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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 795 |
1 files changed, 795 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs new file mode 100644 index 0000000..ff54efa --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -0,0 +1,795 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using libsecondlife; | ||
30 | using libsecondlife.Packets; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Text; | ||
33 | using System.Reflection; | ||
34 | using System.IO; | ||
35 | using System.Threading; | ||
36 | using System.Timers; | ||
37 | using OpenSim.Physics.Manager; | ||
38 | using OpenSim.Framework.Interfaces; | ||
39 | using OpenSim.Framework.Types; | ||
40 | using OpenSim.Framework.Inventory; | ||
41 | using OpenSim.Framework; | ||
42 | using OpenSim.Region.Environment.Scripting; | ||
43 | using OpenSim.Region.Terrain; | ||
44 | using OpenSim.Framework.Communications; | ||
45 | using OpenSim.Region.Caches; | ||
46 | using OpenSim.Region.Environment; | ||
47 | using OpenSim.Framework.Servers; | ||
48 | |||
49 | namespace OpenSim.Region.Environment.Scenes | ||
50 | { | ||
51 | public delegate bool FilterAvatarList(ScenePresence avatar); | ||
52 | |||
53 | public partial class Scene : SceneBase, ILocalStorageReceiver, IScriptAPI | ||
54 | { | ||
55 | protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); | ||
56 | protected Dictionary<libsecondlife.LLUUID, ScenePresence> Avatars; | ||
57 | protected Dictionary<libsecondlife.LLUUID, Primitive> Prims; | ||
58 | private PhysicsScene phyScene; | ||
59 | private float timeStep = 0.1f; | ||
60 | private Random Rand = new Random(); | ||
61 | private uint _primCount = 702000; | ||
62 | private int storageCount; | ||
63 | private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers; | ||
64 | private Dictionary<string, ScriptFactory> m_scripts; | ||
65 | private Mutex updateLock; | ||
66 | |||
67 | protected AuthenticateSessionsBase authenticateHandler; | ||
68 | protected RegionCommsListener regionCommsHost; | ||
69 | protected CommunicationsManager commsManager; | ||
70 | |||
71 | protected Dictionary<LLUUID, Capabilities.Caps> capsHandlers = new Dictionary<LLUUID, Capabilities.Caps>(); | ||
72 | protected BaseHttpServer httpListener; | ||
73 | |||
74 | public ParcelManager parcelManager; | ||
75 | public EstateManager estateManager; | ||
76 | public EventManager eventManager; | ||
77 | |||
78 | #region Properties | ||
79 | /// <summary> | ||
80 | /// | ||
81 | /// </summary> | ||
82 | public PhysicsScene PhysScene | ||
83 | { | ||
84 | set | ||
85 | { | ||
86 | this.phyScene = value; | ||
87 | } | ||
88 | get | ||
89 | { | ||
90 | return (this.phyScene); | ||
91 | } | ||
92 | } | ||
93 | |||
94 | #endregion | ||
95 | |||
96 | #region Constructors | ||
97 | /// <summary> | ||
98 | /// Creates a new World class, and a region to go with it. | ||
99 | /// </summary> | ||
100 | /// <param name="clientThreads">Dictionary to contain client threads</param> | ||
101 | /// <param name="regionHandle">Region Handle for this region</param> | ||
102 | /// <param name="regionName">Region Name for this region</param> | ||
103 | public Scene(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer) | ||
104 | { | ||
105 | try | ||
106 | { | ||
107 | updateLock = new Mutex(false); | ||
108 | this.authenticateHandler = authen; | ||
109 | this.commsManager = commsMan; | ||
110 | this.assetCache = assetCach; | ||
111 | m_clientThreads = clientThreads; | ||
112 | m_regInfo = regInfo; | ||
113 | m_regionHandle = m_regInfo.RegionHandle; | ||
114 | m_regionName = m_regInfo.RegionName; | ||
115 | this.m_datastore = m_regInfo.DataStore; | ||
116 | this.RegisterRegionWithComms(); | ||
117 | |||
118 | parcelManager = new ParcelManager(this, this.m_regInfo); | ||
