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-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs657
1 files changed, 657 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
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1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5using libsecondlife.Packets;
6using OpenSim.Framework;
7using OpenSim.Framework.Console;
8using OpenSim.Region.Environment.Types;
9using OpenSim.Region.Physics.Manager;
10
11namespace OpenSim.Region.Environment.Scenes
12{
13 public class InnerScene
14 {
15 public Dictionary<LLUUID, ScenePresence> ScenePresences;
16 public Dictionary<LLUUID, SceneObjectGroup> SceneObjects;
17 public Dictionary<LLUUID, EntityBase> Entities;
18
19 public BasicQuadTreeNode QuadTree;
20
21 protected RegionInfo m_regInfo;
22
23 protected Scene m_parentScene;
24 public PhysicsScene PhyScene;
25
26 private PermissionManager PermissionsMngr;
27
28 public InnerScene(Scene parent, RegionInfo regInfo, PermissionManager permissionsMngr)
29 {
30 m_parentScene = parent;
31 m_regInfo = regInfo;
32 PermissionsMngr = permissionsMngr;
33 QuadTree = new BasicQuadTreeNode(null, "/0/", 0, 0, 256, 256);
34 QuadTree.Subdivide();
35 QuadTree.Subdivide();
36 }
37
38 public void Close()
39 {
40 ScenePresences.Clear();
41 SceneObjects.Clear();
42 Entities.Clear();
43 }
44
45 public void AddEntityFromStorage(SceneObjectGroup sceneObject)
46 {
47 sceneObject.RegionHandle = m_regInfo.RegionHandle;
48 sceneObject.SetScene(m_parentScene);
49 foreach (SceneObjectPart part in sceneObject.Children.Values)
50 {
51 part.LocalID = m_parentScene.PrimIDAllocate();
52 }
53 sceneObject.UpdateParentIDs();
54 AddEntity(sceneObject);
55 }
56
57 public void AddEntity(SceneObjectGroup sceneObject)
58 {
59 if (!Entities.ContainsKey(sceneObject.UUID))
60 {
61 // QuadTree.AddObject(sceneObject);
62 Entities.Add(sceneObject.UUID, sceneObject);
63 }
64 }
65
66 public void RemovePrim(uint localID, LLUUID avatar_deleter)
67 {
68 foreach (EntityBase obj in Entities.Values)
69 {
70 if (obj is SceneObjectGroup)
71 {
72 if (((SceneObjectGroup)obj).LocalId == localID)
73 {
74 m_parentScene.RemoveEntity((SceneObjectGroup)obj);
75 return;
76 }
77 }
78 }
79 }
80
81 public ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child, AvatarWearable[] wearables, byte[] visualParams)
82 {
83 ScenePresence newAvatar = null;
84
85 newAvatar = new ScenePresence(client, m_parentScene, m_regInfo, visualParams, wearables);
86 newAvatar.IsChildAgent = child;
87
88 if (child)
89 {
90 MainLog.Instance.Verbose("SCENE", m_regInfo.RegionName + ": Creating new child agent.");
91 }
92 else
93 {
94 //newAvatar.OnSignificantClientMovement += m_LandManager.handleSignificantClientMovement;
95
96 MainLog.Instance.Verbose("SCENE", m_regInfo.RegionName + ": Creating new root agent.");
97 MainLog.Instance.Verbose("SCENE", m_regInfo.RegionName + ": Adding Physical agent.");
98
99 newAvatar.AddToPhysicalScene();
100 }
101
102 lock (Entities)
103 {
104 if (!Entities.ContainsKey(client.AgentId))
105 {
106 Entities.Add(client.AgentId, newAvatar);
107 }
108 else
109 {
110 Entities[client.AgentId] = newAvatar;
111 }
112 }
113 lock (ScenePresences)
114 {
115 if (ScenePresences.ContainsKey(client.AgentId))
116 {
117 ScenePresences[client.AgentId] = newAvatar;
118 }
119 else
120 {
121 ScenePresences.Add(client.AgentId, newAvatar);
122 }
123 }
124
125 return newAvatar;
126 }
127
128 /// <summary>
129 /// Request a List of all m_scenePresences in this World
130 /// </summary>
131 /// <returns></returns>
132 public List<ScenePresence> GetScenePresences()
133 {
134 List<ScenePresence> result = new List<ScenePresence>(ScenePresences.Values);
135
136 return result;
137 }
138
139 public List<ScenePresence> GetAvatars()
140 {
141 List<ScenePresence> result =
142 GetScenePresences(delegate(ScenePresence scenePresence) { return !scenePresence.IsChildAgent; });
143
144 return result;
145 }
146
147 /// <summary>
