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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs12
1 files changed, 8 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 4a57d13..203f831 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -115,7 +115,7 @@ namespace OpenSim.Region.Environment.Scenes
115 #region Constructors 115 #region Constructors
116 116
117 /// <summary> 117 /// <summary>
118 /// Creates a new World class, and a region to go with it. 118 /// Creates a new Scene class, and a region to go with it.
119 /// </summary> 119 /// </summary>
120 /// <param name="clientThreads">Dictionary to contain client threads</param> 120 /// <param name="clientThreads">Dictionary to contain client threads</param>
121 /// <param name="regionHandle">Region Handle for this region</param> 121 /// <param name="regionHandle">Region Handle for this region</param>
@@ -198,7 +198,7 @@ namespace OpenSim.Region.Environment.Scenes
198 } 198 }
199 199
200 /// <summary> 200 /// <summary>
201 /// Performs per-frame updates on the scene, this should be the central world loop 201 /// Performs per-frame updates on the scene, this should be the central scene loop
202 /// </summary> 202 /// </summary>
203 public override void Update() 203 public override void Update()
204 { 204 {
@@ -232,7 +232,7 @@ namespace OpenSim.Region.Environment.Scenes
232 // General purpose event manager 232 // General purpose event manager
233 m_eventManager.TriggerOnFrame(); 233 m_eventManager.TriggerOnFrame();
234 234
235 //backup world data 235 //backup scene data
236 storageCount++; 236 storageCount++;
237 if (storageCount > 1200) //set to how often you want to backup 237 if (storageCount > 1200) //set to how often you want to backup
238 { 238 {
@@ -293,9 +293,13 @@ namespace OpenSim.Region.Environment.Scenes
293 } 293 }
294 } 294 }
295 } 295 }
296 catch (NotImplementedException)
297 {
298 throw;
299 }
296 catch (Exception e) 300 catch (Exception e)
297 { 301 {
298 MainLog.Instance.Warn("scene", "World.cs: Update() - Failed with exception " + e.ToString()); 302 MainLog.Instance.Error("Scene", "Update() - Failed with exception " + e.ToString());
299 } 303 }
300 updateLock.ReleaseMutex(); 304 updateLock.ReleaseMutex();
301 } 305 }