119 | estateManager = new EstateManager(this, this.m_regInfo); | ||
120 | |||
121 | eventManager = new EventManager(); | ||
122 | |||
123 | m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>(); | ||
124 | m_scripts = new Dictionary<string, ScriptFactory>(); | ||
125 | |||
126 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating new entitities instance"); | ||
127 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); | ||
128 | Avatars = new Dictionary<LLUUID, ScenePresence>(); | ||
129 | Prims = new Dictionary<LLUUID, Primitive>(); | ||
130 | |||
131 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating LandMap"); | ||
132 | Terrain = new TerrainEngine(); | ||
133 | |||
134 | ScenePresence.LoadAnims(); | ||
135 | this.httpListener = httpServer; | ||
136 | |||
137 | } | ||
138 | catch (Exception e) | ||
139 | { | ||
140 | OpenSim.Framework.Console.MainLog.Instance.Error( "World.cs: Constructor failed with exception " + e.ToString()); | ||
141 | } | ||
142 | } | ||
143 | #endregion | ||
144 | |||
145 | /// <summary> | ||
146 | /// | ||
147 | /// </summary> | ||
148 | public void StartTimer() | ||
149 | { | ||
150 | m_heartbeatTimer.Enabled = true; | ||
151 | m_heartbeatTimer.Interval = 100; | ||
152 | m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat); | ||
153 | } | ||
154 | |||
155 | |||
156 | #region Update Methods | ||
157 | |||
158 | |||
159 | /// <summary> | ||
160 | /// Performs per-frame updates regularly | ||
161 | /// </summary> | ||
162 | /// <param name="sender"></param> | ||
163 | /// <param name="e"></param> | ||
164 | void Heartbeat(object sender, System.EventArgs e) | ||
165 | { | ||
166 | this.Update(); | ||
167 | } | ||
168 | |||
169 | /// <summary> | ||
170 | /// Performs per-frame updates on the world, this should be the central world loop | ||
171 | /// </summary> | ||
172 | public override void Update() | ||
173 | { | ||
174 | updateLock.WaitOne(); | ||
175 | try | ||
176 | { | ||
177 | if (this.phyScene.IsThreaded) | ||
178 | { | ||
179 | this.phyScene.GetResults(); | ||
180 | |||
181 | } | ||
182 | |||
183 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
184 | { | ||
185 | Entities[UUID].updateMovement(); | ||
186 | } | ||
187 | |||
188 | lock (this.m_syncRoot) | ||
189 | { | ||
190 | this.phyScene.Simulate(timeStep); | ||
191 | } | ||
192 | |||
193 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
194 | { | ||
195 | Entities[UUID].update(); | ||
196 | } | ||
197 | |||
198 | // New | ||
199 | eventManager.TriggerOnFrame(); | ||
200 | |||
201 | // TODO: Obsolete - Phase out | ||
202 | foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values) | ||
203 | { | ||
204 | scriptHandler.OnFrame(); | ||
205 | } | ||
206 | foreach (IScriptEngine scripteng in this.scriptEngines.Values) | ||
207 | { | ||
208 | scripteng.OnFrame(); | ||
209 | } | ||
210 | |||
211 | //backup world data | ||
212 | this.storageCount++; | ||
213 | if (storageCount > 1200) //set to how often you want to backup | ||
214 | { | ||
215 | this.Backup(); | ||
216 | storageCount = 0; | ||
217 | } | ||
218 | } | ||
219 | catch (Exception e) | ||
220 | { | ||
221 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString()); | ||
222 | } | ||
223 | updateLock.ReleaseMutex(); | ||
224 | |||
225 | } | ||
226 | |||
227 | /// <summary> | ||
228 | /// | ||
229 | /// </summary> | ||
230 | /// <returns></returns> | ||
231 | public bool Backup() | ||
232 | { | ||
233 | /* | ||
234 | try | ||
235 | { | ||
236 | // Terrain backup routines | ||
237 | if (Terrain.tainted > 0) | ||
238 | { | ||
239 | Terrain.tainted = 0; | ||
240 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Terrain tainted, saving."); | ||
241 | localStorage.SaveMap(Terrain.getHeights1D()); | ||
242 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Terrain saved, informing Physics."); | ||
