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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 5670492..b0b402c 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -1519,6 +1519,12 @@ namespace OpenSim.Region.Environment.Scenes
1519 if (m_isDeleted) 1519 if (m_isDeleted)
1520 return; 1520 return;
1521 1521
1522 // This is what happens when an orphanced link set child prim's
1523 // group was queued when it was linked
1524 //
1525 if (m_rootPart == null)
1526 return;
1527
1522 lock (m_parts) 1528 lock (m_parts)
1523 { 1529 {
1524 //if (m_rootPart.m_IsAttachment) 1530 //if (m_rootPart.m_IsAttachment)
@@ -1815,6 +1821,8 @@ namespace OpenSim.Region.Environment.Scenes
1815 } 1821 }
1816 1822
1817 m_scene.UnlinkSceneObject(objectGroup.UUID, true); 1823 m_scene.UnlinkSceneObject(objectGroup.UUID, true);
1824 objectGroup.Children.Clear();
1825 objectGroup.RootPart = null;
1818 1826
1819 // TODO Deleting the original group object may cause problems later on if they have already 1827 // TODO Deleting the original group object may cause problems later on if they have already
1820 // made it into the update queue. However, sending out updates for those parts is now 1828 // made it into the update queue. However, sending out updates for those parts is now