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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 4237 |
1 files changed, 0 insertions, 4237 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs deleted file mode 100644 index f798a0e..0000000 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ /dev/null | |||
@@ -1,4237 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyrightD | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Drawing; | ||
31 | using System.Drawing.Imaging; | ||
32 | using System.IO; | ||
33 | using System.Xml; | ||
34 | using System.Threading; | ||
35 | using System.Timers; | ||
36 | using OpenMetaverse; | ||
37 | using OpenMetaverse.Imaging; | ||
38 | using OpenMetaverse.Packets; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Framework.Communications; | ||
41 | using OpenSim.Framework.Communications.Cache; | ||
42 | using OpenSim.Framework.Servers; | ||
43 | using OpenSim.Region.Environment.Interfaces; | ||
44 | using OpenSim.Region.Interfaces; | ||
45 | using OpenSim.Region.Environment.Modules.World.Terrain; | ||
46 | using OpenSim.Region.Environment.Scenes.Scripting; | ||
47 | using OpenSim.Region.Physics.Manager; | ||
48 | using Nini.Config; | ||
49 | using Caps = OpenSim.Framework.Communications.Capabilities.Caps; | ||
50 | using Image = System.Drawing.Image; | ||
51 | using TPFlags = OpenSim.Framework.Constants.TeleportFlags; | ||
52 | using Timer = System.Timers.Timer; | ||
53 | using OSD = OpenMetaverse.StructuredData.OSD; | ||
54 | |||
55 | namespace OpenSim.Region.Environment.Scenes | ||
56 | { | ||
57 | public delegate bool FilterAvatarList(ScenePresence avatar); | ||
58 | |||
59 | public partial class Scene : SceneBase | ||
60 | { | ||
61 | public delegate void SynchronizeSceneHandler(Scene scene); | ||
62 | public SynchronizeSceneHandler SynchronizeScene = null; | ||
63 | public int splitID = 0; | ||
64 | |||
65 | private const long DEFAULT_MIN_TIME_FOR_PERSISTENCE = 60L; | ||
66 | private const long DEFAULT_MAX_TIME_FOR_PERSISTENCE = 600L; | ||
67 | |||
68 | #region Fields | ||
69 | |||
70 | protected Timer m_restartWaitTimer = new Timer(); | ||
71 | |||
72 | public SimStatsReporter StatsReporter; | ||
73 | |||
74 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | ||
75 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | ||
76 | |||
77 | /// <value> | ||
78 | /// The scene graph for this scene | ||
79 | /// </value> | ||
80 | /// TODO: Possibly stop other classes being able to manipulate this directly. | ||
81 | public SceneGraph m_sceneGraph; | ||
82 | |||
83 | /// <summary> | ||
84 | /// Are we applying physics to any of the prims in this scene? | ||
85 | /// </summary> | ||
86 | public bool m_physicalPrim; | ||
87 | public float m_maxNonphys = 65536; | ||
88 | public float m_maxPhys = 10; | ||
89 | public bool m_clampPrimSize = false; | ||
90 | public bool m_trustBinaries = false; | ||
91 | public bool m_allowScriptCrossings = false; | ||
92 | |||
93 | public bool m_seeIntoRegionFromNeighbor; | ||
94 | public int MaxUndoCount = 5; | ||
95 | private int m_RestartTimerCounter; | ||
96 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing | ||
97 | private int m_incrementsof15seconds = 0; | ||
98 | private volatile bool m_backingup = false; | ||
99 | |||
100 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); | ||
101 | |||
102 | protected string m_simulatorVersion = "OpenSimulator Server"; | ||
103 | |||
104 | protected ModuleLoader m_moduleLoader; | ||
105 | protected StorageManager m_storageManager; | ||
106 | protected AgentCircuitManager m_authenticateHandler; | ||
107 | public CommunicationsManager CommsManager; | ||
108 | |||
109 | protected SceneCommunicationService m_sceneGridService; | ||
110 | |||
111 | public SceneCommunicationService SceneGridService | ||
112 | { | ||
113 | get { return m_sceneGridService; } | ||
114 | } | ||
115 | |||
116 | public IXfer XferManager; | ||
117 | |||
118 | protected IXMLRPC m_xmlrpcModule; | ||
119 | protected IWorldComm m_worldCommModule; | ||
120 | protected IAvatarFactory m_AvatarFactory; | ||
121 | protected IConfigSource m_config; | ||
122 | protected IRegionSerialiserModule m_serialiser; | ||
123 | protected IInterregionCommsOut m_interregionCommsOut; | ||
124 | protected IInterregionCommsIn m_interregionCommsIn; | ||
125 | protected IDialogModule m_dialogModule; | ||
126 | protected internal ICapabilitiesModule CapsModule; | ||
127 | |||
128 | // Central Update Loop | ||
129 | |||
130 | protected int m_fps = 10; | ||
131 | protected int m_frame = 0; | ||
132 | protected float m_timespan = 0.089f; | ||
133 | protected DateTime m_lastupdate = DateTime.Now; | ||
134 | |||
135 | protected float m_timedilation = 1.0f; | ||
136 | |||
137 | private int m_update_physics = 1; | ||
138 | private int m_update_entitymovement = 1; | ||
139 | private int m_update_entities = 1; // Run through all objects checking for updates | ||
140 | private int m_update_entitiesquick = 200; // Run through objects that have scheduled updates checking for updates | ||
141 | private int m_update_presences = 1; // Update scene presence movements | ||
142 | private int m_update_events = 1; | ||
143 | private int m_update_backup = 200; | ||
144 | private int m_update_terrain = 50; | ||
145 | private int m_update_land = 1; | ||
146 | |||
147 | private int frameMS = 0; | ||
148 | private int physicsMS2 = 0; | ||
149 | private int physicsMS = 0; | ||
150 | private int otherMS = 0; | ||
151 | |||
152 | private bool m_physics_enabled = true; | ||
153 | private bool m_scripts_enabled = true; | ||
154 | private string m_defaultScriptEngine; | ||
155 | private int m_LastLogin = 0; | ||
156 | private Thread HeartbeatThread; | ||
157 | private volatile bool shuttingdown = false; | ||
158 | |||
159 | private object m_deleting_scene_object = new object(); | ||
160 | |||
161 | // the minimum time that must elapse before a changed object will be considered for persisted | ||
162 | public long m_dontPersistBefore = DEFAULT_MIN_TIME_FOR_PERSISTENCE * 10000000L; | ||
163 | // the maximum time that must elapse before a changed object will be considered for persisted | ||
164 | public long m_persistAfter = DEFAULT_MAX_TIME_FOR_PERSISTENCE * 10000000L; | ||
165 | |||
166 | #endregion | ||
167 | |||
168 | #region Properties | ||
169 | |||
170 | public AgentCircuitManager AuthenticateHandler | ||
171 | { | ||
172 | get { return m_authenticateHandler; } | ||
173 | } | ||
174 | |||
175 | public SceneGraph SceneContents | ||
176 | { | ||
177 | get { return m_sceneGraph; } | ||
178 | } | ||
179 | |||
180 | // an instance to the physics plugin's Scene object. | ||
181 | public PhysicsScene PhysicsScene | ||
182 | { | ||
183 | get { return m_sceneGraph.PhysicsScene; } | ||
184 | set | ||
185 | { | ||
186 | // If we're not doing the initial set | ||
187 | // Then we've got to remove the previous | ||
188 | // event handler | ||
189 | if (PhysicsScene != null && PhysicsScene.SupportsNINJAJoints) | ||
190 | { | ||
191 | PhysicsScene.OnJointMoved -= jointMoved; | ||
192 | PhysicsScene.OnJointDeactivated -= jointDeactivated; | ||
193 | PhysicsScene.OnJointErrorMessage -= jointErrorMessage; | ||
194 | } | ||
195 | |||
196 | m_sceneGraph.PhysicsScene = value; | ||
197 | |||
198 | if (PhysicsScene != null && m_sceneGraph.PhysicsScene.SupportsNINJAJoints) | ||
199 | { | ||
200 | // register event handlers to respond to joint movement/deactivation | ||
201 | PhysicsScene.OnJointMoved += jointMoved; | ||
202 | PhysicsScene.OnJointDeactivated += jointDeactivated; | ||
203 | PhysicsScene.OnJointErrorMessage += jointErrorMessage; | ||
204 | } | ||
205 | |||
206 | } | ||
207 | } | ||
208 | |||
209 | // This gets locked so things stay thread safe. | ||
210 | public object SyncRoot | ||
211 | { | ||
212 | get { return m_sceneGraph.m_syncRoot; } | ||
213 | } | ||
214 | |||
215 | public float TimeDilation | ||
216 | { | ||
217 | get { return m_timedilation; } | ||
218 | } | ||
219 | |||
220 | /// <summary> | ||
221 | /// This is for llGetRegionFPS | ||
222 | /// </summary> | ||
223 | public float SimulatorFPS | ||
224 | { | ||
225 | get { return StatsReporter.getLastReportedSimFPS(); } | ||
226 | } | ||
227 | |||
228 | public string DefaultScriptEngine | ||
229 | { | ||
230 | get { return m_defaultScriptEngine; } | ||
231 | } | ||
232 | |||
233 | // Local reference to the objects in the scene (which are held in the scenegraph) | ||
234 | // public Dictionary<UUID, SceneObjectGroup> Objects | ||
235 | // { | ||
236 | // get { return m_sceneGraph.SceneObjects; } | ||
237 | // } | ||
238 | |||
239 | // Reference to all of the agents in the scene (root and child) | ||
240 | protected Dictionary<UUID, ScenePresence> m_scenePresences | ||
241 | { | ||
242 | get { return m_sceneGraph.ScenePresences; } | ||
243 | set { m_sceneGraph.ScenePresences = value; } | ||
244 | } | ||
245 | |||
246 | // protected Dictionary<UUID, SceneObjectGroup> m_sceneObjects | ||
247 | // { | ||
248 | // get { return m_sceneGraph.SceneObjects; } | ||
249 | // set { m_sceneGraph.SceneObjects = value; } | ||
250 | // } | ||
251 | |||
252 | public EntityManager Entities | ||
253 | { | ||
254 | get { return m_sceneGraph.Entities; } | ||
255 | } | ||
256 | |||
257 | public Dictionary<UUID, ScenePresence> m_restorePresences | ||
258 | { | ||
259 | get { return m_sceneGraph.RestorePresences; } | ||
260 | set { m_sceneGraph.RestorePresences = value; } | ||
261 | } | ||
262 | |||
263 | public int objectCapacity = 45000; | ||
264 | |||
265 | #endregion | ||
266 | |||
267 | #region Constructors | ||
268 | |||
269 | public Scene(RegionInfo regInfo, AgentCircuitManager authen, | ||
270 | CommunicationsManager commsMan, SceneCommunicationService sceneGridService, | ||
271 | AssetCache assetCach, StorageManager storeManager, | ||
272 | ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, | ||
273 | bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion) | ||
274 | { | ||
275 | m_config = config; | ||
276 | |||
277 | Random random = new Random(); | ||
278 | m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue/2))+(uint)(uint.MaxValue/4); | ||
279 | m_moduleLoader = moduleLoader; | ||
280 | m_authenticateHandler = authen; | ||
281 | CommsManager = commsMan; | ||
282 | m_sceneGridService = sceneGridService; | ||
283 | m_storageManager = storeManager; | ||
284 | AssetCache = assetCach; | ||
285 | m_regInfo = regInfo; | ||
286 | m_regionHandle = m_regInfo.RegionHandle; | ||
287 | m_regionName = m_regInfo.RegionName; | ||
288 | m_datastore = m_regInfo.DataStore; | ||
289 | |||
290 | m_physicalPrim = physicalPrim; | ||
291 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; | ||
292 | |||
293 | m_eventManager = new EventManager(); | ||
294 | m_permissions = new ScenePermissions(this); | ||
295 | |||
296 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); | ||
297 | m_asyncSceneObjectDeleter.Enabled = true; | ||
298 | |||
299 | // Load region settings | ||
300 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); | ||
301 | if (m_storageManager.EstateDataStore != null) | ||
302 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID); | ||
303 | |||
304 | //Bind Storage Manager functions to some land manager functions for this scene | ||
305 | EventManager.OnLandObjectAdded += | ||
306 | new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject); | ||
307 | EventManager.OnLandObjectRemoved += | ||
308 | new EventManager.LandObjectRemoved(m_storageManager.DataStore.RemoveLandObject); | ||
309 | |||
310 | m_sceneGraph = new SceneGraph(this, m_regInfo); | ||
311 | |||
312 | // If the scene graph has an Unrecoverable error, restart this sim. | ||
313 | // Currently the only thing that causes it to happen is two kinds of specific | ||
314 | // Physics based crashes. | ||
315 | // | ||
316 | // Out of memory | ||
317 | // Operating system has killed the plugin | ||
318 | m_sceneGraph.UnRecoverableError += RestartNow; | ||
319 | |||
320 | RegisterDefaultSceneEvents(); | ||
321 | |||
322 | DumpAssetsToFile = dumpAssetsToFile; | ||
323 | |||
324 | m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts; | ||
325 | |||
326 | m_physics_enabled = !RegionInfo.RegionSettings.DisablePhysics; | ||
327 | |||
328 | StatsReporter = new SimStatsReporter(this); | ||
329 | StatsReporter.OnSendStatsResult += SendSimStatsPackets; | ||
330 | StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; | ||
331 | |||
332 | StatsReporter.SetObjectCapacity(objectCapacity); | ||
333 | |||
334 | m_simulatorVersion = simulatorVersion | ||
335 | + " (OS " + Util.GetOperatingSystemInformation() + ")" | ||
336 | + " ChilTasks:" + m_seeIntoRegionFromNeighbor.ToString() | ||
337 | + " PhysPrim:" + m_physicalPrim.ToString(); | ||
338 | |||
339 | try | ||
340 | { | ||
341 | // Region config overrides global config | ||
342 | // | ||
343 | IConfig startupConfig = m_config.Configs["Startup"]; | ||
344 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", 65536.0f); | ||
345 | if (RegionInfo.NonphysPrimMax > 0) | ||
346 | m_maxNonphys = RegionInfo.NonphysPrimMax; | ||
347 | |||
348 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", 10.0f); | ||
349 | |||
350 | if (RegionInfo.PhysPrimMax > 0) | ||
351 | m_maxPhys = RegionInfo.PhysPrimMax; | ||
352 | |||
353 | // Here, if clamping is requested in either global or | ||
354 | // local config, it will be used | ||
355 | // | ||
356 | m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", false); | ||
357 | if (RegionInfo.ClampPrimSize) | ||
358 | m_clampPrimSize = true; | ||
359 | |||
360 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", false); | ||
361 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", false); | ||
362 | m_dontPersistBefore = | ||
363 | startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); | ||
364 | m_dontPersistBefore *= 10000000; | ||
365 | m_persistAfter = | ||
366 | startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); | ||
367 | m_persistAfter *= 10000000; | ||
368 | |||
369 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "DotNetEngine"); | ||
370 | } | ||
371 | catch | ||
372 | { | ||
373 | m_log.Warn("[SCENE]: Failed to load StartupConfig"); | ||
374 | } | ||
375 | } | ||
376 | |||
377 | /// <summary> | ||
378 | /// Mock constructor for scene group persistency unit tests. | ||
379 | /// SceneObjectGroup RegionId property is delegated to Scene. | ||
380 | /// </summary> | ||
381 | /// <param name="regInfo"></param> | ||
382 | public Scene(RegionInfo regInfo) | ||
383 | { | ||
384 | m_regInfo = regInfo; | ||
385 | m_eventManager = new EventManager(); | ||
386 | } | ||
387 | |||
388 | #endregion | ||
389 | |||
390 | #region Startup / Close Methods | ||
391 | |||
392 | public bool ShuttingDown | ||
393 | { | ||
394 | get { return shuttingdown; } | ||
395 | } | ||
396 | |||
397 | protected virtual void RegisterDefaultSceneEvents() | ||
398 | { | ||
399 | IDialogModule dm = RequestModuleInterface<IDialogModule>(); | ||
400 | |||
401 | if (dm != null) | ||
402 | m_eventManager.OnPermissionError += dm.SendAlertToUser; | ||
403 | } | ||
404 | |||
405 | public override string GetSimulatorVersion() | ||
406 | { | ||
407 | return m_simulatorVersion; | ||
408 | } | ||
409 | |||
410 | /// <summary> | ||
411 | /// Another region is up. Gets called from Grid Comms: | ||
412 | /// (OGS1 -> LocalBackEnd -> RegionListened -> SceneCommunicationService) | ||
413 | /// We have to tell all our ScenePresences about it, and add it to the | ||
414 | /// neighbor list. | ||
415 | /// | ||
416 | /// We only add it to the neighbor list if it's within 1 region from here. | ||
417 | /// Agents may have draw distance values that cross two regions though, so | ||
418 | /// we add it to the notify list regardless of distance. We'll check | ||
419 | /// the agent's draw distance before notifying them though. | ||
420 | /// </summary> | ||
421 | /// <param name="otherRegion">RegionInfo handle for the new region.</param> | ||
422 | /// <returns>True after all operations complete, throws exceptions otherwise.</returns> | ||
423 | public override bool OtherRegionUp(RegionInfo otherRegion) | ||
424 | { | ||
425 | if (RegionInfo.RegionHandle != otherRegion.RegionHandle) | ||
426 | { | ||
427 | for (int i = 0; i < m_neighbours.Count; i++) | ||
428 | { | ||
429 | // The purpose of this loop is to re-update the known neighbors | ||
430 | // when another region comes up on top of another one. | ||
431 | // The latest region in that location ends up in the | ||
432 | // 'known neighbors list' | ||
433 | // Additionally, the commFailTF property gets reset to false. | ||
434 | if (m_neighbours[i].RegionHandle == otherRegion.RegionHandle) | ||
435 | { | ||
436 | lock (m_neighbours) | ||
437 | { | ||
438 | m_neighbours[i] = otherRegion; | ||
439 | } | ||
440 | } | ||
441 | } | ||
442 | |||
443 | // If the value isn't in the neighbours, add it. | ||
444 | // If the RegionInfo isn't exact but is for the same XY World location, | ||
445 | // then the above loop will fix that. | ||
446 | |||
447 | if (!(CheckNeighborRegion(otherRegion))) | ||
448 | { | ||
449 | lock (m_neighbours) | ||
450 | { | ||
451 | m_neighbours.Add(otherRegion); | ||
452 | //m_log.Info("[UP]: " + otherRegion.RegionHandle.ToString()); | ||
453 | } | ||
454 | } | ||
455 | |||
456 | // If these are cast to INT because long + negative values + abs returns invalid data | ||
457 | int resultX = Math.Abs((int)otherRegion.RegionLocX - (int)RegionInfo.RegionLocX); | ||
458 | int resultY = Math.Abs((int)otherRegion.RegionLocY - (int)RegionInfo.RegionLocY); | ||
459 | if (resultX <= 1 && resultY <= 1) | ||
460 | { | ||
461 | try | ||
462 | { | ||
463 | ForEachScenePresence(delegate(ScenePresence agent) | ||
464 | { | ||
465 | // If agent is a root agent. | ||
466 | if (!agent.IsChildAgent) | ||
467 | { | ||
468 | //agent.ControllingClient.new | ||
469 | //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); | ||
470 | InformClientOfNeighbor(agent, otherRegion); | ||
471 | } | ||
472 | } | ||
473 | ); | ||
474 | } | ||
475 | catch (NullReferenceException) | ||
476 | { | ||
477 | // This means that we're not booted up completely yet. | ||
478 | // This shouldn't happen too often anymore. | ||
479 | m_log.Error("[SCENE]: Couldn't inform client of regionup because we got a null reference exception"); | ||
480 | } | ||
481 | } | ||
482 | else | ||
483 | { | ||
484 | m_log.Info("[INTERGRID]: Got notice about far away Region: " + otherRegion.RegionName.ToString() + | ||
485 | " at (" + otherRegion.RegionLocX.ToString() + ", " + | ||
486 | otherRegion.RegionLocY.ToString() + ")"); | ||
487 | } | ||
488 | } | ||
489 | return true; | ||
490 | } | ||
491 | |||
492 | public void AddNeighborRegion(RegionInfo region) | ||
493 | { | ||
494 | lock (m_neighbours) | ||
495 | { | ||
496 | if (!CheckNeighborRegion(region)) | ||
497 | { | ||
498 | m_neighbours.Add(region); | ||
499 | } | ||
500 | } | ||
501 | } | ||
502 | |||
503 | public bool CheckNeighborRegion(RegionInfo region) | ||
504 | { | ||
505 | bool found = false; | ||
506 | lock (m_neighbours) | ||
507 | { | ||
508 | foreach (RegionInfo reg in m_neighbours) | ||
509 | { | ||
510 | if (reg.RegionHandle == region.RegionHandle) | ||
511 | { | ||
512 | found = true; | ||
513 | break; | ||
514 | } | ||
515 | } | ||
516 | } | ||
517 | return found; | ||
518 | } | ||
519 | |||
520 | /// <summary> | ||
521 | /// Given float seconds, this will restart the region. | ||
522 | /// </summary> | ||
523 | /// <param name="seconds">float indicating duration before restart.</param> | ||
524 | public virtual void Restart(float seconds) | ||
525 | { | ||
526 | // notifications are done in 15 second increments | ||
527 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request | ||
528 | // It's a 'Cancel restart' request. | ||
529 | |||
530 | // RestartNow() does immediate restarting. | ||
531 | if (seconds < 15) | ||
532 | { | ||
533 | m_restartTimer.Stop(); | ||
534 | m_dialogModule.SendGeneralAlert("Restart Aborted"); | ||
535 | } | ||
536 | else | ||
537 | { | ||
538 | // Now we figure out what to set the timer to that does the notifications and calls, RestartNow() | ||
539 | m_restartTimer.Interval = 15000; | ||
