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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 784 |
1 files changed, 784 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs new file mode 100644 index 0000000..8c912d0 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -0,0 +1,784 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using libsecondlife; | ||
30 | using libsecondlife.Packets; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Text; | ||
33 | using System.Reflection; | ||
34 | using System.IO; | ||
35 | using System.Threading; | ||
36 | using System.Timers; | ||
37 | using OpenSim.Physics.Manager; | ||
38 | using OpenSim.Framework.Interfaces; | ||
39 | using OpenSim.Framework.Types; | ||
40 | using OpenSim.Framework.Inventory; | ||
41 | using OpenSim.Framework; | ||
42 | using OpenSim.Region.Terrain; | ||
43 | using OpenSim.Framework.Communications; | ||
44 | using OpenSim.Region.Caches; | ||
45 | using OpenSim.Region.Environment; | ||
46 | using OpenSim.Framework.Servers; | ||
47 | using OpenSim.Region.Enviorment.Scripting; | ||
48 | using OpenSim.Region.Capabilities; | ||
49 | using Caps = OpenSim.Region.Capabilities.Caps; | ||
50 | |||
51 | namespace OpenSim.Region.Environment.Scenes | ||
52 | { | ||
53 | public delegate bool FilterAvatarList(ScenePresence avatar); | ||
54 | |||
55 | public partial class Scene : SceneBase, ILocalStorageReceiver | ||
56 | { | ||
57 | protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); | ||
58 | protected Dictionary<libsecondlife.LLUUID, ScenePresence> Avatars; | ||
59 | protected Dictionary<libsecondlife.LLUUID, Primitive> Prims; | ||
60 | private PhysicsScene phyScene; | ||
61 | private float timeStep = 0.1f; | ||
62 | private Random Rand = new Random(); | ||
63 | private uint _primCount = 702000; | ||
64 | private int storageCount; | ||
65 | private Mutex updateLock; | ||
66 | |||
67 | protected AuthenticateSessionsBase authenticateHandler; | ||
68 | protected RegionCommsListener regionCommsHost; | ||
69 | protected CommunicationsManager commsManager; | ||
70 | |||
71 | protected Dictionary<LLUUID,Caps> capsHandlers = new Dictionary<LLUUID, Caps>(); | ||
72 | protected BaseHttpServer httpListener; | ||
73 | |||
74 | public ParcelManager parcelManager; | ||
75 | public EstateManager estateManager; | ||
76 | public EventManager eventManager; | ||
77 | public ScriptManager scriptManager; | ||
78 | |||
79 | #region Properties | ||
80 | /// <summary> | ||
81 | /// | ||
82 | /// </summary> | ||
83 | public PhysicsScene PhysScene | ||
84 | { | ||
85 | set | ||
86 | { | ||
87 | this.phyScene = value; | ||
88 | } | ||
89 | get | ||
90 | { | ||
91 | return (this.phyScene); | ||
92 | } | ||
93 | } | ||
94 | |||
95 | #endregion | ||
96 | |||
97 | #region Constructors | ||
98 | /// <summary> | ||
99 | /// Creates a new World class, and a region to go with it. | ||
100 | /// </summary> | ||
101 | /// <param name="clientThreads">Dictionary to contain client threads</param> | ||
102 | /// <param name="regionHandle">Region Handle for this region</param> | ||
103 | /// <param name="regionName">Region Name for this region</param> | ||
104 | public Scene(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer) | ||
105 | { | ||
106 | try | ||
107 | { | ||
108 | updateLock = new Mutex(false); | ||
109 | this.authenticateHandler = authen; | ||
110 | this.commsManager = commsMan; | ||
111 | this.assetCache = assetCach; | ||
112 | m_clientThreads = clientThreads; | ||
113 | m_regInfo = regInfo; | ||
114 | m_regionHandle = m_regInfo.RegionHandle; | ||
115 | m_regionName = m_regInfo.RegionName; | ||
116 | this.m_datastore = m_regInfo.DataStore; | ||
117 | this.RegisterRegionWithComms(); | ||
118 | |||
119 | parcelManager = new ParcelManager(this, this.m_regInfo); | ||
