diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 326 |
1 files changed, 162 insertions, 164 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 5bba87a..b6a2a34 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -30,7 +30,6 @@ using System.Collections.Generic; | |||
30 | using System.Threading; | 30 | using System.Threading; |
31 | using System.Timers; | 31 | using System.Timers; |
32 | using libsecondlife; | 32 | using libsecondlife; |
33 | using libsecondlife.Packets; | ||
34 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
35 | using OpenSim.Framework.Communications; | 34 | using OpenSim.Framework.Communications; |
36 | using OpenSim.Framework.Console; | 35 | using OpenSim.Framework.Console; |
@@ -39,17 +38,16 @@ using OpenSim.Framework.Servers; | |||
39 | using OpenSim.Framework.Types; | 38 | using OpenSim.Framework.Types; |
40 | using OpenSim.Physics.Manager; | 39 | using OpenSim.Physics.Manager; |
41 | using OpenSim.Region.Caches; | 40 | using OpenSim.Region.Caches; |
42 | using OpenSim.Region.Interfaces; | 41 | using OpenSim.Region.Environment.LandManagement; |
43 | using OpenSim.Region.Scripting; | 42 | using OpenSim.Region.Scripting; |
44 | using OpenSim.Region.Terrain; | 43 | using OpenSim.Region.Terrain; |
45 | using Caps = OpenSim.Region.Capabilities.Caps; | 44 | using Caps=OpenSim.Region.Capabilities.Caps; |
46 | using Timer = System.Timers.Timer; | 45 | using Timer=System.Timers.Timer; |
47 | |||
48 | using OpenSim.Region.Environment.LandManagement; | ||
49 | 46 | ||
50 | namespace OpenSim.Region.Environment.Scenes | 47 | namespace OpenSim.Region.Environment.Scenes |
51 | { | 48 | { |
52 | public delegate bool FilterAvatarList(ScenePresence avatar); | 49 | public delegate bool FilterAvatarList(ScenePresence avatar); |
50 | |||
53 | public delegate void ForEachScenePresenceDelegate(ScenePresence presence); | 51 | public delegate void ForEachScenePresenceDelegate(ScenePresence presence); |
54 | 52 | ||
55 | public partial class Scene : SceneBase, ILocalStorageReceiver | 53 | public partial class Scene : SceneBase, ILocalStorageReceiver |
@@ -61,7 +59,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
61 | protected float timeStep = 0.1f; | 59 | protected float timeStep = 0.1f; |
62 | private Random Rand = new Random(); | 60 | private Random Rand = new Random(); |
63 | private uint _primCount = 702000; | 61 | private uint _primCount = 702000; |
64 | private System.Threading.Mutex _primAllocateMutex = new Mutex(false); | 62 | private Mutex _primAllocateMutex = new Mutex(false); |
65 | private int storageCount; | 63 | private int storageCount; |
66 | private int landPrimCheckCount; | 64 | private int landPrimCheckCount; |
67 | private Mutex updateLock; | 65 | private Mutex updateLock; |
@@ -75,40 +73,39 @@ namespace OpenSim.Region.Environment.Scenes | |||
75 | protected BaseHttpServer httpListener; | 73 | protected BaseHttpServer httpListener; |
76 | 74 | ||
77 | #region Properties | 75 | #region Properties |
76 | |||
78 | /// <summary> | 77 | /// <summary> |
79 | /// | 78 | /// |
80 | /// </summary> | 79 | /// </summary> |
81 | public PhysicsScene PhysScene | 80 | public PhysicsScene PhysScene |
82 | { | 81 | { |
83 | set | 82 | set { phyScene = value; } |
84 | { | 83 | get { return (phyScene); } |
85 | this.phyScene = value; | ||
86 | } | ||
87 | get | ||
88 | { | ||
89 | return (this.phyScene); | ||
90 | } | ||
91 | } | 84 | } |
92 | 85 | ||
93 | private LandManager m_LandManager; | 86 | private LandManager m_LandManager; |
87 | |||
94 | public LandManager LandManager | 88 | public LandManager LandManager |
95 | { | 89 | { |
96 | get { return m_LandManager; } | 90 | get { return m_LandManager; } |
97 | } | 91 | } |
98 | 92 | ||
99 | private EstateManager m_estateManager; | 93 | private EstateManager m_estateManager; |
94 | |||
100 | public EstateManager EstateManager | 95 | public EstateManager EstateManager |
101 | { | 96 | { |
102 | get { return m_estateManager; } | 97 | get { return m_estateManager; } |
103 | } | 98 | } |
104 | 99 | ||
105 | private EventManager m_eventManager; | 100 | private EventManager m_eventManager; |
101 | |||
106 | public EventManager EventManager | 102 | public EventManager EventManager |
107 | { | 103 | { |
108 | get { return m_eventManager; } | 104 | get { return m_eventManager; } |
109 | } | 105 | } |
110 | 106 | ||
111 | private ScriptManager m_scriptManager; | 107 | private ScriptManager m_scriptManager; |
108 | |||
112 | public ScriptManager ScriptManager | 109 | public ScriptManager ScriptManager |
113 | { | 110 | { |
114 | get { return m_scriptManager; } | 111 | get { return m_scriptManager; } |
@@ -122,31 +119,34 @@ namespace OpenSim.Region.Environment.Scenes | |||
122 | #endregion | 119 | #endregion |
123 | 120 | ||
124 | #region Constructors | 121 | #region Constructors |
122 | |||
125 | /// <summary> | 123 | /// <summary> |
126 | /// Creates a new World class, and a region to go with it. | 124 | /// Creates a new World class, and a region to go with it. |
127 | /// </summary> | 125 | /// </summary> |
128 | /// <param name="clientThreads">Dictionary to contain client threads</param> | 126 | /// <param name="clientThreads">Dictionary to contain client threads</param> |
