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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs104
1 files changed, 84 insertions, 20 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 77d936d..73f199e 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -39,7 +39,7 @@ namespace OpenSim.Region.Environment.Scenes
39 { 39 {
40 get { return m_rootPart.RotationOffset; } 40 get { return m_rootPart.RotationOffset; }
41 } 41 }
42 42
43 43
44 /// <summary> 44 /// <summary>
45 /// 45 ///
@@ -108,6 +108,12 @@ namespace OpenSim.Region.Environment.Scenes
108 get { return m_rootPart.OwnerID; } 108 get { return m_rootPart.OwnerID; }
109 } 109 }
110 110
111 public string Text
112 {
113 get { return m_rootPart.Text; }
114 set { m_rootPart.Text = value; }
115 }
116
111 /// <summary> 117 /// <summary>
112 /// Added because the Parcel code seems to use it 118 /// Added because the Parcel code seems to use it
113 /// but not sure a object should have this 119 /// but not sure a object should have this
@@ -143,19 +149,40 @@ namespace OpenSim.Region.Environment.Scenes
143 149
144 StringReader sr = new StringReader(xmlData); 150 StringReader sr = new StringReader(xmlData);
145 XmlTextReader reader = new XmlTextReader(sr); 151 XmlTextReader reader = new XmlTextReader(sr);
152 reader.Read();
146 reader.ReadStartElement("SceneObjectGroup"); 153 reader.ReadStartElement("SceneObjectGroup");
147 reader.ReadStartElement("RootPart"); 154 reader.ReadStartElement("RootPart");
148 this.m_rootPart = SceneObjectPart.FromXml(reader); 155 this.m_rootPart = SceneObjectPart.FromXml(reader);
149 reader.ReadEndElement(); 156 reader.ReadEndElement();
150 //TODO: read and create rest of the parts 157
151 reader.ReadEndElement(); 158 while (reader.Read())
159 {
160 switch (reader.NodeType)
161 {
162 case XmlNodeType.Element:
163 if (reader.Name == "Part")
164 {
165 reader.Read();
166 SceneObjectPart Part = SceneObjectPart.FromXml(reader);
167 Part.LocalID = m_scene.PrimIDAllocate();
168 this.AddPart(Part);
169 Part.RegionHandle = m_regionHandle;
170 }
171 break;
172 case XmlNodeType.EndElement:
173 break;
174 }
175 }
152 reader.Close(); 176 reader.Close();
153 sr.Close(); 177 sr.Close();
154 178 this.m_rootPart.SetParent(this);
155 this.m_parts.Add(m_rootPart.UUID, m_rootPart); 179 this.m_parts.Add(m_rootPart.UUID, m_rootPart);
156 this.m_rootPart.LocalID = m_scene.PrimIDAllocate(); 180 this.m_rootPart.LocalID = m_scene.PrimIDAllocate();
181 this.m_rootPart.ParentID = 0;
157 this.m_rootPart.RegionHandle = m_regionHandle; 182 this.m_rootPart.RegionHandle = m_regionHandle;
183 this.UpdateParentIDs();
158 m_scene.EventManager.OnBackup += this.ProcessBackup; 184 m_scene.EventManager.OnBackup += this.ProcessBackup;
185 this.ScheduleGroupForFullUpdate();
159 } 186 }
160 187
161 /// <summary> 188 /// <summary>
@@ -192,6 +219,17 @@ namespace OpenSim.Region.Environment.Scenes
192 writer.WriteStartElement(String.Empty, "RootPart", String.Empty); 219 writer.WriteStartElement(String.Empty, "RootPart", String.Empty);
193 m_rootPart.ToXml(writer); 220 m_rootPart.ToXml(writer);
194 writer.WriteEndElement(); 221 writer.WriteEndElement();
222 writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
223 foreach (SceneObjectPart part in this.m_parts.Values)
224 {
225 if (part.UUID != this.m_rootPart.UUID)
226 {
227 writer.WriteStartElement(String.Empty, "Part", String.Empty);
228 part.ToXml(writer);
229 writer.WriteEndElement();
230 }
231 }
232 writer.WriteEndElement();
195 writer.WriteEndElement(); 233 writer.WriteEndElement();
196 writer.Close(); 234 writer.Close();
197 // System.Console.WriteLine("prim: " + sw.ToString()); 235 // System.Console.WriteLine("prim: " + sw.ToString());
@@ -215,11 +253,11 @@ namespace OpenSim.Region.Environment.Scenes
215 dupe.m_regionHandle = this.m_regionHandle; 253 dupe.m_regionHandle = this.m_regionHandle;
216 254
217 dupe.CopyRootPart(this.m_rootPart); 255 dupe.CopyRootPart(this.m_rootPart);