120 | estateManager = new EstateManager(this, this.m_regInfo); | ||
121 | scriptManager = new ScriptManager(this); | ||
122 | eventManager = new EventManager(); | ||
123 | |||
124 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating new entitities instance"); | ||
125 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); | ||
126 | Avatars = new Dictionary<LLUUID, ScenePresence>(); | ||
127 | Prims = new Dictionary<LLUUID, Primitive>(); | ||
128 | |||
129 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating LandMap"); | ||
130 | Terrain = new TerrainEngine(); | ||
131 | |||
132 | ScenePresence.LoadAnims(); | ||
133 | this.httpListener = httpServer; | ||
134 | |||
135 | } | ||
136 | catch (Exception e) | ||
137 | { | ||
138 | OpenSim.Framework.Console.MainLog.Instance.Error( "World.cs: Constructor failed with exception " + e.ToString()); | ||
139 | } | ||
140 | } | ||
141 | #endregion | ||
142 | |||
143 | /// <summary> | ||
144 | /// | ||
145 | /// </summary> | ||
146 | public void StartTimer() | ||
147 | { | ||
148 | m_heartbeatTimer.Enabled = true; | ||
149 | m_heartbeatTimer.Interval = 100; | ||
150 | m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat); | ||
151 | } | ||
152 | |||
153 | |||
154 | #region Update Methods | ||
155 | |||
156 | |||
157 | /// <summary> | ||
158 | /// Performs per-frame updates regularly | ||
159 | /// </summary> | ||
160 | /// <param name="sender"></param> | ||
161 | /// <param name="e"></param> | ||
162 | void Heartbeat(object sender, System.EventArgs e) | ||
163 | { | ||
164 | this.Update(); | ||
165 | } | ||
166 | |||
167 | /// <summary> | ||
168 | /// Performs per-frame updates on the world, this should be the central world loop | ||
169 | /// </summary> | ||
170 | public override void Update() | ||
171 | { | ||
172 | updateLock.WaitOne(); | ||
173 | try | ||
174 | { | ||
175 | if (this.phyScene.IsThreaded) | ||
176 | { | ||
177 | this.phyScene.GetResults(); | ||
178 | |||
179 | } | ||
180 | |||
181 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
182 | { | ||
183 | Entities[UUID].updateMovement(); | ||
184 | } | ||
185 | |||
186 | lock (this.m_syncRoot) | ||
187 | { | ||
188 | this.phyScene.Simulate(timeStep); | ||
189 | } | ||
190 | |||
191 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
192 | { | ||
193 | Entities[UUID].update(); | ||
194 | } | ||
195 | |||
196 | // General purpose event manager | ||
197 | eventManager.TriggerOnFrame(); | ||
198 | |||
199 | //backup world data | ||
200 | this.storageCount++; | ||
201 | if (storageCount > 1200) //set to how often you want to backup | ||
202 | { | ||
203 | this.Backup(); | ||
204 | storageCount = 0; | ||
205 | } | ||
206 | } | ||
207 | catch (Exception e) | ||
208 | { | ||
209 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString()); | ||
210 | } | ||
211 | updateLock.ReleaseMutex(); | ||
212 | |||
213 | } | ||
214 | |||
215 | /// <summary> | ||
216 | /// | ||
217 | /// </summary> | ||
218 | /// <returns></returns> | ||
219 | public bool Backup() | ||
220 | { | ||
221 | /* | ||
222 | try | ||
223 | { | ||
224 | // Terrain backup routines | ||
225 | if (Terrain.tainted > 0) | ||
226 | { | ||
227 | Terrain.tainted = 0; | ||
228 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Terrain tainted, saving."); | ||
229 | localStorage.SaveMap(Terrain.getHeights1D()); | ||
230 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Terrain saved, informing Physics."); | ||
231 | lock (this.m_syncRoot) | ||
232 | { | ||
233 | phyScene.SetTerrain(Terrain.getHeights1D()); | ||
234 | } | ||
235 | } | ||
236 | |||
237 | // Primitive backup routines | ||
238 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Backing up Primitives"); | ||
239 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
