diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 37 |
1 files changed, 28 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 58a6a4c..81783f8 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -549,7 +549,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
549 | //group.AddInventoryItem(remoteClient, primLocalID, null); | 549 | //group.AddInventoryItem(remoteClient, primLocalID, null); |
550 | MainLog.Instance.Verbose( | 550 | MainLog.Instance.Verbose( |
551 | "PRIMINVENTORY", | 551 | "PRIMINVENTORY", |
552 | "UpdateTaskInventory called with item {0}, folder {1}, primLocalID {2}, user {3}", | 552 | "Non script prim inventory not yet implemented!" |
553 | + "\nUpdateTaskInventory called with item {0}, folder {1}, primLocalID {2}, user {3}", | ||
553 | itemID, folderID, primLocalID, remoteClient.Name); | 554 | itemID, folderID, primLocalID, remoteClient.Name); |
554 | } | 555 | } |
555 | else | 556 | else |
@@ -569,13 +570,23 @@ namespace OpenSim.Region.Environment.Scenes | |||
569 | /// <param name="localID"></param> | 570 | /// <param name="localID"></param> |
570 | public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID) | 571 | public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID) |
571 | { | 572 | { |
572 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | ||
573 | LLUUID copyID = LLUUID.Random(); | 573 | LLUUID copyID = LLUUID.Random(); |
574 | if (userInfo != null) | 574 | |
575 | if (itemID != LLUUID.Zero) | ||
575 | { | 576 | { |
576 | if (userInfo.RootFolder != null) | 577 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
578 | |||
579 | if (userInfo != null && userInfo.RootFolder != null) | ||
577 | { | 580 | { |
578 | InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); | 581 | InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); |
582 | |||
583 | // Try library | ||
584 | // XXX clumsy, possibly should be one call | ||
585 | if (null == item) | ||
586 | { | ||
587 | item = CommsManager.UserProfileCacheService.libraryRoot.HasItem(itemID); | ||
588 | } | ||
589 | |||
579 | if (item != null) | 590 | if (item != null) |
580 | { | 591 | { |
581 | SceneObjectGroup group = GetGroupByPrim(localID); | 592 | SceneObjectGroup group = GetGroupByPrim(localID); |
@@ -584,11 +595,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
584 | group.AddInventoryItem(remoteClient, localID, item, copyID); | 595 | group.AddInventoryItem(remoteClient, localID, item, copyID); |
585 | group.StartScript(localID, copyID); | 596 | group.StartScript(localID, copyID); |
586 | group.GetProperites(remoteClient); | 597 | group.GetProperites(remoteClient); |
587 | 598 | ||
588 | MainLog.Instance.Verbose( | 599 | // MainLog.Instance.Verbose( |
589 | "PRIMINVENTORY", | 600 | // "PRIMINVENTORY", |
590 | "Rezzed script {0} into prim local ID {1} for user {2}", | 601 | // "Rezzed script {0} into prim local ID {1} for user {2}", |
591 | item.inventoryName, localID, remoteClient.Name); | 602 | // item.inventoryName, localID, remoteClient.Name); |
592 | } | 603 | } |
593 | else | 604 | else |
594 | { | 605 | { |
@@ -607,6 +618,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
607 | } | 618 | } |
608 | } | 619 | } |
609 | } | 620 | } |
621 | else // If the itemID is zero then the script has been rezzed directly in an object's inventory | ||
622 | { | ||
623 | // not yet implemented | ||
624 | // TODO Need to get more details from original RezScript packet | ||
625 | // XXX jc tmp | ||
626 | // AssetBase asset = CreateAsset("chimney sweep", "sailor.lsl", 10, 10, null); | ||
627 | // AssetCache.AddAsset(asset); | ||
628 | } | ||
610 | } | 629 | } |
611 | 630 | ||
612 | /// <summary> | 631 | /// <summary> |