243 | lock (this.m_syncRoot) | ||
244 | { | ||
245 | phyScene.SetTerrain(Terrain.getHeights1D()); | ||
246 | } | ||
247 | } | ||
248 | |||
249 | // Primitive backup routines | ||
250 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Backing up Primitives"); | ||
251 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
252 | { | ||
253 | Entities[UUID].BackUp(); | ||
254 | } | ||
255 | |||
256 | //Parcel backup routines | ||
257 | ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count]; | ||
258 | int i = 0; | ||
259 | foreach (OpenSim.Region.Environment.Parcel parcel in parcelManager.parcelList.Values) | ||
260 | { | ||
261 | parcels[i] = parcel.parcelData; | ||
262 | i++; | ||
263 | } | ||
264 | localStorage.SaveParcels(parcels); | ||
265 | |||
266 | // Backup successful | ||
267 | return true; | ||
268 | } | ||
269 | catch (Exception e) | ||
270 | { | ||
271 | // Backup failed | ||
272 | OpenSim.Framework.Console.MainLog.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString()); | ||
273 | return false; | ||
274 | } | ||
275 | */ | ||
276 | return true; | ||
277 | } | ||
278 | #endregion | ||
279 | |||
280 | #region Regenerate Terrain | ||
281 | |||
282 | /// <summary> | ||
283 | /// Rebuilds the terrain using a procedural algorithm | ||
284 | /// </summary> | ||
285 | public void RegenerateTerrain() | ||
286 | { | ||
287 | try | ||
288 | { | ||
289 | Terrain.hills(); | ||
290 | |||
291 | lock (this.m_syncRoot) | ||
292 | { | ||
293 | this.phyScene.SetTerrain(Terrain.getHeights1D()); | ||
294 | } | ||
295 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
296 | |||
297 | foreach (IClientAPI client in m_clientThreads.Values) | ||
298 | { | ||
299 | this.SendLayerData(client); | ||
300 | } | ||
301 | |||
302 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
303 | { | ||
304 | Entities[UUID].LandRenegerated(); | ||
305 | } | ||
306 | } | ||
307 | catch (Exception e) | ||
308 | { | ||
309 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
310 | } | ||
311 | } | ||
312 | |||
313 | /// <summary> | ||
314 | /// Rebuilds the terrain using a 2D float array | ||
315 | /// </summary> | ||
316 | /// <param name="newMap">256,256 float array containing heights</param> | ||
317 | public void RegenerateTerrain(float[,] newMap) | ||
318 | { | ||
319 | try | ||
320 | { | ||
321 | this.Terrain.setHeights2D(newMap); | ||
322 | lock (this.m_syncRoot) | ||
323 | { | ||
324 | this.phyScene.SetTerrain(this.Terrain.getHeights1D()); | ||
325 | } | ||
326 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
327 | |||
328 | foreach (IClientAPI client in m_clientThreads.Values) | ||
329 | { | ||
330 | this.SendLayerData(client); | ||
331 | } | ||
332 | |||
333 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
334 | { | ||
335 | Entities[UUID].LandRenegerated(); | ||
336 | } | ||
337 | } | ||
338 | catch (Exception e) | ||
339 | { | ||
340 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
341 | } | ||
342 | } | ||
343 | |||
344 | /// <summary> | ||
345 | /// Rebuilds the terrain assuming changes occured at a specified point[?] | ||
346 | /// </summary> | ||
347 | /// <param name="changes">???</param> | ||
348 | /// <param name="pointx">???</param> | ||
349 | /// <param name="pointy">???</param> | ||
350 | public void RegenerateTerrain(bool changes, int pointx, int pointy) | ||
351 | { | ||
352 | try | ||
353 | { | ||
354 | if (changes) | ||
355 | { | ||
356 | /* Dont save here, rely on tainting system instead */ | ||
357 | |||
358 | foreach (IClientAPI client in m_clientThreads.Values) | ||
359 | { | ||
360 | this.SendLayerData(pointx, pointy, client); | ||
361 | } | ||
362 | } | ||
363 | } | ||
364 | catch (Exception e) | ||
365 | { | ||
366 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
367 | } | ||
368 | } | ||
369 | |||
370 | #endregion | ||
