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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index f55d822..c486e28 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -35,7 +35,7 @@ namespace OpenSim.Region.Environment.Scenes
35 public partial class Scene 35 public partial class Scene
36 { 36 {
37 /// <summary> 37 /// <summary>
38 /// 38 ///
39 /// </summary> 39 /// </summary>
40 /// <param name="message"></param> 40 /// <param name="message"></param>
41 /// <param name="type"></param> 41 /// <param name="type"></param>
@@ -81,7 +81,7 @@ namespace OpenSim.Region.Environment.Scenes
81 foreach (EntityBase ent in EntitieList) 81 foreach (EntityBase ent in EntitieList)
82 { 82 {
83 if (ent is SceneObjectGroup) 83 if (ent is SceneObjectGroup)
84 { 84 {
85 if (((SceneObjectGroup) ent).LocalId == primLocalID) 85 if (((SceneObjectGroup) ent).LocalId == primLocalID)
86 { 86 {
87 // A prim is only tainted if it's allowed to be edited by the person clicking it. 87 // A prim is only tainted if it's allowed to be edited by the person clicking it.
@@ -98,7 +98,7 @@ namespace OpenSim.Region.Environment.Scenes
98 } 98 }
99 99
100 /// <summary> 100 /// <summary>
101 /// 101 ///
102 /// </summary> 102 /// </summary>
103 /// <param name="primLocalID"></param> 103 /// <param name="primLocalID"></param>
104 /// <param name="remoteClient"></param> 104 /// <param name="remoteClient"></param>
@@ -139,10 +139,10 @@ namespace OpenSim.Region.Environment.Scenes
139 agentId, groupId, final, groupOwned, removeContribution, parcelLocalID, parcelArea, parcelPrice, authenticated); 139 agentId, groupId, final, groupOwned, removeContribution, parcelLocalID, parcelArea, parcelPrice, authenticated);
140 140
141 // First, allow all validators a stab at it 141 // First, allow all validators a stab at it
142 m_eventManager.TriggerValidateLandBuy(this, args); 142 m_eventManager.TriggerValidateLandBuy(this, args);
143 143
144 // Then, check validation and transfer 144 // Then, check validation and transfer
145 m_eventManager.TriggerLandBuy(this, args); 145 m_eventManager.TriggerLandBuy(this, args);
146 } 146 }
147 147
148 public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) 148 public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)