540 | m_incrementsof15seconds = (int)seconds / 15; | ||
541 | m_RestartTimerCounter = 0; | ||
542 | m_restartTimer.AutoReset = true; | ||
543 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); | ||
544 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); | ||
545 | m_restartTimer.Start(); | ||
546 | m_dialogModule.SendNotificationToUsersInRegion( | ||
547 | UUID.Random(), String.Empty, RegionInfo.RegionName + ": Restarting in 2 Minutes"); | ||
548 | } | ||
549 | } | ||
550 | |||
551 | // The Restart timer has occured. | ||
552 | // We have to figure out if this is a notification or if the number of seconds specified in Restart | ||
553 | // have elapsed. | ||
554 | // If they have elapsed, call RestartNow() | ||
555 | public void RestartTimer_Elapsed(object sender, ElapsedEventArgs e) | ||
556 | { | ||
557 | m_RestartTimerCounter++; | ||
558 | if (m_RestartTimerCounter <= m_incrementsof15seconds) | ||
559 | { | ||
560 | if (m_RestartTimerCounter == 4 || m_RestartTimerCounter == 6 || m_RestartTimerCounter == 7) | ||
561 | m_dialogModule.SendNotificationToUsersInRegion( | ||
562 | UUID.Random(), | ||
563 | String.Empty, | ||
564 | RegionInfo.RegionName + ": Restarting in " + ((8 - m_RestartTimerCounter) * 15) + " seconds"); | ||
565 | } | ||
566 | else | ||
567 | { | ||
568 | m_restartTimer.Stop(); | ||
569 | m_restartTimer.AutoReset = false; | ||
570 | RestartNow(); | ||
571 | } | ||
572 | } | ||
573 | |||
574 | // This causes the region to restart immediatley. | ||
575 | public void RestartNow() | ||
576 | { | ||
577 | if (PhysicsScene != null) | ||
578 | { | ||
579 | PhysicsScene.Dispose(); | ||
580 | } | ||
581 | |||
582 | m_log.Error("[REGION]: Closing"); | ||
583 | Close(); | ||
584 | m_log.Error("[REGION]: Firing Region Restart Message"); | ||
585 | base.Restart(0); | ||
586 | } | ||
587 | |||
588 | // This is a helper function that notifies root agents in this region that a new sim near them has come up | ||
589 | // This is in the form of a timer because when an instance of OpenSim.exe is started, | ||
590 | // Even though the sims initialize, they don't listen until 'all of the sims are initialized' | ||
591 | // If we tell an agent about a sim that's not listening yet, the agent will not be able to connect to it. | ||
592 | // subsequently the agent will never see the region come back online. | ||
593 | public void RestartNotifyWaitElapsed(object sender, ElapsedEventArgs e) | ||
594 | { | ||
595 | m_restartWaitTimer.Stop(); | ||
596 | lock (m_regionRestartNotifyList) | ||
597 | { | ||
598 | foreach (RegionInfo region in m_regionRestartNotifyList) | ||
599 | { | ||
600 | try | ||
601 | { | ||
602 | ForEachScenePresence(delegate(ScenePresence agent) | ||
603 | { | ||
604 | // If agent is a root agent. | ||
605 | if (!agent.IsChildAgent) | ||
606 | { | ||
607 | //agent.ControllingClient.new | ||
608 | //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); | ||
609 | InformClientOfNeighbor(agent, region); | ||
610 | } | ||
611 | } | ||
612 | ); | ||
613 | } | ||
614 | catch (NullReferenceException) | ||
615 | { | ||
616 | // This means that we're not booted up completely yet. | ||
617 | // This shouldn't happen too often anymore. | ||
618 | } | ||
619 | } | ||
620 | |||
621 | // Reset list to nothing. | ||
622 | m_regionRestartNotifyList.Clear(); | ||
623 | } | ||
624 | } | ||
625 | |||
626 | public void SetSceneCoreDebug(bool ScriptEngine, bool CollisionEvents, bool PhysicsEngine) | ||
627 | { | ||
628 | if (m_scripts_enabled != !ScriptEngine) | ||
629 | { | ||
630 | // Tedd! Here's the method to disable the scripting engine! | ||
631 | if (ScriptEngine) | ||
632 | { | ||
633 | m_log.Info("Stopping all Scripts in Scene"); | ||
634 | foreach (EntityBase ent in Entities) | ||
635 | { | ||
636 | if (ent is SceneObjectGroup) | ||
637 | { | ||
638 | ((SceneObjectGroup) ent).RemoveScriptInstances(); | ||
639 | } | ||
640 | } | ||
641 | } | ||
642 | else | ||
643 | { | ||
644 | m_log.Info("Starting all Scripts in Scene"); | ||
645 | lock (Entities) | ||
646 | { | ||
647 | foreach (EntityBase ent in Entities) | ||
648 | { | ||
649 | if (ent is SceneObjectGroup) | ||
650 | { | ||
651 | ((SceneObjectGroup)ent).CreateScriptInstances(0, false, DefaultScriptEngine, 0); | ||
652 | } | ||
653 | } | ||
654 | } | ||
655 | } | ||
656 | m_scripts_enabled = !ScriptEngine; | ||
657 | m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine"); | ||
658 | } | ||
659 | |||
660 | if (m_physics_enabled != !PhysicsEngine) | ||
661 | { | ||
662 | m_physics_enabled = !PhysicsEngine; | ||
663 | } | ||
664 | } | ||
665 | |||
666 | public int GetInaccurateNeighborCount() | ||
667 | { | ||
668 | lock (m_neighbours) | ||
669 | { | ||
670 | return m_neighbours.Count; | ||
671 | } | ||
672 | } | ||
673 | |||
674 | // This is the method that shuts down the scene. | ||
675 | public override void Close() | ||
676 | { | ||
677 | m_log.InfoFormat("[SCENE]: Closing down the single simulator: {0}", RegionInfo.RegionName); | ||
678 | |||
679 | // Kick all ROOT agents with the message, 'The simulator is going down' | ||
680 | ForEachScenePresence(delegate(ScenePresence avatar) | ||
681 | { | ||
682 | if (avatar.KnownChildRegionHandles.Contains(RegionInfo.RegionHandle)) | ||
683 | avatar.KnownChildRegionHandles.Remove(RegionInfo.RegionHandle); | ||
684 | |||
685 | if (!avatar.IsChildAgent) | ||
686 | avatar.ControllingClient.Kick("The simulator is going down."); | ||
687 | |||
688 | avatar.ControllingClient.SendShutdownConnectionNotice(); | ||
689 | }); | ||
690 | |||
691 | // Wait here, or the kick messages won't actually get to the agents before the scene terminates. | ||
692 | Thread.Sleep(500); | ||
693 | |||
694 | // Stop all client threads. | ||
695 | ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(true); }); | ||
696 | |||
697 | // Stop updating the scene objects and agents. | ||
698 | //m_heartbeatTimer.Close(); | ||
699 | shuttingdown = true; | ||
700 | |||
701 | m_log.Debug("[SCENE]: Persisting changed objects"); | ||
702 | List<EntityBase> entities = GetEntities(); | ||
703 | foreach (EntityBase entity in entities) | ||
704 | { | ||
705 | if (!entity.IsDeleted && entity is SceneObjectGroup && ((SceneObjectGroup)entity).HasGroupChanged) | ||
706 | { | ||
707 | ((SceneObjectGroup)entity).ProcessBackup(m_storageManager.DataStore, false); | ||
708 | } | ||
709 | } | ||
710 | |||
711 | m_sceneGraph.Close(); | ||
712 | |||
713 | // De-register with region communications (events cleanup) | ||
714 | UnRegisterRegionWithComms(); | ||
715 | |||
716 | // call the base class Close method. | ||
717 | base.Close(); | ||
718 | } | ||
719 | |||
720 | /// <summary> | ||
721 | /// Start the timer which triggers regular scene updates | ||
722 | /// </summary> | ||
723 | public void StartTimer() | ||
724 | { | ||
725 | //m_log.Debug("[SCENE]: Starting timer"); | ||
726 | //m_heartbeatTimer.Enabled = true; | ||
727 | //m_heartbeatTimer.Interval = (int)(m_timespan * 1000); | ||
728 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | ||
729 | HeartbeatThread = new Thread(new ParameterizedThreadStart(Heartbeat)); | ||
730 | HeartbeatThread.SetApartmentState(ApartmentState.MTA); | ||
731 | HeartbeatThread.Name = "Heartbeat"; | ||
732 | HeartbeatThread.Priority = ThreadPriority.AboveNormal; | ||
733 | ThreadTracker.Add(HeartbeatThread); | ||
734 | HeartbeatThread.Start(); | ||
735 | } | ||
736 | |||
737 | /// <summary> | ||
738 | /// Sets up references to modules required by the scene | ||
739 | /// </summary> | ||
740 | public void SetModuleInterfaces() | ||
741 | { | ||
742 | m_xmlrpcModule = RequestModuleInterface<IXMLRPC>(); | ||
743 | m_worldCommModule = RequestModuleInterface<IWorldComm>(); | ||
744 | XferManager = RequestModuleInterface<IXfer>(); | ||
745 | m_AvatarFactory = RequestModuleInterface<IAvatarFactory>(); | ||
746 | m_serialiser = RequestModuleInterface<IRegionSerialiserModule>(); | ||
747 | m_interregionCommsOut = RequestModuleInterface<IInterregionCommsOut>(); | ||
748 | m_interregionCommsIn = RequestModuleInterface<IInterregionCommsIn>(); | ||
749 | m_dialogModule = RequestModuleInterface<IDialogModule>(); | ||
750 | CapsModule = RequestModuleInterface<ICapabilitiesModule>(); | ||
751 | } | ||
752 | |||
753 | #endregion | ||
754 | |||
755 | #region Update Methods | ||
756 | |||
757 | /// <summary> | ||
758 | /// Performs per-frame updates regularly | ||
759 | /// </summary> | ||
760 | /// <param name="sender"></param> | ||
761 | /// <param name="e"></param> | ||
762 | private void Heartbeat(object sender) | ||
763 | { | ||
764 | Update(); | ||
765 | } | ||
766 | |||
767 | /// <summary> | ||
768 | /// Performs per-frame updates on the scene, this should be the central scene loop | ||
769 | /// </summary> | ||
770 | public override void Update() | ||
771 | { | ||
772 | int maintc = 0; | ||
773 | while (!shuttingdown) | ||
774 | { | ||
775 | maintc = System.Environment.TickCount; | ||
776 | |||
777 | TimeSpan SinceLastFrame = DateTime.Now - m_lastupdate; | ||
778 | // Aquire a lock so only one update call happens at once | ||
779 | //updateLock.WaitOne(); | ||
780 | float physicsFPS = 0; | ||
781 | //m_log.Info("sadfadf" + m_neighbours.Count.ToString()); | ||
782 | int agentsInScene = m_sceneGraph.GetRootAgentCount() + m_sceneGraph.GetChildAgentCount(); | ||
783 | |||
784 | if (agentsInScene > 21) | ||
785 | { | ||
786 | if (m_update_entities == 1) | ||
787 | { | ||
788 | m_update_entities = 5; | ||
789 | StatsReporter.SetUpdateMS(6000); | ||
790 | } | ||
791 | } | ||
792 | else | ||
793 | { | ||
794 | if (m_update_entities == 5) | ||
795 | { | ||
796 | m_update_entities = 1; | ||
797 | StatsReporter.SetUpdateMS(3000); | ||
798 | } | ||
799 | } | ||
800 | |||
801 | frameMS = System.Environment.TickCount; | ||
802 | try | ||
803 | { | ||
804 | // Increment the frame counter | ||
805 | m_frame++; | ||
806 | |||
807 | // Loop it | ||
808 | if (m_frame == Int32.MaxValue) | ||
809 | m_frame = 0; | ||
810 | |||
811 | physicsMS2 = System.Environment.TickCount; | ||
812 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) | ||
813 | m_sceneGraph.UpdatePreparePhysics(); | ||
814 | physicsMS2 = System.Environment.TickCount - physicsMS2; | ||
815 | |||
816 | if (m_frame % m_update_entitymovement == 0) | ||
817 | m_sceneGraph.UpdateEntityMovement(); | ||
818 | |||
819 | physicsMS = System.Environment.TickCount; | ||
820 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) | ||
821 | physicsFPS = m_sceneGraph.UpdatePhysics( | ||
822 | Math.Max(SinceLastFrame.TotalSeconds, m_timespan) | ||
823 | ); | ||
824 | if (m_frame % m_update_physics == 0 && SynchronizeScene != null) | ||
825 | SynchronizeScene(this); | ||
826 | |||
827 | physicsMS = System.Environment.TickCount - physicsMS; | ||
828 | physicsMS += physicsMS2; | ||
829 | |||
830 | otherMS = System.Environment.TickCount; | ||
831 | // run through all entities looking for updates (slow) | ||
832 | if (m_frame % m_update_entities == 0) | ||
833 | m_sceneGraph.UpdateEntities(); | ||
834 | |||
835 | // run through entities that have scheduled themselves for | ||
836 | // updates looking for updates(faster) | ||
837 | if (m_frame % m_update_entitiesquick == 0) | ||
838 | m_sceneGraph.ProcessUpdates(); | ||
839 | |||
840 | // Run through scenepresences looking for updates | ||
841 | if (m_frame % m_update_presences == 0) | ||
842 | m_sceneGraph.UpdatePresences(); | ||
843 | |||
844 | // Delete temp-on-rez stuff | ||
845 | if (m_frame % m_update_backup == 0) | ||
846 | CleanTempObjects(); | ||
847 | |||
848 | if (Region_Status != RegionStatus.SlaveScene) | ||
849 | { | ||
850 | if (m_frame % m_update_events == 0) | ||
851 | UpdateEvents(); | ||
852 | |||
853 | if (m_frame % m_update_backup == 0) | ||
854 | { | ||
855 | UpdateStorageBackup(); | ||
856 | } | ||
857 | |||
858 | if (m_frame % m_update_terrain == 0) | ||
859 | UpdateTerrain(); | ||
860 | |||
861 | if (m_frame % m_update_land == 0) | ||
862 | UpdateLand(); | ||
863 | otherMS = System.Environment.TickCount - otherMS; | ||
864 | // if (m_frame%m_update_avatars == 0) | ||
865 | // UpdateInWorldTime(); | ||
866 | StatsReporter.AddPhysicsFPS(physicsFPS); | ||
867 | StatsReporter.AddTimeDilation(m_timedilation); | ||
868 | StatsReporter.AddFPS(1); | ||
869 | StatsReporter.AddInPackets(0); | ||
870 | StatsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount()); | ||
871 | StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount()); | ||
872 | StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount()); | ||
873 | StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount()); | ||
874 | frameMS = System.Environment.TickCount - frameMS; | ||
875 | StatsReporter.addFrameMS(frameMS); | ||
876 | StatsReporter.addPhysicsMS(physicsMS); | ||
877 | StatsReporter.addOtherMS(otherMS); | ||
878 | StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount()); | ||
879 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | ||
880 | } | ||
881 | } | ||
882 | catch (NotImplementedException) | ||
883 | { | ||
884 | throw; | ||
885 | } | ||
886 | catch (AccessViolationException e) | ||
887 | { | ||
888 | m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); | ||
889 | } | ||
890 | //catch (NullReferenceException e) | ||
891 | //{ | ||
892 | // m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); | ||
893 | //} | ||
894 | catch (InvalidOperationException e) | ||
895 | { | ||
896 | m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); | ||
897 | } | ||
898 | catch (Exception e) | ||
899 | { | ||
900 | m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); | ||
901 | } | ||
902 | finally | ||
903 | { | ||
904 | //updateLock.ReleaseMutex(); | ||
905 | // Get actual time dilation | ||
906 | float tmpval = (m_timespan / (float)SinceLastFrame.TotalSeconds); | ||
907 | |||
908 | // If actual time dilation is greater then one, we're catching up, so subtract | ||
909 | // the amount that's greater then 1 from the time dilation | ||
910 | if (tmpval > 1.0) | ||
911 | { | ||
912 | tmpval = tmpval - (tmpval - 1.0f); | ||
913 | } | ||
914 | m_timedilation = tmpval; | ||
915 | |||
916 | m_lastupdate = DateTime.Now; | ||
917 | } | ||
918 | maintc = System.Environment.TickCount - maintc; | ||
919 | maintc = (int)(m_timespan * 1000) - maintc; | ||
920 | |||
921 | if ((maintc < (m_timespan * 1000)) && maintc > 0) | ||
922 | Thread.Sleep(maintc); | ||
923 | } | ||
924 | } | ||
925 | |||
926 | private void SendSimStatsPackets(SimStats stats) | ||
927 | { | ||
928 | List<ScenePresence> StatSendAgents = GetScenePresences(); | ||
929 | foreach (ScenePresence agent in StatSendAgents) | ||
930 | { | ||
931 | if (!agent.IsChildAgent) | ||
932 | { | ||
933 | agent.ControllingClient.SendSimStats(stats); | ||
934 | } | ||
935 | } | ||
936 | } | ||
937 | |||
938 | private void UpdateLand() | ||
939 | { | ||
940 | if (LandChannel != null) | ||
941 | { | ||
942 | if (LandChannel.IsLandPrimCountTainted()) | ||
943 | { | ||
944 | EventManager.TriggerParcelPrimCountUpdate(); | ||
945 | } | ||
946 | } | ||
947 | } | ||
948 | |||
949 | private void UpdateTerrain() | ||
950 | { | ||
951 | EventManager.TriggerTerrainTick(); | ||
952 | } | ||
953 | |||
954 | private void UpdateStorageBackup() | ||
955 | { | ||
956 | if (!m_backingup) | ||
957 | { | ||
958 | m_backingup = true; | ||
959 | Thread backupthread = new Thread(Backup); | ||
960 | backupthread.Name = "BackupWriter"; | ||
961 | backupthread.IsBackground = true; | ||
962 | backupthread.Start(); | ||
963 | } | ||
964 | } | ||
965 | |||
966 | private void UpdateEvents() | ||
967 | { | ||
968 | m_eventManager.TriggerOnFrame(); | ||
969 | } | ||
970 | |||
971 | /// <summary> | ||
972 | /// Perform delegate action on all clients subscribing to updates from this region. | ||
973 | /// </summary> | ||
974 | /// <returns></returns> | ||
975 | internal void Broadcast(Action<IClientAPI> whatToDo) | ||
976 | { | ||
977 | ForEachScenePresence(delegate(ScenePresence presence) { whatToDo(presence.ControllingClient); }); | ||
978 | } | ||
979 | |||
980 | /// <summary> | ||
981 | /// Backup the scene. This acts as the main method of the backup thread. | ||
982 | /// </summary> | ||
983 | /// <returns></returns> | ||
984 | public void Backup() | ||
985 | { | ||
986 | lock (m_returns) | ||
987 | { | ||
988 | EventManager.TriggerOnBackup(m_storageManager.DataStore); | ||
989 | m_backingup = false; | ||
990 | |||
991 | foreach (KeyValuePair<UUID, ReturnInfo> ret in m_returns) | ||
992 | { | ||
993 | UUID transaction = UUID.Random(); | ||
994 | |||
995 | GridInstantMessage msg = new GridInstantMessage(); | ||
996 | msg.fromAgentID = new Guid(UUID.Zero.ToString()); // From server | ||
997 | msg.toAgentID = new Guid(ret.Key.ToString()); | ||
998 | msg.imSessionID = new Guid(transaction.ToString()); | ||
999 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
1000 | msg.fromAgentName = "Server"; | ||
1001 | msg.dialog = (byte)19; // Object msg | ||
1002 | msg.fromGroup = false; | ||
1003 | msg.offline = (byte)1; | ||
1004 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; | ||
1005 | msg.Position = Vector3.Zero; | ||
1006 | msg.RegionID = RegionInfo.RegionID.Guid; | ||
1007 | msg.binaryBucket = new byte[0]; | ||
1008 | if (ret.Value.count > 1) | ||
1009 | msg.message = string.Format("Your {0} objects were returned from {1} in region {2} due to {3}", ret.Value.count, ret.Value.location.ToString(), RegionInfo.RegionName, ret.Value.reason); | ||
1010 | else | ||
1011 | msg.message = string.Format("Your object {0} was returned from {1} in region {2} due to {3}", ret.Value.objectName, ret.Value.location.ToString(), RegionInfo.RegionName, ret.Value.reason); | ||
1012 | |||
1013 | IMessageTransferModule tr = RequestModuleInterface<IMessageTransferModule>(); | ||
1014 | if (tr != null) | ||
1015 | tr.SendInstantMessage(msg, delegate(bool success) {} ); | ||
1016 | } | ||
1017 | m_returns.Clear(); | ||
1018 | } | ||
1019 | } | ||
1020 | |||
1021 | public void ForceSceneObjectBackup(SceneObjectGroup group) | ||
1022 | { | ||
1023 | if (group != null) | ||
1024 | { | ||
1025 | group.ProcessBackup(m_storageManager.DataStore, true); | ||
1026 | } | ||
1027 | } | ||
1028 | |||
1029 | public void AddReturn(UUID agentID, string objectName, Vector3 location, string reason) | ||
1030 | { | ||
1031 | lock (m_returns) | ||
1032 | { | ||
1033 | if (m_returns.ContainsKey(agentID)) | ||
1034 | { | ||
1035 | ReturnInfo info = m_returns[agentID]; | ||
1036 | info.count++; | ||
1037 | m_returns[agentID] = info; | ||
1038 | } | ||
1039 | else | ||
1040 | { | ||
1041 | ReturnInfo info = new ReturnInfo(); | ||
1042 | info.count = 1; | ||
1043 | info.objectName = objectName; | ||
1044 | info.location = location; | ||
1045 | info.reason = reason; | ||
1046 | m_returns[agentID] = info; | ||
1047 | } | ||
1048 | } | ||
1049 | } | ||
1050 | |||
1051 | #endregion | ||
1052 | |||
1053 | #region Load Terrain | ||
1054 | |||
1055 | public void ExportWorldMap(string fileName) | ||
1056 | { | ||
1057 | List<MapBlockData> mapBlocks = | ||
1058 | m_sceneGridService.RequestNeighbourMapBlocks((int)(RegionInfo.RegionLocX - 9), | ||
1059 | (int)(RegionInfo.RegionLocY - 9), | ||
1060 | (int)(RegionInfo.RegionLocX + 9), | ||
1061 | (int)(RegionInfo.RegionLocY + 9)); | ||
1062 | List<AssetBase> textures = new List<AssetBase>(); | ||
1063 | List<Image> bitImages = new List<Image>(); | ||
1064 | |||
1065 | foreach (MapBlockData mapBlock in mapBlocks) | ||
1066 | { | ||
1067 | AssetBase texAsset = AssetCache.GetAsset(mapBlock.MapImageId, true); | ||
1068 | |||
1069 | if (texAsset != null) | ||
1070 | { | ||
1071 | textures.Add(texAsset); | ||
1072 | } | ||
1073 | else | ||
1074 | { | ||
1075 | texAsset = AssetCache.GetAsset(mapBlock.MapImageId, true); | ||
1076 | if (texAsset != null) | ||
1077 | { | ||
1078 | textures.Add(texAsset); | ||
1079 | } | ||
1080 | } | ||
1081 | } | ||
1082 | |||
1083 | foreach (AssetBase asset in textures) | ||
1084 | { | ||
1085 | ManagedImage managedImage; | ||
1086 | Image image; | ||
1087 | |||
1088 | if (OpenJPEG.DecodeToImage(asset.Data, out managedImage, out image)) | ||
1089 | bitImages.Add(image); | ||
1090 | } | ||
1091 | |||
1092 | Bitmap mapTexture = new Bitmap(2560, 2560); | ||
