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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs10
1 files changed, 7 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 0fa76fa..b903674 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -1551,8 +1551,6 @@ namespace OpenSim.Region.Environment.Scenes
1551 /// </summary> 1551 /// </summary>
1552 public void ScheduleGroupForTerseUpdate() 1552 public void ScheduleGroupForTerseUpdate()
1553 { 1553 {
1554 HasGroupChanged = true;
1555
1556 lock (m_parts) 1554 lock (m_parts)
1557 { 1555 {
1558 foreach (SceneObjectPart part in m_parts.Values) 1556 foreach (SceneObjectPart part in m_parts.Values)
@@ -2165,7 +2163,7 @@ namespace OpenSim.Region.Environment.Scenes
2165 m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); 2163 m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor);
2166 } 2164 }
2167 2165
2168 2166 HasGroupChanged = true;
2169 ScheduleGroupForTerseUpdate(); 2167 ScheduleGroupForTerseUpdate();
2170 } 2168 }
2171 } 2169 }
@@ -2254,6 +2252,8 @@ namespace OpenSim.Region.Environment.Scenes
2254 } 2252 }
2255 2253
2256 AbsolutePosition = newPos; 2254 AbsolutePosition = newPos;
2255
2256 HasGroupChanged = true;
2257 ScheduleGroupForTerseUpdate(); 2257 ScheduleGroupForTerseUpdate();
2258 } 2258 }
2259 2259
@@ -2280,6 +2280,8 @@ namespace OpenSim.Region.Environment.Scenes
2280 m_rootPart.RotationOffset.Z); 2280 m_rootPart.RotationOffset.Z);
2281 m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); 2281 m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
2282 } 2282 }
2283
2284 HasGroupChanged = true;
2283 ScheduleGroupForTerseUpdate(); 2285 ScheduleGroupForTerseUpdate();
2284 } 2286 }
2285 2287
@@ -2299,6 +2301,8 @@ namespace OpenSim.Region.Environment.Scenes
2299 m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); 2301 m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
2300 } 2302 }
2301 AbsolutePosition = pos; 2303 AbsolutePosition = pos;
2304
2305 HasGroupChanged = true;
2302 ScheduleGroupForTerseUpdate(); 2306 ScheduleGroupForTerseUpdate();
2303 } 2307 }
2304 2308