148 /// Request a filtered list of m_scenePresences in this World
149 /// </summary>
150 /// <returns></returns>
151 public List<ScenePresence> GetScenePresences(FilterAvatarList filter)
152 {
153 List<ScenePresence> result = new List<ScenePresence>();
154
155 foreach (ScenePresence avatar in ScenePresences.Values)
156 {
157 if (filter(avatar))
158 {
159 result.Add(avatar);
160 }
161 }
162
163 return result;
164 }
165
166 /// <summary>
167 /// Request a Avatar by UUID
168 /// </summary>
169 /// <param name="avatarID"></param>
170 /// <returns></returns>
171 public ScenePresence GetScenePresence(LLUUID avatarID)
172 {
173 if (ScenePresences.ContainsKey(avatarID))
174 {
175 return ScenePresences[avatarID];
176 }
177 return null;
178 }
179
180
181 public LLUUID ConvertLocalIDToFullID(uint localID)
182 {
183 bool hasPrim = false;
184 foreach (EntityBase ent in Entities.Values)
185 {
186 if (ent is SceneObjectGroup)
187 {
188 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
189 if (hasPrim != false)
190 {
191 return ((SceneObjectGroup)ent).GetPartsFullID(localID);
192 }
193 }
194 }
195 return LLUUID.Zero;
196 }
197
198 public void SendAllSceneObjectsToClient(ScenePresence presence)
199 {
200 foreach (EntityBase ent in Entities.Values)
201 {
202 if (ent is SceneObjectGroup)
203 {
204 ((SceneObjectGroup)ent).ScheduleFullUpdateToAvatar(presence);
205 }
206 }
207 }
208
209 public SceneObjectPart GetSceneObjectPart(uint localID)
210 {
211 bool hasPrim = false;
212 foreach (EntityBase ent in Entities.Values)
213 {
214 if (ent is SceneObjectGroup)
215 {
216 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
217 if (hasPrim != false)
218 {
219 return ((SceneObjectGroup)ent).GetChildPart(localID);
220 }
221 }
222 }
223 return null;
224 }
225
226 public SceneObjectPart GetSceneObjectPart(LLUUID fullID)
227 {
228 bool hasPrim = false;
229 foreach (EntityBase ent in Entities.Values)
230 {
231 if (ent is SceneObjectGroup)
232 {
233 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(fullID);
234 if (hasPrim != false)
235 {
236 return ((SceneObjectGroup)ent).GetChildPart(fullID);
237 }
238 }
239 }
240 return null;
241 }
242
243 internal bool TryGetAvatar(LLUUID avatarId, out ScenePresence avatar)
244 {
245 ScenePresence presence;
246 if (ScenePresences.TryGetValue(avatarId, out presence))
247 {
248 if (!presence.IsChildAgent)
249 {
250 avatar = presence;
251 return true;
252 }
253 }
254
255 avatar = null;
256 return false;
257 }
258
259 internal bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
260 {
261 foreach (ScenePresence presence in ScenePresences.Values)
262 {
263 if (!presence.IsChildAgent)
264 {
265 string name = presence.ControllingClient.FirstName + " " + presence.ControllingClient.LastName;
266
267 if (String.Compare(avatarName, name, true) == 0)
268 {
269 avatar = presence;
270 return true;
271 }
272 }
273 }
274
275 avatar = null;
276 return false;
277 }
278
279
280 internal void ForEachClient(Action<IClientAPI> action)
281 {
282 foreach (ScenePresence presence in ScenePresences.Values)
283 {
284 action(presence.ControllingClient);
285 }
286 }
287
288 #region Client Event handlers
289 /// <summary>
290 ///
291 /// </summary>
292 /// <param name="localID"></param>
293 /// <param name="scale"></param>
294 /// <param name="remoteClient"></param>
295 public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
296 {
297 bool hasPrim = false;
298 foreach (EntityBase ent in Entities.Values)
299 {
300 if (ent is SceneObjectGroup)
301 {
302 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
303 if (hasPrim != false)
304 {
305 ((SceneObjectGroup)ent).Resize(scale, localID);
306 break;
307 }
308 }
309 }
310 }
311
312
313 /// <summary>
314 ///
315 /// </summary>
316 /// <param name="localID"></param>
317 /// <param name="rot"></param>
318 /// <param name="remoteClient"></param>
319 public void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
320 {
321 bool hasPrim = false;