240 | { | ||
241 | Entities[UUID].BackUp(); | ||
242 | } | ||
243 | |||
244 | //Parcel backup routines | ||
245 | ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count]; | ||
246 | int i = 0; | ||
247 | foreach (OpenSim.Region.Parcel parcel in parcelManager.parcelList.Values) | ||
248 | { | ||
249 | parcels[i] = parcel.parcelData; | ||
250 | i++; | ||
251 | } | ||
252 | localStorage.SaveParcels(parcels); | ||
253 | |||
254 | // Backup successful | ||
255 | return true; | ||
256 | } | ||
257 | catch (Exception e) | ||
258 | { | ||
259 | // Backup failed | ||
260 | OpenSim.Framework.Console.MainLog.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString()); | ||
261 | return false; | ||
262 | } | ||
263 | */ | ||
264 | return true; | ||
265 | } | ||
266 | #endregion | ||
267 | |||
268 | #region Regenerate Terrain | ||
269 | |||
270 | /// <summary> | ||
271 | /// Rebuilds the terrain using a procedural algorithm | ||
272 | /// </summary> | ||
273 | public void RegenerateTerrain() | ||
274 | { | ||
275 | try | ||
276 | { | ||
277 | Terrain.hills(); | ||
278 | |||
279 | lock (this.m_syncRoot) | ||
280 | { | ||
281 | this.phyScene.SetTerrain(Terrain.getHeights1D()); | ||
282 | } | ||
283 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
284 | |||
285 | foreach (IClientAPI client in m_clientThreads.Values) | ||
286 | { | ||
287 | this.SendLayerData(client); | ||
288 | } | ||
289 | |||
290 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
291 | { | ||
292 | Entities[UUID].LandRenegerated(); | ||
293 | } | ||
294 | } | ||
295 | catch (Exception e) | ||
296 | { | ||
297 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
298 | } | ||
299 | } | ||
300 | |||
301 | /// <summary> | ||
302 | /// Rebuilds the terrain using a 2D float array | ||
303 | /// </summary> | ||
304 | /// <param name="newMap">256,256 float array containing heights</param> | ||
305 | public void RegenerateTerrain(float[,] newMap) | ||
306 | { | ||
307 | try | ||
308 | { | ||
309 | this.Terrain.setHeights2D(newMap); | ||
310 | lock (this.m_syncRoot) | ||
311 | { | ||
312 | this.phyScene.SetTerrain(this.Terrain.getHeights1D()); | ||
313 | } | ||
314 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
315 | |||
316 | foreach (IClientAPI client in m_clientThreads.Values) | ||
317 | { | ||
318 | this.SendLayerData(client); | ||
319 | } | ||
320 | |||
321 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
322 | { | ||
323 | Entities[UUID].LandRenegerated(); | ||
324 | } | ||
325 | } | ||
326 | catch (Exception e) | ||
327 | { | ||
328 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
329 | } | ||
330 | } | ||
331 | |||
332 | /// <summary> | ||
333 | /// Rebuilds the terrain assuming changes occured at a specified point[?] | ||
334 | /// </summary> | ||
335 | /// <param name="changes">???</param> | ||
336 | /// <param name="pointx">???</param> | ||
337 | /// <param name="pointy">???</param> | ||
338 | public void RegenerateTerrain(bool changes, int pointx, int pointy) | ||
339 | { | ||
340 | try | ||
341 | { | ||
342 | if (changes) | ||
343 | { | ||
344 | /* Dont save here, rely on tainting system instead */ | ||
345 | |||
346 | foreach (IClientAPI client in m_clientThreads.Values) | ||
347 | { | ||
348 | this.SendLayerData(pointx, pointy, client); | ||
349 | } | ||
350 | } | ||
351 | } | ||
352 | catch (Exception e) | ||
353 | { | ||
354 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
355 | } | ||
356 | } | ||
357 | |||
358 | #endregion | ||
359 | |||
360 | #region Load Terrain | ||
361 | /// <summary> | ||
362 | /// Loads the World heightmap | ||
363 | /// </summary> | ||
364 | /// | ||
365 | public override void LoadWorldMap() | ||
366 | { | ||
367 | try | ||
368 | { | ||
369 | float[] map = this.localStorage.LoadWorld(); | ||
