diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 84 |
1 files changed, 50 insertions, 34 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 3a45e23..874bb41 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -48,7 +48,7 @@ using OpenSim.Region.Environment.Scenes.Scripting; | |||
48 | using OpenSim.Region.Environment.Types; | 48 | using OpenSim.Region.Environment.Types; |
49 | using OpenSim.Region.Physics.Manager; | 49 | using OpenSim.Region.Physics.Manager; |
50 | using OpenSim.Region.Terrain; | 50 | using OpenSim.Region.Terrain; |
51 | using Timer=System.Timers.Timer; | 51 | using Timer = System.Timers.Timer; |
52 | 52 | ||
53 | namespace OpenSim.Region.Environment.Scenes | 53 | namespace OpenSim.Region.Environment.Scenes |
54 | { | 54 | { |
@@ -195,7 +195,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
195 | Prims = new Dictionary<LLUUID, SceneObjectGroup>(); | 195 | Prims = new Dictionary<LLUUID, SceneObjectGroup>(); |
196 | 196 | ||
197 | MainLog.Instance.Verbose("Creating LandMap"); | 197 | MainLog.Instance.Verbose("Creating LandMap"); |
198 | Terrain = new TerrainEngine((int) RegionInfo.RegionLocX, (int) RegionInfo.RegionLocY); | 198 | Terrain = new TerrainEngine((int)RegionInfo.RegionLocX, (int)RegionInfo.RegionLocY); |
199 | 199 | ||
200 | ScenePresence.LoadAnims(); | 200 | ScenePresence.LoadAnims(); |
201 | 201 | ||
@@ -254,7 +254,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
254 | if (phyScene.IsThreaded) | 254 | if (phyScene.IsThreaded) |
255 | { | 255 | { |
256 | phyScene.GetResults(); | 256 | phyScene.GetResults(); |
257 | /// no engines implement this, and what does it have to do with threading? possible DEAD CODE | 257 | /// no engines implement this, and what does it have to do with threading? possible DEAD CODE |
258 | } | 258 | } |
259 | 259 | ||
260 | List<EntityBase> moveEntities = new List<EntityBase>(Entities.Values); | 260 | List<EntityBase> moveEntities = new List<EntityBase>(Entities.Values); |
@@ -313,7 +313,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
313 | { | 313 | { |
314 | for (int y = 0; y < 16; y++) | 314 | for (int y = 0; y < 16; y++) |
315 | { | 315 | { |
316 | if (Terrain.Tainted(x*16, y*16)) | 316 | if (Terrain.Tainted(x * 16, y * 16)) |
317 | { | 317 | { |
318 | SendLayerData(x, y, presence.ControllingClient, | 318 | SendLayerData(x, y, presence.ControllingClient, |
319 | terData); | 319 | terData); |
@@ -526,7 +526,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
526 | { | 526 | { |
527 | AddEntityFromStorage(prim); | 527 | AddEntityFromStorage(prim); |
528 | SceneObjectPart rootPart = prim.GetChildPart(prim.UUID); | 528 | SceneObjectPart rootPart = prim.GetChildPart(prim.UUID); |
529 | if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) | 529 | if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0) |
530 | rootPart.PhysActor = phyScene.AddPrim( | 530 | rootPart.PhysActor = phyScene.AddPrim( |
531 | new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, | 531 | new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, |
532 | rootPart.AbsolutePosition.Z), | 532 | rootPart.AbsolutePosition.Z), |
@@ -570,10 +570,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
570 | // if grass or tree, make phantom | 570 | // if grass or tree, make phantom |
571 | if ((rootPart.Shape.PCode == 95) || (rootPart.Shape.PCode == 255)) | 571 | if ((rootPart.Shape.PCode == 95) || (rootPart.Shape.PCode == 255)) |
572 | { | 572 | { |
573 | rootPart.ObjectFlags += (uint) LLObject.ObjectFlags.Phantom; | 573 | rootPart.ObjectFlags += (uint)LLObject.ObjectFlags.Phantom; |
574 | } | 574 | } |
575 | // if not phantom, add to physics | 575 | // if not phantom, add to physics |
576 | if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) | 576 | if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0) |
577 | rootPart.PhysActor = | 577 | rootPart.PhysActor = |
578 | phyScene.AddPrim(new PhysicsVector(pos.X, pos.Y, pos.Z), | 578 | phyScene.AddPrim(new PhysicsVector(pos.X, pos.Y, pos.Z), |
579 | new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z), | 579 | new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z), |
@@ -587,9 +587,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
