diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Hypergrid')
4 files changed, 0 insertions, 975 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Environment/Scenes/Hypergrid/HGAssetMapper.cs deleted file mode 100644 index 73a5a3a..0000000 --- a/OpenSim/Region/Environment/Scenes/Hypergrid/HGAssetMapper.cs +++ /dev/null | |||
@@ -1,376 +0,0 @@ | |||
1 | /** | ||
2 | * Copyright (c) 2008, Contributors. All rights reserved. | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without modification, | ||
6 | * are permitted provided that the following conditions are met: | ||
7 | * | ||
8 | * * Redistributions of source code must retain the above copyright notice, | ||
9 | * this list of conditions and the following disclaimer. | ||
10 | * * Redistributions in binary form must reproduce the above copyright notice, | ||
11 | * this list of conditions and the following disclaimer in the documentation | ||
12 | * and/or other materials provided with the distribution. | ||
13 | * * Neither the name of the Organizations nor the names of Individual | ||
14 | * Contributors may be used to endorse or promote products derived from | ||
15 | * this software without specific prior written permission. | ||
16 | * | ||
17 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | ||
18 | * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES | ||
19 | * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL | ||
20 | * THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | ||
21 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE | ||
22 | * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED | ||
23 | * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||
24 | * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | ||
25 | * OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using System; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Reflection; | ||
33 | using System.Threading; | ||
34 | |||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | using OpenMetaverse; | ||
38 | |||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Framework.Communications; | ||
41 | using OpenSim.Framework.Communications.Cache; | ||
42 | using OpenSim.Framework.Servers; | ||
43 | using OpenSim.Region.Environment; | ||
44 | using OpenSim.Region.Environment.Scenes; | ||
45 | |||
46 | //using HyperGrid.Framework; | ||
47 | //using OpenSim.Region.Communications.Hypergrid; | ||
48 | |||
49 | namespace OpenSim.Region.Environment.Scenes.Hypergrid | ||
50 | { | ||
51 | public class HGAssetMapper | ||
52 | { | ||
53 | #region Fields | ||
54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
55 | |||
56 | // This maps between asset server URLs and asset server clients | ||
57 | private Dictionary<string, GridAssetClient> m_assetServers = new Dictionary<string, GridAssetClient>(); | ||
58 | |||
59 | // This maps between asset UUIDs and asset servers | ||
60 | private Dictionary<UUID, GridAssetClient> m_assetMap = new Dictionary<UUID, GridAssetClient>(); | ||
61 | |||
62 | private Scene m_scene; | ||
63 | #endregion | ||
64 | |||
65 | #region Constructor | ||
66 | |||
67 | public HGAssetMapper(Scene scene) | ||
68 | { | ||
69 | m_scene = scene; | ||
70 | } | ||
71 | |||
72 | #endregion | ||
73 | |||
74 | #region Internal functions | ||
75 | |||
76 | private string UserAssetURL(UUID userID) | ||
77 | { | ||
78 | CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID); | ||
79 | if (uinfo != null) | ||
80 | return (uinfo.UserProfile.UserAssetURI == "") ? null : uinfo.UserProfile.UserAssetURI; | ||
81 | return null; | ||
82 | } | ||
83 | |||
84 | private bool IsLocalUser(UUID userID) | ||
85 | { | ||
86 | CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID); | ||
87 | |||
88 | if (uinfo != null) | ||
89 | { | ||
90 | if (HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile)) | ||
91 | { | ||
92 | m_log.Debug("[HGScene]: Home user " + uinfo.UserProfile.FirstName + " " + uinfo.UserProfile.SurName); | ||
93 | return true; | ||
94 | } | ||
95 | } | ||
96 | |||
97 | m_log.Debug("[HGScene]: Foreign user " + uinfo.UserProfile.FirstName + " " + uinfo.UserProfile.SurName); | ||
98 | return false; | ||
99 | } | ||
100 | |||
101 | private bool IsInAssetMap(UUID uuid) | ||
102 | { | ||
103 | return m_assetMap.ContainsKey(uuid); | ||
104 | } | ||
105 | |||
106 | private bool FetchAsset(GridAssetClient asscli, UUID assetID, bool isTexture) | ||
107 | { | ||
108 | // I'm not going over 3 seconds since this will be blocking processing of all the other inbound | ||
109 | // packets from the client. | ||
110 | int pollPeriod = 200; | ||
111 | int maxPolls = 15; | ||
112 | |||
113 | AssetBase asset; | ||
114 | |||
115 | // Maybe it came late, and it's already here. Check first. | ||
116 | if (m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset)) | ||
117 | { | ||