371 | |||
372 | #region Load Terrain | ||
373 | /// <summary> | ||
374 | /// Loads the World heightmap | ||
375 | /// </summary> | ||
376 | /// | ||
377 | public override void LoadWorldMap() | ||
378 | { | ||
379 | try | ||
380 | { | ||
381 | float[] map = this.localStorage.LoadWorld(); | ||
382 | if (map == null) | ||
383 | { | ||
384 | if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile)) | ||
385 | { | ||
386 | Console.WriteLine("No default terrain, procedurally generating..."); | ||
387 | this.Terrain.hills(); | ||
388 | |||
389 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
390 | } | ||
391 | else | ||
392 | { | ||
393 | try | ||
394 | { | ||
395 | this.Terrain.loadFromFileF32(this.m_regInfo.estateSettings.terrainFile); | ||
396 | this.Terrain *= this.m_regInfo.estateSettings.terrainMultiplier; | ||
397 | } | ||
398 | catch | ||
399 | { | ||
400 | Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); | ||
401 | Terrain.hills(); | ||
402 | } | ||
403 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
404 | } | ||
405 | } | ||
406 | else | ||
407 | { | ||
408 | this.Terrain.setHeights1D(map); | ||
409 | } | ||
410 | |||
411 | CreateTerrainTexture(); | ||
412 | |||
413 | } | ||
414 | catch (Exception e) | ||
415 | { | ||
416 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString()); | ||
417 | } | ||
418 | } | ||
419 | |||
420 | /// <summary> | ||
421 | /// | ||
422 | /// </summary> | ||
423 | private void CreateTerrainTexture() | ||
424 | { | ||
425 | //create a texture asset of the terrain | ||
426 | byte[] data = this.Terrain.exportJpegImage("defaultstripe.png"); | ||
427 | this.m_regInfo.estateSettings.terrainImageID = LLUUID.Random(); | ||
428 | AssetBase asset = new AssetBase(); | ||
429 | asset.FullID = this.m_regInfo.estateSettings.terrainImageID; | ||
430 | asset.Data = data; | ||
431 | asset.Name = "terrainImage"; | ||
432 | asset.Type = 0; | ||
433 | this.assetCache.AddAsset(asset); | ||
434 | } | ||
435 | #endregion | ||
436 | |||
437 | #region Primitives Methods | ||
438 | |||
439 | |||
440 | /// <summary> | ||
441 | /// Loads the World's objects | ||
442 | /// </summary> | ||
443 | public void LoadPrimsFromStorage() | ||
444 | { | ||
445 | try | ||
446 | { | ||
447 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: LoadPrimsFromStorage() - Loading primitives"); | ||
448 | this.localStorage.LoadPrimitives(this); | ||
449 | } | ||
450 | catch (Exception e) | ||
451 | { | ||
452 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString()); | ||
453 | } | ||
454 | } | ||
455 | |||
456 | /// <summary> | ||
457 | /// Loads a specific object from storage | ||
458 | /// </summary> | ||
459 | /// <param name="prim">The object to load</param> | ||
460 | public void PrimFromStorage(PrimData prim) | ||
461 | { | ||
462 | |||
463 | } | ||
464 | |||
465 | /// <summary> | ||
466 | /// | ||
467 | /// </summary> | ||
468 | /// <param name="addPacket"></param> | ||
469 | /// <param name="agentClient"></param> | ||
470 | public void AddNewPrim(Packet addPacket, IClientAPI agentClient) | ||
471 | { | ||
472 | AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentId); | ||
473 | } | ||
474 | |||
475 | /// <summary> | ||
476 | /// | ||
477 | /// </summary> | ||
478 | /// <param name="addPacket"></param> | ||
479 | /// <param name="ownerID"></param> | ||
480 | public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID) | ||
481 | { | ||
482 | try | ||
483 | { | ||
484 | Primitive prim = new Primitive(m_regionHandle, this, addPacket, ownerID, this._primCount); | ||
485 | |||
486 | this.Entities.Add(prim.uuid, prim); | ||
487 | this._primCount++; | ||
488 | |||
489 | // Trigger event for listeners | ||
490 | eventManager.TriggerOnNewPrimitive(prim); | ||
491 | } | ||
492 | catch (Exception e) | ||
493 | { | ||
