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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 20624d5..87a42b1 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -547,7 +547,7 @@ namespace OpenSim.Region.Environment.Scenes
547 SceneObjectGroup sceneOb = new SceneObjectGroup(this, this.m_regionHandle, ownerID, PrimIDAllocate(), pos, shape); 547 SceneObjectGroup sceneOb = new SceneObjectGroup(this, this.m_regionHandle, ownerID, PrimIDAllocate(), pos, shape);
548 AddEntity(sceneOb); 548 AddEntity(sceneOb);
549 SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); 549 SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID);
550 // rootPart.PhysActor =phyScene.AddPrim(new PhysicsVector(pos.X, pos.Y, pos.Z), new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z), 550 //rootPart.PhysActor =phyScene.AddPrim(new PhysicsVector(pos.X, pos.Y, pos.Z), new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z),
551 // new Axiom.Math.Quaternion()); 551 // new Axiom.Math.Quaternion());
552 } 552 }
553 553
@@ -626,11 +626,11 @@ namespace OpenSim.Region.Environment.Scenes
626 AddEntity(obj); 626 AddEntity(obj);
627 627
628 SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); 628 SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
629 //rootPart.PhysActor = phyScene.AddPrim( 629 //rootPart.PhysActor = phyScene.AddPrim(
630 // new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z), 630 // new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z),
631 // new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), 631 // new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
632 // new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, 632 // new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
633 // rootPart.RotationOffset.Y, rootPart.RotationOffset.Z)); 633 // rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
634 primCount++; 634 primCount++;
635 } 635 }
636 } 636 }