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-rw-r--r--OpenSim/Region/Environment/Scenes/Primitive(Old).cs (renamed from OpenSim/Region/Environment/Scenes/Primitive.cs)16
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive(Old).cs
index 132eabb..64976a8 100644
--- a/OpenSim/Region/Environment/Scenes/Primitive.cs
+++ b/OpenSim/Region/Environment/Scenes/Primitive(Old).cs
@@ -45,7 +45,7 @@ namespace OpenSim.Region.Environment.Scenes
45 private PrimitiveBaseShape m_shape; 45 private PrimitiveBaseShape m_shape;
46 private byte[] m_particleSystem = new byte[0]; 46 private byte[] m_particleSystem = new byte[0];
47 47
48 public SceneObject m_RootParent; 48 public SceneObjectOLD m_RootParent;
49 public bool m_isRootPrim; 49 public bool m_isRootPrim;
50 public EntityBase m_Parent; 50 public EntityBase m_Parent;
51 51
@@ -144,7 +144,7 @@ namespace OpenSim.Region.Environment.Scenes
144 #region Constructors 144 #region Constructors
145 145
146 public Primitive(ulong regionHandle, Scene scene, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent, 146 public Primitive(ulong regionHandle, Scene scene, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent,
147 SceneObject rootObject, PrimitiveBaseShape shape, LLVector3 pos) 147 SceneObjectOLD rootObject, PrimitiveBaseShape shape, LLVector3 pos)
148 { 148 {
149 m_regionHandle = regionHandle; 149 m_regionHandle = regionHandle;
150 m_scene = scene; 150 m_scene = scene;
@@ -184,7 +184,7 @@ namespace OpenSim.Region.Environment.Scenes
184 184
185 #region Duplication 185 #region Duplication
186 186
187 public Primitive Copy(EntityBase parent, SceneObject rootParent) 187 public Primitive Copy(EntityBase parent, SceneObjectOLD rootParent)
188 { 188 {
189 Primitive dupe = (Primitive)MemberwiseClone(); 189 Primitive dupe = (Primitive)MemberwiseClone();
190 190
@@ -204,7 +204,7 @@ namespace OpenSim.Region.Environment.Scenes
204 dupe.m_uuid = LLUUID.Random(); 204 dupe.m_uuid = LLUUID.Random();
205 dupe.LocalId = newLocalID; 205 dupe.LocalId = newLocalID;
206 206
207 if (parent is SceneObject) 207 if (parent is SceneObjectGroup)
208 { 208 {
209 dupe.m_isRootPrim = true; 209 dupe.m_isRootPrim = true;
210 dupe.ParentID = 0; 210 dupe.ParentID = 0;
@@ -314,13 +314,13 @@ namespace OpenSim.Region.Environment.Scenes
314 /// 314 ///
315 /// </summary> 315 /// </summary>
316 /// <param name="linkObject"></param> 316 /// <param name="linkObject"></param>
317 public void AddNewChildren(SceneObject linkObject) 317 public void AddNewChildren(SceneObjectOLD linkObject)
318 { 318 {
319 // Console.WriteLine("linking new prims " + linkObject.rootLocalID + " to me (" + this.LocalId + ")"); 319 // Console.WriteLine("linking new prims " + linkObject.rootLocalID + " to me (" + this.LocalId + ")");
320 //TODO check permissions 320 //TODO check permissions
321 321
322 m_children.Add(linkObject.rootPrimitive); 322 m_children.Add(linkObject.rootPrimitive);
323 linkObject.rootPrimitive.SetNewParent(this, m_RootParent); 323 linkObject.rootPrimitive.SetNewParent(this, m_RootParent);
324 324
325 m_scene.DeleteEntity(linkObject.rootUUID); 325 m_scene.DeleteEntity(linkObject.rootUUID);
326 linkObject.DeleteAllChildren(); 326 linkObject.DeleteAllChildren();
@@ -333,7 +333,7 @@ namespace OpenSim.Region.Environment.Scenes
333 /// </summary> 333 /// </summary>
334 /// <param name="newParent"></param> 334 /// <param name="newParent"></param>
335 /// <param name="rootParent"></param> 335 /// <param name="rootParent"></param>
336 public void SetNewParent(Primitive newParent, SceneObject rootParent) 336 public void SetNewParent(Primitive newParent, SceneObjectOLD rootParent)
337 { 337 {
338 LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z); 338 LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z);
339 m_isRootPrim = false; 339 m_isRootPrim = false;
@@ -363,7 +363,7 @@ namespace OpenSim.Region.Environment.Scenes
363 /// 363 ///
364 /// </summary> 364 /// </summary>
365 /// <param name="newRoot"></param> 365 /// <param name="newRoot"></param>
366 public void SetRootParent(SceneObject newRoot, Primitive newParent, LLVector3 oldParentPosition, 366 public void SetRootParent(SceneObjectOLD newRoot, Primitive newParent, LLVector3 oldParentPosition,
367 Quaternion oldParentRotation) 367 Quaternion oldParentRotation)
368 { 368 {
369 LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z); 369 LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z);