118 | m_log.Debug("[HGScene]: Asset already in asset cache. " + assetID); | ||
119 | return true; | ||
120 | } | ||
121 | |||
122 | |||
123 | asscli.RequestAsset(assetID, isTexture); | ||
124 | |||
125 | do | ||
126 | { | ||
127 | Thread.Sleep(pollPeriod); | ||
128 | |||
129 | if (m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset) && (asset != null)) | ||
130 | { | ||
131 | m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Metadata.Name + " " + assetID); | ||
132 | // I think I need to store it in the asset DB too. | ||
133 | // For now, let me just do it for textures and scripts | ||
134 | if (((AssetType)asset.Metadata.Type == AssetType.Texture) || | ||
135 | ((AssetType)asset.Metadata.Type == AssetType.LSLBytecode) || | ||
136 | ((AssetType)asset.Metadata.Type == AssetType.LSLText)) | ||
137 | { | ||
138 | AssetBase asset1 = new AssetBase(); | ||
139 | Copy(asset, asset1); | ||
140 | m_scene.AssetCache.AssetServer.StoreAsset(asset1); | ||
141 | } | ||
142 | return true; | ||
143 | } | ||
144 | } while (--maxPolls > 0); | ||
145 | |||
146 | m_log.WarnFormat("[HGScene]: {0} {1} was not received before the retrieval timeout was reached", | ||
147 | isTexture ? "texture" : "asset", assetID.ToString()); | ||
148 | |||
149 | return false; | ||
150 | } | ||
151 | |||
152 | private bool PostAsset(GridAssetClient asscli, UUID assetID) | ||
153 | { | ||
154 | AssetBase asset1; | ||
155 | m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset1); | ||
156 | |||
157 | if (asset1 != null) | ||
158 | { | ||
159 | // See long comment in AssetCache.AddAsset | ||
160 | if (!asset1.Metadata.Temporary || asset1.Metadata.Local) | ||
161 | { | ||
162 | // The asset cache returns instances of subclasses of AssetBase: | ||
163 | // TextureImage or AssetInfo. So in passing them to the remote | ||
164 | // server we first need to convert this to instances of AssetBase, | ||
165 | // which is the serializable class for assets. | ||
166 | AssetBase asset = new AssetBase(); | ||
167 | Copy(asset1, asset); | ||
168 | |||
169 | asscli.StoreAsset(asset); | ||
170 | } | ||
171 | return true; | ||
172 | } | ||
173 | else | ||
174 | m_log.Warn("[HGScene]: Tried to post asset to remote server, but asset not in local cache."); | ||
175 | |||
176 | return false; | ||
177 | } | ||
178 | |||
179 | private void Copy(AssetBase from, AssetBase to) | ||
180 | { | ||
181 | to.Data = from.Data; | ||
182 | to.Metadata.Description = from.Metadata.Description; | ||
183 | to.Metadata.FullID = from.Metadata.FullID; | ||
184 | to.Metadata.ID = from.Metadata.ID; | ||
185 | to.Metadata.Local = from.Metadata.Local; | ||
186 | to.Metadata.Name = from.Metadata.Name; | ||
187 | to.Metadata.Temporary = from.Metadata.Temporary; | ||
188 | to.Metadata.Type = from.Metadata.Type; | ||
189 | |||
190 | } | ||
191 | |||
192 | private void _guardedAdd(Dictionary<UUID, bool> lst, UUID obj, bool val) | ||
193 | { | ||
194 | if (!lst.ContainsKey(obj)) | ||
195 | lst.Add(obj, val); | ||
196 | } | ||
197 | |||
198 | private void SniffTextureUUIDs(Dictionary<UUID, bool> uuids, SceneObjectGroup sog) | ||
199 | { | ||
200 | try | ||
201 | { | ||
202 | _guardedAdd(uuids, sog.RootPart.Shape.Textures.DefaultTexture.TextureID, true); | ||
203 | } | ||
204 | catch (Exception) { } | ||
205 | |||
206 | foreach (Primitive.TextureEntryFace tface in sog.RootPart.Shape.Textures.FaceTextures) | ||
207 | { | ||
208 | try | ||
209 | { | ||
210 | _guardedAdd(uuids, tface.TextureID, true); | ||
211 | } | ||
212 | catch (Exception) { } | ||
213 | } | ||
214 | |||
215 | foreach (SceneObjectPart sop in sog.Children.Values) | ||
216 | { | ||
217 | try | ||
218 | { | ||
219 | _guardedAdd(uuids, sop.Shape.Textures.DefaultTexture.TextureID, true); | ||
220 | } | ||
221 | catch (Exception) { } | ||
222 | foreach (Primitive.TextureEntryFace tface in sop.Shape.Textures.FaceTextures) | ||
223 | { | ||
224 | try | ||
225 | { | ||
226 | _guardedAdd(uuids, tface.TextureID, true); | ||
227 | } | ||
228 | catch (Exception) { } | ||
229 | } | ||
230 | } | ||
231 | } | ||
232 | |||
233 | private void SniffTaskInventoryUUIDs(Dictionary<UUID, bool> uuids, SceneObjectGroup sog) | ||
234 | { | ||
235 | TaskInventoryDictionary tinv = sog.RootPart.TaskInventory; | ||
236 | |||
237 | foreach (TaskInventoryItem titem in tinv.Values) | ||
238 | { | ||
239 | uuids.Add(titem.AssetID, (InventoryType)titem.Type == InventoryType.Texture); | ||
240 | } | ||
241 | } | ||
242 | |||
243 | private Dictionary<UUID, bool> SniffUUIDs(AssetBase asset) | ||
244 | { | ||
245 | Dictionary<UUID, bool> uuids = new Dictionary<UUID, bool>(); | ||
246 | if ((asset != null) && ((AssetType)asset.Metadata.Type == AssetType.Object)) | ||
247 | { | ||
248 | string ass_str = Utils.BytesToString(asset.Data); | ||
249 | SceneObjectGroup sog = new SceneObjectGroup(ass_str, true); | ||
250 | |||
251 | SniffTextureUUIDs(uuids, sog); | ||
