diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 35 |
1 files changed, 8 insertions, 27 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 774ddfc..fe8cada 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -819,7 +819,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
819 | { | 819 | { |
820 | if (LandChannel.IsLandPrimCountTainted()) | 820 | if (LandChannel.IsLandPrimCountTainted()) |
821 | { | 821 | { |
822 | LandChannel.PerformParcelPrimCountUpdate(); | 822 | EventManager.TriggerParcelPrimCountUpdate(); |
823 | } | 823 | } |
824 | } | 824 | } |
825 | } | 825 | } |
@@ -970,12 +970,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
970 | if (dGridSettings["allow_forceful_banlines"] != "TRUE") | 970 | if (dGridSettings["allow_forceful_banlines"] != "TRUE") |
971 | { | 971 | { |
972 | m_log.Info("[GRID]: Grid is disabling forceful parcel banlists"); | 972 | m_log.Info("[GRID]: Grid is disabling forceful parcel banlists"); |
973 | LandChannel.AllowedForcefulBans = false; | 973 | EventManager.TriggerSetAllowForcefulBan(false); |
974 | } | 974 | } |
975 | else | 975 | else |
976 | { | 976 | { |
977 | m_log.Info("[GRID]: Grid is allowing forceful parcel banlists"); | 977 | m_log.Info("[GRID]: Grid is allowing forceful parcel banlists"); |
978 | LandChannel.AllowedForcefulBans = true; | 978 | EventManager.TriggerSetAllowForcefulBan(true); |
979 | } | 979 | } |
980 | } | 980 | } |
981 | } | 981 | } |
@@ -1142,11 +1142,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1142 | { | 1142 | { |
1143 | if (landData.Count == 0) | 1143 | if (landData.Count == 0) |
1144 | { | 1144 | { |
1145 | LandChannel.NoLandDataFromStorage(); | 1145 | EventManager.TriggerNoticeNoLandDataFromStorage(); |
1146 | } | 1146 | } |
1147 | else | 1147 | else |
1148 | { | 1148 | { |
1149 | LandChannel.IncomingLandObjectsFromStorage(landData); | 1149 | EventManager.TriggerIncomingLandDataFromStorage(landData); |
1150 | } | 1150 | } |
1151 | } | 1151 | } |
1152 | else | 1152 | else |
@@ -1344,22 +1344,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1344 | { | 1344 | { |
1345 | if (Entities.ContainsKey(sceneObject.UUID)) | 1345 | if (Entities.ContainsKey(sceneObject.UUID)) |
1346 | { | 1346 | { |
1347 | LandChannel.RemovePrimFromLandPrimCounts(sceneObject); | 1347 | EventManager.TriggerObjectBeingRemovedFromScene(sceneObject); |
1348 | Entities.Remove(sceneObject.UUID); | 1348 | Entities.Remove(sceneObject.UUID); |
1349 | LandChannel.SetPrimsTainted(); | 1349 | EventManager.TriggerParcelPrimCountTainted(); |
1350 | m_innerScene.RemoveAPrimCount(); | 1350 | m_innerScene.RemoveAPrimCount(); |
1351 | } | 1351 | } |
1352 | } | 1352 | } |
1353 | 1353 | ||
1354 | /// <summary> | ||
1355 | /// Called by a prim when it has been created/cloned, so that its events can be subscribed to | ||
1356 | /// </summary> | ||
1357 | /// <param name="prim"></param> | ||
1358 | public void AcknowledgeNewPrim(SceneObjectGroup prim) | ||
1359 | { | ||
1360 | prim.OnPrimCountTainted += LandChannel.SetPrimsTainted; | ||
1361 | } | ||
1362 | |||
1363 | public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset) | 1354 | public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset) |
1364 | { | 1355 | { |
1365 | m_sceneXmlLoader.LoadPrimsFromXml(fileName, newIdsFlag, loadOffset); | 1356 | m_sceneXmlLoader.LoadPrimsFromXml(fileName, newIdsFlag, loadOffset); |
@@ -1589,15 +1580,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1589 | 1580 | ||
1590 | CreateAndAddScenePresence(client, child); | 1581 | CreateAndAddScenePresence(client, child); |
1591 | 1582 | ||
1592 | try | ||
1593 | { | ||
1594 | LandChannel.SendParcelOverlay(client); | ||
1595 | } //BUG: Mike - please fix this. | ||
1596 | catch (KeyNotFoundException) | ||
1597 | { | ||
1598 | m_log.Warn("[LAND]: Bug #2 triggered with NPC. LandModule needs a refactor to fix this."); | ||
1599 | } | ||
1600 | |||
1601 | CommsManager.UserProfileCacheService.AddNewUser(client.AgentId); | 1583 | CommsManager.UserProfileCacheService.AddNewUser(client.AgentId); |
1602 | } | 1584 | } |
1603 | } | 1585 | } |
@@ -3174,8 +3156,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3174 | 3156 | ||
3175 | lock (Entities) | 3157 | lock (Entities) |
3176 | { | 3158 | { |
3177 | Entities.Remove(group.UUID); | 3159 | RemoveEntity(group); |
3178 | m_innerScene.RemoveAPrimCount(); | ||
3179 | } | 3160 | } |
3180 | group.DeleteParts(); | 3161 | group.DeleteParts(); |
3181 | 3162 | ||