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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneManager.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneManager.cs10
1 files changed, 7 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs
index ed33bf7..52b06f0 100644
--- a/OpenSim/Region/Environment/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs
@@ -93,12 +93,12 @@ namespace OpenSim.Region.Environment.Scenes
93 93
94 public void Add(Scene scene) 94 public void Add(Scene scene)
95 { 95 {
96 scene.OnRestart += handleRestart; 96 scene.OnRestart += HandleRestart;
97 m_localScenes.Add(scene); 97 m_localScenes.Add(scene);
98 98
99 } 99 }
100 100
101 public void handleRestart(RegionInfo rdata) 101 public void HandleRestart(RegionInfo rdata)
102 { 102 {
103 MainLog.Instance.Error("SCENEMANAGER", "Got Restart message for region:" + rdata.RegionName +" Sending up to main"); 103 MainLog.Instance.Error("SCENEMANAGER", "Got Restart message for region:" + rdata.RegionName +" Sending up to main");
104 int RegionSceneElement = -1; 104 int RegionSceneElement = -1;
@@ -106,14 +106,18 @@ namespace OpenSim.Region.Environment.Scenes
106 { 106 {
107 107
108 if (rdata.RegionName == m_localScenes[i].RegionInfo.RegionName) 108 if (rdata.RegionName == m_localScenes[i].RegionInfo.RegionName)
109 {
109 RegionSceneElement = i; 110 RegionSceneElement = i;
111 }
110 } 112 }
111 113
112 // Now we make sure the region is no longer known about by the SceneManager 114 // Now we make sure the region is no longer known about by the SceneManager
113 // Prevents Duplicates. 115 // Prevents Duplicates.
114 116
115 if (RegionSceneElement >= 0) 117 if (RegionSceneElement >= 0)
118 {
116 m_localScenes.RemoveAt(RegionSceneElement); 119 m_localScenes.RemoveAt(RegionSceneElement);
120 }
117 121
118 // Send signal to main that we're restarting this sim. 122 // Send signal to main that we're restarting this sim.
119 OnReStartSim(rdata); 123 OnReStartSim(rdata);
@@ -216,7 +220,7 @@ namespace OpenSim.Region.Environment.Scenes
216 220
217 public void RestartCurrentScene() 221 public void RestartCurrentScene()
218 { 222 {
219 ForEachCurrentScene(delegate(Scene scene) { scene.restartNOW(); }); 223 ForEachCurrentScene(delegate(Scene scene) { scene.RestartNow(); });
220 224
221 } 225 }
222 226