322 foreach (EntityBase ent in Entities.Values)
323 {
324 if (ent is SceneObjectGroup)
325 {
326 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
327 if (hasPrim != false)
328 {
329 ((SceneObjectGroup)ent).UpdateSingleRotation(rot, localID);
330 break;
331 }
332 }
333 }
334 }
335
336 /// <summary>
337 ///
338 /// </summary>
339 /// <param name="localID"></param>
340 /// <param name="rot"></param>
341 /// <param name="remoteClient"></param>
342 public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
343 {
344 bool hasPrim = false;
345 foreach (EntityBase ent in Entities.Values)
346 {
347 if (ent is SceneObjectGroup)
348 {
349 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
350 if (hasPrim != false)
351 {
352 ((SceneObjectGroup)ent).UpdateGroupRotation(rot);
353 break;
354 }
355 }
356 }
357 }
358
359 /// <summary>
360 ///
361 /// </summary>
362 /// <param name="localID"></param>
363 /// <param name="pos"></param>
364 /// <param name="rot"></param>
365 /// <param name="remoteClient"></param>
366 public void UpdatePrimRotation(uint localID, LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient)
367 {
368 bool hasPrim = false;
369 foreach (EntityBase ent in Entities.Values)
370 {
371 if (ent is SceneObjectGroup)
372 {
373 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
374 if (hasPrim != false)
375 {
376 ((SceneObjectGroup)ent).UpdateGroupRotation(pos, rot);
377 break;
378 }
379 }
380 }
381 }
382
383 public void UpdatePrimSinglePosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
384 {
385 bool hasPrim = false;
386 foreach (EntityBase ent in Entities.Values)
387 {
388 if (ent is SceneObjectGroup)
389 {
390 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
391 if (hasPrim != false)
392 {
393 ((SceneObjectGroup)ent).UpdateSinglePosition(pos, localID);
394 break;
395 }
396 }
397 }
398 }
399
400
401 /// <summary>
402 ///
403 /// </summary>
404 /// <param name="localID"></param>
405 /// <param name="pos"></param>
406 /// <param name="remoteClient"></param>
407 public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
408 {
409 bool hasPrim = false;
410 foreach (EntityBase ent in Entities.Values)
411 {
412 if (ent is SceneObjectGroup)
413 {
414 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
415 if (hasPrim != false)
416 {
417 ((SceneObjectGroup)ent).UpdateGroupPosition(pos);
418 break;
419 }
420 }
421 }
422 }
423
424 /// <summary>
425 ///
426 /// </summary>
427 /// <param name="localID"></param>
428 /// <param name="texture"></param>
429 /// <param name="remoteClient"></param>
430 public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient)
431 {
432 bool hasPrim = false;
433 foreach (EntityBase ent in Entities.Values)
434 {
435 if (ent is SceneObjectGroup)
436 {
437 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
438 if (hasPrim != false)
439 {
440 ((SceneObjectGroup)ent).UpdateTextureEntry(localID, texture);
441 break;
442 }
443 }
444 }
445 }
446
447 /// <summary>
448 ///
449 /// </summary>
450 /// <param name="localID"></param>
451 /// <param name="packet"></param>
452 /// <param name="remoteClient"></param>
453 public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient)
454 {
455 bool hasprim = false;
456 foreach (EntityBase ent in Entities.Values)
457 {
458 if (ent is SceneObjectGroup)
459 {
460 hasprim = ((SceneObjectGroup)ent).HasChildPrim(localID);
461 if (hasprim != false)
462 {
463 ((SceneObjectGroup)ent).UpdatePrimFlags(localID, (ushort)packet.Type, true, packet.ToBytes());
464 }
465 }
466 }
467
468 //System.Console.WriteLine("Got primupdate packet: " + packet.UsePhysics.ToString());
469 }
470
471 public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
472 {
473 if (PermissionsMngr.CanEditObject(remoteClient.AgentId, objectID))
474 {
475 bool hasPrim = false;
476 foreach (EntityBase ent in Entities.Values)
477 {
478 if (ent is SceneObjectGroup)
479 {
480 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(objectID);
