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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs12
1 files changed, 9 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index d2e797a..55e8634 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -244,6 +244,7 @@ namespace OpenSim.Region.Environment.Scenes
244 // set { m_sceneGraph.SceneObjects = value; } 244 // set { m_sceneGraph.SceneObjects = value; }
245 // } 245 // }
246 246
247 /**
247 /// <summary> 248 /// <summary>
248 /// The dictionary of all entities in this scene. The contents of this dictionary may be changed at any time. 249 /// The dictionary of all entities in this scene. The contents of this dictionary may be changed at any time.
249 /// If you wish to add or remove entities, please use the appropriate method for that entity rather than 250 /// If you wish to add or remove entities, please use the appropriate method for that entity rather than
@@ -257,6 +258,11 @@ namespace OpenSim.Region.Environment.Scenes
257 get { return m_sceneGraph.Entities; } 258 get { return m_sceneGraph.Entities; }
258 set { m_sceneGraph.Entities = value; } 259 set { m_sceneGraph.Entities = value; }
259 } 260 }
261 */
262 public EntityManager Entities
263 {
264 get { return m_sceneGraph.Entities; }
265 }
260 266
261 public Dictionary<UUID, ScenePresence> m_restorePresences 267 public Dictionary<UUID, ScenePresence> m_restorePresences
262 { 268 {
@@ -605,7 +611,7 @@ namespace OpenSim.Region.Environment.Scenes
605 m_log.Info("Stopping all Scripts in Scene"); 611 m_log.Info("Stopping all Scripts in Scene");
606 lock (Entities) 612 lock (Entities)
607 { 613 {
608 foreach (EntityBase ent in Entities.Values) 614 foreach (EntityBase ent in Entities)
609 { 615 {
610 if (ent is SceneObjectGroup) 616 if (ent is SceneObjectGroup)
611 { 617 {
@@ -619,7 +625,7 @@ namespace OpenSim.Region.Environment.Scenes
619 m_log.Info("Starting all Scripts in Scene"); 625 m_log.Info("Starting all Scripts in Scene");
620 lock (Entities) 626 lock (Entities)
621 { 627 {
622 foreach (EntityBase ent in Entities.Values) 628 foreach (EntityBase ent in Entities)
623 { 629 {
624 if (ent is SceneObjectGroup) 630 if (ent is SceneObjectGroup)
625 { 631 {
@@ -1857,7 +1863,7 @@ namespace OpenSim.Region.Environment.Scenes
1857 { 1863 {
1858 lock (Entities) 1864 lock (Entities)
1859 { 1865 {
1860 ICollection<EntityBase> entities = new List<EntityBase>(Entities.Values); 1866 ICollection<EntityBase> entities = new List<EntityBase>(Entities);
1861 1867
1862 foreach (EntityBase e in entities) 1868 foreach (EntityBase e in entities)
1863 { 1869 {