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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs18
1 files changed, 2 insertions, 16 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 08b7bdb..7485134 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -993,7 +993,8 @@ namespace OpenSim.Region.Environment.Scenes
993 else 993 else
994 msg.message = string.Format("Your object {0} was returned from {1} in region {2} due to parcel auto return", ret.Value.objectName, ret.Value.location.ToString(), RegionInfo.RegionName); 994 msg.message = string.Format("Your object {0} was returned from {1} in region {2} due to parcel auto return", ret.Value.objectName, ret.Value.location.ToString(), RegionInfo.RegionName);
995 995
996 TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); 996// TODO: Send IM
997// TriggerGridInstantMessage(msg);
997 } 998 }
998 } 999 }
999 1000
@@ -3304,21 +3305,6 @@ namespace OpenSim.Region.Environment.Scenes
3304 return UUID.Zero; 3305 return UUID.Zero;
3305 } 3306 }
3306 3307
3307 /// <summary>
3308 /// This method is a way for the Friends Module to create an instant
3309 /// message to the avatar and for Instant Messages that travel across
3310 /// gridcomms to make it to the Instant Message Module.
3311 ///
3312 /// Friendship establishment and groups are unfortunately tied with instant messaging and
3313 /// there's no way to separate them completely.
3314 /// </summary>
3315 /// <param name="message">object containing the instant message data</param>
3316 /// <returns>void</returns>
3317 public void TriggerGridInstantMessage(GridInstantMessage message, InstantMessageReceiver options)
3318 {
3319 m_eventManager.TriggerGridInstantMessage(message, options);
3320 }
3321
3322 public virtual void StoreAddFriendship(UUID ownerID, UUID friendID, uint perms) 3308 public virtual void StoreAddFriendship(UUID ownerID, UUID friendID, uint perms)
3323 { 3309 {
3324 // TODO: m_sceneGridService.DoStuff; 3310 // TODO: m_sceneGridService.DoStuff;