370 | if (map == null) | ||
371 | { | ||
372 | if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile)) | ||
373 | { | ||
374 | Console.WriteLine("No default terrain, procedurally generating..."); | ||
375 | this.Terrain.hills(); | ||
376 | |||
377 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
378 | } | ||
379 | else | ||
380 | { | ||
381 | try | ||
382 | { | ||
383 | this.Terrain.loadFromFileF32(this.m_regInfo.estateSettings.terrainFile); | ||
384 | this.Terrain *= this.m_regInfo.estateSettings.terrainMultiplier; | ||
385 | } | ||
386 | catch | ||
387 | { | ||
388 | Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); | ||
389 | Terrain.hills(); | ||
390 | } | ||
391 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
392 | } | ||
393 | } | ||
394 | else | ||
395 | { | ||
396 | this.Terrain.setHeights1D(map); | ||
397 | } | ||
398 | |||
399 | CreateTerrainTexture(); | ||
400 | |||
401 | } | ||
402 | catch (Exception e) | ||
403 | { | ||
404 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString()); | ||
405 | } | ||
406 | } | ||
407 | |||
408 | /// <summary> | ||
409 | /// | ||
410 | /// </summary> | ||
411 | private void CreateTerrainTexture() | ||
412 | { | ||
413 | //create a texture asset of the terrain | ||
414 | byte[] data = this.Terrain.exportJpegImage("defaultstripe.png"); | ||
415 | this.m_regInfo.estateSettings.terrainImageID = LLUUID.Random(); | ||
416 | AssetBase asset = new AssetBase(); | ||
417 | asset.FullID = this.m_regInfo.estateSettings.terrainImageID; | ||
418 | asset.Data = data; | ||
419 | asset.Name = "terrainImage"; | ||
420 | asset.Type = 0; | ||
421 | this.assetCache.AddAsset(asset); | ||
422 | } | ||
423 | #endregion | ||
424 | |||
425 | #region Primitives Methods | ||
426 | |||
427 | |||
428 | /// <summary> | ||
429 | /// Loads the World's objects | ||
430 | /// </summary> | ||
431 | public void LoadPrimsFromStorage() | ||
432 | { | ||
433 | try | ||
434 | { | ||
435 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: LoadPrimsFromStorage() - Loading primitives"); | ||
436 | this.localStorage.LoadPrimitives(this); | ||
437 | } | ||
438 | catch (Exception e) | ||
439 | { | ||
440 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString()); | ||
441 | } | ||
442 | } | ||
443 | |||
444 | /// <summary> | ||
445 | /// Loads a specific object from storage | ||
446 | /// </summary> | ||
447 | /// <param name="prim">The object to load</param> | ||
448 | public void PrimFromStorage(PrimData prim) | ||
449 | { | ||
450 | |||
451 | } | ||
452 | |||
453 | /// <summary> | ||
454 | /// | ||
455 | /// </summary> | ||
456 | /// <param name="addPacket"></param> | ||
457 | /// <param name="agentClient"></param> | ||
458 | public void AddNewPrim(Packet addPacket, IClientAPI agentClient) | ||
459 | { | ||
460 | AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentId); | ||
461 | } | ||
462 | |||
463 | /// <summary> | ||
464 | /// | ||
465 | /// </summary> | ||
466 | /// <param name="addPacket"></param> | ||
467 | /// <param name="ownerID"></param> | ||
468 | public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID) | ||
469 | { | ||
470 | try | ||
471 | { | ||
472 | Primitive prim = new Primitive(m_regionHandle, this, addPacket, ownerID, this._primCount); | ||
473 | |||
474 | this.Entities.Add(prim.uuid, prim); | ||
475 | this._primCount++; | ||
476 | |||
477 | // Trigger event for listeners | ||
478 | eventManager.TriggerOnNewPrimitive(prim); | ||
479 | } | ||
480 | catch (Exception e) | ||
481 | { | ||
482 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString()); | ||
483 | } | ||
484 | } | ||
485 | |||
486 | #endregion | ||
487 | |||
488 | #region Add/Remove Avatar Methods | ||
489 | |||
490 | /// <summary> | ||
491 | /// | ||