252 | |||
253 | // We need to sniff further... | ||
254 | SniffTaskInventoryUUIDs(uuids, sog); | ||
255 | |||
256 | } | ||
257 | |||
258 | return uuids; | ||
259 | } | ||
260 | |||
261 | private Dictionary<UUID, bool> SniffUUIDs(UUID assetID) | ||
262 | { | ||
263 | //Dictionary<UUID, bool> uuids = new Dictionary<UUID, bool>(); | ||
264 | |||
265 | AssetBase asset; | ||
266 | m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset); | ||
267 | |||
268 | return SniffUUIDs(asset); | ||
269 | } | ||
270 | |||
271 | private void Dump(Dictionary<UUID, bool> lst) | ||
272 | { | ||
273 | m_log.Debug("XXX -------- UUID DUMP ------- XXX"); | ||
274 | foreach (KeyValuePair<UUID, bool> kvp in lst) | ||
275 | m_log.Debug(" >> " + kvp.Key + " (texture? " + kvp.Value + ")"); | ||
276 | m_log.Debug("XXX -------- UUID DUMP ------- XXX"); | ||
277 | } | ||
278 | |||
279 | #endregion | ||
280 | |||
281 | |||
282 | #region Public interface | ||
283 | |||
284 | public void Get(UUID itemID, UUID ownerID) | ||
285 | { | ||
286 | if (!IsInAssetMap(itemID) && !IsLocalUser(ownerID)) | ||
287 | { | ||
288 | // Get the item from the remote asset server onto the local AssetCache | ||
289 | // and place an entry in m_assetMap | ||
290 | |||
291 | GridAssetClient asscli = null; | ||
292 | string userAssetURL = UserAssetURL(ownerID); | ||
293 | if (userAssetURL != null) | ||
294 | { | ||
295 | m_assetServers.TryGetValue(userAssetURL, out asscli); | ||
296 | if (asscli == null) | ||
297 | { | ||
298 | m_log.Debug("[HGScene]: Starting new GridAssetClient for " + userAssetURL); | ||
299 | asscli = new GridAssetClient(userAssetURL); | ||
300 | asscli.SetReceiver(m_scene.CommsManager.AssetCache); // Straight to the asset cache! | ||
301 | m_assetServers.Add(userAssetURL, asscli); | ||
302 | } | ||
303 | |||
304 | m_log.Debug("[HGScene]: Fetching object " + itemID + " to asset server " + userAssetURL); | ||
305 | bool success = FetchAsset(asscli, itemID, false); // asscli.RequestAsset(item.ItemID, false); | ||
306 | |||
307 | // OK, now fetch the inside. | ||
308 | Dictionary<UUID, bool> ids = SniffUUIDs(itemID); | ||
309 | Dump(ids); | ||
310 | foreach (KeyValuePair<UUID, bool> kvp in ids) | ||
311 | FetchAsset(asscli, kvp.Key, kvp.Value); | ||
312 | |||
313 | |||
314 | if (success) | ||
315 | { | ||
316 | m_log.Debug("[HGScene]: Successfully fetched item from remote asset server " + userAssetURL); | ||
317 | m_assetMap.Add(itemID, asscli); | ||
318 | } | ||
319 | else | ||
320 | m_log.Warn("[HGScene]: Could not fetch asset from remote asset server " + userAssetURL); | ||
321 | } | ||
322 | else | ||
323 | m_log.Warn("[HGScene]: Unable to locate foreign user's asset server"); | ||
324 | } | ||
325 | } | ||
326 | |||
327 | public void Post(UUID itemID, UUID ownerID) | ||
328 | { | ||
329 | if (!IsLocalUser(ownerID)) | ||
330 | { | ||
331 | // Post the item from the local AssetCache ontp the remote asset server | ||
332 | // and place an entry in m_assetMap | ||
333 | |||
334 | GridAssetClient asscli = null; | ||
335 | string userAssetURL = UserAssetURL(ownerID); | ||
336 | if (userAssetURL != null) | ||
337 | { | ||
338 | m_assetServers.TryGetValue(userAssetURL, out asscli); | ||
339 | if (asscli == null) | ||
340 | { | ||
341 | m_log.Debug("[HGScene]: Starting new GridAssetClient for " + userAssetURL); | ||
342 | asscli = new GridAssetClient(userAssetURL); | ||
343 | asscli.SetReceiver(m_scene.CommsManager.AssetCache); // Straight to the asset cache! | ||
344 | m_assetServers.Add(userAssetURL, asscli); | ||
345 | } | ||
346 | m_log.Debug("[HGScene]: Posting object " + itemID + " to asset server " + userAssetURL); | ||
347 | bool success = PostAsset(asscli, itemID); | ||
348 | |||
349 | // Now the inside | ||
350 | Dictionary<UUID, bool> ids = SniffUUIDs(itemID); | ||
351 | Dump(ids); | ||
352 | foreach (KeyValuePair<UUID, bool> kvp in ids) | ||
353 | PostAsset(asscli, kvp.Key); | ||
354 | |||
355 | if (success) | ||
356 | { | ||
357 | m_log.Debug("[HGScene]: Successfully posted item to remote asset server " + userAssetURL); | ||
358 | if (!m_assetMap.ContainsKey(itemID)) | ||
359 | m_assetMap.Add(itemID, asscli); | ||
360 | } | ||
361 | else | ||
362 | m_log.Warn("[HGScene]: Could not post asset to remote asset server " + userAssetURL); | ||
363 | |||
364 | //if (!m_assetMap.ContainsKey(itemID)) | ||
365 | // m_assetMap.Add(itemID, asscli); | ||
366 | } | ||
367 | else | ||
368 | m_log.Warn("[HGScene]: Unable to locate foreign user's asset server"); | ||
369 | |||
370 | } | ||
371 | } | ||
372 | |||
373 | #endregion | ||
374 | |||
375 | } | ||
376 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/Hypergrid/HGScene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Hypergrid/HGScene.Inventory.cs deleted file mode 100644 index bdb90d8..0000000 --- a/OpenSim/Region/Environment/Scenes/Hypergrid/HGScene.Inventory.cs +++ /dev/null | |||