129 | /// <param name="regionHandle">Region Handle for this region</param> | 127 | /// <param name="regionHandle">Region Handle for this region</param> |
130 | /// <param name="regionName">Region Name for this region</param> | 128 | /// <param name="regionName">Region Name for this region</param> |
131 | public Scene(RegionInfo regInfo, AgentCircuitManager authen, CommunicationsManager commsMan, AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer) | 129 | public Scene(RegionInfo regInfo, AgentCircuitManager authen, CommunicationsManager commsMan, |
130 | AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer) | ||
132 | { | 131 | { |
133 | updateLock = new Mutex(false); | 132 | updateLock = new Mutex(false); |
134 | this.authenticateHandler = authen; | 133 | authenticateHandler = authen; |
135 | this.commsManager = commsMan; | 134 | commsManager = commsMan; |
136 | this.storageManager = storeManager; | 135 | storageManager = storeManager; |
137 | this.assetCache = assetCach; | 136 | assetCache = assetCach; |
138 | m_regInfo = regInfo; | 137 | m_regInfo = regInfo; |
139 | m_regionHandle = m_regInfo.RegionHandle; | 138 | m_regionHandle = m_regInfo.RegionHandle; |
140 | m_regionName = m_regInfo.RegionName; | 139 | m_regionName = m_regInfo.RegionName; |
141 | this.m_datastore = m_regInfo.DataStore; | 140 | m_datastore = m_regInfo.DataStore; |
142 | this.RegisterRegionWithComms(); | 141 | RegisterRegionWithComms(); |
143 | 142 | ||
144 | m_LandManager = new LandManager(this, this.m_regInfo); | 143 | m_LandManager = new LandManager(this, m_regInfo); |
145 | m_estateManager = new EstateManager(this, this.m_regInfo); | 144 | m_estateManager = new EstateManager(this, m_regInfo); |
146 | m_scriptManager = new ScriptManager(this); | 145 | m_scriptManager = new ScriptManager(this); |
147 | m_eventManager = new EventManager(); | 146 | m_eventManager = new EventManager(); |
148 | 147 | ||
149 | m_eventManager.OnParcelPrimCountAdd += new EventManager.OnParcelPrimCountAddDelegate(m_LandManager.addPrimToLandPrimCounts); | 148 | m_eventManager.OnParcelPrimCountAdd += |
149 | new EventManager.OnParcelPrimCountAddDelegate(m_LandManager.addPrimToLandPrimCounts); | ||
150 | 150 | ||
151 | MainLog.Instance.Verbose("World.cs - creating new entitities instance"); | 151 | MainLog.Instance.Verbose("World.cs - creating new entitities instance"); |
152 | Entities = new Dictionary<LLUUID, EntityBase>(); | 152 | Entities = new Dictionary<LLUUID, EntityBase>(); |
@@ -167,8 +167,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
167 | 167 | ||
168 | ScenePresence.LoadAnims(); | 168 | ScenePresence.LoadAnims(); |
169 | 169 | ||
170 | this.httpListener = httpServer; | 170 | httpListener = httpServer; |
171 | } | 171 | } |
172 | |||
172 | #endregion | 173 | #endregion |
173 | 174 | ||
174 | #region Script Handling Methods | 175 | #region Script Handling Methods |
@@ -187,21 +188,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
187 | { | 188 | { |
188 | m_heartbeatTimer.Enabled = true; | 189 | m_heartbeatTimer.Enabled = true; |
189 | m_heartbeatTimer.Interval = 100; | 190 | m_heartbeatTimer.Interval = 100; |
190 | m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat); | 191 | m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
191 | } | 192 | } |
192 | 193 | ||
193 | |||
194 | #region Update Methods | 194 | #region Update Methods |
195 | 195 | ||
196 | |||
197 | /// <summary> | 196 | /// <summary> |
198 | /// Performs per-frame updates regularly | 197 | /// Performs per-frame updates regularly |
199 | /// </summary> | 198 | /// </summary> |
200 | /// <param name="sender"></param> | 199 | /// <param name="sender"></param> |
201 | /// <param name="e"></param> | 200 | /// <param name="e"></param> |
202 | void Heartbeat(object sender, EventArgs e) | 201 | private void Heartbeat(object sender, EventArgs e) |
203 | { | 202 | { |
204 | this.Update(); | 203 | Update(); |
205 | } | 204 | } |
206 | 205 | ||
207 | /// <summary> | 206 | /// <summary> |
@@ -212,10 +211,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
212 | updateLock.WaitOne(); | 211 | updateLock.WaitOne(); |
213 | try | 212 | try |
214 | { | 213 | { |
215 | if (this.phyScene.IsThreaded) | 214 | if (phyScene.IsThreaded) |
216 | { | 215 | { |
217 | this.phyScene.GetResults(); | 216 | phyScene.GetResults(); |
218 | |||
219 | } | 217 | } |
220 | 218 | ||
221 | foreach (LLUUID UUID in Entities.Keys) | 219 | foreach (LLUUID UUID in Entities.Keys) |
@@ -223,45 +221,43 @@ namespace OpenSim.Region.Environment.Scenes | |||
223 | Entities[UUID].updateMovement(); | 221 | Entities[UUID].updateMovement(); |
224 | } | 222 | } |
225 | 223 | ||
226 | lock (this.m_syncRoot) | 224 | lock (m_syncRoot) |
227 | { | 225 | { |
228 | this.phyScene.Simulate(timeStep); | 226 | phyScene.Simulate(timeStep); |
229 | } | 227 | } |
230 | 228 | ||
231 | foreach (LLUUID UUID in Entities.Keys) | 229 | foreach (LLUUID UUID in Entities.Keys) |
232 | { | 230 | { |
233 | Entities[UUID].update(); | 231 | Entities[UUID].Update(); |
234 | } | 232 | } |
235 | 233 | ||
236 | // General purpose event manager | 234 | // General purpose event manager |
237 | m_eventManager.TriggerOnFrame(); | 235 | m_eventManager.TriggerOnFrame(); |
238 | 236 | ||
239 | //backup world data | 237 | //backup world data |
240 | this.storageCount++; | 238 | storageCount++; |