492 | /// </summary> | ||
493 | /// <param name="remoteClient"></param | ||
494 | /// <param name="agentID"></param> | ||
495 | /// <param name="child"></param> | ||
496 | public override void AddNewClient(IClientAPI remoteClient, LLUUID agentID, bool child) | ||
497 | { | ||
498 | remoteClient.OnRegionHandShakeReply += this.SendLayerData; | ||
499 | //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); | ||
500 | remoteClient.OnChatFromViewer += this.SimChat; | ||
501 | remoteClient.OnRequestWearables += this.InformClientOfNeighbours; | ||
502 | remoteClient.OnAddPrim += this.AddNewPrim; | ||
503 | remoteClient.OnUpdatePrimPosition += this.UpdatePrimPosition; | ||
504 | remoteClient.OnRequestMapBlocks += this.RequestMapBlocks; | ||
505 | remoteClient.OnTeleportLocationRequest += this.RequestTeleportLocation; | ||
506 | //remoteClient.OnObjectSelect += this.SelectPrim; | ||
507 | remoteClient.OnGrapUpdate += this.MoveObject; | ||
508 | remoteClient.OnNameFromUUIDRequest += this.commsManager.HandleUUIDNameRequest; | ||
509 | |||
510 | /* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest); | ||
511 | remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest); | ||
512 | remoteClient.OnParcelJoinRequest += new ParcelJoinRequest(parcelManager.handleParcelJoinRequest); | ||
513 | remoteClient.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(parcelManager.handleParcelPropertiesUpdateRequest); | ||
514 | remoteClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(estateManager.handleEstateOwnerMessage); | ||
515 | */ | ||
516 | |||
517 | ScenePresence newAvatar = null; | ||
518 | try | ||
519 | { | ||
520 | |||
521 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); | ||
522 | newAvatar = new ScenePresence(remoteClient, this, this.m_regInfo); | ||
523 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Adding new avatar to world"); | ||
524 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Starting RegionHandshake "); | ||
525 | |||
526 | //newAvatar.SendRegionHandshake(); | ||
527 | this.estateManager.sendRegionHandshake(remoteClient); | ||
528 | |||
529 | PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); | ||
530 | lock (this.m_syncRoot) | ||
531 | { | ||
532 | newAvatar.PhysActor = this.phyScene.AddAvatar(pVec); | ||
533 | } | ||
534 | |||
535 | lock (Entities) | ||
536 | { | ||
537 | if (!Entities.ContainsKey(agentID)) | ||
538 | { | ||
539 | this.Entities.Add(agentID, newAvatar); | ||
540 | } | ||
541 | else | ||
542 | { | ||
543 | Entities[agentID] = newAvatar; | ||
544 | } | ||
545 | } | ||
546 | lock (Avatars) | ||
547 | { | ||
548 | if (Avatars.ContainsKey(agentID)) | ||
549 | { | ||
550 | Avatars[agentID] = newAvatar; | ||
551 | } | ||
552 | else | ||
553 | { | ||
554 | this.Avatars.Add(agentID, newAvatar); | ||
555 | } | ||
556 | } | ||
557 | } | ||
558 | catch (Exception e) | ||
559 | { | ||
560 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: AddViewerAgent() - Failed with exception " + e.ToString()); | ||
561 | } | ||
562 | return; | ||
563 | } | ||
564 | |||
565 | |||
566 | |||
567 | /// <summary> | ||
568 | /// | ||
569 | /// </summary> | ||
570 | /// <param name="agentID"></param> | ||
571 | public override void RemoveClient(LLUUID agentID) | ||
572 | { | ||
573 | eventManager.TriggerOnRemovePresence(agentID); | ||
574 | |||
575 | return; | ||
576 | } | ||
577 | #endregion | ||
578 | |||
579 | #region Request Avatars List Methods | ||
580 | //The idea is to have a group of method that return a list of avatars meeting some requirement | ||
581 | // ie it could be all Avatars within a certain range of the calling prim/avatar. | ||
582 | |||
583 | /// <summary> | ||
584 | /// Request a List of all Avatars in this World | ||
585 | /// </summary> | ||