@@ -1,152 +0,0 @@ | |||
1 | /** | ||
2 | * Copyright (c) 2008, Contributors. All rights reserved. | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without modification, | ||
6 | * are permitted provided that the following conditions are met: | ||
7 | * | ||
8 | * * Redistributions of source code must retain the above copyright notice, | ||
9 | * this list of conditions and the following disclaimer. | ||
10 | * * Redistributions in binary form must reproduce the above copyright notice, | ||
11 | * this list of conditions and the following disclaimer in the documentation | ||
12 | * and/or other materials provided with the distribution. | ||
13 | * * Neither the name of the Organizations nor the names of Individual | ||
14 | * Contributors may be used to endorse or promote products derived from | ||
15 | * this software without specific prior written permission. | ||
16 | * | ||
17 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | ||
18 | * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES | ||
19 | * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL | ||
20 | * THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | ||
21 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE | ||
22 | * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED | ||
23 | * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||
24 | * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | ||
25 | * OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using System; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Reflection; | ||
33 | using System.Threading; | ||
34 | |||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | using OpenMetaverse; | ||
38 | |||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Framework.Communications; | ||
41 | using OpenSim.Framework.Communications.Cache; | ||
42 | using OpenSim.Framework.Servers; | ||
43 | using OpenSim.Region.Environment; | ||
44 | using OpenSim.Region.Environment.Scenes; | ||
45 | |||
46 | namespace OpenSim.Region.Environment.Scenes.Hypergrid | ||
47 | { | ||
48 | public partial class HGScene : Scene | ||
49 | { | ||
50 | #region Fields | ||
51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
52 | |||
53 | private HGAssetMapper m_assMapper; | ||
54 | |||
55 | #endregion | ||
56 | |||
57 | #region Constructors | ||
58 | |||
59 | public HGScene(RegionInfo regInfo, AgentCircuitManager authen, | ||
60 | CommunicationsManager commsMan, SceneCommunicationService sceneGridService, | ||
61 | AssetCache assetCach, StorageManager storeManager, | ||
62 | ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, | ||
63 | bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion) | ||
64 | : base(regInfo, authen, commsMan, sceneGridService, assetCach, storeManager, moduleLoader, | ||
65 | dumpAssetsToFile, physicalPrim, SeeIntoRegionFromNeighbor, config, simulatorVersion) | ||
66 | { | ||
67 | m_log.Info("[HGScene]: Starting HGScene."); | ||
68 | m_assMapper = new HGAssetMapper(this); | ||
69 | |||
70 | EventManager.OnNewInventoryItemUploadComplete += UploadInventoryItem; | ||
71 | } | ||
72 | |||
73 | #endregion | ||
74 | |||
75 | #region Event handlers | ||
76 | |||
77 | public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel) | ||
78 | { | ||
79 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(avatarID); | ||
80 | if (userInfo != null) | ||
81 | { | ||
82 | m_assMapper.Post(assetID, avatarID); | ||
83 | } | ||
84 | } | ||
85 | |||
86 | #endregion | ||
87 | |||
88 | #region Overrides of Scene.Inventory methods | ||
89 | |||
90 | /// | ||
91 | /// CapsUpdateInventoryItemAsset | ||
92 | /// | ||
93 | public override UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data) | ||
94 | { | ||
95 | UUID newAssetID = base.CapsUpdateInventoryItemAsset(remoteClient, itemID, data); | ||
96 | |||
97 | UploadInventoryItem(remoteClient.AgentId, newAssetID, "", 0); | ||
98 | |||
99 | return newAssetID; | ||
100 | } | ||
101 | |||
102 | /// | ||
103 | /// DeleteToInventory | ||
104 | /// | ||
105 | public override UUID DeleteToInventory(DeRezAction action, UUID folderID, SceneObjectGroup objectGroup, IClientAPI remoteClient) | ||
106 | { | ||
107 | UUID assetID = base.DeleteToInventory(action, folderID, objectGroup, remoteClient); | ||
108 | |||
109 | if (!assetID.Equals(UUID.Zero)) | ||
110 | { | ||
111 | UploadInventoryItem(remoteClient.AgentId, assetID, "", 0); | ||
112 | } | ||
113 | else | ||
114 | m_log.Debug("[HGScene]: Scene.Inventory did not create asset"); | ||
115 | |||
116 | return assetID; | ||
117 | } | ||
118 | |||
119 | /// | ||
120 | /// RezObject | ||
121 | /// | ||
122 | public override SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart, | ||
123 | UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, | ||
