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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 186e13e..560e17e 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -1371,7 +1371,7 @@ namespace OpenSim.Region.Environment.Scenes
1371 taskItem.Flags = itemBase.Flags; 1371 taskItem.Flags = itemBase.Flags;
1372 taskItem.PermsGranter = UUID.Zero; 1372 taskItem.PermsGranter = UUID.Zero;
1373 taskItem.PermsMask = 0; 1373 taskItem.PermsMask = 0;
1374 taskItem.AssetID = asset.ID; 1374 taskItem.AssetID = asset.FullID;
1375 1375
1376 part.AddInventoryItem(taskItem); 1376 part.AddInventoryItem(taskItem);
1377 part.GetProperties(remoteClient); 1377 part.GetProperties(remoteClient);
@@ -1616,7 +1616,7 @@ namespace OpenSim.Region.Environment.Scenes
1616 // FIXME: This needs to be fixed. 1616 // FIXME: This needs to be fixed.
1617 m_log.ErrorFormat( 1617 m_log.ErrorFormat(
1618 "[AGENT INVENTORY]: Queued deletion of scene object to agent {0} {1} failed: {2}", 1618 "[AGENT INVENTORY]: Queued deletion of scene object to agent {0} {1} failed: {2}",
1619 (x != null ? x.remoteClient.Name : "unavailable"), (x != null ? x.remoteClient.AgentId : "unavailable"), e.ToString()); 1619 (x != null ? x.remoteClient.Name : "unavailable"), (x != null ? x.remoteClient.AgentId.ToString() : "unavailable"), e.ToString());
1620 } 1620 }
1621 1621
1622 m_log.Info("No objects left in inventory delete queue."); 1622 m_log.Info("No objects left in inventory delete queue.");