diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index d09efd8..9bbfc3d 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -193,7 +193,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
193 | { | 193 | { |
194 | sceneObject.RegionHandle = m_regInfo.RegionHandle; | 194 | sceneObject.RegionHandle = m_regInfo.RegionHandle; |
195 | sceneObject.SetScene(m_parentScene); | 195 | sceneObject.SetScene(m_parentScene); |
196 | 196 | ||
197 | foreach (SceneObjectPart part in sceneObject.Children.Values) | 197 | foreach (SceneObjectPart part in sceneObject.Children.Values) |
198 | { | 198 | { |
199 | part.LocalId = m_parentScene.PrimIDAllocate(); | 199 | part.LocalId = m_parentScene.PrimIDAllocate(); |
@@ -209,7 +209,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
209 | /// </summary> | 209 | /// </summary> |
210 | /// <param name="sceneObject"></param> | 210 | /// <param name="sceneObject"></param> |
211 | /// <param name="attachToBackup"> | 211 | /// <param name="attachToBackup"> |
212 | /// If true, the object is made persistent into the scene. | 212 | /// If true, the object is made persistent into the scene. |
213 | /// If false, the object will not persist over server restarts | 213 | /// If false, the object will not persist over server restarts |
214 | /// </param> | 214 | /// </param> |
215 | /// <returns>true if the object was added, false if an object with the same uuid was already in the scene | 215 | /// <returns>true if the object was added, false if an object with the same uuid was already in the scene |
@@ -223,9 +223,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
223 | // QuadTree.AddSceneObject(sceneObject); | 223 | // QuadTree.AddSceneObject(sceneObject); |
224 | Entities.Add(sceneObject.UUID, sceneObject); | 224 | Entities.Add(sceneObject.UUID, sceneObject); |
225 | m_numPrim += sceneObject.Children.Count; | 225 | m_numPrim += sceneObject.Children.Count; |
226 | 226 | ||
227 | if (attachToBackup) | 227 | if (attachToBackup) |
228 | sceneObject.AttachToBackup(); | 228 | sceneObject.AttachToBackup(); |
229 | 229 | ||
230 | return true; | 230 | return true; |
231 | } | 231 | } |