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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
index 4d25b5d..b188fdd 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
@@ -175,8 +175,8 @@ namespace OpenSim.Region.Environment.Scenes
175 taskItem.desc = item.inventoryDescription; 175 taskItem.desc = item.inventoryDescription;
176 taskItem.owner_id = item.avatarID; 176 taskItem.owner_id = item.avatarID;
177 taskItem.creator_id = item.creatorsID; 177 taskItem.creator_id = item.creatorsID;
178 taskItem.type = TaskInventoryItem.Types[item.assetType]; 178 taskItem.type = item.assetType;
179 taskItem.inv_type = TaskInventoryItem.InvTypes[item.invType]; 179 taskItem.inv_type = item.invType;
180 part.AddInventoryItem(taskItem); 180 part.AddInventoryItem(taskItem);
181 181
182 // It might seem somewhat crude to update the whole group for a single prim inventory change, 182 // It might seem somewhat crude to update the whole group for a single prim inventory change,