124 | bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) | ||
125 | { | ||
126 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | ||
127 | if (userInfo != null) | ||
128 | { | ||
129 | if (userInfo.RootFolder != null) | ||
130 | { | ||
131 | InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); | ||
132 | |||
133 | if (item != null) | ||
134 | { | ||
135 | m_assMapper.Get(item.AssetID, remoteClient.AgentId); | ||
136 | |||
137 | } | ||
138 | } | ||
139 | } | ||
140 | |||
141 | // OK, we're done fetching. Pass it up to the default RezObject | ||
142 | return base.RezObject(remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, | ||
143 | RezSelected, RemoveItem, fromTaskID, attachment); | ||
144 | |||
145 | } | ||
146 | |||
147 | |||
148 | #endregion | ||
149 | |||
150 | } | ||
151 | |||
152 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/Hypergrid/HGScene.cs b/OpenSim/Region/Environment/Scenes/Hypergrid/HGScene.cs deleted file mode 100644 index ca644a6..0000000 --- a/OpenSim/Region/Environment/Scenes/Hypergrid/HGScene.cs +++ /dev/null | |||
@@ -1,84 +0,0 @@ | |||
1 | /** | ||
2 | * Copyright (c) 2008, Contributors. All rights reserved. | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without modification, | ||
6 | * are permitted provided that the following conditions are met: | ||
7 | * | ||
8 | * * Redistributions of source code must retain the above copyright notice, | ||
9 | * this list of conditions and the following disclaimer. | ||
10 | * * Redistributions in binary form must reproduce the above copyright notice, | ||
11 | * this list of conditions and the following disclaimer in the documentation | ||
12 | * and/or other materials provided with the distribution. | ||
13 | * * Neither the name of the Organizations nor the names of Individual | ||
14 | * Contributors may be used to endorse or promote products derived from | ||
15 | * this software without specific prior written permission. | ||
16 | * | ||
17 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | ||
18 | * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES | ||
19 | * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL | ||
20 | * THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | ||
21 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE | ||
22 | * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED | ||
23 | * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||
24 | * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | ||
25 | * OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | |||
32 | using OpenMetaverse; | ||
33 | |||
34 | using OpenSim.Framework; | ||
35 | |||
36 | using OpenSim.Framework.Communications.Cache; | ||
37 | using OpenSim.Region.Environment; | ||
38 | using OpenSim.Region.Environment.Scenes; | ||
39 | using TPFlags = OpenSim.Framework.Constants.TeleportFlags; | ||
40 | |||
41 | namespace OpenSim.Region.Environment.Scenes.Hypergrid | ||
42 | { | ||
43 | public partial class HGScene : Scene | ||
44 | { | ||
45 | /// <summary> | ||
46 | /// Teleport an avatar to their home region | ||
47 | /// </summary> | ||
48 | /// <param name="agentId"></param> | ||
49 | /// <param name="client"></param> | ||
50 | public override void TeleportClientHome(UUID agentId, IClientAPI client) | ||
51 | { | ||
52 | m_log.Debug("[HGScene]: TeleportClientHome " + client.FirstName + " " + client.LastName); | ||
53 | |||
54 | CachedUserInfo uinfo = CommsManager.UserProfileCacheService.GetUserDetails(agentId); | ||
55 | if (uinfo != null) | ||
56 | { | ||
57 | UserProfileData UserProfile = uinfo.UserProfile; | ||
58 | |||
59 | if (UserProfile != null) | ||
60 | { | ||
61 | RegionInfo regionInfo = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegion); | ||
62 | //if (regionInfo != null) | ||
63 | //{ | ||
64 | // UserProfile.HomeRegionID = regionInfo.RegionID; | ||
65 | // //CommsManager.UserService.UpdateUserProfile(UserProfile); | ||
66 | //} | ||
67 | if (regionInfo == null) | ||
68 | { | ||
69 | // can't find the Home region: Tell viewer and abort | ||
70 | client.SendTeleportFailed("Your home-region could not be found."); | ||
71 | return; | ||
72 | } | ||
73 | RequestTeleportLocation( | ||
74 | client, regionInfo.RegionHandle, UserProfile.HomeLocation, UserProfile.HomeLookAt, | ||
75 | (uint)(TPFlags.SetLastToTarget | TPFlags.ViaHome)); | ||
76 | } | ||
77 | } | ||
78 | else | ||
79 | client.SendTeleportFailed("Sorry! I lost your home-region information."); | ||
80 | |||
81 | } | ||
82 | |||
83 | } | ||
84 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs deleted file mode 100644 index 5e3e03f..0000000 --- a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs +++ /dev/null | |||
@@ -1,363 +0,0 @@ | |||
1 | /** | ||
2 | * Copyright (c) 2008, Contributors. All rights reserved. | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without modification, | ||
