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-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 399cbf6..7df70a0 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -1365,7 +1365,7 @@ namespace OpenSim.Region.Environment.Scenes
1365 // We need to explicitly resend the newly link prim's object properties since no other actions 1365 // We need to explicitly resend the newly link prim's object properties since no other actions
1366 // occur on link to invoke this elsewhere (such as object selection) 1366 // occur on link to invoke this elsewhere (such as object selection)
1367 parenPrim.TriggerScriptChangedEvent(Changed.LINK); 1367 parenPrim.TriggerScriptChangedEvent(Changed.LINK);
1368 if(client != null) 1368 if (client != null)
1369 parenPrim.GetProperties(client); 1369 parenPrim.GetProperties(client);
1370 else 1370 else
1371 { 1371 {
@@ -1426,13 +1426,13 @@ namespace OpenSim.Region.Environment.Scenes
1426 parenPrim.DelinkFromGroup(childPrimId, sendEvents); 1426 parenPrim.DelinkFromGroup(childPrimId, sendEvents);
1427 } 1427 }
1428 1428
1429 if(parenPrim.Children.Count == 1) 1429 if (parenPrim.Children.Count == 1)
1430 { 1430 {
1431 // The link set has been completely torn down 1431 // The link set has been completely torn down
1432 // This is the case if you select a link set and delink 1432 // This is the case if you select a link set and delink
1433 // 1433 //
1434 parenPrim.RootPart.LinkNum = 1; 1434 parenPrim.RootPart.LinkNum = 1;
1435 if(sendEvents) 1435 if (sendEvents)
1436 parenPrim.TriggerScriptChangedEvent(Changed.LINK); 1436 parenPrim.TriggerScriptChangedEvent(Changed.LINK);
1437 } 1437 }
1438 else 1438 else
@@ -1449,7 +1449,7 @@ namespace OpenSim.Region.Environment.Scenes
1449 1449
1450 // Tear down the remaining link set 1450 // Tear down the remaining link set
1451 // 1451 //
1452 if(unlink_ids.Count == 2) 1452 if (unlink_ids.Count == 2)
1453 { 1453 {
1454 DelinkObjects(unlink_ids, true); 1454 DelinkObjects(unlink_ids, true);
1455 return; 1455 return;
@@ -1494,7 +1494,7 @@ namespace OpenSim.Region.Environment.Scenes
1494 { 1494 {
1495 grp.DelinkFromGroup(primIds[i]); 1495 grp.DelinkFromGroup(primIds[i]);
1496 delinkedSomething = true; 1496 delinkedSomething = true;
1497 if(!parents.Contains(grp)) 1497 if (!parents.Contains(grp))
1498 parents.Add(grp); 1498 parents.Add(grp);
1499 } 1499 }
1500 1500