1093 | Graphics g = Graphics.FromImage(mapTexture); | ||
1094 | SolidBrush sea = new SolidBrush(Color.DarkBlue); | ||
1095 | g.FillRectangle(sea, 0, 0, 2560, 2560); | ||
1096 | |||
1097 | for (int i = 0; i < mapBlocks.Count; i++) | ||
1098 | { | ||
1099 | ushort x = (ushort)((mapBlocks[i].X - RegionInfo.RegionLocX) + 10); | ||
1100 | ushort y = (ushort)((mapBlocks[i].Y - RegionInfo.RegionLocY) + 10); | ||
1101 | g.DrawImage(bitImages[i], (x * 128), (y * 128), 128, 128); | ||
1102 | } | ||
1103 | mapTexture.Save(fileName, ImageFormat.Jpeg); | ||
1104 | } | ||
1105 | |||
1106 | public void SaveTerrain() | ||
1107 | { | ||
1108 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); | ||
1109 | } | ||
1110 | |||
1111 | /// <summary> | ||
1112 | /// Loads the World heightmap | ||
1113 | /// </summary> | ||
1114 | public override void LoadWorldMap() | ||
1115 | { | ||
1116 | try | ||
1117 | { | ||
1118 | double[,] map = m_storageManager.DataStore.LoadTerrain(RegionInfo.RegionID); | ||
1119 | if (map == null) | ||
1120 | { | ||
1121 | m_log.Info("[TERRAIN]: No default terrain. Generating a new terrain."); | ||
1122 | Heightmap = new TerrainChannel(); | ||
1123 | |||
1124 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); | ||
1125 | } | ||
1126 | else | ||
1127 | { | ||
1128 | Heightmap = new TerrainChannel(map); | ||
1129 | } | ||
1130 | |||
1131 | } | ||
1132 | catch (Exception e) | ||
1133 | { | ||
1134 | m_log.Warn("[TERRAIN]: Scene.cs: LoadWorldMap() - Failed with exception " + e.ToString()); | ||
1135 | } | ||
1136 | } | ||
1137 | |||
1138 | /// <summary> | ||
1139 | /// Register this region with a grid service | ||
1140 | /// </summary> | ||
1141 | /// <exception cref="System.Exception">Thrown if registration of the region itself fails.</exception> | ||
1142 | public void RegisterRegionWithGrid() | ||
1143 | { | ||
1144 | RegisterCommsEvents(); | ||
1145 | |||
1146 | // These two 'commands' *must be* next to each other or sim rebooting fails. | ||
1147 | m_sceneGridService.RegisterRegion(m_interregionCommsOut, RegionInfo); | ||
1148 | m_sceneGridService.InformNeighborsThatRegionisUp(RegionInfo); | ||
1149 | |||
1150 | Dictionary<string, string> dGridSettings = m_sceneGridService.GetGridSettings(); | ||
1151 | |||
1152 | if (dGridSettings.ContainsKey("allow_forceful_banlines")) | ||
1153 | { | ||
1154 | if (dGridSettings["allow_forceful_banlines"] != "TRUE") | ||
1155 | { | ||
1156 | m_log.Info("[GRID]: Grid is disabling forceful parcel banlists"); | ||
1157 | EventManager.TriggerSetAllowForcefulBan(false); | ||
1158 | } | ||
1159 | else | ||
1160 | { | ||
1161 | m_log.Info("[GRID]: Grid is allowing forceful parcel banlists"); | ||
1162 | EventManager.TriggerSetAllowForcefulBan(true); | ||
1163 | } | ||
1164 | } | ||
1165 | } | ||
1166 | |||
1167 | /// <summary> | ||
1168 | /// | ||
1169 | /// </summary> | ||
1170 | public void CreateTerrainTexture(bool temporary) | ||
1171 | { | ||
1172 | //create a texture asset of the terrain | ||
1173 | IMapImageGenerator terrain = RequestModuleInterface<IMapImageGenerator>(); | ||
1174 | |||
1175 | // Cannot create a map for a nonexistant heightmap yet. | ||
1176 | if (Heightmap == null) | ||
1177 | return; | ||
1178 | |||
1179 | if (terrain == null) | ||
1180 | { | ||
1181 | #region Fallback default maptile generation | ||
1182 | |||
1183 | int tc = System.Environment.TickCount; | ||
1184 | m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain"); | ||
1185 | Bitmap mapbmp = new Bitmap(256, 256); | ||
1186 | double[,] hm = Heightmap.GetDoubles(); | ||
1187 | bool ShadowDebugContinue = true; | ||
1188 | //Color prim = Color.FromArgb(120, 120, 120); | ||
1189 | //Vector3 RayEnd = new Vector3(0, 0, 0); | ||
1190 | //Vector3 RayStart = new Vector3(0, 0, 0); | ||
1191 | //Vector3 direction = new Vector3(0, 0, -1); | ||
1192 | //Vector3 AXOrigin = new Vector3(); | ||
1193 | //Vector3 AXdirection = new Vector3(); | ||
1194 | //Ray testRay = new Ray(); | ||
1195 | //EntityIntersection rt = new EntityIntersection(); | ||
1196 | bool terraincorruptedwarningsaid = false; | ||
1197 | |||
1198 | float low = 255; | ||
1199 | float high = 0; | ||
1200 | for (int x = 0; x < 256; x++) | ||
1201 | { | ||
1202 | for (int y = 0; y < 256; y++) | ||
1203 | { | ||
1204 | float hmval = (float)hm[x, y]; | ||
1205 | if (hmval < low) | ||
1206 | low = hmval; | ||
1207 | if (hmval > high) | ||
1208 | high = hmval; | ||
1209 | } | ||
1210 | } | ||
1211 | |||
1212 | float mid = (high + low) * 0.5f; | ||
1213 | |||
1214 | // temporary initializer | ||
1215 | float hfvalue = (float)m_regInfo.RegionSettings.WaterHeight; | ||
1216 | float hfvaluecompare = hfvalue; | ||
1217 | float hfdiff = hfvalue; | ||
1218 | int hfdiffi = 0; | ||
1219 | |||
1220 | for (int x = 0; x < 256; x++) | ||
1221 | { | ||
1222 | //int tc = System.Environment.TickCount; | ||
1223 | for (int y = 0; y < 256; y++) | ||
1224 | { | ||
1225 | //RayEnd = new Vector3(x, y, 0); | ||
1226 | //RayStart = new Vector3(x, y, 255); | ||
1227 | |||
1228 | //direction = Vector3.Norm(RayEnd - RayStart); | ||
1229 | //AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); | ||
1230 | //AXdirection = new Vector3(direction.X, direction.Y, direction.Z); | ||
1231 | |||
1232 | //testRay = new Ray(AXOrigin, AXdirection); | ||
1233 | //rt = m_sceneGraph.GetClosestIntersectingPrim(testRay); | ||
1234 | |||
1235 | //if (rt.HitTF) | ||
1236 | //{ | ||
1237 | //mapbmp.SetPixel(x, y, prim); | ||
1238 | //} | ||
1239 | //else | ||
1240 | //{ | ||
1241 | //float tmpval = (float)hm[x, y]; | ||
1242 | float heightvalue = (float)hm[x, y]; | ||
1243 | |||
1244 | if (heightvalue > (float)m_regInfo.RegionSettings.WaterHeight) | ||
1245 | { | ||
1246 | // scale height value | ||
1247 | heightvalue = low + mid * (heightvalue - low) / mid; | ||
1248 | |||
1249 | if (heightvalue > 255) | ||
1250 | heightvalue = 255; | ||
1251 | |||
1252 | if (heightvalue < 0) | ||
1253 | heightvalue = 0; | ||
1254 | |||
1255 | if (Single.IsInfinity(heightvalue) || Single.IsNaN(heightvalue)) | ||
1256 | heightvalue = 0; | ||
1257 | |||
1258 | try | ||
1259 | { | ||
1260 | Color green = Color.FromArgb((int)heightvalue, 100, (int)heightvalue); | ||
1261 | |||
1262 | // Y flip the cordinates | ||
1263 | mapbmp.SetPixel(x, (256 - y) - 1, green); | ||
1264 | |||
1265 | //X | ||
1266 | // . | ||
1267 | // | ||
1268 | // Shade the terrain for shadows | ||
1269 | if ((x - 1 > 0) && (y - 1 > 0)) | ||
1270 | { | ||
1271 | hfvalue = (float)hm[x, y]; | ||
1272 | hfvaluecompare = (float)hm[x - 1, y - 1]; | ||
1273 | |||
1274 | if (Single.IsInfinity(hfvalue) || Single.IsNaN(hfvalue)) | ||
1275 | hfvalue = 0; | ||
1276 | |||
1277 | if (Single.IsInfinity(hfvaluecompare) || Single.IsNaN(hfvaluecompare)) | ||
1278 | hfvaluecompare = 0; | ||
1279 | |||
1280 | hfdiff = hfvaluecompare - hfvalue; | ||
1281 | |||
1282 | if (hfdiff > 0.3f) | ||
1283 | { | ||
1284 | |||
1285 | } | ||
1286 | else if (hfdiff < -0.3f) | ||
1287 | { | ||
1288 | // We have to desaturate and blacken the land at the same time | ||
1289 | // we use floats, colors use bytes, so shrink are space down to | ||
1290 | // 0-255 | ||
1291 | |||
1292 | try | ||
1293 | { | ||
1294 | hfdiffi = Math.Abs((int)((hfdiff * 4) + (hfdiff * 0.5))) + 1; | ||
1295 | if (hfdiff % 1 != 0) | ||
1296 | { | ||
1297 | hfdiffi = hfdiffi + Math.Abs((int)(((hfdiff % 1) * 0.5f) * 10f) - 1); | ||
1298 | } | ||
1299 | } | ||
1300 | catch (System.OverflowException) | ||
1301 | { | ||
1302 | m_log.Debug("[MAPTILE]: Shadow failed at value: " + hfdiff.ToString()); | ||
1303 | ShadowDebugContinue = false; | ||
1304 | } | ||
1305 | |||
1306 | if (ShadowDebugContinue) | ||
1307 | { | ||
1308 | if ((256 - y) - 1 > 0) | ||
1309 | { | ||
1310 | Color Shade = mapbmp.GetPixel(x - 1, (256 - y) - 1); | ||
1311 | |||
1312 | int r = Shade.R; | ||
1313 | |||
1314 | int g = Shade.G; | ||
1315 | int b = Shade.B; | ||
1316 | Shade = Color.FromArgb((r - hfdiffi > 0) ? r - hfdiffi : 0, (g - hfdiffi > 0) ? g - hfdiffi : 0, (b - hfdiffi > 0) ? b - hfdiffi : 0); | ||
1317 | //Console.WriteLine("d:" + hfdiff.ToString() + ", i:" + hfdiffi + ", pos: " + x + "," + y + " - R:" + Shade.R.ToString() + ", G:" + Shade.G.ToString() + ", B:" + Shade.G.ToString()); | ||
1318 | mapbmp.SetPixel(x - 1, (256 - y) - 1, Shade); | ||
1319 | } | ||
1320 | } | ||
1321 | } | ||
1322 | } | ||
1323 | } | ||
1324 | catch (System.ArgumentException) | ||
1325 | { | ||
1326 | if (!terraincorruptedwarningsaid) | ||
1327 | { | ||
1328 | m_log.WarnFormat("[MAPIMAGE]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level", RegionInfo.RegionName); | ||
1329 | terraincorruptedwarningsaid = true; | ||
1330 | } | ||
1331 | Color black = Color.Black; | ||
1332 | mapbmp.SetPixel(x, (256 - y) - 1, black); | ||
1333 | } | ||
1334 | } | ||
1335 | else | ||
1336 | { | ||
1337 | // Y flip the cordinates | ||
1338 | heightvalue = (float)m_regInfo.RegionSettings.WaterHeight - heightvalue; | ||
1339 | if (heightvalue > 19) | ||
1340 | heightvalue = 19; | ||
1341 | if (heightvalue < 0) | ||
1342 | heightvalue = 0; | ||
1343 | |||
1344 | heightvalue = 100 - (heightvalue * 100) / 19; | ||
1345 | |||
1346 | if (heightvalue > 255) | ||
1347 | heightvalue = 255; | ||
1348 | |||
1349 | if (heightvalue < 0) | ||
1350 | heightvalue = 0; | ||
1351 | |||
1352 | if (Single.IsInfinity(heightvalue) || Single.IsNaN(heightvalue)) | ||
1353 | heightvalue = 0; | ||
1354 | |||
1355 | try | ||
1356 | { | ||
1357 | Color water = Color.FromArgb((int)heightvalue, (int)heightvalue, 255); | ||
1358 | mapbmp.SetPixel(x, (256 - y) - 1, water); | ||
1359 | } | ||
1360 | catch (System.ArgumentException) | ||
1361 | { | ||
1362 | if (!terraincorruptedwarningsaid) | ||
1363 | { | ||
1364 | m_log.WarnFormat("[MAPIMAGE]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level", RegionInfo.RegionName); | ||
1365 | terraincorruptedwarningsaid = true; | ||
1366 | } | ||
1367 | Color black = Color.Black; | ||
1368 | mapbmp.SetPixel(x, (256 - y) - 1, black); | ||
1369 | } | ||
1370 | } | ||
1371 | } | ||
1372 | //} | ||
1373 | |||
1374 | //tc = System.Environment.TickCount - tc; | ||
1375 | //m_log.Info("[MAPTILE]: Completed One row in " + tc + " ms"); | ||
1376 | } | ||
1377 | |||
1378 | m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (System.Environment.TickCount - tc) + " ms"); | ||
1379 | |||
1380 | bool drawPrimVolume = true; | ||
1381 | |||
1382 | try | ||
1383 | { | ||
1384 | IConfig startupConfig = m_config.Configs["Startup"]; | ||
1385 | drawPrimVolume = startupConfig.GetBoolean("DrawPrimOnMapTile", true); | ||
1386 | } | ||
1387 | catch | ||
1388 | { | ||
1389 | m_log.Warn("[MAPTILE]: Failed to load StartupConfig"); | ||
1390 | } | ||
1391 | |||
1392 | if (drawPrimVolume) | ||
1393 | { | ||
1394 | tc = System.Environment.TickCount; | ||
1395 | m_log.Info("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile"); | ||
1396 | List<EntityBase> objs = GetEntities(); | ||
1397 | |||
1398 | lock (objs) | ||
1399 | { | ||
1400 | foreach (EntityBase obj in objs) | ||
1401 | { | ||
1402 | // Only draw the contents of SceneObjectGroup | ||
1403 | if (obj is SceneObjectGroup) | ||
1404 | { | ||
1405 | SceneObjectGroup mapdot = (SceneObjectGroup)obj; | ||
1406 | Color mapdotspot = Color.Gray; // Default color when prim color is white | ||
1407 | // Loop over prim in group | ||
1408 | foreach (SceneObjectPart part in mapdot.Children.Values) | ||
1409 | { | ||
1410 | if (part == null) | ||
1411 | continue; | ||
1412 | |||
1413 | // Draw if the object is at least 1 meter wide in any direction | ||
1414 | if (part.Scale.X > 1f || part.Scale.Y > 1f || part.Scale.Z > 1f) | ||
1415 | { | ||
1416 | // Try to get the RGBA of the default texture entry.. | ||
1417 | // | ||
1418 | try | ||
1419 | { | ||
1420 | if (part == null) | ||
1421 | continue; | ||
1422 | |||
1423 | if (part.Shape == null) | ||
1424 | continue; | ||
1425 | |||
1426 | if (part.Shape.PCode == (byte)PCode.Tree || part.Shape.PCode == (byte)PCode.NewTree) | ||
1427 | continue; // eliminates trees from this since we don't really have a good tree representation | ||
1428 | // if you want tree blocks on the map comment the above line and uncomment the below line | ||
1429 | //mapdotspot = Color.PaleGreen; | ||
1430 | |||
1431 | if (part.Shape.Textures == null) | ||
1432 | continue; | ||
1433 | |||
1434 | if (part.Shape.Textures.DefaultTexture == null) | ||
1435 | continue; | ||
1436 | |||
1437 | Color4 texcolor = part.Shape.Textures.DefaultTexture.RGBA; | ||
1438 | |||
1439 | // Not sure why some of these are null, oh well. | ||
1440 | |||
1441 | int colorr = 255 - (int)(texcolor.R * 255f); | ||
1442 | int colorg = 255 - (int)(texcolor.G * 255f); | ||
1443 | int colorb = 255 - (int)(texcolor.B * 255f); | ||
1444 | |||
1445 | if (!(colorr == 255 && colorg == 255 && colorb == 255)) | ||
1446 | { | ||
1447 | //Try to set the map spot color | ||
1448 | try | ||
1449 | { | ||
1450 | // If the color gets goofy somehow, skip it *shakes fist at Color4 | ||
1451 | mapdotspot = Color.FromArgb(colorr, colorg, colorb); | ||
1452 | } | ||
1453 | catch (ArgumentException) | ||
1454 | { | ||
1455 | } | ||
1456 | } | ||
1457 | } | ||
1458 | catch (IndexOutOfRangeException) | ||
1459 | { | ||
1460 | // Windows Array | ||
1461 | } | ||
1462 | catch (ArgumentOutOfRangeException) | ||
1463 | { | ||
1464 | // Mono Array | ||
1465 | } | ||
1466 | |||
1467 | Vector3 pos = part.GetWorldPosition(); | ||
1468 | |||
1469 | // skip prim outside of retion | ||
1470 | if (pos.X < 0f || pos.X > 256f || pos.Y < 0f || pos.Y > 256f) | ||
1471 | continue; | ||
1472 | |||
1473 | // skip prim in non-finite position | ||
1474 | if (Single.IsNaN(pos.X) || Single.IsNaN(pos.Y) || Single.IsInfinity(pos.X) | ||
1475 | || Single.IsInfinity(pos.Y)) | ||
1476 | continue; | ||
1477 | |||
1478 | // Figure out if object is under 256m above the height of the terrain | ||
1479 | bool isBelow256AboveTerrain = false; | ||
1480 | |||
1481 | try | ||
1482 | { | ||
1483 | isBelow256AboveTerrain = (pos.Z < ((float)hm[(int)pos.X, (int)pos.Y] + 256f)); | ||
1484 | } | ||
1485 | catch (Exception) | ||
1486 | { | ||
1487 | } | ||
1488 | |||
1489 | if (isBelow256AboveTerrain) | ||
1490 | { | ||
1491 | // Translate scale by rotation so scale is represented properly when object is rotated | ||
1492 | Vector3 scale = part.Shape.Scale; | ||
1493 | Quaternion rot = part.GetWorldRotation(); | ||
1494 | scale *= rot; | ||
1495 | |||
1496 | // negative scales don't work in this situation | ||
1497 | scale.X = Math.Abs(scale.X); | ||
1498 | scale.Y = Math.Abs(scale.Y); | ||
1499 | scale.Z = Math.Abs(scale.Z); | ||
1500 | |||
1501 | // This scaling isn't very accurate and doesn't take into account the face rotation :P | ||
1502 | int mapdrawstartX = (int)(pos.X - scale.X); | ||
1503 | int mapdrawstartY = (int)(pos.Y - scale.Y); | ||
1504 | int mapdrawendX = (int)(pos.X + scale.X); | ||
1505 | int mapdrawendY = (int)(pos.Y + scale.Y); | ||
1506 | |||
1507 | // If object is beyond the edge of the map, don't draw it to avoid errors | ||
1508 | if (mapdrawstartX < 0 || mapdrawstartX > 255 || mapdrawendX < 0 || mapdrawendX > 255 | ||
1509 | || mapdrawstartY < 0 || mapdrawstartY > 255 || mapdrawendY < 0 | ||
1510 | || mapdrawendY > 255) | ||
1511 | continue; | ||
1512 | |||
1513 | int wy = 0; | ||
1514 | |||
1515 | bool breakYN = false; // If we run into an error drawing, break out of the | ||
1516 | // loop so we don't lag to death on error handling | ||
1517 | for (int wx = mapdrawstartX; wx < mapdrawendX; wx++) | ||
1518 | { | ||
1519 | for (wy = mapdrawstartY; wy < mapdrawendY; wy++) | ||
1520 | { | ||
1521 | //m_log.InfoFormat("[MAPDEBUG]: {0},{1}({2})", wx, (255 - wy),wy); | ||
1522 | try | ||
1523 | { | ||
1524 | // Remember, flip the y! | ||
1525 | mapbmp.SetPixel(wx, (255 - wy), mapdotspot); | ||
1526 | } | ||
1527 | catch (ArgumentException) | ||
1528 | { | ||
1529 | breakYN = true; | ||
1530 | } | ||
1531 | |||
1532 | if (breakYN) | ||
1533 | break; | ||
1534 | } | ||
1535 | |||
1536 | if (breakYN) | ||
1537 | break; | ||
1538 | } | ||
1539 | } // Object is within 256m Z of terrain | ||
1540 | } // object is at least a meter wide | ||
1541 | } // loop over group children | ||
1542 | } // entitybase is sceneobject group | ||
1543 | } // foreach loop over entities | ||
1544 | } // lock entities objs | ||
1545 | |||
1546 | m_log.Info("[MAPTILE]: Generating Maptile Step 2: Done in " + (System.Environment.TickCount - tc) + " ms"); | ||
1547 | } // end if drawPrimOnMaptle | ||
1548 | |||
1549 | byte[] data; | ||
1550 | try | ||
1551 | { | ||
1552 | data = OpenJPEG.EncodeFromImage(mapbmp, false); | ||
1553 | } | ||
1554 | catch (Exception) | ||
1555 | { | ||
1556 | return; | ||
1557 | } | ||
1558 | |||
1559 | LazySaveGeneratedMaptile(data,temporary); | ||
1560 | |||
1561 | #endregion | ||
1562 | } | ||
1563 | else | ||
1564 | { | ||
1565 | // Use the module to generate the maptile. | ||
1566 | byte[] data = terrain.WriteJpeg2000Image("defaultstripe.png"); | ||
1567 | if (data != null) | ||
1568 | { | ||
1569 | LazySaveGeneratedMaptile(data,temporary); | ||
1570 | } | ||
1571 | } | ||
1572 | } | ||
1573 | |||
1574 | public void LazySaveGeneratedMaptile(byte[] data, bool temporary) | ||
1575 | { | ||
1576 | // Overwrites the local Asset cache with new maptile data | ||
1577 | // Assets are single write, this causes the asset server to ignore this update, | ||
1578 | // but the local asset cache does not | ||
1579 | |||
1580 | // this is on purpose! The net result of this is the region always has the most up to date | ||
1581 | // map tile while protecting the (grid) asset database from bloat caused by a new asset each | ||
1582 | // time a mapimage is generated! | ||
1583 | |||
1584 | UUID lastMapRegionUUID = m_regInfo.lastMapUUID; | ||
1585 | |||
1586 | int lastMapRefresh = 0; | ||
1587 | int twoDays = 172800; | ||
1588 | int RefreshSeconds = twoDays; | ||
1589 | |||
1590 | try | ||
1591 | { | ||
1592 | lastMapRefresh = Convert.ToInt32(m_regInfo.lastMapRefresh); | ||
1593 | } | ||
1594 | catch (ArgumentException) | ||
1595 | { | ||
1596 | } | ||
1597 | catch (FormatException) | ||
1598 | { | ||
1599 | } | ||
1600 | catch (OverflowException) | ||
1601 | { | ||
1602 | } | ||
1603 | |||
1604 | UUID TerrainImageUUID = UUID.Random(); | ||
1605 | |||
1606 | if (lastMapRegionUUID == UUID.Zero || (lastMapRefresh + RefreshSeconds) < Util.UnixTimeSinceEpoch()) | ||
1607 | { | ||
1608 | m_regInfo.SaveLastMapUUID(TerrainImageUUID); | ||
1609 | |||
1610 | m_log.Warn("[MAPTILE]: STORING MAPTILE IMAGE"); | ||
1611 | } | ||
1612 | else | ||
1613 | { | ||
1614 | TerrainImageUUID = lastMapRegionUUID; | ||
1615 | m_log.Warn("[MAPTILE]: REUSING OLD MAPTILE IMAGE ID"); | ||
1616 | } | ||
1617 | |||
1618 | m_regInfo.RegionSettings.TerrainImageID = TerrainImageUUID; | ||
1619 | |||
1620 | AssetBase asset = new AssetBase(); | ||
1621 | asset.Metadata.FullID = m_regInfo.RegionSettings.TerrainImageID; | ||
1622 | asset.Data = data; | ||
1623 | asset.Metadata.Name = "terrainImage_" + m_regInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(); | ||
1624 | asset.Metadata.Description = RegionInfo.RegionName; | ||
1625 | |||
1626 | asset.Metadata.Type = 0; | ||
1627 | asset.Metadata.Temporary = temporary; | ||
1628 | AssetCache.AddAsset(asset); | ||
1629 | } | ||
1630 | |||
1631 | #endregion | ||
1632 | |||
1633 | #region Load Land | ||
1634 | |||
1635 | public void loadAllLandObjectsFromStorage(UUID regionID) | ||
1636 | { | ||
1637 | m_log.Info("[SCENE]: Loading land objects from storage"); | ||
1638 | List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(regionID); | ||
1639 | |||
1640 | if (LandChannel != null) | ||
1641 | { | ||
1642 | if (landData.Count == 0) | ||
1643 | { | ||
1644 | EventManager.TriggerNoticeNoLandDataFromStorage(); | ||
1645 | } | ||
1646 | else | ||
1647 | { | ||
1648 | EventManager.TriggerIncomingLandDataFromStorage(landData); | ||
1649 | } | ||
1650 | } | ||
1651 | else | ||
1652 | { | ||
1653 | m_log.Error("[SCENE]: Land Channel is not defined. Cannot load from storage!"); | ||
1654 | } | ||
1655 | } | ||
1656 | |||
1657 | #endregion | ||
1658 | |||
1659 | #region Primitives Methods | ||