587 | { | 587 | { |
588 | if (obj is SceneObjectGroup) | 588 | if (obj is SceneObjectGroup) |
589 | { | 589 | { |
590 | if (((SceneObjectGroup) obj).LocalId == localID) | 590 | if (((SceneObjectGroup)obj).LocalId == localID) |
591 | { | 591 | { |
592 | RemoveEntity((SceneObjectGroup) obj); | 592 | RemoveEntity((SceneObjectGroup)obj); |
593 | return; | 593 | return; |
594 | } | 594 | } |
595 | } | 595 | } |
@@ -657,7 +657,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
657 | AddEntity(obj); | 657 | AddEntity(obj); |
658 | 658 | ||
659 | SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); | 659 | SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); |
660 | if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) | 660 | if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0) |
661 | rootPart.PhysActor = phyScene.AddPrim( | 661 | rootPart.PhysActor = phyScene.AddPrim( |
662 | new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, | 662 | new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, |
663 | rootPart.AbsolutePosition.Z), | 663 | rootPart.AbsolutePosition.Z), |
@@ -683,7 +683,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
683 | { | 683 | { |
684 | if (ent is SceneObjectGroup) | 684 | if (ent is SceneObjectGroup) |
685 | { | 685 | { |
686 | stream.WriteLine(((SceneObjectGroup) ent).ToXmlString()); | 686 | stream.WriteLine(((SceneObjectGroup)ent).ToXmlString()); |
687 | primCount++; | 687 | primCount++; |
688 | } | 688 | } |
689 | } | 689 | } |
@@ -706,9 +706,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
706 | { | 706 | { |
707 | SubscribeToClientEvents(client); | 707 | SubscribeToClientEvents(client); |
708 | m_estateManager.sendRegionHandshake(client); | 708 | m_estateManager.sendRegionHandshake(client); |
709 | 709 | ||
710 | CreateAndAddScenePresence(client, child); | 710 | CreateAndAddScenePresence(client, child); |
711 | 711 | ||
712 | m_LandManager.sendParcelOverlay(client); | 712 | m_LandManager.sendParcelOverlay(client); |
713 | commsManager.UserProfiles.AddNewUser(client.AgentId); | 713 | commsManager.UserProfiles.AddNewUser(client.AgentId); |
714 | commsManager.TransactionsManager.AddUser(client.AgentId); | 714 | commsManager.TransactionsManager.AddUser(client.AgentId); |
@@ -793,7 +793,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
793 | MainLog.Instance.Verbose(RegionInfo.RegionName + ": Creating new root agent."); | 793 | MainLog.Instance.Verbose(RegionInfo.RegionName + ": Creating new root agent."); |
794 | MainLog.Instance.Verbose(RegionInfo.RegionName + ": Adding Physical agent."); | 794 | MainLog.Instance.Verbose(RegionInfo.RegionName + ": Adding Physical agent."); |
795 | 795 | ||
796 | newAvatar.AddToPhysicalScene( ); | 796 | newAvatar.AddToPhysicalScene(); |
797 | } | 797 | } |
798 | 798 | ||
799 | lock (Entities) | 799 | lock (Entities) |
@@ -835,14 +835,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
835 | 835 | ||
836 | ForEachScenePresence( | 836 | ForEachScenePresence( |
837 | delegate(ScenePresence presence) | 837 | delegate(ScenePresence presence) |
838 | { | ||
839 | presence.CoarseLocationChange(avatar); | ||
840 | presence.ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId); | ||
841 | if (presence.PhysActor != null) | ||
838 | { | 842 | { |
839 | presence.CoarseLocationChange(avatar); | 843 | phyScene.RemoveAvatar(presence.PhysActor); |
840 | presence.ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId); | 844 | } |
841 | if (presence.PhysActor != null) | 845 | }); |
842 | { | ||
843 | phyScene.RemoveAvatar(presence.PhysActor); | ||
844 | } | ||
845 | }); | ||
846 | 846 | ||
847 | lock (Avatars) | 847 | lock (Avatars) |
848 | { | 848 | { |
@@ -968,7 +968,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
968 | if (ent is SceneObjectGroup) | 968 | if (ent is SceneObjectGroup) |
969 | { | 969 | { |
970 | // ((SceneObjectGroup)ent).SendFullUpdateToClient(client); | 970 | // ((SceneObjectGroup)ent).SendFullUpdateToClient(client); |
971 | ((SceneObjectGroup) ent).ScheduleFullUpdateToAvatar(presence); | 971 | ((SceneObjectGroup)ent).ScheduleFullUpdateToAvatar(presence); |
972 | } | 972 | } |
973 | } | 973 | } |
974 | } | 974 | } |