241 | if (storageCount > 1200) //set to how often you want to backup | 239 | if (storageCount > 1200) //set to how often you want to backup |
242 | { | 240 | { |
243 | this.Backup(); | 241 | Backup(); |
244 | storageCount = 0; | 242 | storageCount = 0; |
245 | } | 243 | } |
246 | 244 | ||
247 | this.landPrimCheckCount++; | 245 | landPrimCheckCount++; |
248 | if (this.landPrimCheckCount > 50) //check every 5 seconds for tainted prims | 246 | if (landPrimCheckCount > 50) //check every 5 seconds for tainted prims |
249 | { | 247 | { |
250 | if (m_LandManager.landPrimCountTainted) | 248 | if (m_LandManager.landPrimCountTainted) |
251 | { | 249 | { |
252 | //Perform land update of prim count | 250 | //Perform land update of prim count |
253 | performParcelPrimCountUpdate(); | 251 | performParcelPrimCountUpdate(); |
254 | this.landPrimCheckCount = 0; | 252 | landPrimCheckCount = 0; |
255 | } | 253 | } |
256 | } | 254 | } |
257 | |||
258 | } | 255 | } |
259 | catch (Exception e) | 256 | catch (Exception e) |
260 | { | 257 | { |
261 | MainLog.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString()); | 258 | MainLog.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString()); |
262 | } | 259 | } |
263 | updateLock.ReleaseMutex(); | 260 | updateLock.ReleaseMutex(); |
264 | |||
265 | } | 261 | } |
266 | 262 | ||
267 | /// <summary> | 263 | /// <summary> |
@@ -270,9 +266,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
270 | /// <returns></returns> | 266 | /// <returns></returns> |
271 | public bool Backup() | 267 | public bool Backup() |
272 | { | 268 | { |
273 | EventManager.TriggerOnBackup(this.storageManager.DataStore); | 269 | EventManager.TriggerOnBackup(storageManager.DataStore); |
274 | return true; | 270 | return true; |
275 | } | 271 | } |
272 | |||
276 | #endregion | 273 | #endregion |
277 | 274 | ||
278 | #region Regenerate Terrain | 275 | #region Regenerate Terrain |
@@ -286,17 +283,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
286 | { | 283 | { |
287 | Terrain.hills(); | 284 | Terrain.hills(); |
288 | 285 | ||
289 | lock (this.m_syncRoot) | 286 | lock (m_syncRoot) |
290 | { | 287 | { |
291 | this.phyScene.SetTerrain(Terrain.getHeights1D()); | 288 | phyScene.SetTerrain(Terrain.getHeights1D()); |
292 | } | 289 | } |
293 | 290 | ||
294 | this.storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD()); | 291 | storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD()); |
295 | 292 | ||
296 | this.ForEachScenePresence(delegate(ScenePresence presence) | 293 | ForEachScenePresence(delegate(ScenePresence presence) |
297 | { | 294 | { |
298 | this.SendLayerData(presence.ControllingClient); | 295 | SendLayerData(presence.ControllingClient); |
299 | }); | 296 | }); |
300 | 297 | ||
301 | foreach (LLUUID UUID in Entities.Keys) | 298 | foreach (LLUUID UUID in Entities.Keys) |
302 | { | 299 | { |
@@ -317,17 +314,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
317 | { | 314 | { |
318 | try | 315 | try |
319 | { | 316 | { |
320 | this.Terrain.setHeights2D(newMap); | 317 | Terrain.setHeights2D(newMap); |
321 | lock (this.m_syncRoot) | 318 | lock (m_syncRoot) |
322 | { | 319 | { |
323 | this.phyScene.SetTerrain(this.Terrain.getHeights1D()); | 320 | phyScene.SetTerrain(Terrain.getHeights1D()); |
324 | } | 321 | } |
325 | this.storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD()); | 322 | storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD()); |
326 | 323 | ||
327 | this.ForEachScenePresence(delegate(ScenePresence presence) | 324 | ForEachScenePresence(delegate(ScenePresence presence) |
328 | { | 325 | { |
329 | this.SendLayerData(presence.ControllingClient); | 326 | SendLayerData(presence.ControllingClient); |
330 | }); | 327 | }); |
331 | 328 | ||
332 | foreach (LLUUID UUID in Entities.Keys) | 329 | foreach (LLUUID UUID in Entities.Keys) |
333 | { | 330 | { |
@@ -354,10 +351,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
354 | { | 351 | { |
355 | /* Dont save here, rely on tainting system instead */ | 352 | /* Dont save here, rely on tainting system instead */ |
356 | 353 | ||
357 | this.ForEachScenePresence(delegate(ScenePresence presence) | 354 | ForEachScenePresence(delegate(ScenePresence presence) |
358 | { | 355 | { |
359 | this.SendLayerData(pointx, pointy, presence.ControllingClient); | 356 | SendLayerData(pointx, pointy, presence.ControllingClient); |
360 | }); | 357 | }); |
361 | } | 358 | } |
362 | } | 359 | } |
363 | catch (Exception e) | 360 | catch (Exception e) |
@@ -369,6 +366,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
369 | #endregion | 366 | #endregion |
370 | 367 | ||
371 | #region Load Terrain | 368 | #region Load Terrain |
369 | |||
372 | /// <summary> | 370 | /// <summary> |
373 | /// Loads the World heightmap | 371 | /// Loads the World heightmap |
374 | /// </summary> | 372 | /// </summary> |
@@ -377,38 +375,37 @@ namespace OpenSim.Region.Environment.Scenes | |||
377 | { | 375 | { |
378 | try | 376 | try |
379 | { | 377 | { |
380 | double[,] map = this.storageManager.DataStore.LoadTerrain(); | 378 | double[,] map = storageManager.DataStore.LoadTerrain(); |
381 | if (map == null) | 379 | if (map == null) |
382 | { | 380 | { |
383 | if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile)) | 381 | if (string.IsNullOrEmpty(m_regInfo.estateSettings.terrainFile)) |
