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-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs198
1 files changed, 91 insertions, 107 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index da286ad..3889741 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -46,36 +46,33 @@ namespace OpenSim.Region.Environment.Scenes
46 46
47 #region Events 47 #region Events
48 48
49 private PhysicsCrash handlerPhysicsCrash;
49 public event PhysicsCrash UnRecoverableError; 50 public event PhysicsCrash UnRecoverableError;
50 private PhysicsCrash handlerPhysicsCrash = null;
51 51
52 #endregion 52 #endregion
53 53
54 #region Fields 54 #region Fields
55 55
56 public Dictionary<LLUUID, ScenePresence> ScenePresences;
57 // SceneObjects is not currently populated or used. 56 // SceneObjects is not currently populated or used.
58 //public Dictionary<LLUUID, SceneObjectGroup> SceneObjects; 57 //public Dictionary<LLUUID, SceneObjectGroup> SceneObjects;
58 public PhysicsScene _PhyScene;
59 public Dictionary<LLUUID, EntityBase> Entities; 59 public Dictionary<LLUUID, EntityBase> Entities;
60 public Dictionary<LLUUID, ScenePresence> RestorePresences; 60 protected int m_activeScripts;
61 61 protected int m_numChildAgents;
62 public BasicQuadTreeNode QuadTree; 62 protected int m_numPrim;
63 63 protected int m_numRootAgents;
64 protected RegionInfo m_regInfo;
65 protected Scene m_parentScene; 64 protected Scene m_parentScene;
66 protected PermissionManager PermissionsMngr; 65 protected int m_physicalPrim;
67 protected List<EntityBase> m_updateList = new List<EntityBase>(); 66 protected RegionInfo m_regInfo;
68 protected int m_numRootAgents = 0;
69 protected int m_numPrim = 0;
70 protected int m_numChildAgents = 0;
71 protected int m_physicalPrim = 0;
72 67
73 protected int m_activeScripts = 0; 68 protected int m_scriptLPS;
74 protected int m_scriptLPS = 0;
75 69
76 internal object m_syncRoot = new object(); 70 internal object m_syncRoot = new object();
77 71 protected List<EntityBase> m_updateList = new List<EntityBase>();
78 public PhysicsScene _PhyScene; 72 protected PermissionManager PermissionsMngr;
73 public BasicQuadTreeNode QuadTree;
74 public Dictionary<LLUUID, ScenePresence> RestorePresences;
75 public Dictionary<LLUUID, ScenePresence> ScenePresences;
79 76
80 #endregion 77 #endregion
81 78
@@ -84,7 +81,7 @@ namespace OpenSim.Region.Environment.Scenes
84 m_parentScene = parent; 81 m_parentScene = parent;
85 m_regInfo = regInfo; 82 m_regInfo = regInfo;
86 PermissionsMngr = permissionsMngr; 83 PermissionsMngr = permissionsMngr;
87 QuadTree = new BasicQuadTreeNode(null, "/0/", 0, 0, (short)Constants.RegionSize, (short)Constants.RegionSize); 84 QuadTree = new BasicQuadTreeNode(null, "/0/", 0, 0, (short) Constants.RegionSize, (short) Constants.RegionSize);
88 QuadTree.Subdivide(); 85 QuadTree.Subdivide();
89 QuadTree.Subdivide(); 86 QuadTree.Subdivide();
90 } 87 }
@@ -162,7 +159,7 @@ namespace OpenSim.Region.Environment.Scenes
162 { 159 {
163 lock (m_syncRoot) 160 lock (m_syncRoot)
164 { 161 {
165 return _PhyScene.Simulate((float)elapsed); 162 return _PhyScene.Simulate((float) elapsed);
166 } 163 }
167 } 164 }
168 165
@@ -187,7 +184,6 @@ namespace OpenSim.Region.Environment.Scenes
187 foreach (SceneObjectPart part in sceneObject.Children.Values) 184 foreach (SceneObjectPart part in sceneObject.Children.Values)
188 { 185 {
189 part.LocalId = m_parentScene.PrimIDAllocate(); 186 part.LocalId = m_parentScene.PrimIDAllocate();
190
191 } 187 }
192 sceneObject.UpdateParentIDs(); 188 sceneObject.UpdateParentIDs();
193 AddEntity(sceneObject); 189 AddEntity(sceneObject);
@@ -233,7 +229,7 @@ namespace OpenSim.Region.Environment.Scenes
233 for (int i = 0; i < m_updateList.Count; i++) 229 for (int i = 0; i < m_updateList.Count; i++)
234 { 230 {
235 EntityBase entity = m_updateList[i]; 231 EntityBase entity = m_updateList[i];
236 232
237 // Don't abort the whole update if one entity happens to give us an exception. 233 // Don't abort the whole update if one entity happens to give us an exception.