6 | * are permitted provided that the following conditions are met: | ||
7 | * | ||
8 | * * Redistributions of source code must retain the above copyright notice, | ||
9 | * this list of conditions and the following disclaimer. | ||
10 | * * Redistributions in binary form must reproduce the above copyright notice, | ||
11 | * this list of conditions and the following disclaimer in the documentation | ||
12 | * and/or other materials provided with the distribution. | ||
13 | * * Neither the name of the Organizations nor the names of Individual | ||
14 | * Contributors may be used to endorse or promote products derived from | ||
15 | * this software without specific prior written permission. | ||
16 | * | ||
17 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | ||
18 | * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES | ||
19 | * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL | ||
20 | * THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | ||
21 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE | ||
22 | * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED | ||
23 | * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||
24 | * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | ||
25 | * OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Net; | ||
32 | using System.Reflection; | ||
33 | using System.Threading; | ||
34 | using log4net; | ||
35 | using OpenMetaverse; | ||
36 | using OSD = OpenMetaverse.StructuredData.OSD; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Framework.Communications; | ||
39 | using OpenSim.Framework.Communications.Cache; | ||
40 | using OpenSim.Framework.Communications.Capabilities; | ||
41 | using OpenSim.Region.Environment.Scenes; | ||
42 | using OpenSim.Region.Environment; | ||
43 | using OpenSim.Region.Interfaces; | ||
44 | |||
45 | namespace OpenSim.Region.Environment.Scenes.Hypergrid | ||
46 | { | ||
47 | public class HGSceneCommunicationService : SceneCommunicationService | ||
48 | { | ||
49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
50 | |||
51 | public readonly IHyperlink m_hg; | ||
52 | |||
53 | public HGSceneCommunicationService(CommunicationsManager commsMan, IHyperlink hg) : base(commsMan) | ||
54 | { | ||
55 | m_hg = hg; | ||
56 | } | ||
57 | |||
58 | |||
59 | /// <summary> | ||
60 | /// Try to teleport an agent to a new region. | ||
61 | /// </summary> | ||
62 | /// <param name="remoteClient"></param> | ||
63 | /// <param name="RegionHandle"></param> | ||
64 | /// <param name="position"></param> | ||
65 | /// <param name="lookAt"></param> | ||
66 | /// <param name="flags"></param> | ||
67 | public override void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position, | ||
68 | Vector3 lookAt, uint teleportFlags) | ||
69 | { | ||
70 | if (!avatar.Scene.Permissions.CanTeleport(avatar.UUID)) | ||
71 | return; | ||
72 | |||
73 | bool destRegionUp = true; | ||
74 | |||
75 | IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>(); | ||
76 | |||
77 | if (regionHandle == m_regionInfo.RegionHandle) | ||
78 | { | ||
79 | // Teleport within the same region | ||
80 | if (position.X < 0 || position.X > Constants.RegionSize || position.Y < 0 || position.Y > Constants.RegionSize || position.Z < 0) | ||
81 | { | ||
82 | Vector3 emergencyPos = new Vector3(128, 128, 128); | ||
83 | |||
84 | m_log.WarnFormat( | ||
85 | "[HGSceneCommService]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", | ||
86 | position, avatar.Name, avatar.UUID, emergencyPos); | ||
87 | position = emergencyPos; | ||
88 | } | ||
89 | // TODO: Get proper AVG Height | ||
90 | float localAVHeight = 1.56f; | ||
91 | float posZLimit = (float)avatar.Scene.GetLandHeight((int)position.X, (int)position.Y); | ||
92 | float newPosZ = posZLimit + localAVHeight; | ||
93 | if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | ||
94 | { | ||
95 | position.Z = newPosZ; | ||
96 | } | ||
97 | |||
98 | // Only send this if the event queue is null | ||
99 | if (eq == null) | ||
100 | avatar.ControllingClient.SendTeleportLocationStart(); | ||
101 | |||
102 | |||
103 | avatar.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); | ||
104 | avatar.Teleport(position); | ||
105 | } | ||
106 | else | ||
107 | { | ||
108 | RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle); | ||
109 | if (reg != null) | ||
110 | { | ||
111 | |||
112 | uint newRegionX = (uint)(reg.RegionHandle >> 40); | ||
113 | uint newRegionY = (((uint)(reg.RegionHandle)) >> 8); | ||
114 | uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40); | ||
115 | uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8); | ||
116 | |||
117 | /// | ||
118 | /// Hypergrid mod start | ||
119 | /// | ||
120 | /// | ||
121 | bool isHyperLink = m_hg.IsHyperlinkRegion(reg.RegionHandle); | ||
122 | bool isHomeUser = true; | ||
123 | ulong realHandle = regionHandle; | ||