@@ -1157,17 +1157,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
1157 | 1157 | ||
1158 | public void RegisterModuleInterface<M>(M mod) | 1158 | public void RegisterModuleInterface<M>(M mod) |
1159 | { | 1159 | { |
1160 | if (!ModuleInterfaces.ContainsKey(typeof (M))) | 1160 | if (!ModuleInterfaces.ContainsKey(typeof(M))) |
1161 | { | 1161 | { |
1162 | ModuleInterfaces.Add(typeof (M), mod); | 1162 | ModuleInterfaces.Add(typeof(M), mod); |
1163 | } | 1163 | } |
1164 | } | 1164 | } |
1165 | 1165 | ||
1166 | public T RequestModuleInterface<T>() | 1166 | public T RequestModuleInterface<T>() |
1167 | { | 1167 | { |
1168 | if (ModuleInterfaces.ContainsKey(typeof (T))) | 1168 | if (ModuleInterfaces.ContainsKey(typeof(T))) |
1169 | { | 1169 | { |
1170 | return (T) ModuleInterfaces[typeof (T)]; | 1170 | return (T)ModuleInterfaces[typeof(T)]; |
1171 | } | 1171 | } |
1172 | else | 1172 | else |
1173 | { | 1173 | { |
@@ -1257,7 +1257,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1257 | { | 1257 | { |
1258 | if (ent is SceneObjectGroup) | 1258 | if (ent is SceneObjectGroup) |
1259 | { | 1259 | { |
1260 | ((SceneObjectGroup) ent).ScheduleGroupForFullUpdate(); | 1260 | ((SceneObjectGroup)ent).ScheduleGroupForFullUpdate(); |
1261 | } | 1261 | } |
1262 | } | 1262 | } |
1263 | } | 1263 | } |
@@ -1269,7 +1269,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1269 | { | 1269 | { |
1270 | if (ent is SceneObjectGroup) | 1270 | if (ent is SceneObjectGroup) |
1271 | { | 1271 | { |
1272 | SceneObjectPart part = ((SceneObjectGroup) ent).GetChildPart(((SceneObjectGroup) ent).UUID); | 1272 | SceneObjectPart part = ((SceneObjectGroup)ent).GetChildPart(((SceneObjectGroup)ent).UUID); |
1273 | if (part != null) | 1273 | if (part != null) |
1274 | { | 1274 | { |
1275 | if (part.Name == cmmdparams[0]) | 1275 | if (part.Name == cmmdparams[0]) |
@@ -1357,10 +1357,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1357 | { | 1357 | { |
1358 | if (ent is SceneObjectGroup) | 1358 | if (ent is SceneObjectGroup) |
1359 | { | 1359 | { |
1360 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID); | 1360 | hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); |
1361 | if (hasPrim != false) | 1361 | if (hasPrim != false) |
1362 | { | 1362 | { |
1363 | return ((SceneObjectGroup) ent).GetPartsFullID(localID); | 1363 | return ((SceneObjectGroup)ent).GetPartsFullID(localID); |
1364 | } | 1364 | } |
1365 | } | 1365 | } |
1366 | } | 1366 | } |
@@ -1374,10 +1374,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1374 | { | 1374 | { |
1375 | if (ent is SceneObjectGroup) | 1375 | if (ent is SceneObjectGroup) |
1376 | { | 1376 | { |
1377 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID); | 1377 | hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); |
1378 | if (hasPrim != false) | 1378 | if (hasPrim != false) |
1379 | { | 1379 | { |
1380 | return ((SceneObjectGroup) ent).GetChildPart(localID); | 1380 | return ((SceneObjectGroup)ent).GetChildPart(localID); |
1381 | } | 1381 | } |
1382 | } | 1382 | } |
1383 | } | 1383 | } |
@@ -1391,14 +1391,30 @@ namespace OpenSim.Region.Environment.Scenes | |||
1391 | { | 1391 | { |
1392 | if (ent is SceneObjectGroup) | 1392 | if (ent is SceneObjectGroup) |
1393 | { | 1393 | { |
1394 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(fullID); | 1394 | hasPrim = ((SceneObjectGroup)ent).HasChildPrim(fullID); |
1395 | if (hasPrim != false) | 1395 | if (hasPrim != false) |
1396 | { | 1396 | { |
1397 | return ((SceneObjectGroup) ent).GetChildPart(fullID); | 1397 | return ((SceneObjectGroup)ent).GetChildPart(fullID); |
1398 | } | 1398 | } |
1399 | } | 1399 | } |
1400 | } | 1400 | } |
1401 | return null; | 1401 | return null; |
1402 | } | 1402 | } |
1403 | |||
1404 | internal bool TryGetAvatar(LLUUID avatarId, out ScenePresence avatar) | ||
1405 | { | ||
1406 | ScenePresence presence; | ||
1407 | if (Avatars.TryGetValue(avatarId, out presence)) | ||
1408 | { | ||
1409 | if (!presence.childAgent) | ||
1410 | { | ||
1411 | avatar = presence; | ||
1412 | return true; | ||
1413 | } | ||
1414 | } | ||
1415 | |||
1416 | avatar = null; | ||
1417 | return false; | ||
1418 | } | ||
1403 | } | 1419 | } |
1404 | } \ No newline at end of file | 1420 | } \ No newline at end of file |