238 try 234 try
239 { 235 {
@@ -249,7 +245,7 @@ namespace OpenSim.Region.Environment.Scenes
249 } 245 }
250 catch (Exception e) 246 catch (Exception e)
251 { 247 {
252 m_log.ErrorFormat("[INNER SCENE]: Failed to update {0}, - {1}", entity.Name, e);//entity.m_uuid 248 m_log.ErrorFormat("[INNER SCENE]: Failed to update {0}, - {1}", entity.Name, e); //entity.m_uuid
253 } 249 }
254 } 250 }
255 m_updateList.Clear(); 251 m_updateList.Clear();
@@ -284,15 +280,16 @@ namespace OpenSim.Region.Environment.Scenes
284 { 280 {
285 if (obj is SceneObjectGroup) 281 if (obj is SceneObjectGroup)
286 { 282 {
287 if (((SceneObjectGroup)obj).LocalId == localID) 283 if ((obj).LocalId == localID)
288 { 284 {
289 m_parentScene.RemoveEntity((SceneObjectGroup)obj); 285 m_parentScene.RemoveEntity((SceneObjectGroup) obj);
290 m_numPrim--; 286 m_numPrim--;
291 return; 287 return;
292 } 288 }
293 } 289 }
294 } 290 }
295 } 291 }
292
296 public void DetachObject(uint objectLocalID, IClientAPI remoteClient) 293 public void DetachObject(uint objectLocalID, IClientAPI remoteClient)
297 { 294 {
298 List<EntityBase> EntityList = GetEntities(); 295 List<EntityBase> EntityList = GetEntities();
@@ -301,29 +298,25 @@ namespace OpenSim.Region.Environment.Scenes
301 { 298 {
302 if (obj is SceneObjectGroup) 299 if (obj is SceneObjectGroup)
303 { 300 {
304 if (((SceneObjectGroup)obj).LocalId == objectLocalID) 301 if ((obj).LocalId == objectLocalID)
305 { 302 {
306 SceneObjectGroup group = (SceneObjectGroup)obj; 303 SceneObjectGroup group = (SceneObjectGroup) obj;
307 304
308 //group.DetachToGround(); 305 //group.DetachToGround();
309 DetachSingleAttachmentToInv(group.GetFromAssetID(),remoteClient); 306 DetachSingleAttachmentToInv(group.GetFromAssetID(), remoteClient);
310 } 307 }
311 } 308 }
312 } 309 }
313
314 } 310 }
315 311
316 public void HandleUndo(IClientAPI remoteClient, LLUUID primId) 312 public void HandleUndo(IClientAPI remoteClient, LLUUID primId)
317 { 313 {
318 if (primId != LLUUID.Zero) 314 if (primId != LLUUID.Zero)
319 { 315 {
320 SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId); 316 SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId);
321 if (part != null) 317 if (part != null)
322 part.Undo(); 318 part.Undo();
323
324 } 319 }
325
326
327 } 320 }
328 321
329 /// <summary> 322 /// <summary>
@@ -338,27 +331,29 @@ namespace OpenSim.Region.Environment.Scenes
338 // Calls attach with a Zero position 331 // Calls attach with a Zero position
339 AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, LLVector3.Zero); 332 AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, LLVector3.Zero);
340 } 333 }
341 public void RezSingleAttachment(IClientAPI remoteClient, LLUUID itemID, uint AttachmentPt,uint ItemFlags, uint NextOwnerMask) 334
335 public void RezSingleAttachment(IClientAPI remoteClient, LLUUID itemID, uint AttachmentPt, uint ItemFlags, uint NextOwnerMask)
342 { 336 {
343 SceneObjectGroup objatt = m_parentScene.RezObject(remoteClient, itemID, LLVector3.Zero, LLVector3.Zero, LLUUID.Zero, (byte)1, true, 337 SceneObjectGroup objatt = m_parentScene.RezObject(remoteClient, itemID, LLVector3.Zero, LLVector3.Zero, LLUUID.Zero, 1, true,
344 (uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer), 338 (uint)
345 (uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer), 339 (PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer),
346 (uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer), 340 (uint)
347 ItemFlags, false, false, remoteClient.AgentId, true); 341 (PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer),
342 (uint)
343 (PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer),
344 ItemFlags, false, false, remoteClient.AgentId, true);
348 345
349 if (objatt != null) 346 if (objatt != null)
350 { 347 {
351 AttachObject(remoteClient,objatt.LocalId,AttachmentPt,new LLQuaternion(0,0,0,1),objatt.AbsolutePosition); 348 AttachObject(remoteClient, objatt.LocalId, AttachmentPt, new LLQuaternion(0, 0, 0, 1), objatt.AbsolutePosition);
352 objatt.ScheduleGroupForFullUpdate(); 349 objatt.ScheduleGroupForFullUpdate();
353 } 350 }
354
355 } 351 }
356 352
357 // What makes this method odd and unique is it tries to detach using an LLUUID.... Yay for standards. 353 // What makes this method odd and unique is it tries to detach using an LLUUID.... Yay for standards.