384 | { | 382 | { |
385 | Console.WriteLine("No default terrain, procedurally generating..."); | 383 | Console.WriteLine("No default terrain, procedurally generating..."); |
386 | this.Terrain.hills(); | 384 | Terrain.hills(); |
387 | 385 | ||
388 | this.storageManager.DataStore.StoreTerrain(this.Terrain.getHeights2DD()); | 386 | storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD()); |
389 | } | 387 | } |
390 | else | 388 | else |
391 | { | 389 | { |
392 | try | 390 | try |
393 | { | 391 | { |
394 | this.Terrain.loadFromFileF32(this.m_regInfo.estateSettings.terrainFile); | 392 | Terrain.loadFromFileF32(m_regInfo.estateSettings.terrainFile); |
395 | this.Terrain *= this.m_regInfo.estateSettings.terrainMultiplier; | 393 | Terrain *= m_regInfo.estateSettings.terrainMultiplier; |
396 | } | 394 | } |
397 | catch | 395 | catch |
398 | { | 396 | { |
399 | Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); | 397 | Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); |
400 | Terrain.hills(); | 398 | Terrain.hills(); |
401 | } | 399 | } |
402 | this.storageManager.DataStore.StoreTerrain(this.Terrain.getHeights2DD()); | 400 | storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD()); |
403 | } | 401 | } |
404 | } | 402 | } |
405 | else | 403 | else |
406 | { | 404 | { |
407 | this.Terrain.setHeights2D(map); | 405 | Terrain.setHeights2D(map); |
408 | } | 406 | } |
409 | 407 | ||
410 | CreateTerrainTexture(); | 408 | CreateTerrainTexture(); |
411 | |||
412 | } | 409 | } |
413 | catch (Exception e) | 410 | catch (Exception e) |
414 | { | 411 | { |
@@ -422,27 +419,27 @@ namespace OpenSim.Region.Environment.Scenes | |||
422 | public void CreateTerrainTexture() | 419 | public void CreateTerrainTexture() |
423 | { | 420 | { |
424 | //create a texture asset of the terrain | 421 | //create a texture asset of the terrain |
425 | byte[] data = this.Terrain.exportJpegImage("defaultstripe.png"); | 422 | byte[] data = Terrain.exportJpegImage("defaultstripe.png"); |
426 | this.m_regInfo.estateSettings.terrainImageID = LLUUID.Random(); | 423 | m_regInfo.estateSettings.terrainImageID = LLUUID.Random(); |
427 | AssetBase asset = new AssetBase(); | 424 | AssetBase asset = new AssetBase(); |
428 | asset.FullID = this.m_regInfo.estateSettings.terrainImageID; | 425 | asset.FullID = m_regInfo.estateSettings.terrainImageID; |
429 | asset.Data = data; | 426 | asset.Data = data; |
430 | asset.Name = "terrainImage"; | 427 | asset.Name = "terrainImage"; |
431 | asset.Type = 0; | 428 | asset.Type = 0; |
432 | this.assetCache.AddAsset(asset); | 429 | assetCache.AddAsset(asset); |
433 | } | 430 | } |
431 | |||
434 | #endregion | 432 | #endregion |
435 | 433 | ||
436 | #region Primitives Methods | 434 | #region Primitives Methods |
437 | 435 | ||
438 | |||
439 | /// <summary> | 436 | /// <summary> |
440 | /// Loads the World's objects | 437 | /// Loads the World's objects |
441 | /// </summary> | 438 | /// </summary> |
442 | public void LoadPrimsFromStorage() | 439 | public void LoadPrimsFromStorage() |
443 | { | 440 | { |
444 | MainLog.Instance.Verbose("World.cs: LoadPrimsFromStorage() - Loading primitives"); | 441 | MainLog.Instance.Verbose("World.cs: LoadPrimsFromStorage() - Loading primitives"); |
445 | this.localStorage.LoadPrimitives(this); | 442 | localStorage.LoadPrimitives(this); |
446 | } | 443 | } |
447 | 444 | ||
448 | /// <summary> | 445 | /// <summary> |
@@ -476,8 +473,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
476 | /// <param name="ownerID"></param> | 473 | /// <param name="ownerID"></param> |
477 | public void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape) | 474 | public void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape) |
478 | { | 475 | { |
479 | 476 | SceneObject sceneOb = new SceneObject(this, m_eventManager, ownerID, PrimIDAllocate(), pos, shape); | |
480 | SceneObject sceneOb = new SceneObject(this, m_eventManager, ownerID, this.PrimIDAllocate(), pos, shape); | ||
481 | AddEntity(sceneOb); | 477 | AddEntity(sceneOb); |
482 | } | 478 | } |
483 | 479 | ||
@@ -487,27 +483,26 @@ namespace OpenSim.Region.Environment.Scenes | |||
487 | { | 483 | { |
488 | if (obj is SceneObject) | 484 | if (obj is SceneObject) |
489 | { | 485 | { |
490 | if (((SceneObject)obj).LocalId == localID) | 486 | if (((SceneObject) obj).LocalId == localID) |
491 | { | 487 | { |
492 | RemoveEntity((SceneObject)obj); | 488 | RemoveEntity((SceneObject) obj); |
493 | return; | 489 | return; |
494 | } | 490 | } |
495 | } | 491 | } |
496 | } | 492 | } |
497 | |||
498 | } | 493 | } |
499 | 494 | ||
500 | public void AddEntity(SceneObject sceneObject) | 495 | public void AddEntity(SceneObject sceneObject) |
501 | { | 496 | { |
502 | this.Entities.Add(sceneObject.rootUUID, sceneObject); | 497 | Entities.Add(sceneObject.rootUUID, sceneObject); |
503 | } | 498 | } |
504 | 499 | ||
505 | public void RemoveEntity(SceneObject sceneObject) | 500 | public void RemoveEntity(SceneObject sceneObject) |
506 | { | 501 | { |
507 | if (this.Entities.ContainsKey(sceneObject.rootUUID)) | 502 | if (Entities.ContainsKey(sceneObject.rootUUID)) |
508 | { | 503 | { |
509 | m_LandManager.removePrimFromLandPrimCounts(sceneObject); | 504 | m_LandManager.removePrimFromLandPrimCounts(sceneObject); |
