diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObject.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObject.cs | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs index 7c49ddb..68d214b 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObject.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs | |||
@@ -48,7 +48,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
48 | private PhysicsActor m_PhysActor; | 48 | private PhysicsActor m_PhysActor; |
49 | 49 | ||
50 | private EventManager m_eventManager; | 50 | private EventManager m_eventManager; |
51 | private ParcelManager m_parcelManager; | ||
52 | 51 | ||
53 | public LLUUID rootUUID | 52 | public LLUUID rootUUID |
54 | { | 53 | { |
@@ -79,12 +78,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
79 | /// <summary> | 78 | /// <summary> |
80 | /// | 79 | /// |
81 | /// </summary> | 80 | /// </summary> |
82 | public SceneObject(Scene world, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape) | 81 | public SceneObject(Scene world, EventManager eventManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape) |
83 | { | 82 | { |
84 | m_regionHandle = world.RegionInfo.RegionHandle; | 83 | m_regionHandle = world.RegionInfo.RegionHandle; |
85 | m_world = world; | 84 | m_world = world; |
86 | m_eventManager = world.EventManager; | 85 | m_eventManager = eventManager; |
87 | m_parcelManager = world.ParcelManager; | ||
88 | 86 | ||
89 | this.Pos = pos; | 87 | this.Pos = pos; |
90 | this.CreateRootFromShape(ownerID, localID, shape, pos); | 88 | this.CreateRootFromShape(ownerID, localID, shape, pos); |
@@ -127,7 +125,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
127 | /// </summary> | 125 | /// </summary> |
128 | private void ProcessParcelPrimCountUpdate() | 126 | private void ProcessParcelPrimCountUpdate() |
129 | { | 127 | { |
130 | m_parcelManager.addPrimToParcelCounts(this); | 128 | m_eventManager.TriggerParcelPrimCountAdd(this); |
131 | } | 129 | } |
132 | 130 | ||
133 | 131 | ||
@@ -141,7 +139,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
141 | /// <param name="localID"></param> | 139 | /// <param name="localID"></param> |
142 | public void CreateRootFromShape(LLUUID agentID, uint localID, PrimitiveBaseShape shape, LLVector3 pos) | 140 | public void CreateRootFromShape(LLUUID agentID, uint localID, PrimitiveBaseShape shape, LLVector3 pos) |
143 | { | 141 | { |
144 | this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_world,this.m_parcelManager, agentID, localID, true, this, this, shape, pos); | 142 | this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_world,this.m_eventManager, agentID, localID, true, this, this, shape, pos); |
145 | this.children.Add(rootPrimitive); | 143 | this.children.Add(rootPrimitive); |
146 | this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive); | 144 | this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive); |
147 | } | 145 | } |