358 // To LocalId or LLUUID, *THAT* is the question. How now Brown LLUUID?? 354 // To LocalId or LLUUID, *THAT* is the question. How now Brown LLUUID??
359 public void DetachSingleAttachmentToInv(LLUUID itemID, IClientAPI remoteClient) 355 public void DetachSingleAttachmentToInv(LLUUID itemID, IClientAPI remoteClient)
360 { 356 {
361
362 if (itemID == LLUUID.Zero) // If this happened, someone made a mistake.... 357 if (itemID == LLUUID.Zero) // If this happened, someone made a mistake....
363 return; 358 return;
364 359
@@ -368,17 +363,16 @@ namespace OpenSim.Region.Environment.Scenes
368 { 363 {
369 if (obj is SceneObjectGroup) 364 if (obj is SceneObjectGroup)
370 { 365 {
371 if (((SceneObjectGroup)obj).GetFromAssetID() == itemID) 366 if (((SceneObjectGroup) obj).GetFromAssetID() == itemID)
372 { 367 {
373 SceneObjectGroup group = (SceneObjectGroup)obj; 368 SceneObjectGroup group = (SceneObjectGroup) obj;
374 group.DetachToInventoryPrep(); 369 group.DetachToInventoryPrep();
375 m_log.Debug("[DETACH]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString()); 370 m_log.Debug("[DETACH]: Saving attachpoint: " + ((uint) group.GetAttachmentPoint()));
376 m_parentScene.updateKnownAsset(remoteClient, group, group.GetFromAssetID(),group.OwnerID); 371 m_parentScene.updateKnownAsset(remoteClient, group, group.GetFromAssetID(), group.OwnerID);
377 m_parentScene.DeleteSceneObjectGroup(group); 372 m_parentScene.DeleteSceneObjectGroup(group);
378 } 373 }
379 } 374 }
380 } 375 }
381
382 } 376 }
383 377
384 public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot, LLVector3 attachPos) 378 public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot, LLVector3 attachPos)
@@ -388,39 +382,34 @@ namespace OpenSim.Region.Environment.Scenes
388 { 382 {
389 if (obj is SceneObjectGroup) 383 if (obj is SceneObjectGroup)
390 { 384 {
391 if (((SceneObjectGroup)obj).LocalId == objectLocalID) 385 if ((obj).LocalId == objectLocalID)
392 { 386 {
393 SceneObjectGroup group = (SceneObjectGroup)obj; 387 SceneObjectGroup group = (SceneObjectGroup) obj;
394 388
395 // If the attachment point isn't the same as the one previously used 389 // If the attachment point isn't the same as the one previously used
396 // set it's offset position = 0 so that it appears on the attachment point 390 // set it's offset position = 0 so that it appears on the attachment point
397 // and not in a weird location somewhere unknown. 391 // and not in a weird location somewhere unknown.
398 if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint()) 392 if (AttachmentPt != 0 && AttachmentPt != group.GetAttachmentPoint())
399 { 393 {
400
401 attachPos = LLVector3.Zero; 394 attachPos = LLVector3.Zero;
402 } 395 }
403 396
404 // AttachmentPt 0 means the client chose to 'wear' the attachment. 397 // AttachmentPt 0 means the client chose to 'wear' the attachment.
