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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 05026c3..1564556 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1665,9 +1665,9 @@ namespace OpenSim.Region.Environment.Scenes
1665 /// Add an object into the scene that has come from storage 1665 /// Add an object into the scene that has come from storage
1666 /// </summary> 1666 /// </summary>
1667 /// <param name="sceneObject"></param> 1667 /// <param name="sceneObject"></param>
1668 public void AddRestoredSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) 1668 public bool AddRestoredSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
1669 { 1669 {
1670 m_innerScene.AddRestoredSceneObject(sceneObject, attachToBackup); 1670 return m_innerScene.AddRestoredSceneObject(sceneObject, attachToBackup);
1671 } 1671 }
1672 1672
1673 /// <summary> 1673 /// <summary>
@@ -1678,9 +1678,9 @@ namespace OpenSim.Region.Environment.Scenes
1678 /// If true, the object is made persistent into the scene. 1678 /// If true, the object is made persistent into the scene.
1679 /// If false, the object will not persist over server restarts 1679 /// If false, the object will not persist over server restarts
1680 /// </param> 1680 /// </param>
1681 public void AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) 1681 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
1682 { 1682 {
1683 m_innerScene.AddNewSceneObject(sceneObject, attachToBackup); 1683 return m_innerScene.AddNewSceneObject(sceneObject, attachToBackup);
1684 } 1684 }
1685 1685
1686 /// <summary> 1686 /// <summary>