586 | /// <returns></returns> | ||
587 | public List<ScenePresence> RequestAvatarList() | ||
588 | { | ||
589 | List<ScenePresence> result = new List<ScenePresence>(); | ||
590 | |||
591 | foreach (ScenePresence avatar in Avatars.Values) | ||
592 | { | ||
593 | result.Add(avatar); | ||
594 | } | ||
595 | |||
596 | return result; | ||
597 | } | ||
598 | |||
599 | /// <summary> | ||
600 | /// Request a filtered list of Avatars in this World | ||
601 | /// </summary> | ||
602 | /// <returns></returns> | ||
603 | public List<ScenePresence> RequestAvatarList(FilterAvatarList filter) | ||
604 | { | ||
605 | List<ScenePresence> result = new List<ScenePresence>(); | ||
606 | |||
607 | foreach (ScenePresence avatar in Avatars.Values) | ||
608 | { | ||
609 | if (filter(avatar)) | ||
610 | { | ||
611 | result.Add(avatar); | ||
612 | } | ||
613 | } | ||
614 | |||
615 | return result; | ||
616 | } | ||
617 | |||
618 | /// <summary> | ||
619 | /// Request a Avatar by UUID | ||
620 | /// </summary> | ||
621 | /// <param name="avatarID"></param> | ||
622 | /// <returns></returns> | ||
623 | public ScenePresence RequestAvatar(LLUUID avatarID) | ||
624 | { | ||
625 | if (this.Avatars.ContainsKey(avatarID)) | ||
626 | { | ||
627 | return Avatars[avatarID]; | ||
628 | } | ||
629 | return null; | ||
630 | } | ||
631 | #endregion | ||
632 | |||
633 | |||
634 | #region RegionCommsHost | ||
635 | |||
636 | /// <summary> | ||
637 | /// | ||
638 | /// </summary> | ||
639 | public void RegisterRegionWithComms() | ||
640 | { | ||
641 | GridInfo gridSettings = new GridInfo(); | ||
642 | this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo,gridSettings); | ||
643 | if (this.regionCommsHost != null) | ||
644 | { | ||
645 | this.regionCommsHost.OnExpectUser += new ExpectUserDelegate(this.NewUserConnection); | ||
646 | this.regionCommsHost.OnAvatarCrossingIntoRegion += new AgentCrossing(this.AgentCrossing); | ||
647 | } | ||
648 | } | ||
649 | |||
650 | /// <summary> | ||
651 | /// | ||
652 | /// </summary> | ||
653 | /// <param name="regionHandle"></param> | ||
654 | /// <param name="agent"></param> | ||
655 | public void NewUserConnection(ulong regionHandle, AgentCircuitData agent) | ||
656 | { | ||
657 | // Console.WriteLine("World.cs - add new user connection"); | ||
658 | //should just check that its meant for this region | ||
659 | if (regionHandle == this.m_regInfo.RegionHandle) | ||
660 | { | ||
661 | if (agent.CapsPath != "") | ||
662 | { | ||
663 | //Console.WriteLine("new user, so creating caps handler for it"); | ||
664 | Caps cap = new Caps(this.assetCache, httpListener, this.m_regInfo.CommsIPListenAddr, 9000, agent.CapsPath, agent.AgentID); | ||
665 | cap.RegisterHandlers(); | ||
666 | this.capsHandlers.Add(agent.AgentID, cap); | ||
667 | } | ||
668 | this.authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | ||
669 | } | ||
670 | } | ||
671 | |||
672 | public void AgentCrossing(ulong regionHandle, libsecondlife.LLUUID agentID, libsecondlife.LLVector3 position) | ||
673 | { | ||
674 | if (regionHandle == this.m_regInfo.RegionHandle) | ||
675 | { | ||
676 | if (this.Avatars.ContainsKey(agentID)) | ||
677 | { | ||
678 | this.Avatars[agentID].MakeAvatar(position); | ||
679 | } | ||
680 | } | ||
681 | } | ||
682 | |||
683 | /// <summary> | ||
684 | /// | ||
685 | /// </summary> | ||
686 | public void InformClientOfNeighbours(IClientAPI remoteClient) | ||
687 | { | ||
688 | // Console.WriteLine("informing client of neighbouring regions"); | ||
689 | List<RegionInfo> neighbours = this.commsManager.GridServer.RequestNeighbours(this.m_regInfo); | ||
690 | |||
691 | //Console.WriteLine("we have " + neighbours.Count + " neighbouring regions"); | ||
692 | if (neighbours != null) | ||
693 | { | ||
694 | for (int i = 0; i < neighbours.Count; i++) | ||