494 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString()); | ||
495 | } | ||
496 | } | ||
497 | |||
498 | #endregion | ||
499 | |||
500 | #region Add/Remove Avatar Methods | ||
501 | |||
502 | /// <summary> | ||
503 | /// | ||
504 | /// </summary> | ||
505 | /// <param name="remoteClient"></param | ||
506 | /// <param name="agentID"></param> | ||
507 | /// <param name="child"></param> | ||
508 | public override void AddNewClient(IClientAPI remoteClient, LLUUID agentID, bool child) | ||
509 | { | ||
510 | remoteClient.OnRegionHandShakeReply += this.SendLayerData; | ||
511 | //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); | ||
512 | remoteClient.OnChatFromViewer += this.SimChat; | ||
513 | remoteClient.OnRequestWearables += this.InformClientOfNeighbours; | ||
514 | remoteClient.OnAddPrim += this.AddNewPrim; | ||
515 | remoteClient.OnUpdatePrimPosition += this.UpdatePrimPosition; | ||
516 | remoteClient.OnRequestMapBlocks += this.RequestMapBlocks; | ||
517 | remoteClient.OnTeleportLocationRequest += this.RequestTeleportLocation; | ||
518 | //remoteClient.OnObjectSelect += this.SelectPrim; | ||
519 | remoteClient.OnGrapUpdate += this.MoveObject; | ||
520 | |||
521 | /* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest); | ||
522 | remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest); | ||
523 | remoteClient.OnParcelJoinRequest += new ParcelJoinRequest(parcelManager.handleParcelJoinRequest); | ||
524 | remoteClient.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(parcelManager.handleParcelPropertiesUpdateRequest); | ||
525 | remoteClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(estateManager.handleEstateOwnerMessage); | ||
526 | */ | ||
527 | |||
528 | ScenePresence newAvatar = null; | ||
529 | try | ||
530 | { | ||
531 | |||
532 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); | ||
533 | newAvatar = new ScenePresence(remoteClient, this, this.m_regInfo); | ||
534 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Adding new avatar to world"); | ||
535 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Starting RegionHandshake "); | ||
536 | |||
537 | //newAvatar.SendRegionHandshake(); | ||
538 | this.estateManager.sendRegionHandshake(remoteClient); | ||
539 | |||
540 | PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); | ||
541 | lock (this.m_syncRoot) | ||
542 | { | ||
543 | newAvatar.PhysActor = this.phyScene.AddAvatar(pVec); | ||
544 | } | ||
545 | |||
546 | lock (Entities) | ||
547 | { | ||
548 | if (!Entities.ContainsKey(agentID)) | ||
549 | { | ||
550 | this.Entities.Add(agentID, newAvatar); | ||
551 | } | ||
552 | else | ||
553 | { | ||
554 | Entities[agentID] = newAvatar; | ||
555 | } | ||
556 | } | ||
557 | lock (Avatars) | ||
558 | { | ||
559 | if (Avatars.ContainsKey(agentID)) | ||
560 | { | ||
561 | Avatars[agentID] = newAvatar; | ||
562 | } | ||
563 | else | ||
564 | { | ||
565 | this.Avatars.Add(agentID, newAvatar); | ||
566 | } | ||
567 | } | ||
568 | } | ||
569 | catch (Exception e) | ||
570 | { | ||
571 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: AddViewerAgent() - Failed with exception " + e.ToString()); | ||
572 | } | ||
573 | return; | ||
574 | } | ||
575 | |||
576 | |||
577 | |||
578 | /// <summary> | ||
579 | /// | ||
580 | /// </summary> | ||
581 | /// <param name="agentID"></param> | ||
582 | public override void RemoveClient(LLUUID agentID) | ||
583 | { | ||
584 | eventManager.TriggerOnRemovePresence(agentID); | ||
585 | |||
586 | return; | ||
587 | } | ||
588 | #endregion | ||
589 | |||
590 | #region Request Avatars List Methods | ||
591 | //The idea is to have a group of method that return a list of avatars meeting some requirement | ||
592 | // ie it could be all Avatars within a certain range of the calling prim/avatar. | ||
593 | |||
594 | /// <summary> | ||
