diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 91ff0a8..7317361 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -503,6 +503,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
503 | foreach (SceneObjectGroup prim in PrimsFromDB) | 503 | foreach (SceneObjectGroup prim in PrimsFromDB) |
504 | { | 504 | { |
505 | AddEntityFromStorage(prim); | 505 | AddEntityFromStorage(prim); |
506 | // phyScene.AddPrim( | ||
507 | // new PhysicsVector(prim.RootPart.AbsolutePosition.X, prim.RootPart.AbsolutePosition.Y, prim.RootPart.AbsolutePosition.Z), | ||
508 | // new PhysicsVector(prim.RootPart.Scale.X, prim.RootPart.Scale.Y, prim.RootPart.Scale.Z), | ||
509 | // new Axiom.Math.Quaternion(prim.RootPart.RotationOffset.W, prim.RootPart.RotationOffset.X, | ||
510 | // prim.RootPart.RotationOffset.Y, prim.RootPart.RotationOffset.Z)); | ||
506 | } | 511 | } |
507 | MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); | 512 | MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); |
508 | } | 513 | } |
@@ -540,6 +545,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
540 | { | 545 | { |
541 | SceneObjectGroup sceneOb = new SceneObjectGroup(this, this.m_regionHandle, ownerID, PrimIDAllocate(), pos, shape); | 546 | SceneObjectGroup sceneOb = new SceneObjectGroup(this, this.m_regionHandle, ownerID, PrimIDAllocate(), pos, shape); |
542 | AddEntity(sceneOb); | 547 | AddEntity(sceneOb); |
548 | //phyScene.AddPrim(new PhysicsVector(pos.X, pos.Y, pos.Z), new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z), | ||
549 | // new Axiom.Math.Quaternion()); | ||
543 | } | 550 | } |
544 | 551 | ||
545 | public void RemovePrim(uint localID, LLUUID avatar_deleter) | 552 | public void RemovePrim(uint localID, LLUUID avatar_deleter) |
@@ -615,6 +622,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
615 | //if we want this to be a import method then we need new uuids for the object to avoid any clashes | 622 | //if we want this to be a import method then we need new uuids for the object to avoid any clashes |
616 | //obj.RegenerateFullIDs(); | 623 | //obj.RegenerateFullIDs(); |
617 | AddEntity(obj); | 624 | AddEntity(obj); |
625 | // phyScene.AddPrim( | ||
626 | // new PhysicsVector(obj.RootPart.AbsolutePosition.X, obj.RootPart.AbsolutePosition.Y, obj.RootPart.AbsolutePosition.Z), | ||
627 | // new PhysicsVector(obj.RootPart.Scale.X, obj.RootPart.Scale.Y, obj.RootPart.Scale.Z), | ||
628 | // new Axiom.Math.Quaternion(obj.RootPart.RotationOffset.W, obj.RootPart.RotationOffset.X, | ||
629 | // obj.RootPart.RotationOffset.Y, obj.RootPart.RotationOffset.Z)); | ||
618 | primCount++; | 630 | primCount++; |
619 | } | 631 | } |
620 | } | 632 | } |