405 if (AttachmentPt == 0) 398 if (AttachmentPt == 0)
406 { 399 {
407
408 // Check object for stored attachment point 400 // Check object for stored attachment point
409 AttachmentPt = (uint)group.GetAttachmentPoint(); 401 AttachmentPt = group.GetAttachmentPoint();
410
411
412 } 402 }
413 403
414 // if we still didn't find a suitable attachment point....... 404 // if we still didn't find a suitable attachment point.......
415 if (AttachmentPt == 0) 405 if (AttachmentPt == 0)
416 { 406 {
417 // Stick it on left hand with Zero Offset from the attachment point. 407 // Stick it on left hand with Zero Offset from the attachment point.
418 AttachmentPt = (uint)AttachmentPoint.LeftHand; 408 AttachmentPt = (uint) AttachmentPoint.LeftHand;
419 attachPos = LLVector3.Zero; 409 attachPos = LLVector3.Zero;
420 } 410 }
421 m_log.Debug("[ATTACH]: Using attachpoint: " + AttachmentPt.ToString()); 411 m_log.Debug("[ATTACH]: Using attachpoint: " + AttachmentPt);
422 412
423
424 413
425 // Saves and gets assetID 414 // Saves and gets assetID
426 if (group.GetFromAssetID() == LLUUID.Zero) 415 if (group.GetFromAssetID() == LLUUID.Zero)
@@ -431,16 +420,14 @@ namespace OpenSim.Region.Environment.Scenes
431 group.SetFromAssetID(newAssetID); 420 group.SetFromAssetID(newAssetID);
432 } 421 }
433 group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos); 422 group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos);
434
435 } 423 }
436
437 } 424 }
438 } 425 }
439
440 } 426 }
427
441 // Use the above method. 428 // Use the above method.
442 public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot, 429 public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot,
443 bool deadMethod) 430 bool deadMethod)
444 { 431 {
445 Console.WriteLine("Attaching object " + objectLocalID + " to " + AttachmentPt); 432 Console.WriteLine("Attaching object " + objectLocalID + " to " + AttachmentPt);
446 SceneObjectPart p = GetSceneObjectPart(objectLocalID); 433 SceneObjectPart p = GetSceneObjectPart(objectLocalID);
@@ -489,14 +476,14 @@ namespace OpenSim.Region.Environment.Scenes
489 objupdate.ObjectData[0].ParentID = 0; 476 objupdate.ObjectData[0].ParentID = 0;
490 objupdate.ObjectData[0].OwnerID = LLUUID.Zero; 477 objupdate.ObjectData[0].OwnerID = LLUUID.Zero;
491 objupdate.ObjectData[0].Scale = new LLVector3(1, 1, 1); 478 objupdate.ObjectData[0].Scale = new LLVector3(1, 1, 1);
492 objupdate.ObjectData[0].PCode = (byte)PCode.Avatar; 479 objupdate.ObjectData[0].PCode = (byte) PCode.Avatar;
493 objupdate.ObjectData[0].TextureEntry = ScenePresence.DefaultTexture; 480 objupdate.ObjectData[0].TextureEntry = ScenePresence.DefaultTexture;
494 481
495 objupdate.ObjectData[0].ID = av.LocalId; 482 objupdate.ObjectData[0].ID = av.LocalId;
496 objupdate.ObjectData[0].FullID = remoteClient.AgentId; 483 objupdate.ObjectData[0].FullID = remoteClient.AgentId;
497 objupdate.ObjectData[0].ParentID = 0; 484 objupdate.ObjectData[0].ParentID = 0;
498 objupdate.ObjectData[0].NameValue = 485 objupdate.ObjectData[0].NameValue =
499 Helpers.StringToField("FirstName STRING RW SV " + av.Firstname + "\nLastName STRING RW SV " + av.Lastname); 486 Helpers.StringToField("FirstName STRING RW SV " + av.Firstname + "\nLastName STRING RW SV " + av.Lastname);
500 LLVector3 pos2 = av.AbsolutePosition; 487 LLVector3 pos2 = av.AbsolutePosition;
501 // new LLVector3((float) Pos.X, (float) Pos.Y, (float) Pos.Z); 488 // new LLVector3((float) Pos.X, (float) Pos.Y, (float) Pos.Z);
