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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index dcba9bd..405f2e3 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -604,7 +604,7 @@ namespace OpenSim.Region.Environment.Scenes
604 new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), 604 new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
605 new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, 605 new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
606 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); 606 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
607 rootPart.doPhysicsPropertyUpdate(UsePhysics); 607 rootPart.doPhysicsPropertyUpdate(UsePhysics, true);
608 } 608 }
609 MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); 609 MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)");
610 } 610 }
@@ -657,7 +657,7 @@ namespace OpenSim.Region.Environment.Scenes
657 new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z), 657 new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z),
658 new Quaternion(), UsePhysics); 658 new Quaternion(), UsePhysics);
659 // subscribe to physics events. 659 // subscribe to physics events.
660 rootPart.doPhysicsPropertyUpdate(UsePhysics); 660 rootPart.doPhysicsPropertyUpdate(UsePhysics, true);
661 661
662 } 662 }
663 } 663 }