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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs52
1 files changed, 26 insertions, 26 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index e30813c..1e88018 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1335,7 +1335,7 @@ namespace OpenSim.Region.Environment.Scenes
1335 public void AddSceneObject(SceneObjectGroup sceneObject) 1335 public void AddSceneObject(SceneObjectGroup sceneObject)
1336 { 1336 {
1337 m_innerScene.AddSceneObject(sceneObject); 1337 m_innerScene.AddSceneObject(sceneObject);
1338 } 1338 }
1339 1339
1340 /// <summary> 1340 /// <summary>
1341 /// Delete this object from the scene. 1341 /// Delete this object from the scene.
@@ -1344,21 +1344,20 @@ namespace OpenSim.Region.Environment.Scenes
1344 public void DeleteSceneObject(SceneObjectGroup group) 1344 public void DeleteSceneObject(SceneObjectGroup group)
1345 { 1345 {
1346 SceneObjectPart rootPart = (group).GetChildPart(group.UUID); 1346 SceneObjectPart rootPart = (group).GetChildPart(group.UUID);
1347
1347 if (rootPart.PhysActor != null) 1348 if (rootPart.PhysActor != null)
1348 { 1349 {
1349 PhysicsScene.RemovePrim(rootPart.PhysActor); 1350 PhysicsScene.RemovePrim(rootPart.PhysActor);
1350 rootPart.PhysActor = null; 1351 rootPart.PhysActor = null;
1351 } 1352 }
1352 1353
1353 m_storageManager.DataStore.RemoveObject(group.UUID, m_regInfo.RegionID); 1354 if (UnlinkSceneObject(group.UUID))
1354 group.DeleteGroup();
1355
1356 if (m_innerScene.DeleteSceneObject(group.UUID))
1357 { 1355 {
1358 EventManager.TriggerObjectBeingRemovedFromScene(group); 1356 EventManager.TriggerObjectBeingRemovedFromScene(group);
1359 EventManager.TriggerParcelPrimCountTainted(); 1357 EventManager.TriggerParcelPrimCountTainted();
1360 } 1358 }
1361 1359
1360 group.DeleteGroup();
1362 group.DeleteParts(); 1361 group.DeleteParts();
1363 1362
1364 // In case anybody else retains a reference to this group, signal deletion by changing the name 1363 // In case anybody else retains a reference to this group, signal deletion by changing the name
@@ -1368,7 +1367,25 @@ namespace OpenSim.Region.Environment.Scenes
1368 // conditions where a user deletes an entity while it is being stored. Really, the update 1367 // conditions where a user deletes an entity while it is being stored. Really, the update
1369 // code needs a redesign. 1368 // code needs a redesign.
1370 group.Name = null; 1369 group.Name = null;
1371 } 1370 }
1371
1372 /// <summary>
1373 /// Unlink the given object from the scene. Unlike delete, this just removes the record of the object - the
1374 /// object itself is not destroyed.
1375 /// </summary>
1376 /// <param name="uuid"></param>
1377 /// <returns>true if the object was in the scene, false if it was not</returns>
1378 public bool UnlinkSceneObject(LLUUID uuid)
1379 {
1380 if (m_innerScene.DeleteSceneObject(uuid))
1381 {
1382 m_storageManager.DataStore.RemoveObject(uuid, m_regInfo.RegionID);
1383
1384 return true;
1385 }
1386
1387 return false;
1388 }
1372 1389
1373 public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset) 1390 public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset)
1374 { 1391 {
@@ -1971,23 +1988,6 @@ namespace OpenSim.Region.Environment.Scenes
1971 1988
1972 #region Entities 1989 #region Entities
1973 1990
1974 /// <summary>
1975 ///
1976 /// </summary>
1977 /// <param name="entID"></param>
1978 /// <returns></returns>
1979 public bool DeleteEntity(LLUUID entID)
1980 {
1981 if (Entities.ContainsKey(entID))
1982 {
1983 Entities.Remove(entID);
1984 m_storageManager.DataStore.RemoveObject(entID, m_regInfo.RegionID);
1985 m_innerScene.RemoveAPrimCount();
1986 return true;
1987 }
1988 return false;
1989 }
1990
1991 public void SendKillObject(uint localID) 1991 public void SendKillObject(uint localID)
1992 { 1992 {
1993 Broadcast(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); }); 1993 Broadcast(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); });