diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneBase.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneBase.cs | 419 |
1 files changed, 0 insertions, 419 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs deleted file mode 100644 index 5b78617..0000000 --- a/OpenSim/Region/Environment/Scenes/SceneBase.cs +++ /dev/null | |||
@@ -1,419 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Threading; | ||
32 | using OpenMetaverse; | ||
33 | using log4net; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Framework.Communications.Cache; | ||
36 | using OpenSim.Region.Environment.Interfaces; | ||
37 | |||
38 | namespace OpenSim.Region.Environment.Scenes | ||
39 | { | ||
40 | public abstract class SceneBase : IScene | ||
41 | { | ||
42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
43 | |||
44 | #region Events | ||
45 | |||
46 | public event restart OnRestart; | ||
47 | |||
48 | #endregion | ||
49 | |||
50 | #region Fields | ||
51 | |||
52 | /// <value> | ||
53 | /// All the region modules attached to this scene. | ||
54 | /// </value> | ||
55 | public Dictionary<string, IRegionModule> Modules | ||
56 | { | ||
57 | get { return m_modules; } | ||
58 | } | ||
59 | protected Dictionary<string, IRegionModule> m_modules = new Dictionary<string, IRegionModule>(); | ||
60 | |||
61 | /// <value> | ||
62 | /// The module interfaces available from this scene. | ||
63 | /// </value> | ||
64 | protected Dictionary<Type, List<object> > ModuleInterfaces = new Dictionary<Type, List<object> >(); | ||
65 | |||
66 | protected Dictionary<string, object> ModuleAPIMethods = new Dictionary<string, object>(); | ||
67 | protected Dictionary<string, ICommander> m_moduleCommanders = new Dictionary<string, ICommander>(); | ||
68 | |||
69 | /// <value> | ||
70 | /// Registered classes that are capable of creating entities. | ||
71 | /// </value> | ||
72 | protected Dictionary<PCode, IEntityCreator> m_entityCreators = new Dictionary<PCode, IEntityCreator>(); | ||
73 | |||
74 | //API module interfaces | ||
75 | |||
76 | /// <summary> | ||
77 | /// The last allocated local prim id. When a new local id is requested, the next number in the sequence is | ||
78 | /// dispensed. | ||
79 | /// </summary> | ||
80 | protected uint m_lastAllocatedLocalId = 720000; | ||
81 | |||
82 | private readonly Mutex _primAllocateMutex = new Mutex(false); | ||
83 | |||
84 | private readonly ClientManager m_clientManager = new ClientManager(); | ||
85 | |||
86 | public ClientManager ClientManager | ||
87 | { | ||
88 | get { return m_clientManager; } | ||
89 | } | ||
90 | |||
91 | protected ulong m_regionHandle; | ||
92 | protected string m_regionName; | ||
93 | protected RegionInfo m_regInfo; | ||
94 | |||
95 | //public TerrainEngine Terrain; | ||
96 | public ITerrainChannel Heightmap; | ||
97 | |||
98 | /// <value> | ||
99 | /// Allows retrieval of land information for this scene. | ||
100 | /// </value> | ||
101 | public ILandChannel LandChannel; | ||
102 | |||
103 | /// <value> | ||
104 | /// Manage events that occur in this scene (avatar movement, script rez, etc.). Commonly used by region modules | ||
105 | /// to subscribe to scene events. | ||
106 | /// </value> | ||
107 | public EventManager EventManager | ||
108 | { | ||
109 | get { return m_eventManager; } | ||
110 | } | ||
111 | protected EventManager m_eventManager; | ||
112 | |||
113 | protected ScenePermissions m_permissions; | ||
114 | public ScenePermissions Permissions | ||
115 | { | ||
116 | get { return m_permissions; } | ||
117 | } | ||
118 | |||
119 | protected string m_datastore; | ||
120 | |||
121 | private AssetCache m_assetCache; | ||
122 | |||
123 | public AssetCache AssetCache | ||
124 | { | ||
125 | get { return m_assetCache; } | ||
126 | set { m_assetCache = value; } | ||
127 | } | ||
128 | |||
129 | protected RegionStatus m_regStatus; | ||
130 | |||
131 | public RegionStatus Region_Status | ||
132 | { | ||
133 | get { return m_regStatus; } | ||
134 | set { m_regStatus = value; } | ||
135 | } | ||
136 | |||
137 | #endregion | ||
138 | |||
139 | #region Update Methods | ||
140 | |||
141 | /// <summary> | ||
142 | /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation) | ||
143 | /// </summary> | ||
144 | public abstract void Update(); | ||
145 | |||