502 byte[] pb = pos2.GetBytes(); 489 byte[] pb = pos2.GetBytes();
@@ -529,7 +516,7 @@ namespace OpenSim.Region.Environment.Scenes
529 516
530 objupdate.ObjectData[1].TextureEntry = primData.TextureEntry; 517 objupdate.ObjectData[1].TextureEntry = primData.TextureEntry;
531 objupdate.ObjectData[1].PCode = primData.PCode; 518 objupdate.ObjectData[1].PCode = primData.PCode;
532 objupdate.ObjectData[1].State = (byte)(((byte)AttachmentPt) << 4); 519 objupdate.ObjectData[1].State = (byte) (((byte) AttachmentPt) << 4);
533 objupdate.ObjectData[1].PathBegin = primData.PathBegin; 520 objupdate.ObjectData[1].PathBegin = primData.PathBegin;
534 objupdate.ObjectData[1].PathEnd = primData.PathEnd; 521 objupdate.ObjectData[1].PathEnd = primData.PathEnd;
535 objupdate.ObjectData[1].PathScaleX = primData.PathScaleX; 522 objupdate.ObjectData[1].PathScaleX = primData.PathScaleX;
@@ -566,8 +553,8 @@ namespace OpenSim.Region.Environment.Scenes
566 //objupdate.ObjectData[1].ClickAction = clickAction; 553 //objupdate.ObjectData[1].ClickAction = clickAction;
567 objupdate.ObjectData[1].Radius = 20; 554 objupdate.ObjectData[1].Radius = 20;
568 objupdate.ObjectData[1].NameValue = 555 objupdate.ObjectData[1].NameValue =
569 Helpers.StringToField("AttachItemID STRING RW SV " + p.UUID); 556 Helpers.StringToField("AttachItemID STRING RW SV " + p.UUID);
570 LLVector3 pos = new LLVector3((float)0.0, (float)0.0, (float)0.0); 557 LLVector3 pos = new LLVector3((float) 0.0, (float) 0.0, (float) 0.0);
571 558
572 pb = pos.GetBytes(); 559 pb = pos.GetBytes();
573 Array.Copy(pb, 0, objupdate.ObjectData[1].ObjectData, 0, pb.Length); 560 Array.Copy(pb, 0, objupdate.ObjectData[1].ObjectData, 0, pb.Length);
@@ -738,6 +725,7 @@ namespace OpenSim.Region.Environment.Scenes
738 m_scriptLPS = 0; 725 m_scriptLPS = 0;
739 return returnval; 726 return returnval;
740 } 727 }
728
741 #endregion 729 #endregion
742 730
743 #region Get Methods 731 #region Get Methods
@@ -765,7 +753,7 @@ namespace OpenSim.Region.Environment.Scenes
765 753
766 return result; 754 return result;
767 } 755 }
768 756
769 /// <summary> 757 /// <summary>
770 /// Get the controlling client for the given avatar, if there is one. 758 /// Get the controlling client for the given avatar, if there is one.
771 /// 759 ///
@@ -779,12 +767,12 @@ namespace OpenSim.Region.Environment.Scenes
779 public IClientAPI GetControllingClient(LLUUID agentId) 767 public IClientAPI GetControllingClient(LLUUID agentId)
780 { 768 {
781 ScenePresence presence = GetScenePresence(agentId); 769 ScenePresence presence = GetScenePresence(agentId);
782 770
783 if (presence != null) 771 if (presence != null)
784 { 772 {
785 return presence.ControllingClient; 773 return presence.ControllingClient;
786 } 774 }
787 775
788 return null; 776 return null;
789 } 777 }
790 778
@@ -819,7 +807,7 @@ namespace OpenSim.Region.Environment.Scenes
819 { 807 {
820 return ScenePresences[agentID]; 808 return ScenePresences[agentID];
821 } 809 }
822 810
823 return null; 811 return null;
824 } 812 }
825 813
@@ -831,8 +819,8 @@ namespace OpenSim.Region.Environment.Scenes
831 { 819 {
832 if (ent is SceneObjectGroup) 820 if (ent is SceneObjectGroup)
833 { 821 {
834 if (((SceneObjectGroup)ent).HasChildPrim(localID)) 822 if (((SceneObjectGroup) ent).HasChildPrim(localID))
835 return (SceneObjectGroup)ent; 823 return (SceneObjectGroup) ent;
836 } 824 }
837 } 825 }
838 return null; 826 return null;
