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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs35
1 files changed, 33 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs
index b0303a3..813f2e1 100644
--- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs
+++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs
@@ -253,6 +253,14 @@ namespace OpenSim.Region.Environment.Scenes
253 253
254 #region Constructors 254 #region Constructors
255 /// <summary> 255 /// <summary>
256 ///
257 /// </summary>
258 public AllNewSceneObjectPart2()
259 {
260
261 }
262
263 /// <summary>
256 /// Create a completely new SceneObjectPart (prim) 264 /// Create a completely new SceneObjectPart (prim)
257 /// </summary> 265 /// </summary>
258 /// <param name="regionHandle"></param> 266 /// <param name="regionHandle"></param>
@@ -315,6 +323,29 @@ namespace OpenSim.Region.Environment.Scenes
315 } 323 }
316 #endregion 324 #endregion
317 325
326 #region Copying
327 /// <summary>
328 ///
329 /// </summary>
330 /// <returns></returns>
331 public AllNewSceneObjectPart2 Copy(Scene scene)
332 {
333 AllNewSceneObjectPart2 dupe =(AllNewSceneObjectPart2) this.MemberwiseClone();
334 dupe.m_Shape = m_Shape.Copy();
335 dupe.m_regionHandle = m_regionHandle;
336 uint newLocalID = scene.PrimIDAllocate();
337 dupe.UUID = LLUUID.Random();
338 dupe.LocalID = newLocalID;
339 dupe.OffsetPosition = new LLVector3(OffsetPosition.X, OffsetPosition.Y, OffsetPosition.Z);
340 dupe.RotationOffset = new LLQuaternion(RotationOffset.X, RotationOffset.Y, RotationOffset.Z, RotationOffset.W);
341 dupe.Velocity = new LLVector3(0, 0, 0);
342 dupe.Acceleration = new LLVector3(0, 0, 0);
343 dupe.AngularVelocity = new LLVector3(0, 0, 0);
344 dupe.ObjectFlags = this.ObjectFlags;
345 return dupe;
346 }
347 #endregion
348
318 #region Update Scheduling 349 #region Update Scheduling
319 /// <summary> 350 /// <summary>
320 /// 351 ///
@@ -327,7 +358,7 @@ namespace OpenSim.Region.Environment.Scenes
327 /// <summary> 358 /// <summary>
328 /// 359 ///
329 /// </summary> 360 /// </summary>
330 private void ScheduleFullUpdate() 361 public void ScheduleFullUpdate()
331 { 362 {
332 m_updateFlag = 2; 363 m_updateFlag = 2;
333 } 364 }
@@ -335,7 +366,7 @@ namespace OpenSim.Region.Environment.Scenes
335 /// <summary> 366 /// <summary>
336 /// 367 ///
337 /// </summary> 368 /// </summary>
338 private void ScheduleTerseUpdate() 369 public void ScheduleTerseUpdate()
339 { 370 {
340 if (m_updateFlag < 1) 371 if (m_updateFlag < 1)
341 { 372 {