diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | 40 |
1 files changed, 25 insertions, 15 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs index 7385725..2bf81d8 100644 --- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |||
@@ -791,33 +791,34 @@ namespace OpenSim.Region.Environment.Scenes | |||
791 | //avatar.Scene.RemoveCapsHandler(avatar.UUID); | 791 | //avatar.Scene.RemoveCapsHandler(avatar.UUID); |
792 | 792 | ||
793 | 793 | ||
794 | // Let's close some agents | ||
795 | avatar.CloseChildAgents(newRegionX, newRegionY); | ||
796 | |||
797 | string capsPath = String.Empty; | 794 | string capsPath = String.Empty; |
798 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); | 795 | AgentCircuitData agentCircuit = avatar.ControllingClient.RequestClientInfo(); |
799 | agent.BaseFolder = UUID.Zero; | 796 | agentCircuit.BaseFolder = UUID.Zero; |
800 | agent.InventoryFolder = UUID.Zero; | 797 | agentCircuit.InventoryFolder = UUID.Zero; |
801 | agent.startpos = position; | 798 | agentCircuit.startpos = position; |
802 | agent.child = true; | 799 | agentCircuit.child = true; |
803 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) | 800 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) |
804 | { | 801 | { |
805 | // brand new agent, let's create a new caps seed | 802 | // brand new agent, let's create a new caps seed |
806 | agent.CapsPath = Util.GetRandomCapsPath(); | 803 | agentCircuit.CapsPath = Util.GetRandomCapsPath(); |
807 | } | 804 | } |
808 | 805 | ||
809 | if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent)) | 806 | // Let's create an agent there if one doesn't exist yet. |
807 | if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit)) | ||
810 | { | 808 | { |
811 | avatar.ControllingClient.SendTeleportFailed("Destination is not accepting teleports."); | 809 | avatar.ControllingClient.SendTeleportFailed("Destination is not accepting teleports."); |
812 | return; | 810 | return; |
813 | } | 811 | } |
814 | 812 | ||
813 | // OK, it got this agent. Let's close some child agents | ||
814 | avatar.CloseChildAgents(newRegionX, newRegionY); | ||
815 | |||
815 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) | 816 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) |
816 | { | 817 | { |
817 | // TODO Should construct this behind a method | 818 | // TODO Should construct this behind a method |
818 | capsPath = | 819 | capsPath = |
819 | "http://" + reg.ExternalHostName + ":" + reg.HttpPort | 820 | "http://" + reg.ExternalHostName + ":" + reg.HttpPort |
820 | + "/CAPS/" + agent.CapsPath + "0000/"; | 821 | + "/CAPS/" + agentCircuit.CapsPath + "0000/"; |
821 | 822 | ||
822 | if (eq != null) | 823 | if (eq != null) |
823 | { | 824 | { |
@@ -839,9 +840,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
839 | } | 840 | } |
840 | else | 841 | else |
841 | { | 842 | { |
842 | agent.CapsPath = avatar.Scene.GetChildSeed(avatar.UUID, reg.RegionHandle); | 843 | agentCircuit.CapsPath = avatar.Scene.GetChildSeed(avatar.UUID, reg.RegionHandle); |
843 | capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort | 844 | capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort |
844 | + "/CAPS/" + agent.CapsPath + "0000/"; | 845 | + "/CAPS/" + agentCircuit.CapsPath + "0000/"; |
845 | } | 846 | } |
846 | 847 | ||
847 | // Expect avatar crossing is a heavy-duty function at the destination. | 848 | // Expect avatar crossing is a heavy-duty function at the destination. |
@@ -859,6 +860,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
859 | // return; | 860 | // return; |
860 | //} | 861 | //} |
861 | 862 | ||
863 | // Let's send a full update of the agent. This is a synchronous call. | ||
864 | AgentData agent = new AgentData(); | ||
865 | avatar.CopyTo(agent); | ||
866 | agent.Position = new Vector3(-1, -1, -1); // this means ignore position info; UGH!!!! | ||
867 | |||
868 | m_interregionCommsOut.SendChildAgentUpdate(reg.RegionHandle, agent); | ||
869 | |||
862 | avatar.MakeChildAgent(); | 870 | avatar.MakeChildAgent(); |
863 | 871 | ||
864 | m_log.DebugFormat( | 872 | m_log.DebugFormat( |
@@ -885,7 +893,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
885 | // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which | 893 | // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which |
886 | // trigers a whole shebang of things there, including MakeRoot. So let's wait plenty before | 894 | // trigers a whole shebang of things there, including MakeRoot. So let's wait plenty before |
887 | // we send the attachments and close things here. | 895 | // we send the attachments and close things here. |
888 | Thread.Sleep(3000); | 896 | // We need to change this part of the protocol. The receiving region should tell this region |
897 | // when it's ok to continue. | ||
898 | Thread.Sleep(4000); | ||
889 | 899 | ||
890 | // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it | 900 | // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it |
891 | avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true); | 901 | avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true); |
@@ -894,7 +904,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
894 | 904 | ||
895 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) | 905 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) |
896 | { | 906 | { |
897 | Thread.Sleep(5000); | 907 | Thread.Sleep(8000); |
898 | avatar.Close(); | 908 | avatar.Close(); |
899 | CloseConnection(avatar.UUID); | 909 | CloseConnection(avatar.UUID); |
900 | } | 910 | } |