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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 3c8dc0a..52d0f1c 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -429,7 +429,7 @@ namespace OpenSim.Region.Environment.Scenes
429 SceneObjectPart rootPart = (group).GetChildPart(group.UUID); 429 SceneObjectPart rootPart = (group).GetChildPart(group.UUID);
430 if (rootPart.PhysActor != null) 430 if (rootPart.PhysActor != null)
431 { 431 {
432 phyScene.RemovePrim(rootPart.PhysActor); 432 PhysicsScene.RemovePrim(rootPart.PhysActor);
433 rootPart.PhysActor = null; 433 rootPart.PhysActor = null;
434 } 434 }
435 435
@@ -482,7 +482,7 @@ namespace OpenSim.Region.Environment.Scenes
482 if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) 482 if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
483 { 483 {
484 PrimitiveBaseShape pbs = rootPart.Shape; 484 PrimitiveBaseShape pbs = rootPart.Shape;
485 rootPart.PhysActor = phyScene.AddPrimShape( 485 rootPart.PhysActor = PhysicsScene.AddPrimShape(
486 rootPart.Name, 486 rootPart.Name,
487 pbs, 487 pbs,
488 new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, 488 new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,