146 | #endregion | ||
147 | |||
148 | #region Terrain Methods | ||
149 | |||
150 | /// <summary> | ||
151 | /// Loads the World heightmap | ||
152 | /// </summary> | ||
153 | public abstract void LoadWorldMap(); | ||
154 | |||
155 | /// <summary> | ||
156 | /// Send the region heightmap to the client | ||
157 | /// </summary> | ||
158 | /// <param name="RemoteClient">Client to send to</param> | ||
159 | public virtual void SendLayerData(IClientAPI RemoteClient) | ||
160 | { | ||
161 | RemoteClient.SendLayerData(Heightmap.GetFloatsSerialised()); | ||
162 | } | ||
163 | |||
164 | #endregion | ||
165 | |||
166 | #region Add/Remove Agent/Avatar | ||
167 | |||
168 | /// <summary> | ||
169 | /// Register the new client with the scene. The client starts off as a child agent - the later agent crossing | ||
170 | /// will promote it to a root agent during login. | ||
171 | /// </summary> | ||
172 | /// <param name="client"></param | ||
173 | public abstract void AddNewClient(IClientAPI client); | ||
174 | |||
175 | /// <summary> | ||
176 | /// Remove a client from the scene | ||
177 | /// </summary> | ||
178 | /// <param name="agentID"></param> | ||
179 | public abstract void RemoveClient(UUID agentID); | ||
180 | |||
181 | public abstract void CloseAllAgents(uint circuitcode); | ||
182 | |||
183 | #endregion | ||
184 | |||
185 | /// <summary> | ||
186 | /// | ||
187 | /// </summary> | ||
188 | /// <returns></returns> | ||
189 | public virtual RegionInfo RegionInfo | ||
190 | { | ||
191 | get { return m_regInfo; } | ||
192 | } | ||
193 | |||
194 | #region admin stuff | ||
195 | |||
196 | /// <summary> | ||
197 | /// Region Restart - Seconds till restart. | ||
198 | /// </summary> | ||
199 | /// <param name="seconds"></param> | ||
200 | public virtual void Restart(int seconds) | ||
201 | { | ||
202 | m_log.Error("[REGION]: passing Restart Message up the namespace"); | ||
203 | restart handlerPhysicsCrash = OnRestart; | ||
204 | if (handlerPhysicsCrash != null) | ||
205 | handlerPhysicsCrash(RegionInfo); | ||
206 | } | ||
207 | |||
208 | public virtual bool PresenceChildStatus(UUID avatarID) | ||
209 | { | ||
210 | return false; | ||
211 | } | ||
212 | |||
213 | public abstract bool OtherRegionUp(RegionInfo thisRegion); | ||
214 | |||
215 | public virtual string GetSimulatorVersion() | ||
216 | { | ||
217 | return "OpenSimulator Server"; | ||
218 | } | ||
219 | |||
220 | #endregion | ||
221 | |||
222 | #region Shutdown | ||
223 | |||
224 | /// <summary> | ||
225 | /// Tidy before shutdown | ||
226 | /// </summary> | ||
227 | public virtual void Close() | ||
228 | { | ||
229 | // Shut down all non shared modules. | ||
230 | foreach (IRegionModule module in Modules.Values) | ||
231 | { | ||
232 | if (!module.IsSharedModule) | ||
233 | { | ||
234 | module.Close(); | ||
235 | } | ||
236 | } | ||
237 | Modules.Clear(); | ||
238 | |||
239 | try | ||
240 | { | ||
241 | EventManager.TriggerShutdown(); | ||
242 | } | ||
243 | catch (Exception e) | ||
244 | { | ||
245 | m_log.Error("[SCENE]: SceneBase.cs: Close() - Failed with exception " + e.ToString()); | ||
246 | } | ||
247 | } | ||
248 | |||
249 | #endregion | ||
250 | |||
251 | /// <summary> | ||
252 | /// Returns a new unallocated local ID | ||
253 | /// </summary> | ||
254 | /// <returns>A brand new local ID</returns> | ||
255 | protected internal uint AllocateLocalId() | ||
256 | { | ||
257 | uint myID; | ||
258 | |||
259 | _primAllocateMutex.WaitOne(); | ||
260 | myID = ++m_lastAllocatedLocalId; | ||
261 | _primAllocateMutex.ReleaseMutex(); | ||
262 | |||
263 | return myID; | ||
264 | } | ||
265 | |||
266 | #region Module Methods | ||
267 | |||
268 | /// <summary> | ||
269 | /// Add a module to this scene. | ||
270 | /// </summary> | ||
271 | /// <param name="name"></param> | ||
272 | /// <param name="module"></param> | ||
273 | public void AddModule(string name, IRegionModule module) | ||
274 | { | ||
275 | if (!Modules.ContainsKey(name)) | ||
276 | { | ||
277 | Modules.Add(name, module); | ||
278 | } | ||
279 | } | ||
280 | |||
281 | public void RegisterModuleCommander(ICommander commander) | ||
282 | { | ||
283 | lock (m_moduleCommanders) | ||
284 | { | ||
285 | m_moduleCommanders.Add(commander.Name, commander); | ||
286 | } | ||
287 | } | ||
288 | |||
289 | /// <summary> | ||