1660 | |||
1661 | /// <summary> | ||
1662 | /// Loads the World's objects | ||
1663 | /// </summary> | ||
1664 | public virtual void LoadPrimsFromStorage(UUID regionID) | ||
1665 | { | ||
1666 | m_log.Info("[SCENE]: Loading objects from datastore"); | ||
1667 | |||
1668 | List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(regionID); | ||
1669 | foreach (SceneObjectGroup group in PrimsFromDB) | ||
1670 | { | ||
1671 | if (group.RootPart == null) | ||
1672 | { | ||
1673 | m_log.ErrorFormat("[SCENE] Found a SceneObjectGroup with m_rootPart == null and {0} children", | ||
1674 | group.Children == null ? 0 : group.Children.Count); | ||
1675 | } | ||
1676 | |||
1677 | AddRestoredSceneObject(group, true, true); | ||
1678 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | ||
1679 | rootPart.ObjectFlags &= ~(uint)PrimFlags.Scripted; | ||
1680 | rootPart.TrimPermissions(); | ||
1681 | group.CheckSculptAndLoad(); | ||
1682 | //rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | ||
1683 | } | ||
1684 | |||
1685 | m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); | ||
1686 | } | ||
1687 | |||
1688 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | ||
1689 | { | ||
1690 | Vector3 pos = Vector3.Zero; | ||
1691 | if (RayEndIsIntersection == (byte)1) | ||
1692 | { | ||
1693 | pos = RayEnd; | ||
1694 | return pos; | ||
1695 | } | ||
1696 | |||
1697 | if (RayTargetID != UUID.Zero) | ||
1698 | { | ||
1699 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | ||
1700 | |||
1701 | Vector3 direction = Vector3.Normalize(RayEnd - RayStart); | ||
1702 | Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); | ||
1703 | Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z); | ||
1704 | |||
1705 | if (target != null) | ||
1706 | { | ||
1707 | pos = target.AbsolutePosition; | ||
1708 | //m_log.Info("[OBJECT_REZ]: TargetPos: " + pos.ToString() + ", RayStart: " + RayStart.ToString() + ", RayEnd: " + RayEnd.ToString() + ", Volume: " + Util.GetDistanceTo(RayStart,RayEnd).ToString() + ", mag1: " + Util.GetMagnitude(RayStart).ToString() + ", mag2: " + Util.GetMagnitude(RayEnd).ToString()); | ||
1709 | |||
1710 | // TODO: Raytrace better here | ||
1711 | |||
1712 | //EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection)); | ||
1713 | Ray NewRay = new Ray(AXOrigin, AXdirection); | ||
1714 | |||
1715 | // Ray Trace against target here | ||
1716 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | ||
1717 | |||
1718 | // Un-comment out the following line to Get Raytrace results printed to the console. | ||
1719 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | ||
1720 | float ScaleOffset = 0.5f; | ||
1721 | |||
1722 | // If we hit something | ||
1723 | if (ei.HitTF) | ||
1724 | { | ||
1725 | Vector3 scaleComponent = new Vector3(ei.AAfaceNormal.X, ei.AAfaceNormal.Y, ei.AAfaceNormal.Z); | ||
1726 | if (scaleComponent.X != 0) ScaleOffset = scale.X; | ||
1727 | if (scaleComponent.Y != 0) ScaleOffset = scale.Y; | ||
1728 | if (scaleComponent.Z != 0) ScaleOffset = scale.Z; | ||
1729 | ScaleOffset = Math.Abs(ScaleOffset); | ||
1730 | Vector3 intersectionpoint = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | ||
1731 | Vector3 normal = new Vector3(ei.normal.X, ei.normal.Y, ei.normal.Z); | ||
1732 | // Set the position to the intersection point | ||
1733 | Vector3 offset = (normal * (ScaleOffset / 2f)); | ||
1734 | pos = (intersectionpoint + offset); | ||
1735 | |||
1736 | // Un-offset the prim (it gets offset later by the consumer method) | ||
1737 | pos.Z -= 0.25F; | ||
1738 | } | ||
1739 | |||
1740 | return pos; | ||
1741 | } | ||
1742 | else | ||
1743 | { | ||
1744 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | ||
1745 | |||
1746 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | ||
1747 | |||
1748 | // Un-comment the following line to print the raytrace results to the console. | ||
1749 | //m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | ||
1750 | |||
1751 | if (ei.HitTF) | ||
1752 | { | ||
1753 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | ||
1754 | } else | ||
1755 | { | ||
1756 | // fall back to our stupid functionality | ||
1757 | pos = RayEnd; | ||
1758 | } | ||
1759 | |||
1760 | return pos; | ||
1761 | } | ||
1762 | } | ||
1763 | else | ||
1764 | { | ||
1765 | // fall back to our stupid functionality | ||
1766 | pos = RayEnd; | ||
1767 | return pos; | ||
1768 | } | ||
1769 | } | ||
1770 | |||
1771 | public virtual void AddNewPrim(UUID ownerID, UUID groupID, Vector3 RayEnd, Quaternion rot, PrimitiveBaseShape shape, | ||
1772 | byte bypassRaycast, Vector3 RayStart, UUID RayTargetID, | ||
1773 | byte RayEndIsIntersection) | ||
1774 | { | ||
1775 | Vector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, rot, bypassRaycast, RayEndIsIntersection, true, new Vector3(0.5f, 0.5f, 0.5f), false); | ||
1776 | |||
1777 | if (Permissions.CanRezObject(1, ownerID, pos)) | ||
1778 | { | ||
1779 | // rez ON the ground, not IN the ground | ||
1780 | pos.Z += 0.25F; | ||
1781 | |||
1782 | AddNewPrim(ownerID, groupID, pos, rot, shape); | ||
1783 | } | ||
1784 | } | ||
1785 | |||
1786 | public virtual SceneObjectGroup AddNewPrim( | ||
1787 | UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | ||
1788 | { | ||
1789 | //m_log.DebugFormat( | ||
1790 | // "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName); | ||
1791 | |||
1792 | // If an entity creator has been registered for this prim type then use that | ||
1793 | if (m_entityCreators.ContainsKey((PCode)shape.PCode)) | ||
1794 | return m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape); | ||
1795 | |||
1796 | // Otherwise, use this default creation code; | ||
1797 | SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); | ||
1798 | AddNewSceneObject(sceneObject, true); | ||
1799 | sceneObject.SetGroup(groupID, null); | ||
1800 | |||
1801 | return sceneObject; | ||
1802 | } | ||
1803 | |||
1804 | /// <summary> | ||
1805 | /// Add an object into the scene that has come from storage | ||
1806 | /// </summary> | ||
1807 | /// | ||
1808 | /// <param name="sceneObject"></param> | ||
1809 | /// <param name="attachToBackup"> | ||
1810 | /// If true, changes to the object will be reflected in its persisted data | ||
1811 | /// If false, the persisted data will not be changed even if the object in the scene is changed | ||
1812 | /// </param> | ||
1813 | /// <param name="alreadyPersisted"> | ||
1814 | /// If true, we won't persist this object until it changes | ||
1815 | /// If false, we'll persist this object immediately | ||
1816 | /// </param> | ||
1817 | /// <returns> | ||
1818 | /// true if the object was added, false if an object with the same uuid was already in the scene | ||
1819 | /// </returns> | ||
1820 | public bool AddRestoredSceneObject( | ||
1821 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) | ||
1822 | { | ||
1823 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted); | ||
1824 | } | ||
1825 | |||
1826 | /// <summary> | ||
1827 | /// Add a newly created object to the scene | ||
1828 | /// </summary> | ||
1829 | /// <param name="sceneObject"></param> | ||
1830 | /// <param name="attachToBackup"> | ||
1831 | /// If true, the object is made persistent into the scene. | ||
1832 | /// If false, the object will not persist over server restarts | ||
1833 | /// </param> | ||
1834 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | ||
1835 | { | ||
1836 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup); | ||
1837 | } | ||
1838 | |||
1839 | /// <summary> | ||
1840 | /// Delete every object from the scene | ||
1841 | /// </summary> | ||
1842 | public void DeleteAllSceneObjects() | ||
1843 | { | ||
1844 | lock (Entities) | ||
1845 | { | ||
1846 | ICollection<EntityBase> entities = new List<EntityBase>(Entities); | ||
1847 | |||
1848 | foreach (EntityBase e in entities) | ||
1849 | { | ||
1850 | if (e is SceneObjectGroup) | ||
1851 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
1852 | } | ||
1853 | } | ||
1854 | } | ||
1855 | |||
1856 | /// <summary> | ||
1857 | /// Synchronously delete the given object from the scene. | ||
1858 | /// </summary> | ||
1859 | /// <param name="group">Object Id</param> | ||
1860 | /// <param name="silent">Suppress broadcasting changes to other clients.</param> | ||
1861 | public void DeleteSceneObject(SceneObjectGroup group, bool silent) | ||
1862 | { | ||
1863 | //SceneObjectPart rootPart = group.GetChildPart(group.UUID); | ||
1864 | |||
1865 | // Serialise calls to RemoveScriptInstances to avoid | ||
1866 | // deadlocking on m_parts inside SceneObjectGroup | ||
1867 | lock (m_deleting_scene_object) | ||
1868 | { | ||
1869 | group.RemoveScriptInstances(); | ||
1870 | } | ||
1871 | |||
1872 | foreach (SceneObjectPart part in group.Children.Values) | ||
1873 | { | ||
1874 | if (part.IsJoint() && ((part.ObjectFlags&(uint)PrimFlags.Physics) != 0) ) | ||
1875 | { | ||
1876 | PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed? | ||
1877 | } | ||
1878 | else if (part.PhysActor != null) | ||
1879 | { | ||
1880 | PhysicsScene.RemovePrim(part.PhysActor); | ||
1881 | part.PhysActor = null; | ||
1882 | } | ||
1883 | } | ||
1884 | // if (rootPart.PhysActor != null) | ||
1885 | // { | ||
1886 | // PhysicsScene.RemovePrim(rootPart.PhysActor); | ||
1887 | // rootPart.PhysActor = null; | ||
1888 | // } | ||
1889 | |||
1890 | if (UnlinkSceneObject(group.UUID, false)) | ||
1891 | { | ||
1892 | EventManager.TriggerObjectBeingRemovedFromScene(group); | ||
1893 | EventManager.TriggerParcelPrimCountTainted(); | ||
1894 | } | ||
1895 | |||
1896 | group.DeleteGroup(silent); | ||
1897 | } | ||
1898 | |||
1899 | /// <summary> | ||
1900 | /// Unlink the given object from the scene. Unlike delete, this just removes the record of the object - the | ||
1901 | /// object itself is not destroyed. | ||
1902 | /// </summary> | ||
1903 | /// <param name="uuid">Id of object.</param> | ||
1904 | /// <returns>true if the object was in the scene, false if it was not</returns> | ||
1905 | /// <param name="softDelete">If true, only deletes from scene, but keeps object in database.</param> | ||
1906 | public bool UnlinkSceneObject(UUID uuid, bool softDelete) | ||
1907 | { | ||
1908 | if (m_sceneGraph.DeleteSceneObject(uuid, softDelete)) | ||
1909 | { | ||
1910 | if (!softDelete) | ||
1911 | { | ||
1912 | m_storageManager.DataStore.RemoveObject(uuid, | ||
1913 | m_regInfo.RegionID); | ||
1914 | } | ||
1915 | |||
1916 | return true; | ||
1917 | } | ||
1918 | |||
1919 | return false; | ||
1920 | } | ||
1921 | |||
1922 | /// <summary> | ||
1923 | /// Move the given scene object into a new region depending on which region its absolute position has moved | ||
1924 | /// into. | ||
1925 | /// | ||
1926 | /// This method locates the new region handle and offsets the prim position for the new region | ||
1927 | /// </summary> | ||
1928 | /// <param name="attemptedPosition">the attempted out of region position of the scene object</param> | ||
1929 | /// <param name="grp">the scene object that we're crossing</param> | ||
1930 | public void CrossPrimGroupIntoNewRegion(Vector3 attemptedPosition, SceneObjectGroup grp, bool silent) | ||
1931 | { | ||
1932 | if (grp == null) | ||
1933 | return; | ||
1934 | if (grp.IsDeleted) | ||
1935 | return; | ||
1936 | |||
1937 | if (grp.RootPart.DIE_AT_EDGE) | ||
1938 | { | ||
1939 | // We remove the object here | ||
1940 | try | ||
1941 | { | ||
1942 | DeleteSceneObject(grp, false); | ||
1943 | } | ||
1944 | catch (Exception) | ||
1945 | { | ||
1946 | m_log.Warn("[DATABASE]: exception when trying to remove the prim that crossed the border."); | ||
1947 | } | ||
1948 | return; | ||
1949 | } | ||
1950 | |||
1951 | int thisx = (int)RegionInfo.RegionLocX; | ||
1952 | int thisy = (int)RegionInfo.RegionLocY; | ||
1953 | |||
1954 | ulong newRegionHandle = 0; | ||
1955 | Vector3 pos = attemptedPosition; | ||
1956 | |||
1957 | if (attemptedPosition.X > Constants.RegionSize + 0.1f) | ||
1958 | { | ||
1959 | pos.X = ((pos.X - Constants.RegionSize)); | ||
1960 | newRegionHandle | ||
1961 | = Util.UIntsToLong((uint)((thisx + 1) * Constants.RegionSize), (uint)(thisy * Constants.RegionSize)); | ||
1962 | // x + 1 | ||
1963 | } | ||
1964 | else if (attemptedPosition.X < -0.1f) | ||
1965 | { | ||
1966 | pos.X = ((pos.X + Constants.RegionSize)); | ||
1967 | newRegionHandle | ||
1968 | = Util.UIntsToLong((uint)((thisx - 1) * Constants.RegionSize), (uint)(thisy * Constants.RegionSize)); | ||
1969 | // x - 1 | ||
1970 | } | ||
1971 | |||
1972 | if (attemptedPosition.Y > Constants.RegionSize + 0.1f) | ||
1973 | { | ||
1974 | pos.Y = ((pos.Y - Constants.RegionSize)); | ||
1975 | newRegionHandle | ||
1976 | = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + 1) * Constants.RegionSize)); | ||
1977 | // y + 1 | ||
1978 | } | ||
1979 | else if (attemptedPosition.Y < -0.1f) | ||
1980 | { | ||
1981 | pos.Y = ((pos.Y + Constants.RegionSize)); | ||
1982 | newRegionHandle | ||
1983 | = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy - 1) * Constants.RegionSize)); | ||
1984 | // y - 1 | ||
1985 | } | ||
1986 | |||
1987 | // Offset the positions for the new region across the border | ||
1988 | Vector3 oldGroupPosition = grp.RootPart.GroupPosition; | ||
1989 | grp.OffsetForNewRegion(pos); | ||
1990 | |||
1991 | // If we fail to cross the border, then reset the position of the scene object on that border. | ||
1992 | if (!CrossPrimGroupIntoNewRegion(newRegionHandle, grp, silent)) | ||
1993 | { | ||
1994 | grp.OffsetForNewRegion(oldGroupPosition); | ||
1995 | grp.ScheduleGroupForFullUpdate(); | ||
1996 | } | ||
1997 | } | ||
1998 | |||
1999 | /// <summary> | ||
2000 | /// Move the given scene object into a new region | ||
2001 | /// </summary> | ||
2002 | /// <param name="newRegionHandle"></param> | ||
2003 | /// <param name="grp">Scene Object Group that we're crossing</param> | ||
2004 | /// <returns> | ||
2005 | /// true if the crossing itself was successful, false on failure | ||
2006 | /// FIMXE: we still return true if the crossing object was not successfully deleted from the originating region | ||
2007 | /// </returns> | ||
2008 | public bool CrossPrimGroupIntoNewRegion(ulong newRegionHandle, SceneObjectGroup grp, bool silent) | ||
2009 | { | ||
2010 | bool successYN = false; | ||
2011 | grp.RootPart.UpdateFlag = 0; | ||
2012 | int primcrossingXMLmethod = 0; | ||
2013 | |||
2014 | if (newRegionHandle != 0) | ||
2015 | { | ||
2016 | string objectState = grp.GetStateSnapshot(); | ||
2017 | |||
2018 | successYN | ||
2019 | = m_sceneGridService.PrimCrossToNeighboringRegion( | ||
2020 | newRegionHandle, grp.UUID, m_serialiser.SaveGroupToXml2(grp), primcrossingXMLmethod); | ||
2021 | if (successYN && (objectState != "") && m_allowScriptCrossings) | ||
2022 | { | ||
2023 | successYN = m_sceneGridService.PrimCrossToNeighboringRegion( | ||
2024 | newRegionHandle, grp.UUID, objectState, 100); | ||
2025 | } | ||
2026 | |||
2027 | if (successYN) | ||
2028 | { | ||
2029 | // We remove the object here | ||
2030 | try | ||
2031 | { | ||
2032 | DeleteSceneObject(grp, silent); | ||
2033 | } | ||
2034 | catch (Exception e) | ||
2035 | { | ||
2036 | m_log.ErrorFormat( | ||
2037 | "[INTERREGION]: Exception deleting the old object left behind on a border crossing for {0}, {1}", | ||
2038 | grp, e); | ||
2039 | } | ||
2040 | } | ||
2041 | else | ||
2042 | { | ||
2043 | if (!grp.IsDeleted) | ||
2044 | { | ||
2045 | if (grp.RootPart.PhysActor != null) | ||
2046 | { | ||
2047 | grp.RootPart.PhysActor.CrossingFailure(); | ||
2048 | } | ||
2049 | } | ||
2050 | |||
2051 | m_log.ErrorFormat("[INTERREGION]: Prim crossing failed for {0}", grp); | ||
2052 | } | ||
2053 | } | ||
2054 | else | ||
2055 | { | ||
2056 | m_log.Error("[INTERREGION]: region handle was unexpectedly 0 in Scene.CrossPrimGroupIntoNewRegion()"); | ||
2057 | } | ||
2058 | |||
2059 | return successYN; | ||
2060 | } | ||
2061 | |||
2062 | /// <summary> | ||
2063 | /// Handle a scene object that is crossing into this region from another. | ||
2064 | /// </summary> | ||
2065 | /// <param name="regionHandle"></param> | ||
2066 | /// <param name="primID"></param> | ||
2067 | /// <param name="objXMLData"></param> | ||
2068 | /// <param name="XMLMethod"></param> | ||
2069 | /// <returns></returns> | ||
2070 | public bool IncomingInterRegionPrimGroup(UUID primID, string objXMLData, int XMLMethod) | ||
2071 | { | ||
2072 | |||
2073 | if (XMLMethod == 0) | ||
2074 | { | ||
2075 | m_log.DebugFormat("[INTERREGION]: A new prim {0} arrived from a neighbor", primID); | ||
2076 | SceneObjectGroup sceneObject = m_serialiser.DeserializeGroupFromXml2(objXMLData); | ||
2077 | |||
2078 | // If the user is banned, we won't let any of their objects | ||
2079 | // enter. Period. | ||
2080 | // | ||
2081 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | ||
2082 | { | ||
2083 | m_log.Info("[INTERREGION]: Denied prim crossing for "+ | ||
2084 | "banned avatar"); | ||
2085 | |||
2086 | return false; | ||
2087 | } | ||
2088 | |||
2089 | // Force allocation of new LocalId | ||
2090 | // | ||
2091 | foreach (SceneObjectPart p in sceneObject.Children.Values) | ||
2092 | p.LocalId = 0; | ||
2093 | |||
2094 | if (sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) | ||
2095 | { | ||
2096 | if (sceneObject.RootPart.Shape.State != 0) | ||
2097 | { | ||
2098 | // Fix up attachment Parent Local ID | ||
2099 | // | ||
2100 | ScenePresence sp = GetScenePresence(sceneObject.OwnerID); | ||
2101 | |||
2102 | uint parentLocalID = 0; | ||
2103 | if (sp != null) | ||
2104 | parentLocalID = sp.LocalId; | ||
2105 | |||
2106 | sceneObject.RootPart.IsAttachment = true; | ||
2107 | sceneObject.RootPart.SetParentLocalId(parentLocalID); | ||
2108 | |||
2109 | AddRestoredSceneObject(sceneObject, false, false); | ||
2110 | |||
2111 | // Handle attachment special case | ||
2112 | // | ||
2113 | SceneObjectPart RootPrim = GetSceneObjectPart(primID); | ||
2114 | |||
2115 | if (RootPrim != null) | ||
2116 | { | ||
2117 | SceneObjectGroup grp = RootPrim.ParentGroup; | ||
2118 | |||
2119 | RootPrim.SetParentLocalId(parentLocalID); | ||
2120 | |||
2121 | if (grp != null) | ||
2122 | { | ||
2123 | m_log.DebugFormat("[ATTACHMENT]: Received "+ | ||
2124 | "attachment {0}, inworld asset id {1}", | ||
2125 | grp.RootPart.LastOwnerID.ToString(), | ||
2126 | grp.UUID.ToString()); | ||
2127 | |||
2128 | if (sp != null) | ||
2129 | { | ||
2130 | grp.SetFromAssetID(grp.RootPart.LastOwnerID); | ||
2131 | m_log.DebugFormat("[ATTACHMENT]: Attach "+ | ||
2132 | "to avatar {0}", | ||
2133 | sp.UUID.ToString()); | ||
2134 | AttachObject(sp.ControllingClient, | ||
2135 | grp.LocalId, (uint)0, | ||
2136 | grp.GroupRotation, | ||
2137 | grp.AbsolutePosition, false); | ||
2138 | grp.SendGroupFullUpdate(); | ||
2139 | } | ||
2140 | else | ||
2141 | { | ||
2142 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | ||
2143 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | ||
2144 | } | ||
2145 | } | ||
2146 | } | ||
2147 | } | ||
2148 | else | ||
2149 | { | ||
2150 | AddRestoredSceneObject(sceneObject, true, false); | ||
2151 | |||
2152 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | ||
2153 | true, sceneObject.AbsolutePosition)) | ||
2154 | { | ||
2155 | // Deny non attachments based on parcel settings | ||
2156 | // | ||
2157 | m_log.Info("[INTERREGION]: Denied prim crossing "+ | ||
2158 | "because of parcel settings"); | ||
2159 | |||
2160 | DeleteSceneObject(sceneObject, false); | ||
2161 | |||
2162 | return false; | ||
2163 | } | ||
2164 | } | ||
2165 | } | ||
2166 | } | ||
2167 | else if ((XMLMethod == 100) && m_allowScriptCrossings) | ||
2168 | { | ||
2169 | m_log.Warn("[INTERREGION]: Prim state data arrived from a neighbor"); | ||
2170 | XmlDocument doc = new XmlDocument(); | ||
2171 | doc.LoadXml(objXMLData); | ||
2172 | |||
2173 | XmlNodeList rootL = doc.GetElementsByTagName("ScriptData"); | ||
2174 | if (rootL.Count == 1) | ||
2175 | { | ||
2176 | XmlNode rootNode = rootL[0]; | ||
2177 | if (rootNode != null) | ||
2178 | { | ||
2179 | XmlNodeList partL = rootNode.ChildNodes; | ||
2180 | |||
2181 | foreach (XmlNode part in partL) | ||
2182 | { | ||
2183 | XmlNodeList nodeL = part.ChildNodes; | ||
2184 | |||
