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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs10
1 files changed, 4 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 1af41be..d0edcda 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -91,10 +91,9 @@ namespace OpenSim.Region.Environment.Scenes
91 public Dictionary<Type, object> ModuleInterfaces = new Dictionary<Type, object>(); 91 public Dictionary<Type, object> ModuleInterfaces = new Dictionary<Type, object>();
92 protected Dictionary<string, object> ModuleAPIMethods = new Dictionary<string, object>(); 92 protected Dictionary<string, object> ModuleAPIMethods = new Dictionary<string, object>();
93 93
94 //API method Delegates and interfaces 94 //API module interfaces
95 95
96 // this most likely shouldn't be handled as a API method like this, but doing it for testing purposes 96 public IXfer XferManager;
97 public ModuleAPIMethod2<bool, string, byte[]> AddXferFile = null;
98 97
99 private IHttpRequests m_httpRequestModule = null; 98 private IHttpRequests m_httpRequestModule = null;
100 private ISimChat m_simChatModule = null; 99 private ISimChat m_simChatModule = null;
@@ -206,8 +205,7 @@ namespace OpenSim.Region.Environment.Scenes
206 m_simChatModule = this.RequestModuleInterface<ISimChat>(); 205 m_simChatModule = this.RequestModuleInterface<ISimChat>();
207 m_httpRequestModule = this.RequestModuleInterface<IHttpRequests>(); 206 m_httpRequestModule = this.RequestModuleInterface<IHttpRequests>();
208 207
209 //should change so it uses the module interface functions 208 XferManager = this.RequestModuleInterface<IXfer>();
210 AddXferFile = (ModuleAPIMethod2<bool, string, byte[]>)this.RequestAPIMethod("API_AddXferFile");
211 } 209 }
212 210
213 #region Script Handling Methods 211 #region Script Handling Methods
@@ -605,7 +603,7 @@ namespace OpenSim.Region.Environment.Scenes
605 { 603 {
606 if (!Entities.ContainsKey(sceneObject.UUID)) 604 if (!Entities.ContainsKey(sceneObject.UUID))
607 { 605 {
608 QuadTree.AddObject(sceneObject); 606 // QuadTree.AddObject(sceneObject);
609 Entities.Add(sceneObject.UUID, sceneObject); 607 Entities.Add(sceneObject.UUID, sceneObject);
610 } 608 }
611 } 609 }