218 256
219 List<SceneObjectPart> partList = new List<SceneObjectPart>(this.m_parts.Values); 257 List<SceneObjectPart> partList = new List<SceneObjectPart>(this.m_parts.Values);
220 foreach (SceneObjectPart part in partList) 258 foreach (SceneObjectPart part in partList)
221 { 259 {
222 if (part.UUID != this.m_rootPart.UUID) 260 if (part.UUID != this.m_rootPart.UUID)
223 { 261 {
224 dupe.CopyPart(part); 262 dupe.CopyPart(part);
225 } 263 }
@@ -477,13 +515,6 @@ namespace OpenSim.Region.Environment.Scenes
477 } 515 }
478 } 516 }
479 517
480 public string Text
481 {
482 get { return m_rootPart.Text; }
483 set { m_rootPart.Text = value; }
484 }
485
486
487 public void SetPartText(string text, uint localID) 518 public void SetPartText(string text, uint localID)
488 { 519 {
489 SceneObjectPart part = this.GetChildPrim(localID); 520 SceneObjectPart part = this.GetChildPrim(localID);
@@ -502,6 +533,26 @@ namespace OpenSim.Region.Environment.Scenes
502 } 533 }
503 } 534 }
504 535
536 public string GetPartName(uint localID)
537 {
538 SceneObjectPart part = this.GetChildPrim(localID);
539 if (part != null)
540 {
541 return part.PartName;
542 }
543 return "";
544 }
545
546 public string GetPartDescription(uint localID)
547 {
548 SceneObjectPart part = this.GetChildPrim(localID);
549 if (part != null)
550 {
551 return part.Description;
552 }
553 return "";
554 }
555
505 /// <summary> 556 /// <summary>
506 /// 557 ///
507 /// </summary> 558 /// </summary>
@@ -598,7 +649,7 @@ namespace OpenSim.Region.Environment.Scenes
598 SceneObjectPart part = this.GetChildPrim(localID); 649 SceneObjectPart part = this.GetChildPrim(localID);
599 if (part != null) 650 if (part != null)
600 { 651 {
601 if (part.UUID== this.m_rootPart.UUID) 652 if (part.UUID == this.m_rootPart.UUID)
602 { 653 {
603 this.UpdateRootPosition(pos); 654 this.UpdateRootPosition(pos);
604 } 655 }
@@ -805,14 +856,14 @@ namespace OpenSim.Region.Environment.Scenes
805 856
806 public override void UpdateMovement() 857 public override void UpdateMovement()
807 { 858 {
808 foreach( SceneObjectPart part in m_parts.Values ) 859 foreach (SceneObjectPart part in m_parts.Values)
809 { 860 {
810 part.UpdateMovement(); 861 part.UpdateMovement();
811 } 862 }
812 863
813 base.UpdateMovement(); 864 base.UpdateMovement();
814 } 865 }
815 866
816 /// <summary> 867 /// <summary>
817 /// Added as a way for the storage provider to reset the scene, 868 /// Added as a way for the storage provider to reset the scene,
818 /// most likely a better way to do this sort of thing but for now... 869 /// most likely a better way to do this sort of thing but for now...
@@ -857,8 +908,8 @@ namespace OpenSim.Region.Environment.Scenes
857 } 908 }
858 return null; 909 return null;
859 } 910 }
860 911
861 public void UpdateText( string text ) 912 public void UpdateText(string text)
862 { 913 {
863 m_rootPart.Text = text; 914 m_rootPart.Text = text;
864 m_rootPart.ScheduleTerseUpdate(); 915 m_rootPart.ScheduleTerseUpdate();
@@ -866,7 +917,7 @@ namespace OpenSim.Region.Environment.Scenes
866 917
867 public void ObjectGrabHandler(uint localId, LLVector3 offsetPos, IClientAPI remoteClient) 918 public void ObjectGrabHandler(uint localId, LLVector3 offsetPos, IClientAPI remoteClient)
868 { 919 {
869 if( m_rootPart.LocalID == localId ) 920 if (m_rootPart.LocalID == localId)
870 { 921 {
871 OnGrabGroup(offsetPos, remoteClient); 922 OnGrabGroup(offsetPos, remoteClient);
872 } 923 }
@@ -886,5 +937,18 @@ namespace OpenSim.Region.Environment.Scenes
886 { 937 {
887 938
888 } 939 }
940
941 public void DeleteGroup()
942 {
943 m_scene.EventManager.OnBackup -= this.ProcessBackup;
944 foreach (SceneObjectPart part in this.m_parts.Values)
945 {
946 List<ScenePresence> avatars = this.RequestSceneAvatars();
947 for (int i = 0; i < avatars.Count; i++)
948 {
949 avatars[i].ControllingClient.SendKillObject(this.m_regionHandle, part.LocalID);
950 }
951 }
952 }
889 } 953 }
890} 954}