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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs11
1 files changed, 2 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
index 7622609..7e43b44 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
@@ -272,7 +272,7 @@ namespace OpenSim.Region.Environment.Scenes
272 item.ParentID = UUID; 272 item.ParentID = UUID;
273 item.ParentPartID = UUID; 273 item.ParentPartID = UUID;
274 274
275 string name=FindAvailableInventoryName(item.Name); 275 string name = FindAvailableInventoryName(item.Name);
276 if (name == String.Empty) 276 if (name == String.Empty)
277 return; 277 return;
278 278
@@ -346,7 +346,7 @@ namespace OpenSim.Region.Environment.Scenes
346 /// <param name="itemID"></param> 346 /// <param name="itemID"></param>
347 /// <returns>null if the item does not exist</returns> 347 /// <returns>null if the item does not exist</returns>
348 public TaskInventoryItem GetInventoryItem(LLUUID itemID) 348 public TaskInventoryItem GetInventoryItem(LLUUID itemID)
349 { 349 {
350 lock (m_taskInventory) 350 lock (m_taskInventory)
351 { 351 {
352 if (m_taskInventory.ContainsKey(itemID)) 352 if (m_taskInventory.ContainsKey(itemID))
@@ -357,13 +357,6 @@ namespace OpenSim.Region.Environment.Scenes
357 357
358 return m_taskInventory[itemID]; 358 return m_taskInventory[itemID];
359 } 359 }
360 else
361 {
362 m_log.ErrorFormat(
363 "[PRIM INVENTORY]: " +
364 "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
365 itemID, Name, UUID);
366 }
367 } 360 }
368 361
369 return null; 362 return null;