290 | /// Get a module commander | ||
291 | /// </summary> | ||
292 | /// <param name="name"></param> | ||
293 | /// <returns>The module commander, null if no module commander with that name was found</returns> | ||
294 | public ICommander GetCommander(string name) | ||
295 | { | ||
296 | lock (m_moduleCommanders) | ||
297 | { | ||
298 | if (m_moduleCommanders.ContainsKey(name)) | ||
299 | return m_moduleCommanders[name]; | ||
300 | } | ||
301 | |||
302 | return null; | ||
303 | } | ||
304 | |||
305 | public Dictionary<string, ICommander> GetCommanders() | ||
306 | { | ||
307 | return m_moduleCommanders; | ||
308 | } | ||
309 | |||
310 | /// <summary> | ||
311 | /// Register an interface to a region module. This allows module methods to be called directly as | ||
312 | /// well as via events. If there is already a module registered for this interface, it is not replaced | ||
313 | /// (is this the best behaviour?) | ||
314 | /// </summary> | ||
315 | /// <param name="mod"></param> | ||
316 | public void RegisterModuleInterface<M>(M mod) | ||
317 | { | ||
318 | if (!ModuleInterfaces.ContainsKey(typeof(M))) | ||
319 | { | ||
320 | List<Object> l = new List<Object>(); | ||
321 | l.Add(mod); | ||
322 | ModuleInterfaces.Add(typeof(M), l); | ||
323 | |||
324 | if (mod is IEntityCreator) | ||
325 | { | ||
326 | IEntityCreator entityCreator = (IEntityCreator)mod; | ||
327 | foreach (PCode pcode in entityCreator.CreationCapabilities) | ||
328 | { | ||
329 | m_entityCreators[pcode] = entityCreator; | ||
330 | } | ||
331 | } | ||
332 | } | ||
333 | } | ||
334 | |||
335 | public void StackModuleInterface<M>(M mod) | ||
336 | { | ||
337 | List<Object> l; | ||
338 | if (ModuleInterfaces.ContainsKey(typeof(M))) | ||
339 | l = ModuleInterfaces[typeof(M)]; | ||
340 | else | ||
341 | l = new List<Object>(); | ||
342 | |||
343 | if (l.Contains(mod)) | ||
344 | return; | ||
345 | |||
346 | l.Add(mod); | ||
347 | |||
348 | if (mod is IEntityCreator) | ||
349 | { | ||
350 | IEntityCreator entityCreator = (IEntityCreator)mod; | ||
351 | foreach (PCode pcode in entityCreator.CreationCapabilities) | ||
352 | { | ||
353 | m_entityCreators[pcode] = entityCreator; | ||
354 | } | ||
355 | } | ||
356 | |||
357 | ModuleInterfaces[typeof(M)] = l; | ||
358 | } | ||
359 | |||
360 | /// <summary> | ||
361 | /// For the given interface, retrieve the region module which implements it. | ||
362 | /// </summary> | ||
363 | /// <returns>null if there is no registered module implementing that interface</returns> | ||
364 | public T RequestModuleInterface<T>() | ||
365 | { | ||
366 | if (ModuleInterfaces.ContainsKey(typeof(T))) | ||
367 | { | ||
368 | return (T)ModuleInterfaces[typeof(T)][0]; | ||
369 | } | ||
370 | else | ||
371 | { | ||
372 | return default(T); | ||
373 | } | ||
374 | } | ||
375 | |||
376 | /// <summary> | ||
377 | /// For the given interface, retrieve an array of region modules that implement it. | ||
378 | /// </summary> | ||
379 | /// <returns>an empty array if there are no registered modules implementing that interface</returns> | ||
380 | public T[] RequestModuleInterfaces<T>() | ||
381 | { | ||
382 | if (ModuleInterfaces.ContainsKey(typeof(T))) | ||
383 | { | ||
384 | List<T> ret = new List<T>(); | ||
385 | |||
386 | foreach (Object o in ModuleInterfaces[typeof(T)]) | ||
387 | ret.Add((T)o); | ||
388 | return ret.ToArray(); | ||
389 | } | ||
390 | else | ||
391 | { | ||
392 | return new T[] { default(T) }; | ||
393 | } | ||
394 | } | ||
395 | |||
396 | #endregion | ||
397 | |||
398 | /// <summary> | ||
399 | /// Shows various details about the sim based on the parameters supplied by the console command in openSimMain. | ||
400 | /// </summary> | ||
401 | /// <param name="showParams">What to show</param> | ||
402 | public virtual void Show(string[] showParams) | ||
403 | { | ||
404 | switch (showParams[0]) | ||
405 | { | ||
406 | case "modules": | ||
407 | m_log.Error("The currently loaded modules in " + RegionInfo.RegionName + " are:"); | ||
408 | foreach (IRegionModule module in Modules.Values) | ||
409 | { | ||
410 | if (!module.IsSharedModule) | ||
411 | { | ||
412 | m_log.Error("Region Module: " + module.Name); | ||
413 | } | ||
414 | } | ||
415 | break; | ||
416 | } | ||
417 | } | ||
418 | } | ||
419 | } | ||