diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 76 |
1 files changed, 37 insertions, 39 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 89b68de..d710e49 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -931,7 +931,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
931 | if (RayEndIsIntersection == (byte)1) | 931 | if (RayEndIsIntersection == (byte)1) |
932 | { | 932 | { |
933 | pos = RayEnd; | 933 | pos = RayEnd; |
934 | pos.Z += 0.25F; | ||
935 | return pos; | 934 | return pos; |
936 | } | 935 | } |
937 | if (RayTargetID != LLUUID.Zero) | 936 | if (RayTargetID != LLUUID.Zero) |
@@ -987,14 +986,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
987 | 986 | ||
988 | 987 | ||
989 | 988 | ||
990 | pos.Z += 0.25F; | 989 | |
991 | return pos; | 990 | return pos; |
992 | } | 991 | } |
993 | else | 992 | else |
994 | { | 993 | { |
995 | // fall back to our stupid functionality | 994 | // fall back to our stupid functionality |
996 | pos = RayEnd; | 995 | pos = RayEnd; |
997 | pos.Z += 0.25F; | ||
998 | return pos; | 996 | return pos; |
999 | } | 997 | } |
1000 | } | 998 | } |
@@ -1002,7 +1000,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1002 | { | 1000 | { |
1003 | // fall back to our stupid functionality | 1001 | // fall back to our stupid functionality |
1004 | pos = RayEnd; | 1002 | pos = RayEnd; |
1005 | pos.Z += 0.25F; | ||
1006 | return pos; | 1003 | return pos; |
1007 | } | 1004 | } |
1008 | 1005 | ||
@@ -1012,7 +1009,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1012 | byte bypassRaycast, LLVector3 RayStart, LLUUID RayTargetID, | 1009 | byte bypassRaycast, LLVector3 RayStart, LLUUID RayTargetID, |
1013 | byte RayEndIsIntersection) | 1010 | byte RayEndIsIntersection) |
1014 | { | 1011 | { |
1015 | 1012 | // What we're *supposed* to do is raytrace from the camera position given by the client to the nearest collision | |
1013 | // in the direction the client supplies (the ground level that we clicked) | ||
1014 | // This function is pretty crappy right now.. so we're not affecting where the newly rezzed objects go | ||
1015 | // Test it if you like. The console will write where it guesses a collision took place. if it thinks one did. | ||
1016 | // It's wrong many times though. | ||
1017 | |||
1016 | LLVector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, rot, bypassRaycast, RayEndIsIntersection); | 1018 | LLVector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, rot, bypassRaycast, RayEndIsIntersection); |
1017 | 1019 | ||
1018 | 1020 | ||
@@ -1020,40 +1022,36 @@ namespace OpenSim.Region.Environment.Scenes | |||
1020 | 1022 | ||
1021 | if (PermissionsMngr.CanRezObject(ownerID, pos)) | 1023 | if (PermissionsMngr.CanRezObject(ownerID, pos)) |
1022 | { | 1024 | { |
1023 | // rez ON the ground, not IN the ground | ||
1024 | |||
1025 | |||
1026 | 1025 | ||
1027 | AddNewPrim(ownerID, pos, rot, shape); | 1026 | // rez ON the ground, not IN the ground |
1028 | } | 1027 | pos.Z += 0.25F; |
1029 | } | 1028 | |
1030 | 1029 | ||
1031 | public virtual void AddNewPrim(LLUUID ownerID, LLVector3 pos, LLQuaternion rot, PrimitiveBaseShape shape) | 1030 | SceneObjectGroup sceneOb = |
1032 | { | 1031 | new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape); |
1033 | SceneObjectGroup sceneOb = | 1032 | AddEntity(sceneOb); |
1034 | new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape); | 1033 | SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); |
1035 | AddEntity(sceneOb); | 1034 | // if grass or tree, make phantom |
1036 | SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); | 1035 | //rootPart.ApplySanePermissions(); |
1037 | // if grass or tree, make phantom | 1036 | if ((rootPart.Shape.PCode == 95) || (rootPart.Shape.PCode == 255) || (rootPart.Shape.PCode == 111)) |
1038 | //rootPart.ApplySanePermissions(); | 1037 | { |
1039 | if ((rootPart.Shape.PCode == 95) || (rootPart.Shape.PCode == 255) || (rootPart.Shape.PCode == 111)) | 1038 | rootPart.AddFlag(LLObject.ObjectFlags.Phantom); |
1040 | { | 1039 | //rootPart.ObjectFlags += (uint)LLObject.ObjectFlags.Phantom; |
1041 | rootPart.AddFlag(LLObject.ObjectFlags.Phantom); | 1040 | } |
1042 | //rootPart.ObjectFlags += (uint)LLObject.ObjectFlags.Phantom; | 1041 | // if not phantom, add to physics |
1043 | } | 1042 | bool UsePhysics = (((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim); |
1044 | // if not phantom, add to physics | 1043 | if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) |
1045 | bool UsePhysics = (((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim); | 1044 | { |
1046 | if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) | 1045 | rootPart.PhysActor = |
1047 | { | 1046 | PhysicsScene.AddPrimShape( |
1048 | rootPart.PhysActor = | 1047 | rootPart.Name, |
1049 | PhysicsScene.AddPrimShape( | 1048 | rootPart.Shape, |
1050 | rootPart.Name, | 1049 | new PhysicsVector(pos.X, pos.Y, pos.Z), |
1051 | rootPart.Shape, | 1050 | new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z), |
1052 | new PhysicsVector(pos.X, pos.Y, pos.Z), | 1051 | new Quaternion(), UsePhysics); |
1053 | new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z), | 1052 | // subscribe to physics events. |
1054 | new Quaternion(), UsePhysics); | 1053 | rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); |
1055 | // subscribe to physics events. | 1054 | } |
1056 | rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | ||
1057 | } | 1055 | } |
1058 | } | 1056 | } |
1059 | 1057 | ||
@@ -1500,7 +1498,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1500 | m_innerScene.removeUserCount(true); | 1498 | m_innerScene.removeUserCount(true); |
1501 | } | 1499 | } |
1502 | // Tell a single agent to disconnect from the region. | 1500 | // Tell a single agent to disconnect from the region. |
1503 | libsecondlife.Packets.DisableSimulatorPacket disable = (libsecondlife.Packets.DisableSimulatorPacket) PacketPool.Instance.GetPacket(libsecondlife.Packets.PacketType.DisableSimulator); | 1501 | DisableSimulatorPacket disable = new DisableSimulatorPacket(); |
1504 | presence.ControllingClient.OutPacket(disable, ThrottleOutPacketType.Task); | 1502 | presence.ControllingClient.OutPacket(disable, ThrottleOutPacketType.Task); |
1505 | } | 1503 | } |
1506 | } | 1504 | } |