510 | this.Entities.Remove(sceneObject.rootUUID); | 505 | Entities.Remove(sceneObject.rootUUID); |
511 | m_LandManager.setPrimsTainted(); | 506 | m_LandManager.setPrimsTainted(); |
512 | } | 507 | } |
513 | } | 508 | } |
@@ -520,6 +515,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
520 | { | 515 | { |
521 | prim.OnPrimCountTainted += m_LandManager.setPrimsTainted; | 516 | prim.OnPrimCountTainted += m_LandManager.setPrimsTainted; |
522 | } | 517 | } |
518 | |||
523 | #endregion | 519 | #endregion |
524 | 520 | ||
525 | #region Add/Remove Avatar Methods | 521 | #region Add/Remove Avatar Methods |
@@ -533,48 +529,48 @@ namespace OpenSim.Region.Environment.Scenes | |||
533 | public override void AddNewClient(IClientAPI client, bool child) | 529 | public override void AddNewClient(IClientAPI client, bool child) |
534 | { | 530 | { |
535 | SubscribeToClientEvents(client); | 531 | SubscribeToClientEvents(client); |
536 | this.m_estateManager.sendRegionHandshake(client); | 532 | m_estateManager.sendRegionHandshake(client); |
537 | CreateAndAddScenePresence(client); | 533 | CreateAndAddScenePresence(client); |
538 | this.m_LandManager.sendParcelOverlay(client); | 534 | m_LandManager.sendParcelOverlay(client); |
539 | |||
540 | } | 535 | } |
541 | 536 | ||
542 | protected virtual void SubscribeToClientEvents(IClientAPI client) | 537 | protected virtual void SubscribeToClientEvents(IClientAPI client) |
543 | { | 538 | { |
544 | client.OnRegionHandShakeReply += this.SendLayerData; | 539 | client.OnRegionHandShakeReply += SendLayerData; |
545 | //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); | 540 | //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); |
546 | client.OnChatFromViewer += this.SimChat; | 541 | client.OnChatFromViewer += SimChat; |
547 | client.OnInstantMessage += this.InstantMessage; | 542 | client.OnInstantMessage += InstantMessage; |
548 | client.OnRequestWearables += this.InformClientOfNeighbours; | 543 | client.OnRequestWearables += InformClientOfNeighbours; |
549 | client.OnAddPrim += this.AddNewPrim; | 544 | client.OnAddPrim += AddNewPrim; |
550 | client.OnUpdatePrimGroupPosition += this.UpdatePrimPosition; | 545 | client.OnUpdatePrimGroupPosition += UpdatePrimPosition; |
551 | client.OnUpdatePrimSinglePosition += this.UpdatePrimSinglePosition; | 546 | client.OnUpdatePrimSinglePosition += UpdatePrimSinglePosition; |
552 | client.OnUpdatePrimGroupRotation += this.UpdatePrimRotation; | 547 | client.OnUpdatePrimGroupRotation += UpdatePrimRotation; |
553 | client.OnUpdatePrimGroupMouseRotation += this.UpdatePrimRotation; | 548 | client.OnUpdatePrimGroupMouseRotation += UpdatePrimRotation; |
554 | client.OnUpdatePrimSingleRotation += this.UpdatePrimSingleRotation; | 549 | client.OnUpdatePrimSingleRotation += UpdatePrimSingleRotation; |
555 | client.OnUpdatePrimScale += this.UpdatePrimScale; | 550 | client.OnUpdatePrimScale += UpdatePrimScale; |
556 | client.OnUpdatePrimShape += this.UpdatePrimShape; | 551 | client.OnUpdatePrimShape += UpdatePrimShape; |
557 | client.OnRequestMapBlocks += this.RequestMapBlocks; | 552 | client.OnRequestMapBlocks += RequestMapBlocks; |
558 | client.OnUpdatePrimTexture += this.UpdatePrimTexture; | 553 | client.OnUpdatePrimTexture += UpdatePrimTexture; |
559 | client.OnTeleportLocationRequest += this.RequestTeleportLocation; | 554 | client.OnTeleportLocationRequest += RequestTeleportLocation; |
560 | client.OnObjectSelect += this.SelectPrim; | 555 | client.OnObjectSelect += SelectPrim; |
561 | client.OnObjectDeselect += this.DeselectPrim; | 556 | client.OnObjectDeselect += DeselectPrim; |
562 | client.OnGrapUpdate += this.MoveObject; | 557 | client.OnGrapUpdate += MoveObject; |
563 | client.OnNameFromUUIDRequest += this.commsManager.HandleUUIDNameRequest; | 558 | client.OnNameFromUUIDRequest += commsManager.HandleUUIDNameRequest; |
564 | client.OnObjectDescription += this.PrimDescription; | 559 | client.OnObjectDescription += PrimDescription; |
565 | client.OnObjectName += this.PrimName; | 560 | client.OnObjectName += PrimName; |
566 | client.OnLinkObjects += this.LinkObjects; | 561 | client.OnLinkObjects += LinkObjects; |
567 | client.OnObjectDuplicate += this.DuplicateObject; | 562 | client.OnObjectDuplicate += DuplicateObject; |
568 | 563 | ||
569 | client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(m_LandManager.handleParcelPropertiesRequest); | 564 | client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(m_LandManager.handleParcelPropertiesRequest); |
570 | client.OnParcelDivideRequest += new ParcelDivideRequest(m_LandManager.handleParcelDivideRequest); | 565 | client.OnParcelDivideRequest += new ParcelDivideRequest(m_LandManager.handleParcelDivideRequest); |
571 | client.OnParcelJoinRequest += new ParcelJoinRequest(m_LandManager.handleParcelJoinRequest); | 566 | client.OnParcelJoinRequest += new ParcelJoinRequest(m_LandManager.handleParcelJoinRequest); |
572 | client.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(m_LandManager.handleParcelPropertiesUpdateRequest); | 567 | client.OnParcelPropertiesUpdateRequest += |
568 | new ParcelPropertiesUpdateRequest(m_LandManager.handleParcelPropertiesUpdateRequest); | ||
573 | client.OnParcelSelectObjects += new ParcelSelectObjects(m_LandManager.handleParcelSelectObjectsRequest); | 569 | client.OnParcelSelectObjects += new ParcelSelectObjects(m_LandManager.handleParcelSelectObjectsRequest); |
