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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs17
1 files changed, 9 insertions, 8 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 42986ec..c59fffc 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -1601,7 +1601,7 @@ namespace OpenSim.Region.Environment.Scenes
1601 } 1601 }
1602 else if (permissionToDelete) 1602 else if (permissionToDelete)
1603 { 1603 {
1604 DeleteSceneObject(grp); 1604 DeleteSceneObject(grp, false);
1605 } 1605 }
1606 } 1606 }
1607 1607
@@ -1735,7 +1735,7 @@ namespace OpenSim.Region.Environment.Scenes
1735 1735
1736 // Finally remove the item, for reals this time. 1736 // Finally remove the item, for reals this time.
1737 if (permissionToDelete) 1737 if (permissionToDelete)
1738 DeleteSceneObject(objectGroup); 1738 DeleteSceneObject(objectGroup, false);
1739 } 1739 }
1740 1740
1741 public void updateKnownAsset(IClientAPI remoteClient, SceneObjectGroup grp, UUID assetID, UUID agentID) 1741 public void updateKnownAsset(IClientAPI remoteClient, SceneObjectGroup grp, UUID assetID, UUID agentID)
@@ -2279,7 +2279,7 @@ namespace OpenSim.Region.Environment.Scenes
2279 2279
2280 returnobjects[i] = null; 2280 returnobjects[i] = null;
2281 2281
2282 DeleteSceneObject(ObjectDeleting); 2282 DeleteSceneObject(ObjectDeleting, false);
2283 ObjectDeleting = null; 2283 ObjectDeleting = null;
2284 } 2284 }
2285 else 2285 else
@@ -2320,7 +2320,7 @@ namespace OpenSim.Region.Environment.Scenes
2320 EventManager.TriggerStopScript(part.LocalId, itemID); 2320 EventManager.TriggerStopScript(part.LocalId, itemID);
2321 } 2321 }
2322 2322
2323 public void RezSingleAttachment(IClientAPI remoteClient, UUID itemID, 2323 public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID,
2324 uint AttachmentPt) 2324 uint AttachmentPt)
2325 { 2325 {
2326 SceneObjectGroup att = m_innerScene.RezSingleAttachment(remoteClient, itemID, AttachmentPt); 2326 SceneObjectGroup att = m_innerScene.RezSingleAttachment(remoteClient, itemID, AttachmentPt);
@@ -2328,13 +2328,13 @@ namespace OpenSim.Region.Environment.Scenes
2328 if (att == null) 2328 if (att == null)
2329 { 2329 {
2330 DetachSingleAttachmentToInv(itemID, remoteClient); 2330 DetachSingleAttachmentToInv(itemID, remoteClient);
2331 return; 2331 return UUID.Zero;
2332 } 2332 }
2333 2333
2334 RezSingleAttachment(att, remoteClient, itemID, AttachmentPt); 2334 return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt);
2335 } 2335 }
2336 2336
2337 public void RezSingleAttachment(SceneObjectGroup att, 2337 public UUID RezSingleAttachment(SceneObjectGroup att,
2338 IClientAPI remoteClient, UUID itemID, uint AttachmentPt) 2338 IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
2339 { 2339 {
2340 if (att.RootPart != null) 2340 if (att.RootPart != null)
@@ -2351,11 +2351,12 @@ namespace OpenSim.Region.Environment.Scenes
2351 } 2351 }
2352 2352
2353 } 2353 }
2354 return att.UUID;
2354 } 2355 }
2355 2356
2356 public void AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos) 2357 public void AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos)
2357 { 2358 {
2358 m_innerScene.AttachObject(controllingClient, localID, attachPoint, rot, pos); 2359 m_innerScene.AttachObject(controllingClient, localID, attachPoint, rot, pos, false);
2359 } 2360 }
2360 2361
2361 public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att) 2362 public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)