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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs13
1 files changed, 8 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 282e548..dcc3e16 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -544,11 +544,14 @@ namespace OpenSim.Region.Environment.Scenes
544 /// <param name="ownerID"></param> 544 /// <param name="ownerID"></param>
545 public void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape) 545 public void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape)
546 { 546 {
547 SceneObjectGroup sceneOb = new SceneObjectGroup(this, this.m_regionHandle, ownerID, PrimIDAllocate(), pos, shape); 547 if (this.PermissionsMngr.CanRezObject(ownerID, pos))
548 AddEntity(sceneOb); 548 {
549 SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); 549 SceneObjectGroup sceneOb = new SceneObjectGroup(this, this.m_regionHandle, ownerID, PrimIDAllocate(), pos, shape);
550 rootPart.PhysActor =phyScene.AddPrim(new PhysicsVector(pos.X, pos.Y, pos.Z), new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z), 550 AddEntity(sceneOb);
551 new Axiom.Math.Quaternion()); 551 SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID);
552 rootPart.PhysActor = phyScene.AddPrim(new PhysicsVector(pos.X, pos.Y, pos.Z), new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z),
553 new Axiom.Math.Quaternion());
554 }
552 } 555 }
553 556
554 public void RemovePrim(uint localID, LLUUID avatar_deleter) 557 public void RemovePrim(uint localID, LLUUID avatar_deleter)