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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneManager.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs
index eae041b..66174bf 100644
--- a/OpenSim/Region/Environment/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs
@@ -176,7 +176,7 @@ namespace OpenSim.Region.Environment.Scenes
176 { 176 {
177 CurrentOrFirstScene.LoadPrimsFromXml(filename, generateNewIDs, loadOffset); 177 CurrentOrFirstScene.LoadPrimsFromXml(filename, generateNewIDs, loadOffset);
178 } 178 }
179 179
180 /// <summary> 180 /// <summary>
181 /// Save the prims in the current scene to an xml file in OpenSimulator's current 'xml2' format 181 /// Save the prims in the current scene to an xml file in OpenSimulator's current 'xml2' format
182 /// </summary> 182 /// </summary>
@@ -188,12 +188,12 @@ namespace OpenSim.Region.Environment.Scenes
188 188
189 /// <summary> 189 /// <summary>
190 /// Load an xml file of prims in OpenSimulator's current 'xml2' file format to the current scene 190 /// Load an xml file of prims in OpenSimulator's current 'xml2' file format to the current scene
191 /// </summary> 191 /// </summary>
192 public void LoadCurrentSceneFromXml2(string filename) 192 public void LoadCurrentSceneFromXml2(string filename)
193 { 193 {
194 CurrentOrFirstScene.LoadPrimsFromXml2(filename); 194 CurrentOrFirstScene.LoadPrimsFromXml2(filename);
195 } 195 }
196 196
197 /// <summary> 197 /// <summary>
198 /// Save the current scene to an OpenSimulator archive. This archive will eventually include the prim's assets 198 /// Save the current scene to an OpenSimulator archive. This archive will eventually include the prim's assets
199 /// as well as the details of the prims themselves. 199 /// as well as the details of the prims themselves.
@@ -203,7 +203,7 @@ namespace OpenSim.Region.Environment.Scenes
203 { 203 {
204 CurrentOrFirstScene.SavePrimsToArchive(filename); 204 CurrentOrFirstScene.SavePrimsToArchive(filename);
205 } 205 }
206 206
207 /// <summary> 207 /// <summary>
208 /// Load an OpenSim archive into the current scene. This will load both the shapes of the prims and upload 208 /// Load an OpenSim archive into the current scene. This will load both the shapes of the prims and upload
209 /// their assets to the asset service. 209 /// their assets to the asset service.