574 | client.OnParcelObjectOwnerRequest += new ParcelObjectOwnerRequest(m_LandManager.handleParcelObjectOwnersRequest); | 570 | client.OnParcelObjectOwnerRequest += |
571 | new ParcelObjectOwnerRequest(m_LandManager.handleParcelObjectOwnersRequest); | ||
575 | 572 | ||
576 | client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage); | 573 | client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage); |
577 | |||
578 | } | 574 | } |
579 | 575 | ||
580 | protected ScenePresence CreateAndAddScenePresence(IClientAPI client) | 576 | protected ScenePresence CreateAndAddScenePresence(IClientAPI client) |
@@ -582,21 +578,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
582 | ScenePresence newAvatar = null; | 578 | ScenePresence newAvatar = null; |
583 | 579 | ||
584 | MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); | 580 | MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); |
585 | newAvatar = new ScenePresence(client, this, this.m_regInfo); | 581 | newAvatar = new ScenePresence(client, this, m_regInfo); |
586 | MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Adding new avatar to world"); | 582 | MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Adding new avatar to world"); |
587 | MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Starting RegionHandshake "); | 583 | MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Starting RegionHandshake "); |
588 | 584 | ||
589 | PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); | 585 | PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); |
590 | lock (this.m_syncRoot) | 586 | lock (m_syncRoot) |
591 | { | 587 | { |
592 | newAvatar.PhysActor = this.phyScene.AddAvatar(pVec); | 588 | newAvatar.PhysActor = phyScene.AddAvatar(pVec); |
593 | } | 589 | } |
594 | 590 | ||
595 | lock (Entities) | 591 | lock (Entities) |
596 | { | 592 | { |
597 | if (!Entities.ContainsKey(client.AgentId)) | 593 | if (!Entities.ContainsKey(client.AgentId)) |
598 | { | 594 | { |
599 | this.Entities.Add(client.AgentId, newAvatar); | 595 | Entities.Add(client.AgentId, newAvatar); |
600 | } | 596 | } |
601 | else | 597 | else |
602 | { | 598 | { |
@@ -611,7 +607,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
611 | } | 607 | } |
612 | else | 608 | else |
613 | { | 609 | { |
614 | this.Avatars.Add(client.AgentId, newAvatar); | 610 | Avatars.Add(client.AgentId, newAvatar); |
615 | } | 611 | } |
616 | } | 612 | } |
617 | newAvatar.OnSignificantClientMovement += m_LandManager.handleSignificantClientMovement; | 613 | newAvatar.OnSignificantClientMovement += m_LandManager.handleSignificantClientMovement; |
@@ -627,13 +623,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
627 | { | 623 | { |
628 | m_eventManager.TriggerOnRemovePresence(agentID); | 624 | m_eventManager.TriggerOnRemovePresence(agentID); |
629 | 625 | ||
630 | ScenePresence avatar = this.RequestAvatar(agentID); | 626 | ScenePresence avatar = RequestAvatar(agentID); |
631 | 627 | ||
632 | this.ForEachScenePresence( | 628 | ForEachScenePresence( |
633 | delegate(ScenePresence presence) | 629 | delegate(ScenePresence presence) |
634 | { | 630 | { |
635 | presence.ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId); | 631 | presence.ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId); |
636 | }); | 632 | }); |
637 | 633 | ||
638 | lock (Avatars) | 634 | lock (Avatars) |
639 | { | 635 | { |
@@ -652,12 +648,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
652 | // TODO: Add the removal from physics ? | 648 | // TODO: Add the removal from physics ? |
653 | 649 | ||
654 | 650 | ||
655 | |||
656 | return; | 651 | return; |
657 | } | 652 | } |
653 | |||
658 | #endregion | 654 | #endregion |
659 | 655 | ||
660 | #region Request Avatars List Methods | 656 | #region Request Avatars List Methods |
657 | |||
661 | //The idea is to have a group of method that return a list of avatars meeting some requirement | 658 | //The idea is to have a group of method that return a list of avatars meeting some requirement |
662 | // ie it could be all Avatars within a certain range of the calling prim/avatar. | 659 | // ie it could be all Avatars within a certain range of the calling prim/avatar. |
663 | 660 | ||
@@ -703,7 +700,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
703 | /// <returns></returns> | 700 | /// <returns></returns> |
704 | public ScenePresence RequestAvatar(LLUUID avatarID) | 701 | public ScenePresence RequestAvatar(LLUUID avatarID) |
705 | { | 702 | { |
706 | if (this.Avatars.ContainsKey(avatarID)) | 703 | if (Avatars.ContainsKey(avatarID)) |
707 | { | 704 | { |
708 | return Avatars[avatarID]; | 705 | return Avatars[avatarID]; |
709 | } | 706 | } |
@@ -712,13 +709,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
712 | 709 | ||
713 | public void ForEachScenePresence(ForEachScenePresenceDelegate whatToDo) | 710 | public void ForEachScenePresence(ForEachScenePresenceDelegate whatToDo) |
714 | { | 711 | { |
715 | foreach (ScenePresence presence in this.Avatars.Values) | 712 | foreach (ScenePresence presence in Avatars.Values) |
716 | { | 713 | { |
717 | whatToDo(presence); | 714 | whatToDo(presence); |
718 | } | 715 | } |
719 | } | 716 | } |
720 | #endregion | ||
721 | 717 | ||