481 if (hasPrim != false)
482 {
483 ((SceneObjectGroup)ent).GrabMovement(offset, pos, remoteClient);
484 break;
485 }
486 }
487 }
488 }
489 }
490
491 /// <summary>
492 ///
493 /// </summary>
494 /// <param name="primLocalID"></param>
495 /// <param name="description"></param>
496 public void PrimName(uint primLocalID, string name)
497 {
498 bool hasPrim = false;
499 foreach (EntityBase ent in Entities.Values)
500 {
501 if (ent is SceneObjectGroup)
502 {
503 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
504 if (hasPrim != false)
505 {
506 ((SceneObjectGroup)ent).SetPartName(name, primLocalID);
507 break;
508 }
509 }
510 }
511 }
512
513 /// <summary>
514 ///
515 /// </summary>
516 /// <param name="primLocalID"></param>
517 /// <param name="description"></param>
518 public void PrimDescription(uint primLocalID, string description)
519 {
520 bool hasPrim = false;
521 foreach (EntityBase ent in Entities.Values)
522 {
523 if (ent is SceneObjectGroup)
524 {
525 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
526 if (hasPrim != false)
527 {
528 ((SceneObjectGroup)ent).SetPartDescription(description, primLocalID);
529 break;
530 }
531 }
532 }
533 }
534
535 public void UpdateExtraParam(uint primLocalID, ushort type, bool inUse, byte[] data)
536 {
537 bool hasPrim = false;
538 foreach (EntityBase ent in Entities.Values)
539 {
540 if (ent is SceneObjectGroup)
541 {
542 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
543 if (hasPrim != false)
544 {
545 ((SceneObjectGroup)ent).UpdateExtraParam(primLocalID, type, inUse, data);
546 break;
547 }
548 }
549 }
550 }
551
552 /// <summary>
553 ///
554 /// </summary>
555 /// <param name="primLocalID"></param>
556 /// <param name="shapeBlock"></param>
557 public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
558 {
559 bool hasPrim = false;
560 foreach (EntityBase ent in Entities.Values)
561 {
562 if (ent is SceneObjectGroup)
563 {
564 hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
565 if (hasPrim != false)
566 {
567 ((SceneObjectGroup)ent).UpdateShape(shapeBlock, primLocalID);
568 break;
569 }
570 }
571 }
572 }
573
574 /// <summary>
575 ///
576 /// </summary>
577 /// <param name="parentPrim"></param>
578 /// <param name="childPrims"></param>
579 public void LinkObjects(uint parentPrim, List<uint> childPrims)
580 {
581 SceneObjectGroup parenPrim = null;
582 foreach (EntityBase ent in Entities.Values)
583 {
584 if (ent is SceneObjectGroup)
585 {
586 if (((SceneObjectGroup)ent).LocalId == parentPrim)
587 {
588 parenPrim = (SceneObjectGroup)ent;
589 break;
590 }
591 }
592 }
593
594 List<SceneObjectGroup> children = new List<SceneObjectGroup>();
595 if (parenPrim != null)
596 {
597 for (int i = 0; i < childPrims.Count; i++)
598 {
599 foreach (EntityBase ent in Entities.Values)
600 {
601 if (ent is SceneObjectGroup)
602 {
603 if (((SceneObjectGroup)ent).LocalId == childPrims[i])
604 {
605 children.Add((SceneObjectGroup)ent);
606 }
607 }
608 }
609 }
610 }
611
612 foreach (SceneObjectGroup sceneObj in children)
613 {
614 parenPrim.LinkToGroup(sceneObj);
615 }
616 }
617
618 /// <summary>
619 ///
620 /// </summary>
621 /// <param name="originalPrim"></param>
622 /// <param name="offset"></param>
623 /// <param name="flags"></param>
624 public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags)
625 {
626 SceneObjectGroup originPrim = null;
627 foreach (EntityBase ent in Entities.Values)
628 {
629 if (ent is SceneObjectGroup)
630 {
631 if (((SceneObjectGroup)ent).LocalId == originalPrim)
632 {
633 originPrim = (SceneObjectGroup)ent;
634 break;
635 }
636 }
637 }
638
639 if (originPrim != null)
640 {
641 SceneObjectGroup copy = originPrim.Copy();
642 copy.AbsolutePosition = copy.AbsolutePosition + offset;
643 Entities.Add(copy.UUID, copy);
644
645 copy.ScheduleGroupForFullUpdate();
646
647 }
648 else
649 {
650 MainLog.Instance.Warn("client", "Attempted to duplicate nonexistant prim");
651 }
652 }
653
654
655 #endregion
656 }
657}