595 | /// Request a List of all Avatars in this World | ||
596 | /// </summary> | ||
597 | /// <returns></returns> | ||
598 | public List<ScenePresence> RequestAvatarList() | ||
599 | { | ||
600 | List<ScenePresence> result = new List<ScenePresence>(); | ||
601 | |||
602 | foreach (ScenePresence avatar in Avatars.Values) | ||
603 | { | ||
604 | result.Add(avatar); | ||
605 | } | ||
606 | |||
607 | return result; | ||
608 | } | ||
609 | |||
610 | /// <summary> | ||
611 | /// Request a filtered list of Avatars in this World | ||
612 | /// </summary> | ||
613 | /// <returns></returns> | ||
614 | public List<ScenePresence> RequestAvatarList(FilterAvatarList filter) | ||
615 | { | ||
616 | List<ScenePresence> result = new List<ScenePresence>(); | ||
617 | |||
618 | foreach (ScenePresence avatar in Avatars.Values) | ||
619 | { | ||
620 | if (filter(avatar)) | ||
621 | { | ||
622 | result.Add(avatar); | ||
623 | } | ||
624 | } | ||
625 | |||
626 | return result; | ||
627 | } | ||
628 | |||
629 | /// <summary> | ||
630 | /// Request a Avatar by UUID | ||
631 | /// </summary> | ||
632 | /// <param name="avatarID"></param> | ||
633 | /// <returns></returns> | ||
634 | public ScenePresence RequestAvatar(LLUUID avatarID) | ||
635 | { | ||
636 | if (this.Avatars.ContainsKey(avatarID)) | ||
637 | { | ||
638 | return Avatars[avatarID]; | ||
639 | } | ||
640 | return null; | ||
641 | } | ||
642 | #endregion | ||
643 | |||
644 | |||
645 | #region RegionCommsHost | ||
646 | |||
647 | /// <summary> | ||
648 | /// | ||
649 | /// </summary> | ||
650 | public void RegisterRegionWithComms() | ||
651 | { | ||
652 | GridInfo gridSettings = new GridInfo(); | ||
653 | this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo,gridSettings); | ||
654 | if (this.regionCommsHost != null) | ||
655 | { | ||
656 | this.regionCommsHost.OnExpectUser += new ExpectUserDelegate(this.NewUserConnection); | ||
657 | this.regionCommsHost.OnAvatarCrossingIntoRegion += new AgentCrossing(this.AgentCrossing); | ||
658 | } | ||
659 | } | ||
660 | |||
661 | /// <summary> | ||
662 | /// | ||
663 | /// </summary> | ||
664 | /// <param name="regionHandle"></param> | ||
665 | /// <param name="agent"></param> | ||
666 | public void NewUserConnection(ulong regionHandle, AgentCircuitData agent) | ||
667 | { | ||
668 | // Console.WriteLine("World.cs - add new user connection"); | ||
669 | //should just check that its meant for this region | ||
670 | if (regionHandle == this.m_regInfo.RegionHandle) | ||
671 | { | ||
672 | if (agent.CapsPath != "") | ||
673 | { | ||
674 | //Console.WriteLine("new user, so creating caps handler for it"); | ||
675 | Capabilities.Caps cap = new Capabilities.Caps(this.assetCache, httpListener, this.m_regInfo.CommsIPListenAddr, 9000, agent.CapsPath, agent.AgentID); | ||
676 | cap.RegisterHandlers(); | ||
677 | this.capsHandlers.Add(agent.AgentID, cap); | ||
678 | } | ||
679 | this.authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | ||
680 | } | ||
681 | } | ||
682 | |||
683 | public void AgentCrossing(ulong regionHandle, libsecondlife.LLUUID agentID, libsecondlife.LLVector3 position) | ||
684 | { | ||
685 | if (regionHandle == this.m_regInfo.RegionHandle) | ||
686 | { | ||
687 | if (this.Avatars.ContainsKey(agentID)) | ||
688 | { | ||
689 | this.Avatars[agentID].MakeAvatar(position); | ||
690 | } | ||
691 | } | ||
692 | } | ||
693 | |||
694 | /// <summary> | ||
695 | /// | ||
696 | /// </summary> | ||
697 | public void InformClientOfNeighbours(IClientAPI remoteClient) | ||
698 | { | ||
699 | // Console.WriteLine("informing client of neighbouring regions"); | ||
700 | List<RegionInfo> neighbours = this.commsManager.GridServer.RequestNeighbours(this.m_regInfo); | ||
701 | |||
702 | //Console.WriteLine("we have " + neighbours.Count + " neighbouring regions"); | ||
703 | if (neighbours != null) | ||