@@ -846,8 +834,8 @@ namespace OpenSim.Region.Environment.Scenes
846 { 834 {
847 if (ent is SceneObjectGroup) 835 if (ent is SceneObjectGroup)
848 { 836 {
849 if (((SceneObjectGroup)ent).HasChildPrim(fullID)) 837 if (((SceneObjectGroup) ent).HasChildPrim(fullID))
850 return (SceneObjectGroup)ent; 838 return (SceneObjectGroup) ent;
851 } 839 }
852 } 840 }
853 return null; 841 return null;
@@ -862,7 +850,7 @@ namespace OpenSim.Region.Environment.Scenes
862 { 850 {
863 if (ent is SceneObjectGroup) 851 if (ent is SceneObjectGroup)
864 { 852 {
865 SceneObjectGroup reportingG = (SceneObjectGroup)ent; 853 SceneObjectGroup reportingG = (SceneObjectGroup) ent;
866 EntityIntersection result = reportingG.TestIntersection(hray, frontFacesOnly, faceCenters); 854 EntityIntersection result = reportingG.TestIntersection(hray, frontFacesOnly, faceCenters);
867 if (result.HitTF) 855 if (result.HitTF)
868 { 856 {
@@ -902,13 +890,13 @@ namespace OpenSim.Region.Environment.Scenes
902 { 890 {
903 if (!presence.IsChildAgent) 891 if (!presence.IsChildAgent)
904 { 892 {
905 avatar = presence; 893 avatar = presence;
906 return true; 894 return true;
907 } 895 }
908 else 896 else
909 { 897 {
910 m_log.WarnFormat( 898 m_log.WarnFormat(
911 "[INNER SCENE]: Requested avatar {0} could not be found in scene {1} since it is only registered as a child agent!", 899 "[INNER SCENE]: Requested avatar {0} could not be found in scene {1} since it is only registered as a child agent!",
912 avatarId, m_parentScene.RegionInfo.RegionName); 900 avatarId, m_parentScene.RegionInfo.RegionName);
913 } 901 }
914 } 902 }
@@ -987,8 +975,8 @@ namespace OpenSim.Region.Environment.Scenes
987 975
988 if (presence.IsChildAgent && m_parentScene.m_seeIntoRegionFromNeighbor) 976 if (presence.IsChildAgent && m_parentScene.m_seeIntoRegionFromNeighbor)
989 { 977 {
990 LLVector3 oLoc = ((SceneObjectGroup)ent).AbsolutePosition; 978 LLVector3 oLoc = (ent).AbsolutePosition;
991 float distResult = (float)Util.GetDistanceTo(presence.AbsolutePosition, oLoc); 979 float distResult = (float) Util.GetDistanceTo(presence.AbsolutePosition, oLoc);
992 980
993 //m_log.Info("[DISTANCE]: " + distResult.ToString()); 981 //m_log.Info("[DISTANCE]: " + distResult.ToString());
994 982
@@ -996,13 +984,13 @@ namespace OpenSim.Region.Environment.Scenes
996 { 984 {
997 // Send Only if we don't already know about it. 985 // Send Only if we don't already know about it.
998 // KnownPrim also makes the prim known when called. 986 // KnownPrim also makes the prim known when called.
999 if (!presence.KnownPrim(((SceneObjectGroup)ent).UUID)) 987 if (!presence.KnownPrim((ent).UUID))
1000 ((SceneObjectGroup)ent).ScheduleFullUpdateToAvatar(presence); 988 ((SceneObjectGroup) ent).ScheduleFullUpdateToAvatar(presence);
1001 } 989 }
1002 } 990 }
1003 else 991 else
1004 { 992 {
1005 ((SceneObjectGroup)ent).ScheduleFullUpdateToAvatar(presence); 993 ((SceneObjectGroup) ent).ScheduleFullUpdateToAvatar(presence);
1006 } 994 }
1007 } 995 }
1008 } 996 }
@@ -1037,6 +1025,7 @@ namespace OpenSim.Region.Environment.Scenes
1037 } 1025 }
1038 } 1026 }
1039 } 1027 }
1028
1040 public void UpdatePrimGroupScale(uint localID, LLVector3 scale, IClientAPI remoteClient) 1029 public void UpdatePrimGroupScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
1041 { 1030 {
1042 SceneObjectGroup group = GetGroupByPrim(localID); 1031 SceneObjectGroup group = GetGroupByPrim(localID);