718 | #endregion | ||
722 | 719 | ||
723 | /// <summary> | 720 | /// <summary> |
724 | /// | 721 | /// |
@@ -727,9 +724,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
727 | /// <returns></returns> | 724 | /// <returns></returns> |
728 | public bool DeleteEntity(LLUUID entID) | 725 | public bool DeleteEntity(LLUUID entID) |
729 | { | 726 | { |
730 | if (this.Entities.ContainsKey(entID)) | 727 | if (Entities.ContainsKey(entID)) |
731 | { | 728 | { |
732 | this.Entities.Remove(entID); | 729 | Entities.Remove(entID); |
733 | return true; | 730 | return true; |
734 | } | 731 | } |
735 | return false; | 732 | return false; |
@@ -741,7 +738,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
741 | { | 738 | { |
742 | if (ent is SceneObject) | 739 | if (ent is SceneObject) |
743 | { | 740 | { |
744 | ((SceneObject)ent).SendAllChildPrimsToClient(client); | 741 | ((SceneObject) ent).SendAllChildPrimsToClient(client); |
745 | } | 742 | } |
746 | } | 743 | } |
747 | } | 744 | } |
@@ -753,12 +750,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
753 | /// </summary> | 750 | /// </summary> |
754 | public void RegisterRegionWithComms() | 751 | public void RegisterRegionWithComms() |
755 | { | 752 | { |
756 | 753 | regionCommsHost = commsManager.GridServer.RegisterRegion(m_regInfo); | |
757 | this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo); | 754 | if (regionCommsHost != null) |
758 | if (this.regionCommsHost != null) | ||
759 | { | 755 | { |
760 | this.regionCommsHost.OnExpectUser += this.NewUserConnection; | 756 | regionCommsHost.OnExpectUser += NewUserConnection; |
761 | this.regionCommsHost.OnAvatarCrossingIntoRegion += this.AgentCrossing; | 757 | regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing; |
762 | } | 758 | } |
763 | } | 759 | } |
764 | 760 | ||
@@ -771,35 +767,37 @@ namespace OpenSim.Region.Environment.Scenes | |||
771 | { | 767 | { |
772 | // Console.WriteLine("World.cs - add new user connection"); | 768 | // Console.WriteLine("World.cs - add new user connection"); |
773 | //should just check that its meant for this region | 769 | //should just check that its meant for this region |
774 | if (regionHandle == this.m_regInfo.RegionHandle) | 770 | if (regionHandle == m_regInfo.RegionHandle) |
775 | { | 771 | { |
776 | if (agent.CapsPath != "") | 772 | if (agent.CapsPath != "") |
777 | { | 773 | { |
778 | //Console.WriteLine("new user, so creating caps handler for it"); | 774 | //Console.WriteLine("new user, so creating caps handler for it"); |
779 | Caps cap = new Caps(this.assetCache, httpListener, this.m_regInfo.ExternalHostName, this.m_regInfo.ExternalEndPoint.Port, agent.CapsPath, agent.AgentID); | 775 | Caps cap = |
776 | new Caps(assetCache, httpListener, m_regInfo.ExternalHostName, m_regInfo.ExternalEndPoint.Port, | ||
777 | agent.CapsPath, agent.AgentID); | ||
780 | cap.RegisterHandlers(); | 778 | cap.RegisterHandlers(); |
781 | if (capsHandlers.ContainsKey(agent.AgentID)) | 779 | if (capsHandlers.ContainsKey(agent.AgentID)) |
782 | { | 780 | { |
783 | OpenSim.Framework.Console.MainLog.Instance.Warn("Adding duplicate CAPS entry for user " + agent.AgentID.ToStringHyphenated()); | 781 | MainLog.Instance.Warn("Adding duplicate CAPS entry for user " + |
784 | this.capsHandlers[agent.AgentID] = cap; | 782 | agent.AgentID.ToStringHyphenated()); |
783 | capsHandlers[agent.AgentID] = cap; | ||
785 | } | 784 | } |
786 | else | 785 | else |
787 | { | 786 | { |
788 | this.capsHandlers.Add(agent.AgentID, cap); | 787 | capsHandlers.Add(agent.AgentID, cap); |
789 | } | 788 | } |
790 | |||
791 | } | 789 | } |
792 | this.authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | 790 | authenticateHandler.AddNewCircuit(agent.circuitcode, agent); |
793 | } | 791 | } |
794 | } | 792 | } |
795 | 793 | ||
796 | public void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) | 794 | public void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) |
797 | { | 795 | { |
798 | if (regionHandle == this.m_regInfo.RegionHandle) | 796 | if (regionHandle == m_regInfo.RegionHandle) |
799 | { | 797 | { |
800 | if (this.Avatars.ContainsKey(agentID)) | 798 | if (Avatars.ContainsKey(agentID)) |
801 | { | 799 | { |
802 | this.Avatars[agentID].MakeAvatar(position); | 800 | Avatars[agentID].MakeAvatar(position); |
803 | } | 801 | } |
804 | } | 802 | } |
805 | } | 803 | } |
@@ -809,7 +807,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
809 | /// </summary> | 807 | /// </summary> |
810 | public void InformClientOfNeighbours(IClientAPI remoteClient) | 808 | public void InformClientOfNeighbours(IClientAPI remoteClient) |
811 | { | 809 | { |
812 | List<RegionInfo> neighbours = this.commsManager.GridServer.RequestNeighbours(this.m_regInfo); | 810 | List<RegionInfo> neighbours = commsManager.GridServer.RequestNeighbours(m_regInfo); |
813 | 811 | ||
814 | if (neighbours != null) | 812 | if (neighbours != null) |
815 | { | 813 | { |
@@ -820,7 +818,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
820 | agent.InventoryFolder = LLUUID.Zero; | 818 | agent.InventoryFolder = LLUUID.Zero; |
821 | agent.startpos = new LLVector3(128, 128, 70); | 819 | agent.startpos = new LLVector3(128, 128, 70); |
822 | agent.child = true; | 820 | agent.child = true; |