704 | { | ||
705 | for (int i = 0; i < neighbours.Count; i++) | ||
706 | { | ||
707 | // Console.WriteLine("sending neighbours data"); | ||
708 | AgentCircuitData agent = remoteClient.RequestClientInfo(); | ||
709 | agent.BaseFolder = LLUUID.Zero; | ||
710 | agent.InventoryFolder = LLUUID.Zero; | ||
711 | agent.startpos = new LLVector3(128, 128, 70); | ||
712 | agent.child = true; | ||
713 | this.commsManager.InterRegion.InformRegionOfChildAgent(neighbours[i].RegionHandle, agent); | ||
714 | remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, System.Net.IPAddress.Parse(neighbours[i].CommsIPListenAddr), (ushort)neighbours[i].CommsIPListenPort); | ||
715 | //this.capsHandlers[remoteClient.AgentId].CreateEstablishAgentComms("", System.Net.IPAddress.Parse(neighbours[i].CommsIPListenAddr) + ":" + neighbours[i].CommsIPListenPort); | ||
716 | } | ||
717 | } | ||
718 | } | ||
719 | |||
720 | /// <summary> | ||
721 | /// | ||
722 | /// </summary> | ||
723 | /// <param name="regionHandle"></param> | ||
724 | /// <returns></returns> | ||
725 | public RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle) | ||
726 | { | ||
727 | return this.commsManager.GridServer.RequestNeighbourInfo(regionHandle); | ||
728 | } | ||
729 | |||
730 | /// <summary> | ||
731 | /// | ||
732 | /// </summary> | ||
733 | /// <param name="minX"></param> | ||
734 | /// <param name="minY"></param> | ||
735 | /// <param name="maxX"></param> | ||
736 | /// <param name="maxY"></param> | ||
737 | public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY) | ||
738 | { | ||
739 | List<MapBlockData> mapBlocks; | ||
740 | mapBlocks = this.commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); | ||
741 | remoteClient.SendMapBlock(mapBlocks); | ||
742 | } | ||
743 | |||
744 | /// <summary> | ||
745 | /// | ||
746 | /// </summary> | ||
747 | /// <param name="remoteClient"></param> | ||
748 | /// <param name="RegionHandle"></param> | ||
749 | /// <param name="position"></param> | ||
750 | /// <param name="lookAt"></param> | ||
751 | /// <param name="flags"></param> | ||
752 | public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags) | ||
753 | { | ||
754 | if (regionHandle == this.m_regionHandle) | ||
755 | { | ||
756 | if (this.Avatars.ContainsKey(remoteClient.AgentId)) | ||
757 | { | ||
758 | remoteClient.SendTeleportLocationStart(); | ||
759 | remoteClient.SendLocalTeleport(position, lookAt, flags); | ||
760 | this.Avatars[remoteClient.AgentId].Teleport(position); | ||
761 | } | ||
762 | } | ||
763 | else | ||
764 | { | ||
765 | RegionInfo reg = this.RequestNeighbouringRegionInfo(regionHandle); | ||
766 | if (reg != null) | ||
767 | { | ||
768 | remoteClient.SendTeleportLocationStart(); | ||
769 | AgentCircuitData agent = remoteClient.RequestClientInfo(); | ||
770 | agent.BaseFolder = LLUUID.Zero; | ||
771 | agent.InventoryFolder = LLUUID.Zero; | ||
772 | agent.startpos = new LLVector3(128, 128, 70); | ||
773 | agent.child = true; | ||
774 | this.commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent); | ||
775 | this.commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position); | ||
776 | remoteClient.SendRegionTeleport(regionHandle, 13, reg.CommsIPListenAddr, (ushort)reg.CommsIPListenPort, 4, (1 << 4)); | ||
777 | } | ||
778 | //remoteClient.SendTeleportCancel(); | ||
779 | } | ||
780 | } | ||
781 | |||
782 | /// <summary> | ||
783 | /// | ||
784 | /// </summary> | ||
785 | /// <param name="regionhandle"></param> | ||
786 | /// <param name="agentID"></param> | ||
787 | /// <param name="position"></param> | ||
788 | public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position) | ||
789 | { | ||
790 | return this.commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position); | ||
791 | } | ||
792 | |||
793 | #endregion | ||
794 | } | ||
795 | } | ||