2185 | switch (part.Name) | ||
2186 | { | ||
2187 | case "Assemblies": | ||
2188 | foreach (XmlNode asm in nodeL) | ||
2189 | { | ||
2190 | string fn = asm.Attributes.GetNamedItem("Filename").Value; | ||
2191 | |||
2192 | Byte[] filedata = Convert.FromBase64String(asm.InnerText); | ||
2193 | string path = Path.Combine("ScriptEngines", RegionInfo.RegionID.ToString()); | ||
2194 | path = Path.Combine(path, fn); | ||
2195 | |||
2196 | if (!File.Exists(path)) | ||
2197 | { | ||
2198 | FileStream fs = File.Create(path); | ||
2199 | fs.Write(filedata, 0, filedata.Length); | ||
2200 | fs.Close(); | ||
2201 | } | ||
2202 | } | ||
2203 | break; | ||
2204 | case "ScriptStates": | ||
2205 | foreach (XmlNode st in nodeL) | ||
2206 | { | ||
2207 | string id = st.Attributes.GetNamedItem("UUID").Value; | ||
2208 | UUID uuid = new UUID(id); | ||
2209 | XmlNode state = st.ChildNodes[0]; | ||
2210 | |||
2211 | XmlDocument sdoc = new XmlDocument(); | ||
2212 | XmlNode sxmlnode = sdoc.CreateNode( | ||
2213 | XmlNodeType.XmlDeclaration, | ||
2214 | "", ""); | ||
2215 | sdoc.AppendChild(sxmlnode); | ||
2216 | |||
2217 | XmlNode newnode = sdoc.ImportNode(state, true); | ||
2218 | sdoc.AppendChild(newnode); | ||
2219 | |||
2220 | string spath = Path.Combine("ScriptEngines", RegionInfo.RegionID.ToString()); | ||
2221 | spath = Path.Combine(spath, uuid.ToString()); | ||
2222 | FileStream sfs = File.Create(spath + ".state"); | ||
2223 | System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); | ||
2224 | Byte[] buf = enc.GetBytes(sdoc.InnerXml); | ||
2225 | sfs.Write(buf, 0, buf.Length); | ||
2226 | sfs.Close(); | ||
2227 | } | ||
2228 | break; | ||
2229 | } | ||
2230 | } | ||
2231 | } | ||
2232 | } | ||
2233 | |||
2234 | SceneObjectPart RootPrim = GetSceneObjectPart(primID); | ||
2235 | RootPrim.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, 1); | ||
2236 | |||
2237 | return true; | ||
2238 | } | ||
2239 | |||
2240 | return true; | ||
2241 | } | ||
2242 | |||
2243 | #endregion | ||
2244 | |||
2245 | #region Add/Remove Avatar Methods | ||
2246 | |||
2247 | public override void AddNewClient(IClientAPI client) | ||
2248 | { | ||
2249 | SubscribeToClientEvents(client); | ||
2250 | ScenePresence presence; | ||
2251 | |||
2252 | if (m_restorePresences.ContainsKey(client.AgentId)) | ||
2253 | { | ||
2254 | m_log.DebugFormat("[SCENE]: Restoring agent {0} {1} in {2}", client.Name, client.AgentId, RegionInfo.RegionName); | ||
2255 | |||
2256 | presence = m_restorePresences[client.AgentId]; | ||
2257 | m_restorePresences.Remove(client.AgentId); | ||
2258 | |||
2259 | // This is one of two paths to create avatars that are | ||
2260 | // used. This tends to get called more in standalone | ||
2261 | // than grid, not really sure why, but as such needs | ||
2262 | // an explicity appearance lookup here. | ||
2263 | AvatarAppearance appearance = null; | ||
2264 | GetAvatarAppearance(client, out appearance); | ||
2265 | presence.Appearance = appearance; | ||
2266 | |||
2267 | presence.initializeScenePresence(client, RegionInfo, this); | ||
2268 | |||
2269 | m_sceneGraph.AddScenePresence(presence); | ||
2270 | |||
2271 | lock (m_restorePresences) | ||
2272 | { | ||
2273 | Monitor.PulseAll(m_restorePresences); | ||
2274 | } | ||
2275 | } | ||
2276 | else | ||
2277 | { | ||
2278 | m_log.DebugFormat( | ||
2279 | "[SCENE]: Adding new child agent for {0} in {1}", | ||
2280 | client.Name, RegionInfo.RegionName); | ||
2281 | |||
2282 | CommsManager.UserProfileCacheService.AddNewUser(client.AgentId); | ||
2283 | |||
2284 | CreateAndAddScenePresence(client); | ||
2285 | } | ||
2286 | |||
2287 | m_LastLogin = System.Environment.TickCount; | ||
2288 | EventManager.TriggerOnNewClient(client); | ||
2289 | } | ||
2290 | |||
2291 | protected virtual void SubscribeToClientEvents(IClientAPI client) | ||
2292 | { | ||
2293 | client.OnRegionHandShakeReply += SendLayerData; | ||
2294 | client.OnAddPrim += AddNewPrim; | ||
2295 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimPosition; | ||
2296 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; | ||
2297 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimRotation; | ||
2298 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimRotation; | ||
2299 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; | ||
2300 | client.OnUpdatePrimScale += m_sceneGraph.UpdatePrimScale; | ||
2301 | client.OnUpdatePrimGroupScale += m_sceneGraph.UpdatePrimGroupScale; | ||
2302 | client.OnUpdateExtraParams += m_sceneGraph.UpdateExtraParam; | ||
2303 | client.OnUpdatePrimShape += m_sceneGraph.UpdatePrimShape; | ||
2304 | client.OnUpdatePrimTexture += m_sceneGraph.UpdatePrimTexture; | ||
2305 | client.OnTeleportLocationRequest += RequestTeleportLocation; | ||
2306 | client.OnTeleportLandmarkRequest += RequestTeleportLandmark; | ||
2307 | client.OnObjectSelect += SelectPrim; | ||
2308 | client.OnObjectDeselect += DeselectPrim; | ||
2309 | client.OnGrabUpdate += m_sceneGraph.MoveObject; | ||
2310 | client.OnDeRezObject += DeRezObject; | ||
2311 | client.OnRezObject += RezObject; | ||
2312 | client.OnRezSingleAttachmentFromInv += RezSingleAttachment; | ||
2313 | client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv; | ||
2314 | client.OnObjectAttach += m_sceneGraph.AttachObject; | ||
2315 | client.OnObjectDetach += m_sceneGraph.DetachObject; | ||
2316 | client.OnObjectDrop += m_sceneGraph.DropObject; | ||
2317 | client.OnNameFromUUIDRequest += CommsManager.HandleUUIDNameRequest; | ||
2318 | client.OnObjectDescription += m_sceneGraph.PrimDescription; | ||
2319 | client.OnObjectName += m_sceneGraph.PrimName; | ||
2320 | client.OnObjectClickAction += m_sceneGraph.PrimClickAction; | ||
2321 | client.OnObjectMaterial += m_sceneGraph.PrimMaterial; | ||
2322 | client.OnLinkObjects += m_sceneGraph.LinkObjects; | ||
2323 | client.OnDelinkObjects += m_sceneGraph.DelinkObjects; | ||
2324 | client.OnObjectDuplicate += m_sceneGraph.DuplicateObject; | ||
2325 | client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay; | ||
2326 | client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags; | ||
2327 | client.OnRequestObjectPropertiesFamily += m_sceneGraph.RequestObjectPropertiesFamily; | ||
2328 | client.OnRequestGodlikePowers += handleRequestGodlikePowers; | ||
2329 | client.OnGodKickUser += HandleGodlikeKickUser; | ||
2330 | client.OnObjectPermissions += HandleObjectPermissionsUpdate; | ||
2331 | client.OnCreateNewInventoryItem += CreateNewInventoryItem; | ||
2332 | client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder; | ||
2333 | client.OnUpdateInventoryFolder += HandleUpdateInventoryFolder; | ||
2334 | client.OnMoveInventoryFolder += HandleMoveInventoryFolder; | ||
2335 | client.OnFetchInventoryDescendents += HandleFetchInventoryDescendents; | ||
2336 | client.OnPurgeInventoryDescendents += HandlePurgeInventoryDescendents; | ||
2337 | client.OnFetchInventory += HandleFetchInventory; | ||
2338 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | ||
2339 | client.OnCopyInventoryItem += CopyInventoryItem; | ||
2340 | client.OnMoveInventoryItem += MoveInventoryItem; | ||
2341 | client.OnRemoveInventoryItem += RemoveInventoryItem; | ||
2342 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | ||
2343 | client.OnRezScript += RezScript; | ||
2344 | client.OnRequestTaskInventory += RequestTaskInventory; | ||
2345 | client.OnRemoveTaskItem += RemoveTaskInventory; | ||
2346 | client.OnUpdateTaskInventory += UpdateTaskInventory; | ||
2347 | client.OnMoveTaskItem += ClientMoveTaskInventoryItem; | ||
2348 | client.OnGrabObject += ProcessObjectGrab; | ||
2349 | client.OnDeGrabObject += ProcessObjectDeGrab; | ||
2350 | client.OnMoneyTransferRequest += ProcessMoneyTransferRequest; | ||
2351 | client.OnParcelBuy += ProcessParcelBuy; | ||
2352 | client.OnAvatarPickerRequest += ProcessAvatarPickerRequest; | ||
2353 | client.OnObjectIncludeInSearch += m_sceneGraph.MakeObjectSearchable; | ||
2354 | client.OnTeleportHomeRequest += TeleportClientHome; | ||
2355 | client.OnSetStartLocationRequest += SetHomeRezPoint; | ||
2356 | client.OnUndo += m_sceneGraph.HandleUndo; | ||
2357 | client.OnObjectGroupRequest += m_sceneGraph.HandleObjectGroupUpdate; | ||
2358 | client.OnParcelReturnObjectsRequest += LandChannel.ReturnObjectsInParcel; | ||
2359 | client.OnParcelSetOtherCleanTime += LandChannel.SetParcelOtherCleanTime; | ||
2360 | client.OnObjectSaleInfo += ObjectSaleInfo; | ||
2361 | client.OnScriptReset += ProcessScriptReset; | ||
2362 | client.OnGetScriptRunning += GetScriptRunning; | ||
2363 | client.OnSetScriptRunning += SetScriptRunning; | ||
2364 | client.OnRegionHandleRequest += RegionHandleRequest; | ||
2365 | client.OnUnackedTerrain += TerrainUnAcked; | ||
2366 | |||
2367 | client.OnObjectOwner += ObjectOwner; | ||
2368 | |||
2369 | if (StatsReporter != null) | ||
2370 | client.OnNetworkStatsUpdate += StatsReporter.AddPacketsFromClientStats; | ||
2371 | |||
2372 | // EventManager.TriggerOnNewClient(client); | ||
2373 | } | ||
2374 | |||
2375 | /// <summary> | ||
2376 | /// Teleport an avatar to their home region | ||
2377 | /// </summary> | ||
2378 | /// <param name="agentId"></param> | ||
2379 | /// <param name="client"></param> | ||
2380 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | ||
2381 | { | ||
2382 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(agentId); | ||
2383 | if (UserProfile != null) | ||
2384 | { | ||
2385 | RegionInfo regionInfo = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegionID); | ||
2386 | if (regionInfo == null) | ||
2387 | { | ||
2388 | regionInfo = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegion); | ||
2389 | if (regionInfo != null) // home region can be away temporarily, too | ||
2390 | { | ||
2391 | UserProfile.HomeRegionID = regionInfo.RegionID; | ||
2392 | CommsManager.UserService.UpdateUserProfile(UserProfile); | ||
2393 | } | ||
2394 | } | ||
2395 | if (regionInfo == null) | ||
2396 | { | ||
2397 | // can't find the Home region: Tell viewer and abort | ||
2398 | client.SendTeleportFailed("Your home-region could not be found."); | ||
2399 | return; | ||
2400 | } | ||
2401 | RequestTeleportLocation( | ||
2402 | client, regionInfo.RegionHandle, UserProfile.HomeLocation, UserProfile.HomeLookAt, | ||
2403 | (uint)(TPFlags.SetLastToTarget | TPFlags.ViaHome)); | ||
2404 | } | ||
2405 | } | ||
2406 | |||
2407 | public void doObjectDuplicateOnRay(uint localID, uint dupeFlags, UUID AgentID, UUID GroupID, | ||
2408 | UUID RayTargetObj, Vector3 RayEnd, Vector3 RayStart, | ||
2409 | bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) | ||
2410 | { | ||
2411 | Vector3 pos; | ||
2412 | const bool frontFacesOnly = true; | ||
2413 | //m_log.Info("HITTARGET: " + RayTargetObj.ToString() + ", COPYTARGET: " + localID.ToString()); | ||
2414 | SceneObjectPart target = GetSceneObjectPart(localID); | ||
2415 | SceneObjectPart target2 = GetSceneObjectPart(RayTargetObj); | ||
2416 | |||
2417 | if (target != null && target2 != null) | ||
2418 | { | ||
2419 | Vector3 direction = Vector3.Normalize(RayEnd - RayStart); | ||
2420 | Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); | ||
2421 | Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z); | ||
2422 | |||
2423 | if (target2.ParentGroup != null) | ||
2424 | { | ||
2425 | pos = target2.AbsolutePosition; | ||
2426 | //m_log.Info("[OBJECT_REZ]: TargetPos: " + pos.ToString() + ", RayStart: " + RayStart.ToString() + ", RayEnd: " + RayEnd.ToString() + ", Volume: " + Util.GetDistanceTo(RayStart,RayEnd).ToString() + ", mag1: " + Util.GetMagnitude(RayStart).ToString() + ", mag2: " + Util.GetMagnitude(RayEnd).ToString()); | ||
2427 | |||
2428 | // TODO: Raytrace better here | ||
2429 | |||
2430 | //EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection)); | ||
2431 | Ray NewRay = new Ray(AXOrigin, AXdirection); | ||
2432 | |||
2433 | // Ray Trace against target here | ||
2434 | EntityIntersection ei = target2.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, CopyCenters); | ||
2435 | |||
2436 | // Un-comment out the following line to Get Raytrace results printed to the console. | ||
2437 | //m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | ||
2438 | float ScaleOffset = 0.5f; | ||
2439 | |||
2440 | // If we hit something | ||
2441 | if (ei.HitTF) | ||
2442 | { | ||
2443 | Vector3 scale = target.Scale; | ||
2444 | Vector3 scaleComponent = new Vector3(ei.AAfaceNormal.X, ei.AAfaceNormal.Y, ei.AAfaceNormal.Z); | ||
2445 | if (scaleComponent.X != 0) ScaleOffset = scale.X; | ||
2446 | if (scaleComponent.Y != 0) ScaleOffset = scale.Y; | ||
2447 | if (scaleComponent.Z != 0) ScaleOffset = scale.Z; | ||
2448 | ScaleOffset = Math.Abs(ScaleOffset); | ||
2449 | Vector3 intersectionpoint = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | ||
2450 | Vector3 normal = new Vector3(ei.normal.X, ei.normal.Y, ei.normal.Z); | ||
2451 | Vector3 offset = normal * (ScaleOffset / 2f); | ||
2452 | pos = intersectionpoint + offset; | ||
2453 | |||
2454 | // stick in offset format from the original prim | ||
2455 | pos = pos - target.ParentGroup.AbsolutePosition; | ||
2456 | if (CopyRotates) | ||
2457 | { | ||
2458 | Quaternion worldRot = target2.GetWorldRotation(); | ||
2459 | |||
2460 | // SceneObjectGroup obj = m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, worldRot); | ||
2461 | m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, worldRot); | ||
2462 | //obj.Rotation = worldRot; | ||
2463 | //obj.UpdateGroupRotation(worldRot); | ||
2464 | } | ||
2465 | else | ||
2466 | { | ||
2467 | m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID); | ||
2468 | } | ||
2469 | } | ||
2470 | |||
2471 | return; | ||
2472 | } | ||
2473 | |||
2474 | return; | ||
2475 | } | ||
2476 | } | ||
2477 | |||
2478 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | ||
2479 | { | ||
2480 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(remoteClient.AgentId); | ||
2481 | if (UserProfile != null) | ||
2482 | { | ||
2483 | // I know I'm ignoring the regionHandle provided by the teleport location request. | ||
2484 | // reusing the TeleportLocationRequest delegate, so regionHandle isn't valid | ||
2485 | UserProfile.HomeRegionID = RegionInfo.RegionID; | ||
2486 | // TODO: The next line can be removed, as soon as only homeRegionID based UserServers are around. | ||
2487 | // TODO: The HomeRegion property can be removed then, too | ||
2488 | UserProfile.HomeRegion = RegionInfo.RegionHandle; | ||
2489 | UserProfile.HomeLocation = position; | ||
2490 | UserProfile.HomeLookAt = lookAt; | ||
2491 | CommsManager.UserService.UpdateUserProfile(UserProfile); | ||
2492 | |||
2493 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | ||
2494 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | ||
2495 | } | ||
2496 | else | ||
2497 | { | ||
2498 | m_dialogModule.SendAlertToUser(remoteClient, "Set Home request Failed."); | ||
2499 | } | ||
2500 | } | ||
2501 | |||
2502 | /// <summary> | ||
2503 | /// Create a child agent scene presence and add it to this scene. | ||
2504 | /// </summary> | ||
2505 | /// <param name="client"></param> | ||
2506 | /// <returns></returns> | ||
2507 | protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client) | ||
2508 | { | ||
2509 | AvatarAppearance appearance = null; | ||
2510 | GetAvatarAppearance(client, out appearance); | ||
2511 | |||
2512 | ScenePresence avatar = m_sceneGraph.CreateAndAddChildScenePresence(client, appearance); | ||
2513 | //avatar.KnownRegions = GetChildrenSeeds(avatar.UUID); | ||
2514 | return avatar; | ||
2515 | } | ||
2516 | |||
2517 | /// <summary> | ||
2518 | /// Get the avatar apperance for the given client. | ||
2519 | /// </summary> | ||
2520 | /// <param name="client"></param> | ||
2521 | /// <param name="appearance"></param> | ||
2522 | public void GetAvatarAppearance(IClientAPI client, out AvatarAppearance appearance) | ||
2523 | { | ||
2524 | appearance = new AvatarAppearance(); | ||
2525 | |||
2526 | try | ||
2527 | { | ||
2528 | if (m_AvatarFactory != null) | ||
2529 | { | ||
2530 | if (m_AvatarFactory.TryGetAvatarAppearance(client.AgentId, out appearance)) | ||
2531 | return; | ||
2532 | } | ||
2533 | } | ||
2534 | catch (Exception e) | ||
2535 | { | ||
2536 | m_log.ErrorFormat("[APPEARANCE]: Problem fetching appearance for avatar {0}, {1}", | ||
2537 | client.Name, e); | ||
2538 | } | ||
2539 | |||
2540 | m_log.Warn("[APPEARANCE]: Appearance not found, returning default"); | ||
2541 | } | ||
2542 | |||
2543 | /// <summary> | ||
2544 | /// Remove the given client from the scene. | ||
2545 | /// </summary> | ||
2546 | /// <param name="agentID"></param> | ||
2547 | public override void RemoveClient(UUID agentID) | ||
2548 | { | ||
2549 | bool childagentYN = false; | ||
2550 | ScenePresence avatar = GetScenePresence(agentID); | ||
2551 | if (avatar != null) | ||
2552 | { | ||
2553 | childagentYN = avatar.IsChildAgent; | ||
2554 | } | ||
2555 | |||
2556 | try | ||
2557 | { | ||
2558 | m_log.DebugFormat( | ||
2559 | "[SCENE]: Removing {0} agent {1} from region {2}", | ||
2560 | (childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName); | ||
2561 | |||
2562 | m_sceneGraph.removeUserCount(!childagentYN); | ||
2563 | CapsModule.RemoveCapsHandler(agentID); | ||
2564 | |||
2565 | if (avatar.Scene.NeedSceneCacheClear(avatar.UUID)) | ||
2566 | { | ||
2567 | CommsManager.UserProfileCacheService.RemoveUser(agentID); | ||
2568 | } | ||
2569 | |||
2570 | if (!avatar.IsChildAgent) | ||
2571 | { | ||
2572 | m_sceneGridService.LogOffUser(agentID, RegionInfo.RegionID, RegionInfo.RegionHandle, avatar.AbsolutePosition, avatar.Lookat); | ||
2573 | //List<ulong> childknownRegions = new List<ulong>(); | ||
2574 | //List<ulong> ckn = avatar.KnownChildRegionHandles; | ||
2575 | //for (int i = 0; i < ckn.Count; i++) | ||
2576 | //{ | ||
2577 | // childknownRegions.Add(ckn[i]); | ||
2578 | //} | ||
2579 | List<ulong> regions = new List<ulong>(avatar.KnownChildRegionHandles); | ||
2580 | regions.Remove(RegionInfo.RegionHandle); | ||
2581 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | ||
2582 | |||
2583 | } | ||
2584 | m_eventManager.TriggerClientClosed(agentID); | ||
2585 | } | ||
2586 | catch (NullReferenceException) | ||
2587 | { | ||
2588 | // We don't know which count to remove it from | ||
2589 | // Avatar is already disposed :/ | ||
2590 | } | ||
2591 | |||
2592 | m_eventManager.TriggerOnRemovePresence(agentID); | ||
2593 | Broadcast(delegate(IClientAPI client) | ||
2594 | { | ||
2595 | try | ||
2596 | { | ||
2597 | client.SendKillObject(avatar.RegionHandle, avatar.LocalId); | ||
2598 | } | ||
2599 | catch (NullReferenceException) | ||
2600 | { | ||
2601 | //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. | ||
2602 | } | ||
2603 | }); | ||
2604 | |||
2605 | ForEachScenePresence( | ||
2606 | delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); | ||
2607 | |||
2608 | IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); | ||
2609 | if (agentTransactions != null) | ||
2610 | { | ||
2611 | agentTransactions.RemoveAgentAssetTransactions(agentID); | ||
2612 | } | ||
2613 | |||
2614 | m_sceneGraph.RemoveScenePresence(agentID); | ||
2615 | |||
2616 | try | ||
2617 | { | ||
2618 | avatar.Close(); | ||
2619 | } | ||
2620 | catch (NullReferenceException) | ||
2621 | { | ||
2622 | //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. | ||
2623 | } | ||
2624 | catch (Exception e) | ||
2625 | { | ||
2626 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); | ||
2627 | } | ||
2628 | |||
2629 | // Remove client agent from profile, so new logins will work | ||
2630 | if (!childagentYN) | ||
2631 | { | ||
2632 | m_sceneGridService.ClearUserAgent(agentID); | ||
2633 | } | ||
2634 | |||
2635 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | ||
2636 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | ||
2637 | } | ||
2638 | |||
2639 | public void HandleRemoveKnownRegionsFromAvatar(UUID avatarID, List<ulong> regionslst) | ||
2640 | { | ||
2641 | ScenePresence av = GetScenePresence(avatarID); | ||
2642 | if (av != null) | ||
2643 | { | ||
2644 | lock (av) | ||
2645 | { | ||
2646 | |||
2647 | for (int i = 0; i < regionslst.Count; i++) | ||
2648 | { | ||
2649 | av.KnownChildRegionHandles.Remove(regionslst[i]); | ||
