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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Entity.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Entity.cs | 193 |
1 files changed, 193 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Entity.cs b/OpenSim/Region/Environment/Scenes/Entity.cs new file mode 100644 index 0000000..db5070d --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/Entity.cs | |||
@@ -0,0 +1,193 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using Axiom.MathLib; | ||
32 | using OpenSim.Physics.Manager; | ||
33 | using libsecondlife; | ||
34 | |||
35 | namespace OpenSim.Region.Environment.Scenes | ||
36 | { | ||
37 | public abstract class Entity | ||
38 | { | ||
39 | public libsecondlife.LLUUID uuid; | ||
40 | public Quaternion rotation; | ||
41 | protected List<Entity> children; | ||
42 | |||
43 | protected PhysicsActor _physActor; | ||
44 | protected Scene m_world; | ||
45 | protected string m_name; | ||
46 | |||
47 | /// <summary> | ||
48 | /// | ||
49 | /// </summary> | ||
50 | public virtual string Name | ||
51 | { | ||
52 | get { return m_name; } | ||
53 | } | ||
54 | |||
55 | protected LLVector3 m_pos; | ||
56 | /// <summary> | ||
57 | /// | ||
58 | /// </summary> | ||
59 | public virtual LLVector3 Pos | ||
60 | { | ||
61 | get | ||
62 | { | ||
63 | if (this._physActor != null) | ||
64 | { | ||
65 | m_pos.X = _physActor.Position.X; | ||
66 | m_pos.Y = _physActor.Position.Y; | ||
67 | m_pos.Z = _physActor.Position.Z; | ||
68 | } | ||
69 | |||
70 | return m_pos; | ||
71 | } | ||
72 | set | ||
73 | { | ||
74 | if (this._physActor != null) | ||
75 | { | ||
76 | try | ||
77 | { | ||
78 | lock (this.m_world.SyncRoot) | ||
79 | { | ||
80 | |||
81 | this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z); | ||
82 | } | ||
83 | } | ||
84 | catch (Exception e) | ||
85 | { | ||
86 | Console.WriteLine(e.Message); | ||
87 | } | ||
88 | } | ||
89 | |||
90 | m_pos = value; | ||
91 | } | ||
92 | } | ||
93 | |||
94 | public LLVector3 velocity; | ||
95 | |||
96 | /// <summary> | ||
97 | /// | ||
98 | /// </summary> | ||
99 | public virtual LLVector3 Velocity | ||
100 | { | ||
101 | get | ||
102 | { | ||
103 | if (this._physActor != null) | ||
104 | { | ||
105 | velocity.X = _physActor.Velocity.X; | ||
106 | velocity.Y = _physActor.Velocity.Y; | ||
107 | velocity.Z = _physActor.Velocity.Z; | ||
108 | } | ||
109 | |||
110 | return velocity; | ||
111 | } | ||
112 | set | ||
113 | { | ||
114 | if (this._physActor != null) | ||
115 | { | ||
116 | try | ||
117 | { | ||
118 | lock (this.m_world.SyncRoot) | ||
119 | { | ||
120 | |||
121 | this._physActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z); | ||
122 | } | ||
123 | } | ||
124 | catch (Exception e) | ||
125 | { | ||
126 | Console.WriteLine(e.Message); | ||
127 | } | ||
128 | } | ||
129 | |||
130 | velocity = value; | ||
131 | } | ||
132 | } | ||
133 | |||
134 | protected uint m_localId; | ||
135 | |||
136 | public uint LocalId | ||
137 | { | ||
138 | get { return m_localId; } | ||
139 | } | ||
140 | |||
141 | /// <summary> | ||
142 | /// Creates a new Entity (should not occur on it's own) | ||
143 | /// </summary> | ||
144 | public Entity() | ||
145 | { | ||
146 | uuid = new libsecondlife.LLUUID(); | ||
147 | |||
148 | m_pos = new LLVector3(); | ||
149 | velocity = new LLVector3(); | ||
150 | rotation = new Quaternion(); | ||
151 | m_name = "(basic entity)"; | ||
152 | children = new List<Entity>(); | ||
153 | } | ||
154 | |||
155 | /// <summary> | ||
156 | /// | ||
157 | /// </summary> | ||
158 | public virtual void updateMovement() | ||
159 | { | ||
160 | foreach (Entity child in children) | ||
161 | { | ||
162 | child.updateMovement(); | ||
163 | } | ||
164 | } | ||
165 | |||
166 | /// <summary> | ||
167 | /// Performs any updates that need to be done at each frame. This function is overridable from it's children. | ||
168 | /// </summary> | ||
169 | public virtual void update() { | ||
170 | // Do any per-frame updates needed that are applicable to every type of entity | ||
171 | foreach (Entity child in children) | ||
172 | { | ||
173 | child.update(); | ||
174 | } | ||
175 | } | ||
176 | |||
177 | /// <summary> | ||
178 | /// Called at a set interval to inform entities that they should back themsleves up to the DB | ||
179 | /// </summary> | ||
180 | public virtual void BackUp() | ||
181 | { | ||
182 | |||
183 | } | ||
184 | |||
185 | /// <summary> | ||
186 | /// Infoms the entity that the land (heightmap) has changed | ||
187 | /// </summary> | ||
188 | public virtual void LandRenegerated() | ||
189 | { | ||
190 | |||
191 | } | ||
192 | } | ||
193 | } | ||