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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs12
1 files changed, 7 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index b7b4f70..1a32460 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -935,8 +935,10 @@ namespace OpenSim.Region.Environment.Scenes
935 935
936 m_scene.DeleteEntity(objectGroup.UUID); 936 m_scene.DeleteEntity(objectGroup.UUID);
937 937
938 objectGroup.DeleteParts(); 938 // TODO justincc Left here as a remind to myself to see if we can stop sending out
939 AbsolutePosition = AbsolutePosition; 939 // useless updates for this group once it has been deleted.
940 //objectGroup.DeleteParts();
941
940 ScheduleGroupForFullUpdate(); 942 ScheduleGroupForFullUpdate();
941 } 943 }
942 944
@@ -1021,9 +1023,9 @@ namespace OpenSim.Region.Environment.Scenes
1021 } 1023 }
1022 else 1024 else
1023 { 1025 {
1024 m_log.InfoFormat("[SCENE]: " + 1026 m_log.InfoFormat("[SCENE OBJECT GROUP]: " +
1025 "DelinkFromGroup(): Child prim local id {0} not found in object with root prim id {1}", 1027 "DelinkFromGroup(): Child prim {0} not found in object {1}, {2}",
1026 partID, LocalId); 1028 partID, LocalId, UUID);
1027 } 1029 }
1028 } 1030 }
1029 1031