@@ -1151,13 +1140,12 @@ namespace OpenSim.Region.Environment.Scenes
1151 SceneObjectGroup group = GetGroupByPrim(localID); 1140 SceneObjectGroup group = GetGroupByPrim(localID);
1152 if (group != null) 1141 if (group != null)
1153 { 1142 {
1154
1155 LLVector3 oldPos = group.AbsolutePosition; 1143 LLVector3 oldPos = group.AbsolutePosition;
1156 if (group.RootPart.m_IsAttachment) 1144 if (group.RootPart.m_IsAttachment)
1157 { 1145 {
1158 group.UpdateGroupPosition(pos); 1146 group.UpdateGroupPosition(pos);
1159 } 1147 }
1160 else 1148 else
1161 { 1149 {
1162 if (!PermissionsMngr.CanObjectEntry(remoteClient.AgentId, oldPos, pos) && !group.RootPart.m_IsAttachment) 1150 if (!PermissionsMngr.CanObjectEntry(remoteClient.AgentId, oldPos, pos) && !group.RootPart.m_IsAttachment)
1163 { 1151 {
@@ -1203,7 +1191,7 @@ namespace OpenSim.Region.Environment.Scenes
1203 { 1191 {
1204 if (PermissionsMngr.CanEditObject(remoteClient.AgentId, group.UUID)) 1192 if (PermissionsMngr.CanEditObject(remoteClient.AgentId, group.UUID))
1205 { 1193 {
1206 group.UpdatePrimFlags(localID, (ushort)packet.Type, true, packet.ToBytes()); 1194 group.UpdatePrimFlags(localID, (ushort) packet.Type, true, packet.ToBytes());
1207 } 1195 }
1208 } 1196 }
1209 } 1197 }
@@ -1213,7 +1201,7 @@ namespace OpenSim.Region.Environment.Scenes
1213 SceneObjectGroup group = GetGroupByPrim(objectID); 1201 SceneObjectGroup group = GetGroupByPrim(objectID);
1214 if (group != null) 1202 if (group != null)
1215 { 1203 {
1216 if (PermissionsMngr.CanEditObjectPosition(remoteClient.AgentId, group.UUID))// && PermissionsMngr.) 1204 if (PermissionsMngr.CanEditObjectPosition(remoteClient.AgentId, group.UUID)) // && PermissionsMngr.)
1217 { 1205 {
1218 group.GrabMovement(offset, pos, remoteClient); 1206 group.GrabMovement(offset, pos, remoteClient);
1219 } 1207 }
@@ -1304,9 +1292,9 @@ namespace OpenSim.Region.Environment.Scenes
1304 { 1292 {
1305 if (ent is SceneObjectGroup) 1293 if (ent is SceneObjectGroup)
1306 { 1294 {
1307 if (((SceneObjectGroup)ent).LocalId == parentPrim) 1295 if ((ent).LocalId == parentPrim)
1308 { 1296 {
1309 parenPrim = (SceneObjectGroup)ent; 1297 parenPrim = (SceneObjectGroup) ent;
1310 break; 1298 break;
1311 } 1299 }
1312 } 1300 }
@@ -1321,9 +1309,9 @@ namespace OpenSim.Region.Environment.Scenes
1321 { 1309 {
1322 if (ent is SceneObjectGroup) 1310 if (ent is SceneObjectGroup)
1323 { 1311 {
1324 if (((SceneObjectGroup)ent).LocalId == childPrims[i]) 1312 if ((ent).LocalId == childPrims[i])
1325 { 1313 {
1326 children.Add((SceneObjectGroup)ent); 1314 children.Add((SceneObjectGroup) ent);
1327 } 1315 }
1328 } 1316 }
1329 } 1317 }
@@ -1334,7 +1322,7 @@ namespace OpenSim.Region.Environment.Scenes
1334 { 1322 {
1335 parenPrim.LinkToGroup(sceneObj); 1323 parenPrim.LinkToGroup(sceneObj);
1336 } 1324 }
1337 1325
1338 // We need to explicitly resend the newly link prim's object properties since no other actions 1326 // We need to explicitly resend the newly link prim's object properties since no other actions
1339 // occur on link to invoke this elsewhere (such as object selection) 1327 // occur on link to invoke this elsewhere (such as object selection)
1340 parenPrim.GetProperties(client); 1328 parenPrim.GetProperties(client);
@@ -1360,19 +1348,16 @@ namespace OpenSim.Region.Environment.Scenes
1360 { 1348 {
1361 if (ent is SceneObjectGroup) 1349 if (ent is SceneObjectGroup)
1362 { 1350 {
1363 SceneObjectGroup obj = (SceneObjectGroup)ent; 1351 SceneObjectGroup obj = (SceneObjectGroup) ent;