823 | this.commsManager.InterRegion.InformRegionOfChildAgent(neighbours[i].RegionHandle, agent); | 821 | commsManager.InterRegion.InformRegionOfChildAgent(neighbours[i].RegionHandle, agent); |
824 | remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, neighbours[i].ExternalEndPoint); | 822 | remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, neighbours[i].ExternalEndPoint); |
825 | //this.capsHandlers[remoteClient.AgentId].CreateEstablishAgentComms("", System.Net.IPAddress.Parse(neighbours[i].CommsIPListenAddr) + ":" + neighbours[i].CommsIPListenPort); | 823 | //this.capsHandlers[remoteClient.AgentId].CreateEstablishAgentComms("", System.Net.IPAddress.Parse(neighbours[i].CommsIPListenAddr) + ":" + neighbours[i].CommsIPListenPort); |
826 | } | 824 | } |
@@ -834,7 +832,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
834 | /// <returns></returns> | 832 | /// <returns></returns> |
835 | public RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle) | 833 | public RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle) |
836 | { | 834 | { |
837 | return this.commsManager.GridServer.RequestNeighbourInfo(regionHandle); | 835 | return commsManager.GridServer.RequestNeighbourInfo(regionHandle); |
838 | } | 836 | } |
839 | 837 | ||
840 | /// <summary> | 838 | /// <summary> |
@@ -847,7 +845,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
847 | public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY) | 845 | public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY) |
848 | { | 846 | { |
849 | List<MapBlockData> mapBlocks; | 847 | List<MapBlockData> mapBlocks; |
850 | mapBlocks = this.commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); | 848 | mapBlocks = commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); |
851 | remoteClient.SendMapBlock(mapBlocks); | 849 | remoteClient.SendMapBlock(mapBlocks); |
852 | } | 850 | } |
853 | 851 | ||
@@ -859,20 +857,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
859 | /// <param name="position"></param> | 857 | /// <param name="position"></param> |
860 | /// <param name="lookAt"></param> | 858 | /// <param name="lookAt"></param> |
861 | /// <param name="flags"></param> | 859 | /// <param name="flags"></param> |
862 | public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags) | 860 | public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, |
861 | LLVector3 lookAt, uint flags) | ||
863 | { | 862 | { |
864 | if (regionHandle == this.m_regionHandle) | 863 | if (regionHandle == m_regionHandle) |
865 | { | 864 | { |
866 | if (this.Avatars.ContainsKey(remoteClient.AgentId)) | 865 | if (Avatars.ContainsKey(remoteClient.AgentId)) |
867 | { | 866 | { |
868 | remoteClient.SendTeleportLocationStart(); | 867 | remoteClient.SendTeleportLocationStart(); |
869 | remoteClient.SendLocalTeleport(position, lookAt, flags); | 868 | remoteClient.SendLocalTeleport(position, lookAt, flags); |
870 | this.Avatars[remoteClient.AgentId].Teleport(position); | 869 | Avatars[remoteClient.AgentId].Teleport(position); |
871 | } | 870 | } |
872 | } | 871 | } |
873 | else | 872 | else |
874 | { | 873 | { |
875 | RegionInfo reg = this.RequestNeighbouringRegionInfo(regionHandle); | 874 | RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle); |
876 | if (reg != null) | 875 | if (reg != null) |
877 | { | 876 | { |
878 | remoteClient.SendTeleportLocationStart(); | 877 | remoteClient.SendTeleportLocationStart(); |
@@ -881,11 +880,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
881 | agent.InventoryFolder = LLUUID.Zero; | 880 | agent.InventoryFolder = LLUUID.Zero; |
882 | agent.startpos = new LLVector3(128, 128, 70); | 881 | agent.startpos = new LLVector3(128, 128, 70); |
883 | agent.child = true; | 882 | agent.child = true; |
884 | this.commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent); | 883 | commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent); |
885 | this.commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position); | 884 | commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position); |
886 | 885 | ||
887 | remoteClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4)); | 886 | remoteClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4)); |
888 | |||
889 | } | 887 | } |
890 | } | 888 | } |
891 | } | 889 | } |
@@ -898,7 +896,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
898 | /// <param name="position"></param> | 896 | /// <param name="position"></param> |
899 | public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position) | 897 | public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position) |
900 | { | 898 | { |
901 | return this.commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position); | 899 | return commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position); |
902 | } | 900 | } |
903 | 901 | ||
904 | public void performParcelPrimCountUpdate() | 902 | public void performParcelPrimCountUpdate() |
@@ -908,7 +906,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
908 | m_LandManager.finalizeLandPrimCountUpdate(); | 906 | m_LandManager.finalizeLandPrimCountUpdate(); |
909 | m_LandManager.landPrimCountTainted = false; | 907 | m_LandManager.landPrimCountTainted = false; |
910 | } | 908 | } |
911 | #endregion | ||
912 | 909 | ||
910 | #endregion | ||
913 | } | 911 | } |
914 | } | 912 | } \ No newline at end of file |