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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs24
1 files changed, 0 insertions, 24 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index eecfd70..4272f22 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -142,7 +142,6 @@ namespace OpenSim.Region.Environment.Scenes
142 protected IWorldComm m_worldCommModule; 142 protected IWorldComm m_worldCommModule;
143 protected IAvatarFactory m_AvatarFactory; 143 protected IAvatarFactory m_AvatarFactory;
144 protected IConfigSource m_config; 144 protected IConfigSource m_config;
145 protected IRegionArchiver m_archiver;
146 protected IRegionSerialiser m_serialiser; 145 protected IRegionSerialiser m_serialiser;
147 146
148 // Central Update Loop 147 // Central Update Loop
@@ -729,7 +728,6 @@ namespace OpenSim.Region.Environment.Scenes
729 m_worldCommModule = RequestModuleInterface<IWorldComm>(); 728 m_worldCommModule = RequestModuleInterface<IWorldComm>();
730 XferManager = RequestModuleInterface<IXfer>(); 729 XferManager = RequestModuleInterface<IXfer>();
731 m_AvatarFactory = RequestModuleInterface<IAvatarFactory>(); 730 m_AvatarFactory = RequestModuleInterface<IAvatarFactory>();
732 m_archiver = RequestModuleInterface<IRegionArchiver>();
733 m_serialiser = RequestModuleInterface<IRegionSerialiser>(); 731 m_serialiser = RequestModuleInterface<IRegionSerialiser>();
734 } 732 }
735 733
@@ -1949,28 +1947,6 @@ namespace OpenSim.Region.Environment.Scenes
1949 } 1947 }
1950 1948
1951 /// <summary> 1949 /// <summary>
1952 /// Load a prim archive into the scene. This loads both prims and their assets.
1953 /// </summary>
1954 /// <param name="filePath"></param>
1955 public void LoadPrimsFromArchive(string filePath)
1956 {
1957 m_log.InfoFormat("[SCENE]: Loading archive to region {0} from {1}", RegionInfo.RegionName, filePath);
1958
1959 m_archiver.DearchiveRegion(filePath);
1960 }
1961
1962 /// <summary>
1963 /// Save the prims in the scene to an archive. This saves both prims and their assets.
1964 /// </summary>
1965 /// <param name="filePath"></param>
1966 public void SavePrimsToArchive(string filePath)
1967 {
1968 m_log.InfoFormat("[SCENE]: Writing archive for region {0} to {1}", RegionInfo.RegionName, filePath);
1969
1970 m_archiver.ArchiveRegion(filePath);
1971 }
1972
1973 /// <summary>
1974 /// Move the given scene object into a new region depending on which region its absolute position has moved 1950 /// Move the given scene object into a new region depending on which region its absolute position has moved
1975 /// into. 1951 /// into.
1976 /// 1952 ///