diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneManager.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneManager.cs | 86 |
1 files changed, 42 insertions, 44 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index a315d02..75e2a41 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs | |||
@@ -28,9 +28,9 @@ | |||
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using OpenSim.Framework.Console; | ||
32 | using OpenSim.Framework; | ||
33 | using libsecondlife; | 31 | using libsecondlife; |
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Framework.Console; | ||
34 | 34 | ||
35 | namespace OpenSim.Region.Environment.Scenes | 35 | namespace OpenSim.Region.Environment.Scenes |
36 | { | 36 | { |
@@ -152,10 +152,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
152 | 152 | ||
153 | public void SendGeneralMessage(string msg) | 153 | public void SendGeneralMessage(string msg) |
154 | { | 154 | { |
155 | ForEachCurrentScene(delegate(Scene scene) | 155 | ForEachCurrentScene(delegate(Scene scene) { scene.SendGeneralAlert(msg); }); |
156 | { | ||
157 | scene.SendGeneralAlert(msg); | ||
158 | }); | ||
159 | } | 156 | } |
160 | 157 | ||
161 | public bool TrySetCurrentScene(string regionName) | 158 | public bool TrySetCurrentScene(string regionName) |
@@ -185,23 +182,24 @@ namespace OpenSim.Region.Environment.Scenes | |||
185 | public void SetDebugPacketOnCurrentScene(LogBase log, int newDebug) | 182 | public void SetDebugPacketOnCurrentScene(LogBase log, int newDebug) |
186 | { | 183 | { |
187 | ForEachCurrentScene(delegate(Scene scene) | 184 | ForEachCurrentScene(delegate(Scene scene) |
188 | { | ||
189 | foreach (EntityBase entity in scene.Entities.Values) | ||
190 | { | ||
191 | if (entity is ScenePresence) | ||
192 | { | ||
193 | ScenePresence scenePrescence = entity as ScenePresence; | ||
194 | if (!scenePrescence.IsChildAgent) | ||
195 | { | 185 | { |
196 | log.Error(String.Format("Packet debug for {0} {1} set to {2}", | 186 | foreach (EntityBase entity in scene.Entities.Values) |
197 | scenePrescence.Firstname, scenePrescence.Lastname, | 187 | { |
198 | newDebug)); | 188 | if (entity is ScenePresence) |
199 | 189 | { | |
200 | scenePrescence.ControllingClient.SetDebug(newDebug); | 190 | ScenePresence scenePrescence = entity as ScenePresence; |
201 | } | 191 | if (!scenePrescence.IsChildAgent) |
202 | } | 192 | { |
203 | } | 193 | log.Error(String.Format("Packet debug for {0} {1} set to {2}", |
204 | }); | 194 | scenePrescence.Firstname, |
195 | scenePrescence.Lastname, | ||
196 | newDebug)); | ||
197 | |||
198 | scenePrescence.ControllingClient.SetDebug(newDebug); | ||
199 | } | ||
200 | } | ||
201 | } | ||
202 | }); | ||
205 | } | 203 | } |
206 | 204 | ||
207 | public List<ScenePresence> GetCurrentSceneAvatars() | 205 | public List<ScenePresence> GetCurrentSceneAvatars() |
@@ -209,19 +207,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
209 | List<ScenePresence> avatars = new List<ScenePresence>(); | 207 | List<ScenePresence> avatars = new List<ScenePresence>(); |
210 | 208 | ||
211 | ForEachCurrentScene(delegate(Scene scene) | 209 | ForEachCurrentScene(delegate(Scene scene) |
212 | { | ||
213 | foreach (EntityBase entity in scene.Entities.Values) | ||
214 | { | ||
215 | if (entity is ScenePresence) | ||
216 | { | ||
217 | ScenePresence scenePrescence = entity as ScenePresence; | ||
218 | if (!scenePrescence.IsChildAgent) | ||
219 | { | 210 | { |
220 | avatars.Add(scenePrescence); | 211 | foreach (EntityBase entity in scene.Entities.Values) |
221 | } | 212 | { |
222 | } | 213 | if (entity is ScenePresence) |
223 | } | 214 | { |
224 | }); | 215 | ScenePresence scenePrescence = entity as ScenePresence; |
216 | if (!scenePrescence.IsChildAgent) | ||
217 | { | ||
218 | avatars.Add(scenePrescence); | ||
219 | } | ||
220 | } | ||
221 | } | ||
222 | }); | ||
225 | 223 | ||
226 | return avatars; | 224 | return avatars; |
227 | } | 225 | } |
@@ -242,11 +240,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
242 | public void SetCurrentSceneTimePhase(int timePhase) | 240 | public void SetCurrentSceneTimePhase(int timePhase) |
243 | { | 241 | { |
244 | ForEachCurrentScene(delegate(Scene scene) | 242 | ForEachCurrentScene(delegate(Scene scene) |
245 | { | 243 | { |
246 | scene.SetTimePhase( | 244 | scene.SetTimePhase( |
247 | timePhase) | 245 | timePhase) |
248 | ; | 246 | ; |
249 | }); | 247 | }); |
250 | } | 248 | } |
251 | 249 | ||
252 | 250 | ||
@@ -260,11 +258,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
260 | ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); | 258 | ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); |
261 | } | 259 | } |
262 | 260 | ||
263 | public bool TryGetAvatar( LLUUID avatarId, out ScenePresence avatar ) | 261 | public bool TryGetAvatar(LLUUID avatarId, out ScenePresence avatar) |
264 | { | 262 | { |
265 | foreach (Scene scene in m_localScenes) | 263 | foreach (Scene scene in m_localScenes) |
266 | { | 264 | { |
267 | if( scene.TryGetAvatar( avatarId, out avatar )) | 265 | if (scene.TryGetAvatar(avatarId, out avatar)) |
268 | { | 266 | { |
269 | return true; | 267 | return true; |
270 | } | 268 | } |
@@ -311,9 +309,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
311 | return false; | 309 | return false; |
312 | } | 310 | } |
313 | 311 | ||
314 | public void ForEachScene(Action<Scene> action ) | 312 | public void ForEachScene(Action<Scene> action) |
315 | { | 313 | { |
316 | m_localScenes.ForEach( action ); | 314 | m_localScenes.ForEach(action); |
317 | } | 315 | } |
318 | } | 316 | } |
319 | } | 317 | } \ No newline at end of file |