124 | CachedUserInfo uinfo = m_commsProvider.UserProfileCacheService.GetUserDetails(avatar.UUID); | ||
125 | if (uinfo != null) | ||
126 | { | ||
127 | isHomeUser = HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile); | ||
128 | realHandle = m_hg.FindRegionHandle(regionHandle); | ||
129 | Console.WriteLine("XXX ---- home user? " + isHomeUser + " --- hyperlink? " + isHyperLink + " --- real handle: " + realHandle.ToString()); | ||
130 | } | ||
131 | /// | ||
132 | /// Hypergrid mod stop | ||
133 | /// | ||
134 | /// | ||
135 | |||
136 | if (eq == null) | ||
137 | avatar.ControllingClient.SendTeleportLocationStart(); | ||
138 | |||
139 | |||
140 | // Let's do DNS resolution only once in this process, please! | ||
141 | // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, | ||
142 | // it's actually doing a lot of work. | ||
143 | IPEndPoint endPoint = reg.ExternalEndPoint; | ||
144 | if (endPoint.Address == null) | ||
145 | { | ||
146 | // Couldn't resolve the name. Can't TP, because the viewer wants IP addresses. | ||
147 | destRegionUp = false; | ||
148 | } | ||
149 | |||
150 | if (destRegionUp) | ||
151 | { | ||
152 | // Fixing a bug where teleporting while sitting results in the avatar ending up removed from | ||
153 | // both regions | ||
154 | if (avatar.ParentID != (uint)0) | ||
155 | avatar.StandUp(); | ||
156 | |||
157 | if (!avatar.ValidateAttachments()) | ||
158 | { | ||
159 | avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state"); | ||
160 | return; | ||
161 | } | ||
162 | |||
163 | // the avatar.Close below will clear the child region list. We need this below for (possibly) | ||
164 | // closing the child agents, so save it here (we need a copy as it is Clear()-ed). | ||
165 | //List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList()); | ||
166 | // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport | ||
167 | // failure at this point (unlike a border crossing failure). So perhaps this can never fail | ||
168 | // once we reach here... | ||
169 | //avatar.Scene.RemoveCapsHandler(avatar.UUID); | ||
170 | |||
171 | string capsPath = String.Empty; | ||
172 | AgentCircuitData agentCircuit = avatar.ControllingClient.RequestClientInfo(); | ||
173 | agentCircuit.BaseFolder = UUID.Zero; | ||
174 | agentCircuit.InventoryFolder = UUID.Zero; | ||
175 | agentCircuit.startpos = position; | ||
176 | agentCircuit.child = true; | ||
177 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) | ||
178 | { | ||
179 | // brand new agent, let's create a new caps seed | ||
180 | agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); | ||
181 | } | ||
182 | |||
183 | //if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit)) | ||
184 | if (!m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, agentCircuit)) | ||
185 | { | ||
186 | avatar.ControllingClient.SendTeleportFailed("Destination is not accepting teleports."); | ||
187 | return; | ||
188 | } | ||
189 | |||
190 | // Let's close some agents | ||
191 | if (isHyperLink) // close them all except this one | ||
192 | { | ||
193 | List<ulong> regions = new List<ulong>(avatar.KnownChildRegionHandles); | ||
194 | regions.Remove(avatar.Scene.RegionInfo.RegionHandle); | ||
195 | SendCloseChildAgentConnections(avatar.UUID, regions); | ||
196 | } | ||
197 | else // close just a few | ||
198 | avatar.CloseChildAgents(newRegionX, newRegionY); | ||
199 | |||
200 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink) | ||
201 | { | ||
202 | capsPath | ||
203 | = "http://" | ||
204 | + reg.ExternalHostName | ||
205 | + ":" | ||
206 | + reg.HttpPort | ||
207 | + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | ||
208 | |||
209 | if (eq != null) | ||
210 | { | ||
211 | OSD Item = EventQueueHelper.EnableSimulator(realHandle, endPoint); | ||
212 | eq.Enqueue(Item, avatar.UUID); | ||
213 | |||
214 | // ES makes the client send a UseCircuitCode message to the destination, | ||
215 | // which triggers a bunch of things there. | ||
216 | // So let's wait | ||
217 | Thread.Sleep(2000); | ||
218 | |||
219 | Item = EventQueueHelper.EstablishAgentCommunication(avatar.UUID, endPoint.ToString(), capsPath); | ||
220 | eq.Enqueue(Item, avatar.UUID); | ||
221 | } | ||
222 | else | ||
223 | { | ||
224 | avatar.ControllingClient.InformClientOfNeighbour(realHandle, endPoint); | ||
225 | // TODO: make Event Queue disablable! | ||
226 | } | ||
227 | } | ||
228 | else | ||
229 | { | ||
230 | // child agent already there | ||
231 | agentCircuit.CapsPath = avatar.Scene.CapsModule.GetChildSeed(avatar.UUID, reg.RegionHandle); | ||
232 | capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort | ||
233 | + "/CAPS/" + agentCircuit.CapsPath + "0000/"; | ||
234 | } | ||
235 | |||
236 | //m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId, | ||
237 | // position, false); | ||
238 | |||
239 | //if (!m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId, | ||
