods
678
636 public void AddFullUpdateToAllAvatars() 679 public void AddFullUpdateToAllAvatars()
637 { 680 {
638 List<ScenePresence> avatars = this.m_parentGroup.RequestSceneAvatars(); 681 List<ScenePresence> avatars = m_parentGroup.RequestSceneAvatars();
639 for (int i = 0; i < avatars.Count; i++) 682 for (int i = 0; i < avatars.Count; i++)
640 { 683 {
641 avatars[i].AddFullPart(this); 684 avatars[i].AddFullPart(this);
642 // avatars[i].QueuePartForUpdate(this); 685 // avatars[i].QueuePartForUpdate(this);
643 } 686 }
644 } 687 }
645 688
@@ -654,7 +697,7 @@ namespace OpenSim.Region.Environment.Scenes
654 /// </summary> 697 /// </summary>
655 public void SendFullUpdateToAllClients() 698 public void SendFullUpdateToAllClients()
656 { 699 {
657 List<ScenePresence> avatars = this.m_parentGroup.RequestSceneAvatars(); 700 List<ScenePresence> avatars = m_parentGroup.RequestSceneAvatars();
658 for (int i = 0; i < avatars.Count; i++) 701 for (int i = 0; i < avatars.Count; i++)
659 { 702 {
660 m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this); 703 m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this);
@@ -691,26 +734,26 @@ namespace OpenSim.Region.Environment.Scenes
691 LLQuaternion lRot; 734 LLQuaternion lRot;
692 lRot = RotationOffset; 735 lRot = RotationOffset;
693 736
694 remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalID, m_shape, lPos, this.ObjectFlags, m_uuid, OwnerID, 737 remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalID, m_shape, lPos, ObjectFlags, m_uuid,
695 m_text, ParentID, this.m_particleSystem, lRot); 738 OwnerID,
739 m_text, ParentID, m_particleSystem, lRot);
696 } 740 }
697 741
698 /// Terse updates 742 /// Terse updates
699
700 public void AddTerseUpdateToAllAvatars() 743 public void AddTerseUpdateToAllAvatars()
701 { 744 {
702 List<ScenePresence> avatars = this.m_parentGroup.RequestSceneAvatars(); 745 List<ScenePresence> avatars = m_parentGroup.RequestSceneAvatars();
703 for (int i = 0; i < avatars.Count; i++) 746 for (int i = 0; i < avatars.Count; i++)
704 { 747 {
705 avatars[i].AddTersePart(this); 748 avatars[i].AddTersePart(this);
706 // avatars[i].QueuePartForUpdate(this); 749 // avatars[i].QueuePartForUpdate(this);
707 } 750 }
708 } 751 }
709 752
710 public void AddTerseUpdateToAvatar(ScenePresence presence) 753 public void AddTerseUpdateToAvatar(ScenePresence presence)
711 { 754 {
712 presence.AddTersePart(this); 755 presence.AddTersePart(this);
713 // presence.QueuePartForUpdate(this); 756 // presence.QueuePartForUpdate(this);
714 } 757 }
715 758
716 /// <summary> 759 /// <summary>
@@ -718,7 +761,7 @@ namespace OpenSim.Region.Environment.Scenes
718 /// </summary> 761 /// </summary>
719 public void SendTerseUpdateToAllClients() 762 public void SendTerseUpdateToAllClients()
720 { 763 {
721 List<ScenePresence> avatars = this.m_parentGroup.RequestSceneAvatars(); 764 List<ScenePresence> avatars = m_parentGroup.RequestSceneAvatars();
722 for (int i = 0; i < avatars.Count; i++) 765 for (int i = 0; i < avatars.Count; i++)
723 { 766 {
724 m_parentGroup.SendPartTerseUpdate(avatars[i].ControllingClient, this); 767 m_parentGroup.SendPartTerseUpdate(avatars[i].ControllingClient, this);
@@ -741,8 +784,8 @@ namespace OpenSim.Region.Environment.Scenes
741 public void SendTerseUpdateToClient(IClientAPI remoteClient) 784 public void SendTerseUpdateToClient(IClientAPI remoteClient)
742 { 785 {
743 LLVector3 lPos; 786 LLVector3 lPos;
744 lPos = this.OffsetPosition; 787 lPos = OffsetPosition;
745 LLQuaternion mRot = this.RotationOffset; 788 LLQuaternion mRot = RotationOffset;
746 remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot); 789 remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot);
747 } 790 }
748 791
@@ -753,9 +796,10 @@ namespace OpenSim.Region.Environment.Scenes
753 /// <param name="lPos"></param> 796 /// <param name="lPos"></param>
754 public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos) 797 public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos)
755 { 798 {
756 LLQuaternion mRot = this.RotationOffset; 799 LLQuaternion mRot = RotationOffset;
757 remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot); 800 remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot);
758 } 801 }
802
759 #endregion 803 #endregion
760 804
761 public virtual void UpdateMovement() 805 public virtual void UpdateMovement()
@@ -778,11 +822,11 @@ namespace OpenSim.Region.Environment.Scenes
778 public InventoryStringBuilder(LLUUID folderID, LLUUID parentID) 822 public InventoryStringBuilder(LLUUID folderID, LLUUID parentID)
779 { 823 {
780 BuildString += "\tinv_object\t0\n\t{\n"; 824 BuildString += "\tinv_object\t0\n\t{\n";
781 this.AddNameValueLine("obj_id", folderID.ToStringHyphenated()); 825 AddNameValueLine("obj_id", folderID.ToStringHyphenated());
782 this.AddNameValueLine("parent_id", parentID.ToStringHyphenated()); 826 AddNameValueLine("parent_id", parentID.ToStringHyphenated());
783 this.AddNameValueLine("type", "category"); 827 AddNameValueLine("type", "category");
784 this.AddNameValueLine("name", "Contents"); 828 AddNameValueLine("name", "Contents");
785 this.AddSectionEnd(); 829 AddSectionEnd();
786 } 830 }
787 831
788 public void AddItemStart() 832 public void AddItemStart()
@@ -831,7 +875,7 @@ namespace OpenSim.Region.Environment.Scenes
831 "", 875 "",
832 "", 876 "",
833 "", 877 "",
834 "", 878 "",
835 "", 879 "",
836 "lsltext", 880 "lsltext",
837 "" 881 ""
@@ -865,5 +909,4 @@ namespace OpenSim.Region.Environment.Scenes
865 } 909 }
866 } 910 }
867 } 911 }
868} 912} \ No newline at end of file
869