2650 | } | ||
2651 | } | ||
2652 | } | ||
2653 | } | ||
2654 | |||
2655 | public override void CloseAllAgents(uint circuitcode) | ||
2656 | { | ||
2657 | // Called by ClientView to kill all circuit codes | ||
2658 | ClientManager.CloseAllAgents(circuitcode); | ||
2659 | } | ||
2660 | |||
2661 | public void NotifyMyCoarseLocationChange() | ||
2662 | { | ||
2663 | ForEachScenePresence(delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); | ||
2664 | } | ||
2665 | |||
2666 | #endregion | ||
2667 | |||
2668 | #region Entities | ||
2669 | |||
2670 | public void SendKillObject(uint localID) | ||
2671 | { | ||
2672 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
2673 | if (part != null) // It is a prim | ||
2674 | { | ||
2675 | if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid | ||
2676 | { | ||
2677 | if (part.ParentGroup.RootPart != part) // Child part | ||
2678 | return; | ||
2679 | } | ||
2680 | } | ||
2681 | Broadcast(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); }); | ||
2682 | } | ||
2683 | |||
2684 | #endregion | ||
2685 | |||
2686 | #region RegionComms | ||
2687 | |||
2688 | /// <summary> | ||
2689 | /// Register the methods that should be invoked when this scene receives various incoming events | ||
2690 | /// </summary> | ||
2691 | public void RegisterCommsEvents() | ||
2692 | { | ||
2693 | m_sceneGridService.OnExpectUser += NewUserConnection; | ||
2694 | m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing; | ||
2695 | m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent; | ||
2696 | m_sceneGridService.OnRegionUp += OtherRegionUp; | ||
2697 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; | ||
2698 | m_sceneGridService.OnExpectPrim += IncomingInterRegionPrimGroup; | ||
2699 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; | ||
2700 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; | ||
2701 | m_sceneGridService.KiPrimitive += SendKillObject; | ||
2702 | m_sceneGridService.OnGetLandData += GetLandData; | ||
2703 | |||
2704 | if (m_interregionCommsIn != null) | ||
2705 | { | ||
2706 | m_log.Debug("[SCENE]: Registering with InterregionCommsIn"); | ||
2707 | m_interregionCommsIn.OnChildAgentUpdate += IncomingChildAgentDataUpdate; | ||
2708 | } | ||
2709 | else | ||
2710 | m_log.Debug("[SCENE]: Unable to register with InterregionCommsIn"); | ||
2711 | |||
2712 | } | ||
2713 | |||
2714 | /// <summary> | ||
2715 | /// Deregister this scene from receiving incoming region events | ||
2716 | /// </summary> | ||
2717 | public void UnRegisterRegionWithComms() | ||
2718 | { | ||
2719 | m_sceneGridService.KiPrimitive -= SendKillObject; | ||
2720 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; | ||
2721 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; | ||
2722 | m_sceneGridService.OnExpectPrim -= IncomingInterRegionPrimGroup; | ||
2723 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | ||
2724 | m_sceneGridService.OnRegionUp -= OtherRegionUp; | ||
2725 | m_sceneGridService.OnExpectUser -= NewUserConnection; | ||
2726 | m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing; | ||
2727 | m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent; | ||
2728 | m_sceneGridService.OnGetLandData -= GetLandData; | ||
2729 | |||
2730 | if (m_interregionCommsIn != null) | ||
2731 | m_interregionCommsIn.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | ||
2732 | |||
2733 | m_sceneGridService.Close(); | ||
2734 | } | ||
2735 | |||
2736 | /// <summary> | ||
2737 | /// Do the work necessary to initiate a new user connection for a particular scene. | ||
2738 | /// At the moment, this consists of setting up the caps infrastructure | ||
2739 | /// </summary> | ||
2740 | /// <param name="regionHandle"></param> | ||
2741 | /// <param name="agent"></param> | ||
2742 | public void NewUserConnection(AgentCircuitData agent) | ||
2743 | { | ||
2744 | CapsModule.NewUserConnection(agent); | ||
2745 | |||
2746 | ScenePresence sp = m_sceneGraph.GetScenePresence(agent.AgentID); | ||
2747 | if (sp != null) | ||
2748 | { | ||
2749 | m_log.DebugFormat( | ||
2750 | "[SCENE]: Adjusting known seeds for existing agent {0} in {1}", | ||
2751 | agent.AgentID, RegionInfo.RegionName); | ||
2752 | |||
2753 | sp.AdjustKnownSeeds(); | ||
2754 | |||
2755 | return; | ||
2756 | } | ||
2757 | |||
2758 | // Don't disable this log message - it's too helpful | ||
2759 | m_log.DebugFormat( | ||
2760 | "[CONNECTION BEGIN]: Region {0} told of incoming client {1} {2} {3} (circuit code {4})", | ||
2761 | RegionInfo.RegionName, agent.firstname, agent.lastname, agent.AgentID, agent.circuitcode); | ||
2762 | |||
2763 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | ||
2764 | { | ||
2765 | m_log.WarnFormat( | ||
2766 | "[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user is on the region banlist", | ||
2767 | agent.AgentID, RegionInfo.RegionName); | ||
2768 | } | ||
2769 | |||
2770 | CapsModule.AddCapsHandler(agent.AgentID); | ||
2771 | |||
2772 | if (!agent.child) | ||
2773 | { | ||
2774 | // Honor parcel landing type and position. | ||
2775 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
2776 | if (land != null) | ||
2777 | { | ||
2778 | if (land.landData.LandingType == (byte)1 && land.landData.UserLocation != Vector3.Zero) | ||
2779 | { | ||
2780 | agent.startpos = land.landData.UserLocation; | ||
2781 | } | ||
2782 | } | ||
2783 | } | ||
2784 | |||
2785 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | ||
2786 | |||
2787 | // rewrite session_id | ||
2788 | CachedUserInfo userinfo = CommsManager.UserProfileCacheService.GetUserDetails(agent.AgentID); | ||
2789 | |||
2790 | if (userinfo != null) | ||
2791 | { | ||
2792 | userinfo.SessionID = agent.SessionID; | ||
2793 | } | ||
2794 | else | ||
2795 | { | ||
2796 | m_log.WarnFormat( | ||
2797 | "[CONNECTION BEGIN]: We couldn't find a User Info record for {0}. This is usually an indication that the UUID we're looking up is invalid", agent.AgentID); | ||
2798 | } | ||
2799 | } | ||
2800 | |||
2801 | public void UpdateCircuitData(AgentCircuitData data) | ||
2802 | { | ||
2803 | m_authenticateHandler.UpdateAgentData(data); | ||
2804 | } | ||
2805 | |||
2806 | public bool ChangeCircuitCode(uint oldcc, uint newcc) | ||
2807 | { | ||
2808 | return m_authenticateHandler.TryChangeCiruitCode(oldcc, newcc); | ||
2809 | } | ||
2810 | |||
2811 | protected void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message) | ||
2812 | { | ||
2813 | ScenePresence loggingOffUser = null; | ||
2814 | loggingOffUser = GetScenePresence(AvatarID); | ||
2815 | if (loggingOffUser != null) | ||
2816 | { | ||
2817 | UUID localRegionSecret = UUID.Zero; | ||
2818 | bool parsedsecret = UUID.TryParse(m_regInfo.regionSecret, out localRegionSecret); | ||
2819 | |||
2820 | // Region Secret is used here in case a new sessionid overwrites an old one on the user server. | ||
2821 | // Will update the user server in a few revisions to use it. | ||
2822 | |||
2823 | if (RegionSecret == loggingOffUser.ControllingClient.SecureSessionId || (parsedsecret && RegionSecret == localRegionSecret)) | ||
2824 | { | ||
2825 | m_sceneGridService.SendCloseChildAgentConnections(loggingOffUser.UUID, new List<ulong>(loggingOffUser.KnownRegions.Keys)); | ||
2826 | loggingOffUser.ControllingClient.Kick(message); | ||
2827 | // Give them a second to receive the message! | ||
2828 | System.Threading.Thread.Sleep(1000); | ||
2829 | loggingOffUser.ControllingClient.Close(true); | ||
2830 | } | ||
2831 | else | ||
2832 | { | ||
2833 | m_log.Info("[USERLOGOFF]: System sending the LogOff user message failed to sucessfully authenticate"); | ||
2834 | } | ||
2835 | } | ||
2836 | else | ||
2837 | { | ||
2838 | m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString()); | ||
2839 | } | ||
2840 | } | ||
2841 | |||
2842 | /// <summary> | ||
2843 | /// Triggered when an agent crosses into this sim. Also happens on initial login. | ||
2844 | /// </summary> | ||
2845 | /// <param name="agentID"></param> | ||
2846 | /// <param name="position"></param> | ||
2847 | /// <param name="isFlying"></param> | ||
2848 | public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) | ||
2849 | { | ||
2850 | ScenePresence presence; | ||
2851 | |||
2852 | lock (m_scenePresences) | ||
2853 | { | ||
2854 | m_scenePresences.TryGetValue(agentID, out presence); | ||
2855 | } | ||
2856 | |||
2857 | if (presence != null) | ||
2858 | { | ||
2859 | try | ||
2860 | { | ||
2861 | presence.MakeRootAgent(position, isFlying); | ||
2862 | } | ||
2863 | catch (Exception e) | ||
2864 | { | ||
2865 | m_log.ErrorFormat("[SCENE]: Unable to do agent crossing, exception {0}", e); | ||
2866 | } | ||
2867 | } | ||
2868 | else | ||
2869 | { | ||
2870 | m_log.ErrorFormat( | ||
2871 | "[SCENE]: Could not find presence for agent {0} crossing into scene {1}", | ||
2872 | agentID, RegionInfo.RegionName); | ||
2873 | } | ||
2874 | } | ||
2875 | |||
2876 | public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData) | ||
2877 | { | ||
2878 | // m_log.DebugFormat( | ||
2879 | // "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); | ||
2880 | |||
2881 | // We have to wait until the viewer contacts this region after receiving EAC. | ||
2882 | // That calls AddNewClient, which finally creates the ScenePresence | ||
2883 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); | ||
2884 | if (childAgentUpdate != null) | ||
2885 | { | ||
2886 | childAgentUpdate.ChildAgentDataUpdate(cAgentData); | ||
2887 | return true; | ||
2888 | } | ||
2889 | |||
2890 | return false; | ||
2891 | } | ||
2892 | |||
2893 | public virtual bool IncomingChildAgentDataUpdate(AgentPosition cAgentData) | ||
2894 | { | ||
2895 | //Console.WriteLine(" XXX Scene IncomingChildAgentDataUpdate POSITION in " + RegionInfo.RegionName); | ||
2896 | ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID); | ||
2897 | if (childAgentUpdate != null) | ||
2898 | { | ||
2899 | // I can't imagine *yet* why we would get an update if the agent is a root agent.. | ||
2900 | // however to avoid a race condition crossing borders.. | ||
2901 | if (childAgentUpdate.IsChildAgent) | ||
2902 | { | ||
2903 | uint rRegionX = (uint)(cAgentData.RegionHandle >> 40); | ||
2904 | uint rRegionY = (((uint)(cAgentData.RegionHandle)) >> 8); | ||
2905 | uint tRegionX = RegionInfo.RegionLocX; | ||
2906 | uint tRegionY = RegionInfo.RegionLocY; | ||
2907 | //Send Data to ScenePresence | ||
2908 | childAgentUpdate.ChildAgentDataUpdate(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY); | ||
2909 | // Not Implemented: | ||
2910 | //TODO: Do we need to pass the message on to one of our neighbors? | ||
2911 | } | ||
2912 | |||
2913 | return true; | ||
2914 | } | ||
2915 | |||
2916 | return false; | ||
2917 | } | ||
2918 | |||
2919 | protected virtual ScenePresence WaitGetScenePresence(UUID agentID) | ||
2920 | { | ||
2921 | int ntimes = 10; | ||
2922 | ScenePresence childAgentUpdate = null; | ||
2923 | while ((childAgentUpdate = GetScenePresence(agentID)) == null && (ntimes-- > 0)) | ||
2924 | Thread.Sleep(1000); | ||
2925 | return childAgentUpdate; | ||
2926 | |||
2927 | } | ||
2928 | |||
2929 | public virtual bool IncomingReleaseAgent(UUID id) | ||
2930 | { | ||
2931 | return m_sceneGridService.ReleaseAgent(id); | ||
2932 | } | ||
2933 | |||
2934 | public void SendReleaseAgent(ulong regionHandle, UUID id, string uri) | ||
2935 | { | ||
2936 | m_interregionCommsOut.SendReleaseAgent(regionHandle, id, uri); | ||
2937 | } | ||
2938 | |||
2939 | /// <summary> | ||
2940 | /// Tell a single agent to disconnect from the region. | ||
2941 | /// </summary> | ||
2942 | /// <param name="regionHandle"></param> | ||
2943 | /// <param name="agentID"></param> | ||
2944 | public bool IncomingCloseAgent(UUID agentID) | ||
2945 | { | ||
2946 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | ||
2947 | |||
2948 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); | ||
2949 | if (presence != null) | ||
2950 | { | ||
2951 | // Nothing is removed here, so down count it as such | ||
2952 | if (presence.IsChildAgent) | ||
2953 | { | ||
2954 | m_sceneGraph.removeUserCount(false); | ||
2955 | } | ||
2956 | else | ||
2957 | { | ||
2958 | m_sceneGraph.removeUserCount(true); | ||
2959 | } | ||
2960 | |||
2961 | // Don't do this to root agents on logout, it's not nice for the viewer | ||
2962 | if (presence.IsChildAgent) | ||
2963 | { | ||
2964 | // Tell a single agent to disconnect from the region. | ||
2965 | IEventQueue eq = RequestModuleInterface<IEventQueue>(); | ||
2966 | if (eq != null) | ||
2967 | { | ||
2968 | OSD Item = EventQueueHelper.DisableSimulator(RegionInfo.RegionHandle); | ||
2969 | eq.Enqueue(Item, agentID); | ||
2970 | } | ||
2971 | else | ||
2972 | presence.ControllingClient.SendShutdownConnectionNotice(); | ||
2973 | } | ||
2974 | |||
2975 | presence.ControllingClient.Close(true); | ||
2976 | return true; | ||
2977 | } | ||
2978 | |||
2979 | // Agent not here | ||
2980 | return false; | ||
2981 | } | ||
2982 | |||
2983 | /// <summary> | ||
2984 | /// Tell neighboring regions about this agent | ||
2985 | /// When the regions respond with a true value, | ||
2986 | /// tell the agents about the region. | ||
2987 | /// | ||
2988 | /// We have to tell the regions about the agents first otherwise it'll deny them access | ||
2989 | /// | ||
2990 | /// </summary> | ||
2991 | /// <param name="presence"></param> | ||
2992 | public void InformClientOfNeighbours(ScenePresence presence) | ||
2993 | { | ||
2994 | m_sceneGridService.EnableNeighbourChildAgents(presence, m_neighbours); | ||
2995 | } | ||
2996 | |||
2997 | /// <summary> | ||
2998 | /// Tell a neighboring region about this agent | ||
2999 | /// </summary> | ||
3000 | /// <param name="presence"></param> | ||
3001 | /// <param name="region"></param> | ||
3002 | public void InformClientOfNeighbor(ScenePresence presence, RegionInfo region) | ||
3003 | { | ||
3004 | m_sceneGridService.InformNeighborChildAgent(presence, region, m_neighbours); | ||
3005 | } | ||
3006 | |||
3007 | /// <summary> | ||
3008 | /// Requests information about this region from gridcomms | ||
3009 | /// </summary> | ||
3010 | /// <param name="regionHandle"></param> | ||
3011 | /// <returns></returns> | ||
3012 | public RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle) | ||
3013 | { | ||
3014 | return m_sceneGridService.RequestNeighbouringRegionInfo(regionHandle); | ||
3015 | } | ||
3016 | |||
3017 | /// <summary> | ||
3018 | /// Requests textures for map from minimum region to maximum region in world cordinates | ||
3019 | /// </summary> | ||
3020 | /// <param name="remoteClient"></param> | ||
3021 | /// <param name="minX"></param> | ||
3022 | /// <param name="minY"></param> | ||
3023 | /// <param name="maxX"></param> | ||
3024 | /// <param name="maxY"></param> | ||
3025 | public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY) | ||
3026 | { | ||
3027 | m_log.InfoFormat("[MAPBLOCK]: {0}-{1}, {2}-{3}", minX, minY, maxX, maxY); | ||
3028 | m_sceneGridService.RequestMapBlocks(remoteClient, minX, minY, maxX, maxY); | ||
3029 | } | ||
3030 | |||
3031 | /// <summary> | ||
3032 | /// Tries to teleport agent to other region. | ||
3033 | /// </summary> | ||
3034 | /// <param name="remoteClient"></param> | ||
3035 | /// <param name="regionName"></param> | ||
3036 | /// <param name="position"></param> | ||
3037 | /// <param name="lookAt"></param> | ||
3038 | /// <param name="teleportFlags"></param> | ||
3039 | public void RequestTeleportLocation(IClientAPI remoteClient, string regionName, Vector3 position, | ||
3040 | Vector3 lookat, uint teleportFlags) | ||
3041 | { | ||
3042 | RegionInfo regionInfo = m_sceneGridService.RequestClosestRegion(regionName); | ||
3043 | if (regionInfo == null) | ||
3044 | { | ||
3045 | // can't find the region: Tell viewer and abort | ||
3046 | remoteClient.SendTeleportFailed("The region '" + regionName + "' could not be found."); | ||
3047 | return; | ||
3048 | } | ||
3049 | |||
3050 | RequestTeleportLocation(remoteClient, regionInfo.RegionHandle, position, lookat, teleportFlags); | ||
3051 | } | ||
3052 | |||
3053 | /// <summary> | ||
3054 | /// Tries to teleport agent to other region. | ||
3055 | /// </summary> | ||
3056 | /// <param name="remoteClient"></param> | ||
3057 | /// <param name="regionHandle"></param> | ||
3058 | /// <param name="position"></param> | ||
3059 | /// <param name="lookAt"></param> | ||
3060 | /// <param name="teleportFlags"></param> | ||
3061 | public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, Vector3 position, | ||
3062 | Vector3 lookAt, uint teleportFlags) | ||
3063 | { | ||
3064 | ScenePresence sp = null; | ||
3065 | lock (m_scenePresences) | ||
3066 | { | ||
3067 | if (m_scenePresences.ContainsKey(remoteClient.AgentId)) | ||
3068 | sp = m_scenePresences[remoteClient.AgentId]; | ||
3069 | } | ||
3070 | |||
3071 | if (sp != null) | ||
3072 | { | ||
3073 | m_sceneGridService.RequestTeleportToLocation(sp, regionHandle, | ||
3074 | position, lookAt, teleportFlags); | ||
3075 | } | ||
3076 | } | ||
3077 | |||
3078 | /// <summary> | ||
3079 | /// Tries to teleport agent to landmark. | ||
3080 | /// </summary> | ||
3081 | /// <param name="remoteClient"></param> | ||
3082 | /// <param name="regionHandle"></param> | ||
3083 | /// <param name="position"></param> | ||
3084 | public void RequestTeleportLandmark(IClientAPI remoteClient, UUID regionID, Vector3 position) | ||
3085 | { | ||
3086 | RegionInfo info = CommsManager.GridService.RequestNeighbourInfo(regionID); | ||
3087 | |||
3088 | if (info == null) | ||
3089 | { | ||
3090 | // can't find the region: Tell viewer and abort | ||
3091 | remoteClient.SendTeleportFailed("The teleport destination could not be found."); | ||
3092 | return; | ||
3093 | } | ||
3094 | |||
3095 | ScenePresence sp = null; | ||
3096 | lock (m_scenePresences) | ||
3097 | { | ||
3098 | if (m_scenePresences.ContainsKey(remoteClient.AgentId)) | ||
3099 | sp = m_scenePresences[remoteClient.AgentId]; | ||
3100 | } | ||
3101 | if (sp != null) | ||
3102 | { | ||
3103 | m_sceneGridService.RequestTeleportToLocation(sp, info.RegionHandle, | ||
3104 | position, Vector3.Zero, (uint)(TPFlags.SetLastToTarget | TPFlags.ViaLandmark)); | ||
3105 | } | ||
3106 | } | ||
3107 | |||
3108 | /// <summary> | ||
3109 | /// Agent is crossing the border into a neighbouring region. Tell the neighbour about it! | ||
3110 | /// </summary> | ||
3111 | /// <param name="regionHandle"></param> | ||
3112 | /// <param name="agentID"></param> | ||
3113 | /// <param name="position"></param> | ||
3114 | /// <param name="isFlying"></param> | ||
3115 | /// <returns></returns> | ||
3116 | public bool InformNeighbourOfCrossing(ulong regionHandle, UUID agentID, Vector3 position, bool isFlying) | ||
3117 | { | ||
3118 | return m_sceneGridService.CrossToNeighbouringRegion(regionHandle, agentID, position, isFlying); | ||
3119 | } | ||
3120 | |||
3121 | public void SendOutChildAgentUpdates(AgentPosition cadu, ScenePresence presence) | ||
3122 | { | ||
3123 | m_sceneGridService.SendChildAgentDataUpdate(cadu, presence); | ||
3124 | } | ||
3125 | |||
3126 | #endregion | ||
3127 | |||
3128 | #region Other Methods | ||
3129 | |||
3130 | public void SetObjectCapacity(int objects) | ||
3131 | { | ||
3132 | // Region specific config overrides global | ||
3133 | // | ||
3134 | if (RegionInfo.ObjectCapacity != 0) | ||
3135 | objects = RegionInfo.ObjectCapacity; | ||
3136 | |||
3137 | if (StatsReporter != null) | ||
3138 | { | ||
3139 | StatsReporter.SetObjectCapacity(objects); | ||
3140 | } | ||
3141 | objectCapacity = objects; | ||
3142 | } | ||
3143 | |||
3144 | public List<FriendListItem> GetFriendList(UUID avatarID) | ||
3145 | { | ||
3146 | return CommsManager.GetUserFriendList(avatarID); | ||
3147 | } | ||
3148 | |||
3149 | public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids) | ||
3150 | { | ||
3151 | return CommsManager.GetFriendRegionInfos(uuids); | ||
3152 | } | ||
3153 | |||
3154 | public List<UUID> InformFriendsInOtherRegion(UUID agentId, ulong destRegionHandle, List<UUID> friends, bool online) | ||
3155 | { | ||
3156 | return CommsManager.InformFriendsInOtherRegion(agentId, destRegionHandle, friends, online); | ||
3157 | } | ||
3158 | |||