240 | // position, false)) | ||
241 | //{ | ||
242 | // avatar.ControllingClient.SendTeleportFailed("Problem with destination."); | ||
243 | // // We should close that agent we just created over at destination... | ||
244 | // List<ulong> lst = new List<ulong>(); | ||
245 | // lst.Add(realHandle); | ||
246 | // SendCloseChildAgentAsync(avatar.UUID, lst); | ||
247 | // return; | ||
248 | //} | ||
249 | |||
250 | SetInTransit(avatar.UUID); | ||
251 | // Let's send a full update of the agent. This is a synchronous call. | ||
252 | AgentData agent = new AgentData(); | ||
253 | avatar.CopyTo(agent); | ||
254 | agent.Position = position; | ||
255 | agent.CallbackURI = "http://" + m_regionInfo.ExternalHostName + ":" + m_regionInfo.HttpPort + | ||
256 | "/agent/" + avatar.UUID.ToString() + "/" + avatar.Scene.RegionInfo.RegionHandle.ToString() + "/release/"; | ||
257 | |||
258 | m_interregionCommsOut.SendChildAgentUpdate(reg.RegionHandle, agent); | ||
259 | |||
260 | m_log.DebugFormat( | ||
261 | "[CAPS]: Sending new CAPS seed url {0} to client {1}", agentCircuit.CapsPath, avatar.UUID); | ||
262 | |||
263 | |||
264 | /// | ||
265 | /// Hypergrid mod: realHandle instead of reg.RegionHandle | ||
266 | /// | ||
267 | /// | ||
268 | if (eq != null) | ||
269 | { | ||
270 | OSD Item = EventQueueHelper.TeleportFinishEvent(realHandle, 13, endPoint, | ||
271 | 4, teleportFlags, capsPath, avatar.UUID); | ||
272 | eq.Enqueue(Item, avatar.UUID); | ||
273 | } | ||
274 | else | ||
275 | { | ||
276 | avatar.ControllingClient.SendRegionTeleport(realHandle, 13, endPoint, 4, | ||
277 | teleportFlags, capsPath); | ||
278 | } | ||
279 | /// | ||
280 | /// Hypergrid mod stop | ||
281 | /// | ||
282 | |||
283 | |||
284 | // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which | ||
285 | // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation | ||
286 | // that the client contacted the destination before we send the attachments and close things here. | ||
287 | if (!WaitForCallback(avatar.UUID)) | ||
288 | { | ||
289 | // Client never contacted destination. Let's restore everything back | ||
290 | avatar.ControllingClient.SendTeleportFailed("Problems connecting to destination."); | ||
291 | |||
292 | ResetFromTransit(avatar.UUID); | ||
293 | // Yikes! We should just have a ref to scene here. | ||
294 | avatar.Scene.InformClientOfNeighbours(avatar); | ||
295 | |||
296 | // Finally, kill the agent we just created at the destination. | ||
297 | m_interregionCommsOut.SendCloseAgent(reg.RegionHandle, avatar.UUID); | ||
298 | |||
299 | return; | ||
300 | } | ||
301 | |||
302 | // Can't go back from here | ||
303 | if (KiPrimitive != null) | ||
304 | { | ||
305 | KiPrimitive(avatar.LocalId); | ||
306 | } | ||
307 | |||
308 | avatar.MakeChildAgent(); | ||
309 | |||
310 | // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it | ||
311 | avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true); | ||
312 | |||
313 | |||
314 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone | ||
315 | /// | ||
316 | /// Hypergrid mod: extra check for isHyperLink | ||
317 | /// | ||
318 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink) | ||
319 | { | ||
320 | Thread.Sleep(5000); | ||
321 | avatar.Close(); | ||
322 | CloseConnection(avatar.UUID); | ||
323 | } | ||
324 | // if (teleport success) // seems to be always success here | ||
325 | // the user may change their profile information in other region, | ||
326 | // so the userinfo in UserProfileCache is not reliable any more, delete it | ||
327 | if (avatar.Scene.NeedSceneCacheClear(avatar.UUID) || isHyperLink) | ||
328 | { | ||
329 | m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID); | ||
330 | m_log.DebugFormat( | ||
331 | "[HGSceneCommService]: User {0} is going to another region, profile cache removed", | ||
332 | avatar.UUID); | ||
333 | } | ||
334 | } | ||
335 | else | ||
336 | { | ||
337 | avatar.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); | ||
338 | } | ||
339 | } | ||
340 | else | ||
341 | { | ||
342 | // TP to a place that doesn't exist (anymore) | ||
343 | // Inform the viewer about that | ||
344 | avatar.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore"); | ||
345 | |||
346 | // and set the map-tile to '(Offline)' | ||
347 | uint regX, regY; | ||
348 | Utils.LongToUInts(regionHandle, out regX, out regY); | ||
349 | |||
350 | MapBlockData block = new MapBlockData(); | ||
351 | block.X = (ushort)(regX / Constants.RegionSize); | ||
352 | block.Y = (ushort)(regY / Constants.RegionSize); | ||
353 | block.Access = 254; // == not there | ||
354 | |||
355 | List<MapBlockData> blocks = new List<MapBlockData>(); | ||
356 | blocks.Add(block); | ||
357 | avatar.ControllingClient.SendMapBlock(blocks, 0); | ||
358 | } | ||
359 | } | ||
360 | } | ||
361 | |||
362 | } | ||
363 | } | ||