695 | { | ||
696 | // Console.WriteLine("sending neighbours data"); | ||
697 | AgentCircuitData agent = remoteClient.RequestClientInfo(); | ||
698 | agent.BaseFolder = LLUUID.Zero; | ||
699 | agent.InventoryFolder = LLUUID.Zero; | ||
700 | agent.startpos = new LLVector3(128, 128, 70); | ||
701 | agent.child = true; | ||
702 | this.commsManager.InterRegion.InformRegionOfChildAgent(neighbours[i].RegionHandle, agent); | ||
703 | remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, System.Net.IPAddress.Parse(neighbours[i].CommsIPListenAddr), (ushort)neighbours[i].CommsIPListenPort); | ||
704 | //this.capsHandlers[remoteClient.AgentId].CreateEstablishAgentComms("", System.Net.IPAddress.Parse(neighbours[i].CommsIPListenAddr) + ":" + neighbours[i].CommsIPListenPort); | ||
705 | } | ||
706 | } | ||
707 | } | ||
708 | |||
709 | /// <summary> | ||
710 | /// | ||
711 | /// </summary> | ||
712 | /// <param name="regionHandle"></param> | ||
713 | /// <returns></returns> | ||
714 | public RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle) | ||
715 | { | ||
716 | return this.commsManager.GridServer.RequestNeighbourInfo(regionHandle); | ||
717 | } | ||
718 | |||
719 | /// <summary> | ||
720 | /// | ||
721 | /// </summary> | ||
722 | /// <param name="minX"></param> | ||
723 | /// <param name="minY"></param> | ||
724 | /// <param name="maxX"></param> | ||
725 | /// <param name="maxY"></param> | ||
726 | public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY) | ||
727 | { | ||
728 | List<MapBlockData> mapBlocks; | ||
729 | mapBlocks = this.commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); | ||
730 | remoteClient.SendMapBlock(mapBlocks); | ||
731 | } | ||
732 | |||
733 | /// <summary> | ||
734 | /// | ||
735 | /// </summary> | ||
736 | /// <param name="remoteClient"></param> | ||
737 | /// <param name="RegionHandle"></param> | ||
738 | /// <param name="position"></param> | ||
739 | /// <param name="lookAt"></param> | ||
740 | /// <param name="flags"></param> | ||
741 | public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags) | ||
742 | { | ||
743 | if (regionHandle == this.m_regionHandle) | ||
744 | { | ||
745 | if (this.Avatars.ContainsKey(remoteClient.AgentId)) | ||
746 | { | ||
747 | remoteClient.SendTeleportLocationStart(); | ||
748 | remoteClient.SendLocalTeleport(position, lookAt, flags); | ||
749 | this.Avatars[remoteClient.AgentId].Teleport(position); | ||
750 | } | ||
751 | } | ||
752 | else | ||
753 | { | ||
754 | RegionInfo reg = this.RequestNeighbouringRegionInfo(regionHandle); | ||
755 | if (reg != null) | ||
756 | { | ||
757 | remoteClient.SendTeleportLocationStart(); | ||
758 | AgentCircuitData agent = remoteClient.RequestClientInfo(); | ||
759 | agent.BaseFolder = LLUUID.Zero; | ||
760 | agent.InventoryFolder = LLUUID.Zero; | ||
761 | agent.startpos = new LLVector3(128, 128, 70); | ||
762 | agent.child = true; | ||
763 | this.commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent); | ||
764 | this.commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position); | ||
765 | remoteClient.SendRegionTeleport(regionHandle, 13, reg.CommsIPListenAddr, (ushort)reg.CommsIPListenPort, 4, (1 << 4)); | ||
766 | } | ||
767 | //remoteClient.SendTeleportCancel(); | ||
768 | } | ||
769 | } | ||
770 | |||
771 | /// <summary> | ||
772 | /// | ||
773 | /// </summary> | ||
774 | /// <param name="regionhandle"></param> | ||
775 | /// <param name="agentID"></param> | ||
776 | /// <param name="position"></param> | ||
777 | public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position) | ||
778 | { | ||
779 | return this.commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position); | ||
780 | } | ||
781 | |||
782 | #endregion | ||
783 | } | ||
784 | } | ||