3159 | public bool TriggerTerminateFriend(ulong regionHandle, UUID agentID, UUID exFriendID) | ||
3160 | { | ||
3161 | return CommsManager.TriggerTerminateFriend(regionHandle, agentID, exFriendID); | ||
3162 | } | ||
3163 | |||
3164 | public virtual void StoreAddFriendship(UUID ownerID, UUID friendID, uint perms) | ||
3165 | { | ||
3166 | m_sceneGridService.AddNewUserFriend(ownerID, friendID, perms); | ||
3167 | } | ||
3168 | |||
3169 | public virtual void StoreUpdateFriendship(UUID ownerID, UUID friendID, uint perms) | ||
3170 | { | ||
3171 | m_sceneGridService.UpdateUserFriendPerms(ownerID, friendID, perms); | ||
3172 | } | ||
3173 | |||
3174 | public virtual void StoreRemoveFriendship(UUID ownerID, UUID ExfriendID) | ||
3175 | { | ||
3176 | m_sceneGridService.RemoveUserFriend(ownerID, ExfriendID); | ||
3177 | } | ||
3178 | |||
3179 | public void AddPacketStats(int inPackets, int outPackets, int unAckedBytes) | ||
3180 | { | ||
3181 | StatsReporter.AddInPackets(inPackets); | ||
3182 | StatsReporter.AddOutPackets(outPackets); | ||
3183 | StatsReporter.AddunAckedBytes(unAckedBytes); | ||
3184 | } | ||
3185 | |||
3186 | public void AddAgentTime(int ms) | ||
3187 | { | ||
3188 | StatsReporter.addFrameMS(ms); | ||
3189 | StatsReporter.addAgentMS(ms); | ||
3190 | } | ||
3191 | |||
3192 | public void AddAgentUpdates(int count) | ||
3193 | { | ||
3194 | StatsReporter.AddAgentUpdates(count); | ||
3195 | } | ||
3196 | |||
3197 | public void AddPendingDownloads(int count) | ||
3198 | { | ||
3199 | StatsReporter.addPendingDownload(count); | ||
3200 | } | ||
3201 | |||
3202 | #endregion | ||
3203 | |||
3204 | #region Alert Methods | ||
3205 | |||
3206 | /// <summary> | ||
3207 | /// Handle a request for admin rights | ||
3208 | /// </summary> | ||
3209 | /// <param name="agentID"></param> | ||
3210 | /// <param name="sessionID"></param> | ||
3211 | /// <param name="token"></param> | ||
3212 | /// <param name="controllingClient"></param> | ||
3213 | public void handleRequestGodlikePowers(UUID agentID, UUID sessionID, UUID token, bool godLike, | ||
3214 | IClientAPI controllingClient) | ||
3215 | { | ||
3216 | ScenePresence sp = null; | ||
3217 | |||
3218 | lock (m_scenePresences) | ||
3219 | { | ||
3220 | // User needs to be logged into this sim | ||
3221 | m_scenePresences.TryGetValue(agentID, out sp); | ||
3222 | } | ||
3223 | |||
3224 | if (sp != null) | ||
3225 | { | ||
3226 | if (godLike == false) | ||
3227 | { | ||
3228 | sp.GrantGodlikePowers(agentID, sessionID, token, godLike); | ||
3229 | return; | ||
3230 | } | ||
3231 | |||
3232 | // First check that this is the sim owner | ||
3233 | if (Permissions.IsGod(agentID)) | ||
3234 | { | ||
3235 | // Next we check for spoofing..... | ||
3236 | UUID testSessionID = sp.ControllingClient.SessionId; | ||
3237 | if (sessionID == testSessionID) | ||
3238 | { | ||
3239 | if (sessionID == controllingClient.SessionId) | ||
3240 | { | ||
3241 | //m_log.Info("godlike: " + godLike.ToString()); | ||
3242 | sp.GrantGodlikePowers(agentID, testSessionID, token, godLike); | ||
3243 | } | ||
3244 | } | ||
3245 | } | ||
3246 | else | ||
3247 | { | ||
3248 | m_dialogModule.SendAlertToUser(agentID, "Request for god powers denied"); | ||
3249 | } | ||
3250 | } | ||
3251 | } | ||
3252 | |||
3253 | /// <summary> | ||
3254 | /// Kicks User specified from the simulator. This logs them off of the grid | ||
3255 | /// If the client gets the UUID: 44e87126e7944ded05b37c42da3d5cdb it assumes | ||
3256 | /// that you're kicking it even if the avatar's UUID isn't the UUID that the | ||
3257 | /// agent is assigned | ||
3258 | /// </summary> | ||
3259 | /// <param name="godID">The person doing the kicking</param> | ||
3260 | /// <param name="sessionID">The session of the person doing the kicking</param> | ||
3261 | /// <param name="agentID">the person that is being kicked</param> | ||
3262 | /// <param name="kickflags">This isn't used apparently</param> | ||
3263 | /// <param name="reason">The message to send to the user after it's been turned into a field</param> | ||
3264 | public void HandleGodlikeKickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason) | ||
3265 | { | ||
3266 | // For some reason the client sends this seemingly hard coded UUID for kicking everyone. Dun-know. | ||
3267 | UUID kickUserID = new UUID("44e87126e7944ded05b37c42da3d5cdb"); | ||
3268 | lock (m_scenePresences) | ||
3269 | { | ||
3270 | if (m_scenePresences.ContainsKey(agentID) || agentID == kickUserID) | ||
3271 | { | ||
3272 | if (Permissions.IsGod(godID)) | ||
3273 | { | ||
3274 | if (agentID == kickUserID) | ||
3275 | { | ||
3276 | ClientManager.ForEachClient(delegate(IClientAPI controller) | ||
3277 | { | ||
3278 | if (controller.AgentId != godID) | ||
3279 | controller.Kick(Utils.BytesToString(reason)); | ||
3280 | } | ||
3281 | ); | ||
3282 | |||
3283 | // This is a bit crude. It seems the client will be null before it actually stops the thread | ||
3284 | // The thread will kill itself eventually :/ | ||
3285 | // Is there another way to make sure *all* clients get this 'inter region' message? | ||
3286 | ClientManager.ForEachClient(delegate(IClientAPI controller) | ||
3287 | { | ||
3288 | ScenePresence p = GetScenePresence(controller.AgentId); | ||
3289 | bool childagent = p != null && p.IsChildAgent; | ||
3290 | if (controller.AgentId != godID && !childagent) | ||
3291 | // Do we really want to kick the initiator of this madness? | ||
3292 | { | ||
3293 | controller.Close(true); | ||
3294 | } | ||
3295 | } | ||
3296 | ); | ||
3297 | } | ||
3298 | else | ||
3299 | { | ||
3300 | m_sceneGraph.removeUserCount(!m_scenePresences[agentID].IsChildAgent); | ||
3301 | |||
3302 | m_scenePresences[agentID].ControllingClient.Kick(Utils.BytesToString(reason)); | ||
3303 | m_scenePresences[agentID].ControllingClient.Close(true); | ||
3304 | } | ||
3305 | } | ||
3306 | else | ||
3307 | { | ||
3308 | m_dialogModule.SendAlertToUser(godID, "Kick request denied"); | ||
3309 | } | ||
3310 | } | ||
3311 | } | ||
3312 | } | ||
3313 | |||
3314 | public void HandleObjectPermissionsUpdate(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set) | ||
3315 | { | ||
3316 | // Check for spoofing.. since this is permissions we're talking about here! | ||
3317 | if ((controller.SessionId == sessionID) && (controller.AgentId == agentID)) | ||
3318 | { | ||
3319 | // Tell the object to do permission update | ||
3320 | if (localId != 0) | ||
3321 | { | ||
3322 | SceneObjectGroup chObjectGroup = GetGroupByPrim(localId); | ||
3323 | if (chObjectGroup != null) | ||
3324 | { | ||
3325 | chObjectGroup.UpdatePermissions(agentID, field, localId, mask, set); | ||
3326 | } | ||
3327 | } | ||
3328 | } | ||
3329 | } | ||
3330 | |||
3331 | /// <summary> | ||
3332 | /// Handle an alert command from the console. | ||
3333 | /// FIXME: Command parsing code really shouldn't be in this core Scene class. | ||
3334 | /// </summary> | ||
3335 | /// <param name="commandParams"></param> | ||
3336 | public void HandleAlertCommand(string[] commandParams) | ||
3337 | { | ||
3338 | if (commandParams[0] == "general") | ||
3339 | { | ||
3340 | string message = CombineParams(commandParams, 1); | ||
3341 | m_dialogModule.SendGeneralAlert(message); | ||
3342 | } | ||
3343 | else | ||
3344 | { | ||
3345 | string message = CombineParams(commandParams, 2); | ||
3346 | m_dialogModule.SendAlertToUser(commandParams[0], commandParams[1], message, false); | ||
3347 | } | ||
3348 | } | ||
3349 | |||
3350 | private string CombineParams(string[] commandParams, int pos) | ||
3351 | { | ||
3352 | string result = String.Empty; | ||
3353 | for (int i = pos; i < commandParams.Length; i++) | ||
3354 | { | ||
3355 | result += commandParams[i] + " "; | ||
3356 | } | ||
3357 | return result; | ||
3358 | } | ||
3359 | |||
3360 | #endregion | ||
3361 | |||
3362 | /// <summary> | ||
3363 | /// Causes all clients to get a full object update on all of the objects in the scene. | ||
3364 | /// </summary> | ||
3365 | public void ForceClientUpdate() | ||
3366 | { | ||
3367 | List<EntityBase> EntityList = GetEntities(); | ||
3368 | |||
3369 | foreach (EntityBase ent in EntityList) | ||
3370 | { | ||
3371 | if (ent is SceneObjectGroup) | ||
3372 | { | ||
3373 | ((SceneObjectGroup)ent).ScheduleGroupForFullUpdate(); | ||
3374 | } | ||
3375 | } | ||
3376 | } | ||
3377 | |||
3378 | /// <summary> | ||
3379 | /// This is currently only used for scale (to scale to MegaPrim size) | ||
3380 | /// There is a console command that calls this in OpenSimMain | ||
3381 | /// </summary> | ||
3382 | /// <param name="cmdparams"></param> | ||
3383 | public void HandleEditCommand(string[] cmdparams) | ||
3384 | { | ||
3385 | Console.WriteLine("Searching for Primitive: '" + cmdparams[0] + "'"); | ||
3386 | |||
3387 | List<EntityBase> EntityList = GetEntities(); | ||
3388 | |||
3389 | foreach (EntityBase ent in EntityList) | ||
3390 | { | ||
3391 | if (ent is SceneObjectGroup) | ||
3392 | { | ||
3393 | SceneObjectPart part = ((SceneObjectGroup)ent).GetChildPart(((SceneObjectGroup)ent).UUID); | ||
3394 | if (part != null) | ||
3395 | { | ||
3396 | if (part.Name == cmdparams[0]) | ||
3397 | { | ||
3398 | part.Resize( | ||
3399 | new Vector3(Convert.ToSingle(cmdparams[1]), Convert.ToSingle(cmdparams[2]), | ||
3400 | Convert.ToSingle(cmdparams[3]))); | ||
3401 | |||
3402 | Console.WriteLine("Edited scale of Primitive: " + part.Name); | ||
3403 | } | ||
3404 | } | ||
3405 | } | ||
3406 | } | ||
3407 | } | ||
3408 | |||
3409 | public override void Show(string[] showParams) | ||
3410 | { | ||
3411 | base.Show(showParams); | ||
3412 | |||
3413 | switch (showParams[0]) | ||
3414 | { | ||
3415 | case "users": | ||
3416 | m_log.Error("Current Region: " + RegionInfo.RegionName); | ||
3417 | m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", | ||
3418 | "Agent ID", "Session ID", "Circuit", "IP", "World"); | ||
3419 | |||
3420 | foreach (ScenePresence scenePresence in GetAvatars()) | ||
3421 | { | ||
3422 | m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", | ||
3423 | scenePresence.Firstname, | ||
3424 | scenePresence.Lastname, | ||
3425 | scenePresence.UUID, | ||
3426 | scenePresence.ControllingClient.AgentId, | ||
3427 | "Unknown", | ||
3428 | "Unknown", | ||
3429 | RegionInfo.RegionName); | ||
3430 | } | ||
3431 | |||
3432 | break; | ||
3433 | } | ||
3434 | } | ||
3435 | |||
3436 | #region Script Handling Methods | ||
3437 | |||
3438 | /// <summary> | ||
3439 | /// Console command handler to send script command to script engine. | ||
3440 | /// </summary> | ||
3441 | /// <param name="args"></param> | ||
3442 | public void SendCommandToPlugins(string[] args) | ||
3443 | { | ||
3444 | m_eventManager.TriggerOnPluginConsole(args); | ||
3445 | } | ||
3446 | |||
3447 | public double GetLandHeight(int x, int y) | ||
3448 | { | ||
3449 | return Heightmap[x, y]; | ||
3450 | } | ||
3451 | |||
3452 | public UUID GetLandOwner(float x, float y) | ||
3453 | { | ||
3454 | ILandObject land = LandChannel.GetLandObject(x, y); | ||
3455 | if (land == null) | ||
3456 | { | ||
3457 | return UUID.Zero; | ||
3458 | } | ||
3459 | else | ||
3460 | { | ||
3461 | return land.landData.OwnerID; | ||
3462 | } | ||
3463 | } | ||
3464 | |||
3465 | public LandData GetLandData(float x, float y) | ||
3466 | { | ||
3467 | return LandChannel.GetLandObject(x, y).landData; | ||
3468 | } | ||
3469 | |||
3470 | public LandData GetLandData(uint x, uint y) | ||
3471 | { | ||
3472 | m_log.DebugFormat("[SCENE] returning land for {0},{1}", x, y); | ||
3473 | return LandChannel.GetLandObject((int)x, (int)y).landData; | ||
3474 | } | ||
3475 | |||
3476 | public void SetLandMusicURL(float x, float y, string url) | ||
3477 | { | ||
3478 | ILandObject land = LandChannel.GetLandObject(x, y); | ||
3479 | if (land == null) | ||
3480 | { | ||
3481 | return; | ||
3482 | } | ||
3483 | else | ||
3484 | { | ||
3485 | land.landData.MusicURL = url; | ||
3486 | land.sendLandUpdateToAvatarsOverMe(); | ||
3487 | return; | ||
3488 | } | ||
3489 | } | ||
3490 | |||
3491 | public void SetLandMediaURL(float x, float y, string url) | ||
3492 | { | ||
3493 | ILandObject land = LandChannel.GetLandObject(x, y); | ||
3494 | |||
3495 | if (land == null) | ||
3496 | { | ||
3497 | return; | ||
3498 | } | ||
3499 | |||
3500 | else | ||
3501 | { | ||
3502 | land.landData.MediaURL = url; | ||
3503 | land.sendLandUpdateToAvatarsOverMe(); | ||
3504 | return; | ||
3505 | } | ||
3506 | } | ||
3507 | |||
3508 | public RegionInfo RequestClosestRegion(string name) | ||
3509 | { | ||
3510 | return m_sceneGridService.RequestClosestRegion(name); | ||
3511 | } | ||
3512 | |||
3513 | #endregion | ||
3514 | |||
3515 | #region Script Engine | ||
3516 | |||
3517 | private List<ScriptEngineInterface> ScriptEngines = new List<ScriptEngineInterface>(); | ||
3518 | public bool DumpAssetsToFile; | ||
3519 | |||
3520 | /// <summary> | ||
3521 | /// | ||
3522 | /// </summary> | ||
3523 | /// <param name="scriptEngine"></param> | ||
3524 | public void AddScriptEngine(ScriptEngineInterface scriptEngine) | ||
3525 | { | ||
3526 | ScriptEngines.Add(scriptEngine); | ||
3527 | scriptEngine.InitializeEngine(this); | ||
3528 | } | ||
3529 | |||
3530 | public void TriggerObjectChanged(uint localID, uint change) | ||
3531 | { | ||
3532 | m_eventManager.TriggerOnScriptChangedEvent(localID, change); | ||
3533 | } | ||
3534 | |||
3535 | public void TriggerAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 currentpos) | ||
3536 | { | ||
3537 | m_eventManager.TriggerAtTargetEvent(localID, handle, targetpos, currentpos); | ||
3538 | } | ||
3539 | |||
3540 | public void TriggerNotAtTargetEvent(uint localID) | ||
3541 | { | ||
3542 | m_eventManager.TriggerNotAtTargetEvent(localID); | ||
3543 | } | ||
3544 | |||
3545 | private bool ScriptDanger(SceneObjectPart part,Vector3 pos) | ||
3546 | { | ||
3547 | ILandObject parcel = LandChannel.GetLandObject(pos.X, pos.Y); | ||
3548 | if (part != null) | ||
3549 | { | ||
3550 | if (parcel != null) | ||
3551 | { | ||
3552 | if ((parcel.landData.Flags & (uint)Parcel.ParcelFlags.AllowOtherScripts) != 0) | ||
3553 | { | ||
3554 | return true; | ||
3555 | } | ||
3556 | else if ((parcel.landData.Flags & (uint)Parcel.ParcelFlags.AllowGroupScripts) != 0) | ||
3557 | { | ||
3558 | if (part.OwnerID == parcel.landData.OwnerID || (parcel.landData.IsGroupOwned && part.GroupID == parcel.landData.GroupID) || Permissions.IsGod(part.OwnerID)) | ||
3559 | { | ||
3560 | return true; | ||
3561 | } | ||
3562 | else | ||
3563 | { | ||
3564 | return false; | ||
3565 | } | ||
3566 | } | ||
3567 | else | ||
3568 | { | ||
3569 | if (part.OwnerID == parcel.landData.OwnerID) | ||
3570 | { | ||
3571 | return true; | ||
3572 | } | ||
3573 | else | ||
3574 | { | ||
3575 | return false; | ||
3576 | } | ||
3577 | } | ||
3578 | } | ||
3579 | else | ||
3580 | { | ||
3581 | |||
3582 | if (pos.X > 0f && pos.X < Constants.RegionSize && pos.Y > 0f && pos.Y < Constants.RegionSize) | ||
3583 | { | ||
3584 | // The only time parcel != null when an object is inside a region is when | ||
3585 | // there is nothing behind the landchannel. IE, no land plugin loaded. | ||
3586 | return true; | ||
3587 | } | ||
3588 | else | ||
3589 | { | ||
3590 | // The object is outside of this region. Stop piping events to it. | ||
3591 | return false; | ||
3592 | } | ||
3593 | } | ||
3594 | } | ||
3595 | else | ||
3596 | { | ||
3597 | return false; | ||
3598 | } | ||
3599 | } | ||
3600 | |||
3601 | public bool ScriptDanger(uint localID, Vector3 pos) | ||
3602 | { | ||
3603 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
3604 | if (part != null) | ||
3605 | { | ||
3606 | return ScriptDanger(part, pos); | ||
3607 | } | ||
3608 | else | ||
3609 | { | ||
3610 | return false; | ||
3611 | } | ||
3612 | } | ||
3613 | |||
3614 | public bool PipeEventsForScript(uint localID) | ||
3615 | { | ||
3616 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
3617 | if (part != null) | ||
3618 | { | ||
3619 | // Changed so that child prims of attachments return ScriptDanger for their parent, so that | ||
3620 | // their scripts will actually run. | ||
3621 | // -- Leaf, Tue Aug 12 14:17:05 EDT 2008 | ||
3622 | SceneObjectPart parent = part.ParentGroup.RootPart; | ||
3623 | if (parent != null && parent.IsAttachment) | ||
3624 | return ScriptDanger(parent, parent.GetWorldPosition()); | ||
3625 | else | ||
3626 | return ScriptDanger(part, part.GetWorldPosition()); | ||
3627 | } | ||
3628 | else | ||
3629 | { | ||
3630 | return false; | ||
3631 | } | ||
3632 | } | ||
3633 | |||
3634 | #endregion | ||
3635 | |||
3636 | #region SceneGraph wrapper methods | ||
3637 | |||
3638 | /// <summary> | ||
3639 | /// | ||
3640 | /// </summary> | ||
3641 | /// <param name="localID"></param> | ||
3642 | /// <returns></returns> | ||
3643 | public UUID ConvertLocalIDToFullID(uint localID) | ||
3644 | { | ||
3645 | return m_sceneGraph.ConvertLocalIDToFullID(localID); | ||
3646 | } | ||
3647 | |||
3648 | public void SwapRootAgentCount(bool rootChildChildRootTF) | ||
3649 | { | ||
3650 | m_sceneGraph.SwapRootChildAgent(rootChildChildRootTF); | ||
3651 | } | ||
3652 | |||
3653 | public void AddPhysicalPrim(int num) | ||
3654 | { | ||
3655 | m_sceneGraph.AddPhysicalPrim(num); | ||
3656 | } | ||
3657 | |||
3658 | public void RemovePhysicalPrim(int num) | ||
3659 | { | ||
3660 | m_sceneGraph.RemovePhysicalPrim(num); | ||
3661 | } | ||
3662 | |||
3663 | //The idea is to have a group of method that return a list of avatars meeting some requirement | ||
3664 | // ie it could be all m_scenePresences within a certain range of the calling prim/avatar. | ||
3665 | |||
3666 | /// <summary> | ||
3667 | /// Return a list of all avatars in this region. | ||
3668 | /// This list is a new object, so it can be iterated over without locking. | ||
3669 | /// </summary> | ||
3670 | /// <returns></returns> | ||
3671 | public List<ScenePresence> GetAvatars() | ||
3672 | { | ||
3673 | return m_sceneGraph.GetAvatars(); | ||
3674 | } | ||
3675 | |||
3676 | /// <summary> | ||
3677 | /// Return a list of all ScenePresences in this region. This returns child agents as well as root agents. | ||
3678 | /// This list is a new object, so it can be iterated over without locking. | ||
3679 | /// </summary> | ||
3680 | /// <returns></returns> | ||
3681 | public List<ScenePresence> GetScenePresences() | ||
3682 | { | ||
3683 | return m_sceneGraph.GetScenePresences(); | ||
3684 | } | ||
3685 | |||
3686 | /// <summary> | ||
3687 | /// Request a filtered list of ScenePresences in this region. | ||
3688 | /// This list is a new object, so it can be iterated over without locking. | ||
3689 | /// </summary> | ||
3690 | /// <param name="filter"></param> | ||
3691 | /// <returns></returns> | ||
3692 | public List<ScenePresence> GetScenePresences(FilterAvatarList filter) | ||
3693 | { | ||
3694 | return m_sceneGraph.GetScenePresences(filter); | ||
3695 | } | ||
3696 | |||
3697 | /// <summary> | ||
3698 | /// Request a scene presence by UUID | ||
3699 | /// </summary> | ||
3700 | /// <param name="avatarID"></param> | ||
3701 | /// <returns></returns> | ||
3702 | public ScenePresence GetScenePresence(UUID avatarID) | ||
3703 | { | ||
3704 | return m_sceneGraph.GetScenePresence(avatarID); | ||
3705 | } | ||
3706 | |||
3707 | public override bool PresenceChildStatus(UUID avatarID) | ||
3708 | { | ||
3709 | ScenePresence cp = GetScenePresence(avatarID); | ||
3710 | |||
3711 | // FIXME: This is really crap - some logout code is relying on a NullReferenceException to halt its processing | ||
3712 | // This needs to be fixed properly by cleaning up the logout code. | ||
3713 | //if (cp != null) | ||
3714 | // return cp.IsChildAgent; | ||
3715 | |||
3716 | //return false; | ||
3717 | |||
3718 | return cp.IsChildAgent; | ||
3719 | } | ||
3720 | |||
3721 | /// <summary> | ||
3722 | /// | ||
3723 | /// </summary> | ||
3724 | /// <param name="action"></param> | ||
3725 | public void ForEachScenePresence(Action<ScenePresence> action) | ||
3726 | { | ||
3727 | // We don't want to try to send messages if there are no avatars. | ||
3728 | if (m_scenePresences != null) | ||
3729 | { | ||
3730 | try | ||
3731 | { | ||
3732 | List<ScenePresence> presenceList = GetScenePresences(); | ||