1364 sceneObjects.Add(obj.LocalId, obj); 1352 sceneObjects.Add(obj.LocalId, obj);
1365
1366 } 1353 }
1367 } 1354 }
1368 1355
1369 // Find the root prim among the prim ids we've been given 1356 // Find the root prim among the prim ids we've been given
1370 for (int i = 0; i < primIds.Count; i++) 1357 for (int i = 0; i < primIds.Count; i++)
1371 { 1358 {
1372
1373 if (sceneObjects.ContainsKey(primIds[i])) 1359 if (sceneObjects.ContainsKey(primIds[i]))
1374 { 1360 {
1375
1376 parenPrim = sceneObjects[primIds[i]]; 1361 parenPrim = sceneObjects[primIds[i]];
1377 primIds.RemoveAt(i); 1362 primIds.RemoveAt(i);
1378 break; 1363 break;
@@ -1402,14 +1387,13 @@ namespace OpenSim.Region.Environment.Scenes
1402 grp.DelinkFromGroup(primIds[i]); 1387 grp.DelinkFromGroup(primIds[i]);
1403 delinkedSomething = true; 1388 delinkedSomething = true;
1404 } 1389 }
1405
1406 } 1390 }
1407 } 1391 }
1408 if (!delinkedSomething) 1392 if (!delinkedSomething)
1409 { 1393 {
1410 m_log.InfoFormat("[SCENE]: " + 1394 m_log.InfoFormat("[SCENE]: " +
1411 "DelinkObjects(): Could not find a root prim out of {0} as given to a delink request!", 1395 "DelinkObjects(): Could not find a root prim out of {0} as given to a delink request!",
1412 primIds); 1396 primIds);
1413 } 1397 }
1414 } 1398 }
1415 } 1399 }
@@ -1425,7 +1409,7 @@ namespace OpenSim.Region.Environment.Scenes
1425 { 1409 {
1426 if (ent is SceneObjectGroup) 1410 if (ent is SceneObjectGroup)
1427 { 1411 {
1428 foreach (KeyValuePair<LLUUID, SceneObjectPart> subent in ((SceneObjectGroup)ent).Children) 1412 foreach (KeyValuePair<LLUUID, SceneObjectPart> subent in ((SceneObjectGroup) ent).Children)
1429 { 1413 {
1430 if (subent.Value.LocalId == localID) 1414 if (subent.Value.LocalId == localID)
1431 { 1415 {
@@ -1435,7 +1419,7 @@ namespace OpenSim.Region.Environment.Scenes
1435 } 1419 }
1436 } 1420 }
1437 } 1421 }
1438 1422
1439 //Protip: In my day, we didn't call them searchable objects, we called them limited point-to-point joints 1423 //Protip: In my day, we didn't call them searchable objects, we called them limited point-to-point joints
1440 //aka ObjectFlags.JointWheel = IncludeInSearch 1424 //aka ObjectFlags.JointWheel = IncludeInSearch
1441 1425
@@ -1467,7 +1451,7 @@ namespace OpenSim.Region.Environment.Scenes
1467 public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags, LLUUID AgentID, LLUUID GroupID) 1451 public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags, LLUUID AgentID, LLUUID GroupID)
1468 { 1452 {
1469 m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); 1453 m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID);
1470 1454
1471 List<EntityBase> EntityList = GetEntities(); 1455 List<EntityBase> EntityList = GetEntities();
1472 1456
1473 SceneObjectGroup originPrim = null; 1457 SceneObjectGroup originPrim = null;
@@ -1475,9 +1459,9 @@ namespace OpenSim.Region.Environment.Scenes
1475 { 1459 {
1476 if (ent is SceneObjectGroup) 1460 if (ent is SceneObjectGroup)
1477 { 1461 {
1478 if (((SceneObjectGroup)ent).LocalId == originalPrim) 1462 if ((ent).LocalId == originalPrim)
1479 { 1463 {
1480 originPrim = (SceneObjectGroup)ent; 1464 originPrim = (SceneObjectGroup) ent;
1481 break; 1465 break;
1482 } 1466 }
1483 } 1467 }
@@ -1526,4 +1510,4 @@ namespace OpenSim.Region.Environment.Scenes
1526 1510
1527 #endregion 1511 #endregion
1528 } 1512 }
1529} 1513} \ No newline at end of file