diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 76 |
1 files changed, 38 insertions, 38 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 28760fd..cc9d294 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -83,8 +83,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
83 | 83 | ||
84 | if (!TryGetAvatar(avatarId, out avatar)) | 84 | if (!TryGetAvatar(avatarId, out avatar)) |
85 | { | 85 | { |
86 | m_log.Error(String.Format( | 86 | m_log.ErrorFormat( |
87 | "[AGENTINVENTORY]: Could not find avatar {0} to add inventory item", avatarId)); | 87 | "[AGENTINVENTORY]: Could not find avatar {0} to add inventory item", avatarId); |
88 | return; | 88 | return; |
89 | } | 89 | } |
90 | 90 | ||
@@ -146,10 +146,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
146 | } | 146 | } |
147 | else | 147 | else |
148 | { | 148 | { |
149 | m_log.Error(String.Format( | 149 | m_log.ErrorFormat( |
150 | "[AGENTINVENTORY]: " + | 150 | "[AGENTINVENTORY]: " + |
151 | "Avatar {0} cannot be found to update its inventory item asset", | 151 | "Avatar {0} cannot be found to update its inventory item asset", |
152 | avatarId)); | 152 | avatarId); |
153 | } | 153 | } |
154 | 154 | ||
155 | return LLUUID.Zero; | 155 | return LLUUID.Zero; |
@@ -171,10 +171,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
171 | SceneObjectGroup group = part.ParentGroup; | 171 | SceneObjectGroup group = part.ParentGroup; |
172 | if (null == group) | 172 | if (null == group) |
173 | { | 173 | { |
174 | m_log.Error(String.Format( | 174 | m_log.ErrorFormat( |
175 | "[PRIMINVENTORY]: " + | 175 | "[PRIMINVENTORY]: " + |
176 | "Prim inventory update requested for item ID {0} in prim ID {1} but this prim does not exist", | 176 | "Prim inventory update requested for item ID {0} in prim ID {1} but this prim does not exist", |
177 | itemId, primId)); | 177 | itemId, primId); |
178 | 178 | ||
179 | return; | 179 | return; |
180 | } | 180 | } |
@@ -220,10 +220,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
220 | } | 220 | } |
221 | else | 221 | else |
222 | { | 222 | { |
223 | m_log.Error(String.Format( | 223 | m_log.ErrorFormat( |
224 | "[PRIMINVENTORY]: " + | 224 | "[PRIMINVENTORY]: " + |
225 | "Avatar {0} cannot be found to update its prim item asset", | 225 | "Avatar {0} cannot be found to update its prim item asset", |
226 | avatarId)); | 226 | avatarId); |
227 | } | 227 | } |
228 | } | 228 | } |
229 | 229 | ||
@@ -498,8 +498,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
498 | } | 498 | } |
499 | else | 499 | else |
500 | { | 500 | { |
501 | m_log.Error(String.Format( | 501 | m_log.ErrorFormat( |
502 | "[PRIMINVENTORY]: Inventory requested of prim {0} which doesn't exist", primLocalID)); | 502 | "[PRIMINVENTORY]: Inventory requested of prim {0} which doesn't exist", primLocalID); |
503 | } | 503 | } |
504 | } | 504 | } |
505 | 505 | ||
@@ -524,11 +524,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
524 | } | 524 | } |
525 | else | 525 | else |
526 | { | 526 | { |
527 | m_log.Error(String.Format( | 527 | m_log.ErrorFormat( |
528 | "[PRIMINVENTORY]: " + | 528 | "[PRIMINVENTORY]: " + |
529 | "Removal of item {0} requested of prim {1} but this prim does not exist", | 529 | "Removal of item {0} requested of prim {1} but this prim does not exist", |
530 | itemID, | 530 | itemID, |
531 | localID)); | 531 | localID); |
532 | } | 532 | } |
533 | } | 533 | } |
534 | 534 | ||
@@ -548,18 +548,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
548 | { | 548 | { |
549 | // TODO Retrieve itemID from client's inventory to pass on | 549 | // TODO Retrieve itemID from client's inventory to pass on |
550 | //group.AddInventoryItem(remoteClient, primLocalID, null); | 550 | //group.AddInventoryItem(remoteClient, primLocalID, null); |
551 | m_log.Info(String.Format( | 551 | m_log.InfoFormat( |
552 | "[PRIMINVENTORY]: " + | 552 | "[PRIMINVENTORY]: " + |
553 | "Non script prim inventory not yet implemented!" | 553 | "Non script prim inventory not yet implemented!" |
554 | + "\nUpdateTaskInventory called with item {0}, folder {1}, primLocalID {2}, user {3}", | 554 | + "\nUpdateTaskInventory called with item {0}, folder {1}, primLocalID {2}, user {3}", |
555 | itemID, folderID, primLocalID, remoteClient.Name)); | 555 | itemID, folderID, primLocalID, remoteClient.Name); |
556 | } | 556 | } |
557 | else | 557 | else |
558 | { | 558 | { |
559 | m_log.Warn(String.Format( | 559 | m_log.WarnFormat( |
560 | "[PRIMINVENTORY]: " + | 560 | "[PRIMINVENTORY]: " + |
561 | "Update with item {0} requested of prim {1} for {2} but this prim does not exist", | 561 | "Update with item {0} requested of prim {1} for {2} but this prim does not exist", |
562 | itemID, primLocalID, remoteClient.Name)); | 562 | itemID, primLocalID, remoteClient.Name); |
563 | } | 563 | } |
564 | } | 564 | } |
565 | 565 | ||
@@ -604,18 +604,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
604 | } | 604 | } |
605 | else | 605 | else |
606 | { | 606 | { |
607 | m_log.Error(String.Format( | 607 | m_log.ErrorFormat( |
608 | "[PRIMINVENTORY]: " + | 608 | "[PRIMINVENTORY]: " + |
609 | "Could not rez script {0} into prim local ID {1} for user {2}" | 609 | "Could not rez script {0} into prim local ID {1} for user {2}" |
610 | + " because the prim could not be found in the region!", | 610 | + " because the prim could not be found in the region!", |
611 | item.inventoryName, localID, remoteClient.Name)); | 611 | item.inventoryName, localID, remoteClient.Name); |
612 | } | 612 | } |
613 | } | 613 | } |
614 | else | 614 | else |
615 | { | 615 | { |
616 | m_log.Error(String.Format( | 616 | m_log.ErrorFormat( |
617 | "[PRIMINVENTORY]: Could not find script inventory item {0} to rez for {1}!", | 617 | "[PRIMINVENTORY]: Could not find script inventory item {0} to rez for {1}!", |
618 | itemID, remoteClient.Name)); | 618 | itemID, remoteClient.Name); |
619 | } | 619 | } |
620 | } | 620 | } |
621 | } | 621 | } |