3733 | foreach (ScenePresence presence in presenceList) | ||
3734 | { | ||
3735 | action(presence); | ||
3736 | } | ||
3737 | } | ||
3738 | catch (Exception e) | ||
3739 | { | ||
3740 | m_log.Info("[BUG]: " + e.ToString()); | ||
3741 | } | ||
3742 | } | ||
3743 | } | ||
3744 | |||
3745 | /// <summary> | ||
3746 | /// | ||
3747 | /// </summary> | ||
3748 | /// <param name="action"></param> | ||
3749 | // public void ForEachObject(Action<SceneObjectGroup> action) | ||
3750 | // { | ||
3751 | // List<SceneObjectGroup> presenceList; | ||
3752 | // | ||
3753 | // lock (m_sceneObjects) | ||
3754 | // { | ||
3755 | // presenceList = new List<SceneObjectGroup>(m_sceneObjects.Values); | ||
3756 | // } | ||
3757 | // | ||
3758 | // foreach (SceneObjectGroup presence in presenceList) | ||
3759 | // { | ||
3760 | // action(presence); | ||
3761 | // } | ||
3762 | // } | ||
3763 | |||
3764 | /// <summary> | ||
3765 | /// Get a named prim contained in this scene (will return the first | ||
3766 | /// found, if there are more than one prim with the same name) | ||
3767 | /// </summary> | ||
3768 | /// <param name="name"></param> | ||
3769 | /// <returns></returns> | ||
3770 | public SceneObjectPart GetSceneObjectPart(string name) | ||
3771 | { | ||
3772 | return m_sceneGraph.GetSceneObjectPart(name); | ||
3773 | } | ||
3774 | |||
3775 | /// <summary> | ||
3776 | /// Get a prim via its local id | ||
3777 | /// </summary> | ||
3778 | /// <param name="localID"></param> | ||
3779 | /// <returns></returns> | ||
3780 | public SceneObjectPart GetSceneObjectPart(uint localID) | ||
3781 | { | ||
3782 | return m_sceneGraph.GetSceneObjectPart(localID); | ||
3783 | } | ||
3784 | |||
3785 | /// <summary> | ||
3786 | /// Get a prim via its UUID | ||
3787 | /// </summary> | ||
3788 | /// <param name="fullID"></param> | ||
3789 | /// <returns></returns> | ||
3790 | public SceneObjectPart GetSceneObjectPart(UUID fullID) | ||
3791 | { | ||
3792 | return m_sceneGraph.GetSceneObjectPart(fullID); | ||
3793 | } | ||
3794 | |||
3795 | internal bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) | ||
3796 | { | ||
3797 | return m_sceneGraph.TryGetAvatar(avatarId, out avatar); | ||
3798 | } | ||
3799 | |||
3800 | internal bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) | ||
3801 | { | ||
3802 | return m_sceneGraph.TryGetAvatarByName(avatarName, out avatar); | ||
3803 | } | ||
3804 | |||
3805 | public void ForEachClient(Action<IClientAPI> action) | ||
3806 | { | ||
3807 | m_sceneGraph.ForEachClient(action); | ||
3808 | } | ||
3809 | |||
3810 | /// <summary> | ||
3811 | /// Returns a list of the entities in the scene. This is a new list so operations perform on the list itself | ||
3812 | /// will not affect the original list of objects in the scene. | ||
3813 | /// </summary> | ||
3814 | /// <returns></returns> | ||
3815 | public List<EntityBase> GetEntities() | ||
3816 | { | ||
3817 | return m_sceneGraph.GetEntities(); | ||
3818 | } | ||
3819 | |||
3820 | #endregion | ||
3821 | |||
3822 | #region Avatar Appearance Default | ||
3823 | |||
3824 | public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams) | ||
3825 | { | ||
3826 | visualParams = GetDefaultVisualParams(); | ||
3827 | wearables = AvatarWearable.DefaultWearables; | ||
3828 | } | ||
3829 | |||
3830 | private static byte[] GetDefaultVisualParams() | ||
3831 | { | ||
3832 | byte[] visualParams; | ||
3833 | visualParams = new byte[218]; | ||
3834 | for (int i = 0; i < 218; i++) | ||
3835 | { | ||
3836 | visualParams[i] = 100; | ||
3837 | } | ||
3838 | return visualParams; | ||
3839 | } | ||
3840 | |||
3841 | #endregion | ||
3842 | |||
3843 | public void ParcelMediaSetTime(float time) | ||
3844 | { | ||
3845 | //should be doing this by parcel, but as its only for testing | ||
3846 | // The use of Thread.Sleep here causes the following compiler error under mono 1.2.4 | ||
3847 | // OpenSim/Region/Environment/Scenes/Scene.cs(3675,17): error CS0103: The name `Thread' does not exist | ||
3848 | // in the context of `<>c__CompilerGenerated17' | ||
3849 | // MW said it was okay to comment the body of this method out for now since the code is experimental | ||
3850 | // and will be replaced anyway | ||
3851 | // ForEachClient(delegate(IClientAPI client) | ||
3852 | // { | ||
3853 | // client.SendParcelMediaCommand((uint)(2), ParcelMediaCommandEnum.Pause, 0); | ||
3854 | // Thread.Sleep(10); | ||
3855 | // client.SendParcelMediaCommand((uint)(64), ParcelMediaCommandEnum.Time, time); | ||
3856 | // Thread.Sleep(200); | ||
3857 | // client.SendParcelMediaCommand((uint)(4), ParcelMediaCommandEnum.Play, 0); | ||
3858 | // }); | ||
3859 | } | ||
3860 | |||
3861 | public void RegionHandleRequest(IClientAPI client, UUID regionID) | ||
3862 | { | ||
3863 | RegionInfo info; | ||
3864 | if (regionID == RegionInfo.RegionID) | ||
3865 | info = RegionInfo; | ||
3866 | else | ||
3867 | info = CommsManager.GridService.RequestNeighbourInfo(regionID); | ||
3868 | |||
3869 | if (info != null) | ||
3870 | client.SendRegionHandle(regionID, info.RegionHandle); | ||
3871 | } | ||
3872 | |||
3873 | public void TerrainUnAcked(IClientAPI client, int patchX, int patchY) | ||
3874 | { | ||
3875 | //Console.WriteLine("Terrain packet unacked, resending patch: " + patchX + " , " + patchY); | ||
3876 | client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised()); | ||
3877 | } | ||
3878 | |||
3879 | public void SetRootAgentScene(UUID agentID) | ||
3880 | { | ||
3881 | IInventoryTransferModule inv = RequestModuleInterface<IInventoryTransferModule>(); | ||
3882 | if (inv == null) | ||
3883 | return; | ||
3884 | |||
3885 | inv.SetRootAgentScene(agentID, this); | ||
3886 | |||
3887 | EventManager.TriggerSetRootAgentScene(agentID, this); | ||
3888 | } | ||
3889 | |||
3890 | public bool NeedSceneCacheClear(UUID agentID) | ||
3891 | { | ||
3892 | IInventoryTransferModule inv = RequestModuleInterface<IInventoryTransferModule>(); | ||
3893 | if (inv == null) | ||
3894 | return true; | ||
3895 | |||
3896 | return inv.NeedSceneCacheClear(agentID, this); | ||
3897 | } | ||
3898 | |||
3899 | public void ObjectSaleInfo(IClientAPI client, UUID agentID, UUID sessionID, uint localID, byte saleType, int salePrice) | ||
3900 | { | ||
3901 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
3902 | if (part == null || part.ParentGroup == null) | ||
3903 | return; | ||
3904 | |||
3905 | if (part.ParentGroup.IsDeleted) | ||
3906 | return; | ||
3907 | |||
3908 | part = part.ParentGroup.RootPart; | ||
3909 | |||
3910 | part.ObjectSaleType = saleType; | ||
3911 | part.SalePrice = salePrice; | ||
3912 | |||
3913 | part.ParentGroup.HasGroupChanged = true; | ||
3914 | |||
3915 | part.GetProperties(client); | ||
3916 | } | ||
3917 | |||
3918 | public bool PerformObjectBuy(IClientAPI remoteClient, UUID categoryID, | ||
3919 | uint localID, byte saleType) | ||
3920 | { | ||
3921 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
3922 | |||
3923 | if (part == null) | ||
3924 | return false; | ||
3925 | |||
3926 | if (part.ParentGroup == null) | ||
3927 | return false; | ||
3928 | |||
3929 | SceneObjectGroup group = part.ParentGroup; | ||
3930 | |||
3931 | switch (saleType) | ||
3932 | { | ||
3933 | case 1: // Sell as original (in-place sale) | ||
3934 | uint effectivePerms=group.GetEffectivePermissions(); | ||
3935 | |||
3936 | if ((effectivePerms & (uint)PermissionMask.Transfer) == 0) | ||
3937 | { | ||
3938 | m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale"); | ||
3939 | return false; | ||
3940 | } | ||
3941 | |||
3942 | group.SetOwnerId(remoteClient.AgentId); | ||
3943 | group.SetRootPartOwner(part, remoteClient.AgentId, | ||
3944 | remoteClient.ActiveGroupId); | ||
3945 | |||
3946 | List<SceneObjectPart> partList = | ||
3947 | new List<SceneObjectPart>(group.Children.Values); | ||
3948 | |||
3949 | if (Permissions.PropagatePermissions()) | ||
3950 | { | ||
3951 | foreach (SceneObjectPart child in partList) | ||
3952 | { | ||
3953 | child.Inventory.ChangeInventoryOwner(remoteClient.AgentId); | ||
3954 | child.ApplyNextOwnerPermissions(); | ||
3955 | } | ||
3956 | } | ||
3957 | |||
3958 | part.ObjectSaleType = 0; | ||
3959 | part.SalePrice = 10; | ||
3960 | |||
3961 | group.HasGroupChanged = true; | ||
3962 | part.GetProperties(remoteClient); | ||
3963 | part.ScheduleFullUpdate(); | ||
3964 | |||
3965 | break; | ||
3966 | |||
3967 | case 2: // Sell a copy | ||
3968 | string sceneObjectXml = group.ToXmlString(); | ||
3969 | |||
3970 | CachedUserInfo userInfo = | ||
3971 | CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | ||
3972 | |||
3973 | if (userInfo != null) | ||
3974 | { | ||
3975 | uint perms=group.GetEffectivePermissions(); | ||
3976 | |||
3977 | if ((perms & (uint)PermissionMask.Transfer) == 0) | ||
3978 | { | ||
3979 | m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale"); | ||
3980 | return false; | ||
3981 | } | ||
3982 | |||
3983 | AssetBase asset = CreateAsset( | ||
3984 | group.GetPartName(localID), | ||
3985 | group.GetPartDescription(localID), | ||
3986 | (sbyte)AssetType.Object, | ||
3987 | Utils.StringToBytes(sceneObjectXml)); | ||
3988 | AssetCache.AddAsset(asset); | ||
3989 | |||
3990 | InventoryItemBase item = new InventoryItemBase(); | ||
3991 | item.Creator = part.CreatorID; | ||
3992 | |||
3993 | item.ID = UUID.Random(); | ||
3994 | item.Owner = remoteClient.AgentId; | ||
3995 | item.AssetID = asset.Metadata.FullID; | ||
3996 | item.Description = asset.Metadata.Description; | ||
3997 | item.Name = asset.Metadata.Name; | ||
3998 | item.AssetType = asset.Metadata.Type; | ||
3999 | item.InvType = (int)InventoryType.Object; | ||
4000 | item.Folder = categoryID; | ||
4001 | |||
4002 | uint nextPerms=(perms & 7) << 13; | ||
4003 | if ((nextPerms & (uint)PermissionMask.Copy) == 0) | ||
4004 | perms &= ~(uint)PermissionMask.Copy; | ||
4005 | if ((nextPerms & (uint)PermissionMask.Transfer) == 0) | ||
4006 | perms &= ~(uint)PermissionMask.Transfer; | ||
4007 | if ((nextPerms & (uint)PermissionMask.Modify) == 0) | ||
4008 | perms &= ~(uint)PermissionMask.Modify; | ||
4009 | |||
4010 | item.BasePermissions = perms & part.NextOwnerMask; | ||
4011 | item.CurrentPermissions = perms & part.NextOwnerMask; | ||
4012 | item.NextPermissions = part.NextOwnerMask; | ||
4013 | item.EveryOnePermissions = part.EveryoneMask & | ||
4014 | part.NextOwnerMask; | ||
4015 | item.GroupPermissions = part.GroupMask & | ||
4016 | part.NextOwnerMask; | ||
4017 | item.CurrentPermissions |= 8; // Slam! | ||
4018 | item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
4019 | |||
4020 | userInfo.AddItem(item); | ||
4021 | remoteClient.SendInventoryItemCreateUpdate(item); | ||
4022 | } | ||
4023 | else | ||
4024 | { | ||
4025 | m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable"); | ||
4026 | return false; | ||
4027 | } | ||
4028 | break; | ||
4029 | |||
4030 | case 3: // Sell contents | ||
4031 | List<UUID> invList = part.Inventory.GetInventoryList(); | ||
4032 | |||
4033 | bool okToSell = true; | ||
4034 | |||
4035 | foreach (UUID invID in invList) | ||
4036 | { | ||
4037 | TaskInventoryItem item = part.Inventory.GetInventoryItem(invID); | ||
4038 | if ((item.CurrentPermissions & | ||
4039 | (uint)PermissionMask.Transfer) == 0) | ||
4040 | { | ||
4041 | okToSell = false; | ||
4042 | break; | ||
4043 | } | ||
4044 | } | ||
4045 | |||
4046 | if (!okToSell) | ||
4047 | { | ||
4048 | m_dialogModule.SendAlertToUser( | ||
4049 | remoteClient, "This item's inventory doesn't appear to be for sale"); | ||
4050 | return false; | ||
4051 | } | ||
4052 | |||
4053 | if (invList.Count > 0) | ||
4054 | MoveTaskInventoryItems(remoteClient.AgentId, part.Name, | ||
4055 | part, invList); | ||
4056 | break; | ||
4057 | } | ||
4058 | |||
4059 | return true; | ||
4060 | } | ||
4061 | |||
4062 | public void CleanTempObjects() | ||
4063 | { | ||
4064 | List<EntityBase> objs = GetEntities(); | ||
4065 | |||
4066 | foreach (EntityBase obj in objs) | ||
4067 | { | ||
4068 | if (obj is SceneObjectGroup) | ||
4069 | { | ||
4070 | SceneObjectGroup grp = (SceneObjectGroup)obj; | ||
4071 | |||
4072 | if (!grp.IsDeleted) | ||
4073 | { | ||
4074 | if ((grp.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | ||
4075 | { | ||
4076 | if (grp.RootPart.Expires <= DateTime.Now) | ||
4077 | DeleteSceneObject(grp, false); | ||
4078 | } | ||
4079 | } | ||
4080 | } | ||
4081 | } | ||
4082 | } | ||
4083 | |||
4084 | public void DeleteFromStorage(UUID uuid) | ||
4085 | { | ||
4086 | m_storageManager.DataStore.RemoveObject(uuid, m_regInfo.RegionID); | ||
4087 | } | ||
4088 | |||
4089 | public int GetHealth() | ||
4090 | { | ||
4091 | int health=1; // Start at 1, means we're up | ||
4092 | |||
4093 | // A login in the last 4 mins? We can't be doing too badly | ||
4094 | // | ||
4095 | if ((System.Environment.TickCount - m_LastLogin) < 240000) | ||
4096 | health++; | ||
4097 | |||
4098 | return 0; | ||
4099 | } | ||
4100 | |||
4101 | // This callback allows the PhysicsScene to call back to its caller (the SceneGraph) and | ||
4102 | // update non-physical objects like the joint proxy objects that represent the position | ||
4103 | // of the joints in the scene. | ||
4104 | |||
4105 | // This routine is normally called from within a lock (OdeLock) from within the OdePhysicsScene | ||
4106 | // WARNING: be careful of deadlocks here if you manipulate the scene. Remember you are being called | ||
4107 | // from within the OdePhysicsScene. | ||
4108 | |||
4109 | protected internal void jointMoved(PhysicsJoint joint) | ||
4110 | { | ||
4111 | // m_parentScene.PhysicsScene.DumpJointInfo(); // non-thread-locked version; we should already be in a lock (OdeLock) when this callback is invoked | ||
4112 | // FIXME: this causes a sequential lookup of all objects in the scene; use a dictionary | ||
4113 | SceneObjectPart jointProxyObject = GetSceneObjectPart(joint.ObjectNameInScene); | ||
4114 | if (jointProxyObject == null) | ||
4115 | { | ||
4116 | jointErrorMessage(joint, "WARNING, joint proxy not found, name " + joint.ObjectNameInScene); | ||
4117 | return; | ||
4118 | } | ||
4119 | |||
4120 | // now update the joint proxy object in the scene to have the position of the joint as returned by the physics engine | ||
4121 | SceneObjectPart trackedBody = GetSceneObjectPart(joint.TrackedBodyName); // FIXME: causes a sequential lookup | ||
4122 | if (trackedBody == null) return; // the actor may have been deleted but the joint still lingers around a few frames waiting for deletion. during this time, trackedBody is NULL to prevent further motion of the joint proxy. | ||
4123 | jointProxyObject.Velocity = trackedBody.Velocity; | ||
4124 | jointProxyObject.RotationalVelocity = trackedBody.RotationalVelocity; | ||
4125 | switch (joint.Type) | ||
4126 | { | ||
4127 | case PhysicsJointType.Ball: | ||
4128 | { | ||
4129 | PhysicsVector jointAnchor = PhysicsScene.GetJointAnchor(joint); | ||
4130 | Vector3 proxyPos = new Vector3(jointAnchor.X, jointAnchor.Y, jointAnchor.Z); | ||
4131 | jointProxyObject.ParentGroup.UpdateGroupPosition(proxyPos); // schedules the entire group for a terse update | ||
4132 | } | ||
4133 | break; | ||
4134 | |||
4135 | case PhysicsJointType.Hinge: | ||
4136 | { | ||
4137 | PhysicsVector jointAnchor = PhysicsScene.GetJointAnchor(joint); | ||
4138 | |||
4139 | // Normally, we would just ask the physics scene to return the axis for the joint. | ||
4140 | // Unfortunately, ODE sometimes returns <0,0,0> for the joint axis, which should | ||
4141 | // never occur. Therefore we cannot rely on ODE to always return a correct joint axis. | ||
4142 | // Therefore the following call does not always work: | ||
4143 | //PhysicsVector phyJointAxis = _PhyScene.GetJointAxis(joint); | ||
4144 | |||
4145 | // instead we compute the joint orientation by saving the original joint orientation | ||
4146 | // relative to one of the jointed bodies, and applying this transformation | ||
4147 | // to the current position of the jointed bodies (the tracked body) to compute the | ||
4148 | // current joint orientation. | ||
4149 | |||
4150 | if (joint.TrackedBodyName == null) | ||
4151 | { | ||
4152 | jointErrorMessage(joint, "joint.TrackedBodyName is null, joint " + joint.ObjectNameInScene); | ||
4153 | } | ||
4154 | |||
4155 | Vector3 proxyPos = new Vector3(jointAnchor.X, jointAnchor.Y, jointAnchor.Z); | ||
4156 | Quaternion q = trackedBody.RotationOffset * joint.LocalRotation; | ||
4157 | |||
4158 | jointProxyObject.ParentGroup.UpdateGroupPosition(proxyPos); // schedules the entire group for a terse update | ||
4159 | jointProxyObject.ParentGroup.UpdateGroupRotation(q); // schedules the entire group for a terse update | ||
4160 | } | ||
4161 | break; | ||
4162 | } | ||
4163 | } | ||
4164 | |||
4165 | // This callback allows the PhysicsScene to call back to its caller (the SceneGraph) and | ||
4166 | // update non-physical objects like the joint proxy objects that represent the position | ||
4167 | // of the joints in the scene. | ||
4168 | |||
4169 | // This routine is normally called from within a lock (OdeLock) from within the OdePhysicsScene | ||
4170 | // WARNING: be careful of deadlocks here if you manipulate the scene. Remember you are being called | ||
4171 | // from within the OdePhysicsScene. | ||
4172 | protected internal void jointDeactivated(PhysicsJoint joint) | ||
4173 | { | ||
4174 | //m_log.Debug("[NINJA] SceneGraph.jointDeactivated, joint:" + joint.ObjectNameInScene); | ||
4175 | // FIXME: this causes a sequential lookup of all objects in the scene; use a dictionary | ||
4176 | SceneObjectPart jointProxyObject = GetSceneObjectPart(joint.ObjectNameInScene); | ||
4177 | if (jointProxyObject == null) | ||
4178 | { | ||
4179 | jointErrorMessage(joint, "WARNING, trying to deactivate (stop interpolation of) joint proxy, but not found, name " + joint.ObjectNameInScene); | ||
4180 | return; | ||
4181 | } | ||
4182 | |||
4183 | // turn the proxy non-physical, which also stops its client-side interpolation | ||
4184 | bool wasUsingPhysics = ((jointProxyObject.ObjectFlags & (uint)PrimFlags.Physics) != 0); | ||
4185 | if (wasUsingPhysics) | ||
4186 | { | ||
4187 | jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock | ||
4188 | } | ||
4189 | } | ||
4190 | |||
4191 | // This callback allows the PhysicsScene to call back to its caller (the SceneGraph) and | ||
4192 | // alert the user of errors by using the debug channel in the same way that scripts alert | ||
4193 | // the user of compile errors. | ||
4194 | |||
4195 | // This routine is normally called from within a lock (OdeLock) from within the OdePhysicsScene | ||
4196 | // WARNING: be careful of deadlocks here if you manipulate the scene. Remember you are being called | ||
4197 | // from within the OdePhysicsScene. | ||
4198 | public void jointErrorMessage(PhysicsJoint joint, string message) | ||
4199 | { | ||
4200 | // FIXME: this causes a sequential lookup of all objects in the scene; use a dictionary | ||
4201 | if (joint != null) | ||
4202 | { | ||
4203 | if (joint.ErrorMessageCount > PhysicsJoint.maxErrorMessages) | ||
4204 | return; | ||
4205 | |||
4206 | SceneObjectPart jointProxyObject = GetSceneObjectPart(joint.ObjectNameInScene); | ||
4207 | if (jointProxyObject != null) | ||
4208 | { | ||
4209 | SimChat(Utils.StringToBytes("[NINJA] " + message), | ||
4210 | ChatTypeEnum.DebugChannel, | ||
4211 | 2147483647, | ||
4212 | jointProxyObject.AbsolutePosition, | ||
4213 | jointProxyObject.Name, | ||
4214 | jointProxyObject.UUID, | ||
4215 | false); | ||
4216 | |||
4217 | joint.ErrorMessageCount++; | ||
4218 | |||
4219 | if (joint.ErrorMessageCount > PhysicsJoint.maxErrorMessages) | ||
4220 | { | ||
4221 | SimChat(Utils.StringToBytes("[NINJA] Too many messages for this joint, suppressing further messages."), | ||
4222 | ChatTypeEnum.DebugChannel, | ||
4223 | 2147483647, | ||
4224 | jointProxyObject.AbsolutePosition, | ||
4225 | jointProxyObject.Name, | ||
4226 | jointProxyObject.UUID, | ||
4227 | false); | ||
4228 | } | ||
4229 | } | ||
4230 | else | ||
4231 | { | ||
4232 | // couldn't find the joint proxy object; the error message is silently suppressed | ||
4233 | } | ||
4234 | } | ||
4235 | } | ||
4236 | } | ||
4237 | } | ||