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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs49
1 files changed, 31 insertions, 18 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index bb0bf9a..9fd4728 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -508,35 +508,23 @@ namespace OpenSim.Region.Environment.Scenes
508 } 508 }
509 509
510 /// <summary> 510 /// <summary>
511 /// 511 /// Constructor. This object is added to the scene later via AttachToScene()
512 /// </summary> 512 /// </summary>
513 public SceneObjectGroup(Scene scene, ulong regionHandle, UUID ownerID, uint localID, Vector3 pos, 513 public SceneObjectGroup(UUID ownerID, uint localID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
514 Quaternion rot, PrimitiveBaseShape shape)
515 { 514 {
516 m_regionHandle = regionHandle;
517 m_scene = scene;
518
519 // this.Pos = pos;
520 Vector3 rootOffset = new Vector3(0, 0, 0); 515 Vector3 rootOffset = new Vector3(0, 0, 0);
521 SceneObjectPart newPart = 516 SceneObjectPart newPart =
522 new SceneObjectPart(m_regionHandle, this, ownerID, localID, shape, pos, rot, rootOffset); 517 new SceneObjectPart(this, ownerID, localID, shape, pos, rot, rootOffset);
523 newPart.LinkNum = 0; 518 newPart.LinkNum = 0;
524 m_parts.Add(newPart.UUID, newPart); 519 m_parts.Add(newPart.UUID, newPart);
525 SetPartAsRoot(newPart); 520 SetPartAsRoot(newPart);
526
527 // one of these is a proxy.
528 if (shape.PCode != (byte)PCode.None && shape.PCode != (byte)PCode.ParticleSystem)
529 AttachToBackup();
530
531 //ApplyPhysics(scene.m_physicalPrim);
532 } 521 }
533 522
534 /// <summary> 523 /// <summary>
535 /// 524 /// Constructor.
536 /// </summary> 525 /// </summary>
537 public SceneObjectGroup(Scene scene, ulong regionHandle, UUID ownerID, uint localID, Vector3 pos, 526 public SceneObjectGroup(UUID ownerID, uint localID, Vector3 pos, PrimitiveBaseShape shape)
538 PrimitiveBaseShape shape) 527 : this(ownerID, localID, pos, Quaternion.Identity, shape)
539 : this(scene, regionHandle, ownerID, localID, pos, Quaternion.Identity, shape)
540 { 528 {
541 } 529 }
542 530
@@ -575,6 +563,31 @@ namespace OpenSim.Region.Environment.Scenes
575 m_isBackedUp = true; 563 m_isBackedUp = true;
576 } 564 }
577 } 565 }
566
567 /// <summary>
568 /// Attach the given group to a scene. It will appear to agents.
569 /// </summary>
570 /// <param name="scene"></param>
571 public void AttachToScene(Scene scene)
572 {
573 m_scene = scene;
574
575 ApplyPhysics(m_scene.m_physicalPrim);
576
577 lock (m_parts)
578 {
579 foreach (SceneObjectPart part in m_parts.Values)
580 {
581 part.AttachToScene(scene.RegionInfo.RegionHandle);
582 }
583 }
584
585 // one of these is a proxy.
586 if (m_rootPart.Shape.PCode != (byte)PCode.None && m_rootPart.Shape.PCode != (byte)PCode.ParticleSystem)
587 AttachToBackup();
588
589 ScheduleGroupForFullUpdate();
590 }
578 591
579 public Vector3 GroupScale() 592 public Vector3 GroupScale()
580 { 593 {